dumganhar
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db4d51496e
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Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into bada
Conflicts:
cocos2dx/platform/CCAccelerometer_platform.h
cocos2dx/platform/CCApplication_platform.h
cocos2dx/platform/CCArchOptimalParticleSystem.h
cocos2dx/platform/CCEGLView_platform.h
cocos2dx/platform/CCPlatformConfig.h
cocos2dx/platform/CCSAXParser.h
cocos2dx/platform/CCStdC.h
tests/AppDelegate.cpp
tests/tests/Box2DTestBed/Tests/EdgeShapes.h
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2011-09-29 16:03:37 +08:00 |
ciaranj
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d1f031d2de
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Add support for particleWithFile for both Quad & Point Particle Systems
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2011-09-27 23:15:54 +01:00 |
minggo
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8f1208368b
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Merge pull request #515 from ciaranj/lua_project_generator
Initial example working version of a lua project generator
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2011-09-20 01:50:12 -07:00 |
ciaranj
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0296027335
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Supplying README file
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2011-09-20 08:03:52 +01:00 |
ciaranj
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209214008e
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Adding in Particle Systems to Lua Bindings (inc. the example systems.)
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2011-09-20 07:58:04 +01:00 |
ciaranj
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2662af753a
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Initial example working version of a lua project generator
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2011-09-19 23:42:22 +01:00 |
ciaranj
|
d91c728a52
|
Updating README file as requested
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2011-09-19 07:47:17 +01:00 |
ciaranj
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11f03e9c8c
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Adding a build file that correctly generates LuaCocos2d.cpp
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2011-09-18 18:29:17 +01:00 |
ciaranj
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75edaccac9
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Updating AccelerometerDelegate related classes
The checked in .pkg files seemed to be generating lua-bindings for
cocos2d methods that don't exist. This seems strange, so have fixed it
for now.
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2011-09-18 18:18:02 +01:00 |
minggo
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d42336df56
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remove functions of AccelerometerKeep & AccelerometerDestroy declation
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2011-08-31 11:34:45 +08:00 |
sunzhuoshi
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9a9cb02405
|
Added CocsDenshion lua support and tested with HelloLua on iOS
The test music and sound effect come from "tests" project
|
2011-08-16 23:56:41 +08:00 |
minggo
|
c6cb8f4980
|
make HelloLua work ok on win32
|
2011-08-15 16:23:23 +08:00 |
minggo
|
6892787afa
|
fixed #653: add CCScheduler::unscheduleScriptFunc()
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2011-08-03 14:15:35 +08:00 |
minggo
|
792204e908
|
fixed #645: update pkg file to v1.0.1
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2011-08-02 16:21:23 +08:00 |
minggo
|
914706735f
|
update LuaCocos2d.cpp and pkg files
|
2011-07-18 17:04:15 +08:00 |
minggo
|
d97fcbf752
|
fixed #612: export some CCNode methods to lua
|
2011-07-18 10:28:25 +08:00 |
minggo
|
a3e9679578
|
fixed #611: add some functions for lua
|
2011-07-18 10:18:36 +08:00 |
RongHong
|
9328991cbd
|
to update lua support
|
2011-07-12 15:18:14 +08:00 |
RongHong
|
41049ec0be
|
Merge https://github.com/flyingpacer/cocos2d-x
|
2011-07-11 14:02:34 +08:00 |
RongHong
|
30166ad023
|
to commit the rest pkg files
|
2011-07-11 14:00:55 +08:00 |
unknown
|
54242d709e
|
commit some pkg files
|
2011-07-08 22:32:54 +08:00 |
RongHong
|
1a869e7c3a
|
to commit some pkg files
|
2011-07-08 18:31:02 +08:00 |
minggo
|
39a3b715cd
|
fixed #589
|
2011-07-08 15:28:13 +08:00 |
Walzer
|
bf99245dbb
|
hide the xcode4 template generator script into tools folder
|
2011-06-25 14:20:10 +08:00 |
Walzer
|
e606027b59
|
fixed #528, Lua can get the CCTouch array in callback function; Add CCNode parent for CCLayer in LuaCocos2d.cpp, HelloLua can move the farm layer now.
|
2011-06-24 21:03:33 +08:00 |
Walzer
|
3498a91710
|
[ios] issue #528, add script_support into xcode4 template
|
2011-06-23 10:01:57 +08:00 |
minggo
|
022e2b9998
|
issue #528: refactor ok on win32
|
2011-06-20 17:31:38 +08:00 |
minggo
|
9c49e27bf1
|
add extensions & tools directory
|
2011-06-14 14:31:25 +08:00 |