Commit Graph

20 Commits

Author SHA1 Message Date
yangxiao 052b4fa1ce bone origin matrix 2014-06-18 17:16:54 +08:00
yangxiao 1ba59fba94 code adjustment according to minggo 2014-06-17 19:18:56 +08:00
yangxiao fb7fc23ee9 refactor code 2014-06-17 10:49:52 +08:00
yangxiao 10a49523b9 fix cache, android work 2014-06-16 23:43:07 +08:00
yangxiao 7ae06d44a6 cache work 2014-06-16 20:58:13 +08:00
yangxiao 531f8998a1 skincache 2014-06-16 19:17:07 +08:00
yangxiao 0c07b05e1d remove unused code 2014-06-16 18:36:30 +08:00
yangxiao c00cdd0ae3 use bone dirtyflag 2014-06-16 18:22:32 +08:00
yangxiao bc31d6b082 merge lv 2014-06-16 16:45:43 +08:00
yangxiao 58a6adca02 construct BoneBlendState 2014-06-16 15:45:58 +08:00
Huabing.Xu a0ba6775c6 adjust animation logic 2014-06-16 15:22:00 +08:00
yangxiao 7b621c5c93 aa 2014-06-16 00:26:31 +08:00
yangxiao dd8f66ce57 merge loader 2014-06-16 00:01:38 +08:00
yangxiao 9dd7241176 load c3t animation work 90% 2014-06-15 22:45:56 +08:00
yangxiao ff6ef1140d two animate3d the same time 2014-06-13 19:20:19 +08:00
yangxiao 09fe7e13b7 blendstate 2014-06-13 09:12:29 +08:00
Huabing.Xu f1bc0971aa extract mesh data, material data, skin data into a header file for reuse in converter and engine 2014-06-11 18:24:14 +08:00
yangxiao a991940268 debug Sprite3D with .c3t 2014-06-09 18:37:58 +08:00
yangxiao 87c7e2b0e9 worldmat cache in bone 2014-06-05 18:21:25 +08:00
yangxiao 54caf26a57 animation3d 2014-06-04 18:17:09 +08:00