yangxiao
|
052b4fa1ce
|
bone origin matrix
|
2014-06-18 17:16:54 +08:00 |
yangxiao
|
1ba59fba94
|
code adjustment according to minggo
|
2014-06-17 19:18:56 +08:00 |
yangxiao
|
fb7fc23ee9
|
refactor code
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2014-06-17 10:49:52 +08:00 |
yangxiao
|
10a49523b9
|
fix cache, android work
|
2014-06-16 23:43:07 +08:00 |
yangxiao
|
7ae06d44a6
|
cache work
|
2014-06-16 20:58:13 +08:00 |
yangxiao
|
531f8998a1
|
skincache
|
2014-06-16 19:17:07 +08:00 |
yangxiao
|
0c07b05e1d
|
remove unused code
|
2014-06-16 18:36:30 +08:00 |
yangxiao
|
c00cdd0ae3
|
use bone dirtyflag
|
2014-06-16 18:22:32 +08:00 |
yangxiao
|
bc31d6b082
|
merge lv
|
2014-06-16 16:45:43 +08:00 |
yangxiao
|
58a6adca02
|
construct BoneBlendState
|
2014-06-16 15:45:58 +08:00 |
Huabing.Xu
|
a0ba6775c6
|
adjust animation logic
|
2014-06-16 15:22:00 +08:00 |
yangxiao
|
7b621c5c93
|
aa
|
2014-06-16 00:26:31 +08:00 |
yangxiao
|
dd8f66ce57
|
merge loader
|
2014-06-16 00:01:38 +08:00 |
yangxiao
|
9dd7241176
|
load c3t animation work 90%
|
2014-06-15 22:45:56 +08:00 |
yangxiao
|
ff6ef1140d
|
two animate3d the same time
|
2014-06-13 19:20:19 +08:00 |
yangxiao
|
09fe7e13b7
|
blendstate
|
2014-06-13 09:12:29 +08:00 |
Huabing.Xu
|
f1bc0971aa
|
extract mesh data, material data, skin data into a header file for reuse in converter and engine
|
2014-06-11 18:24:14 +08:00 |
yangxiao
|
a991940268
|
debug Sprite3D with .c3t
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2014-06-09 18:37:58 +08:00 |
yangxiao
|
87c7e2b0e9
|
worldmat cache in bone
|
2014-06-05 18:21:25 +08:00 |
yangxiao
|
54caf26a57
|
animation3d
|
2014-06-04 18:17:09 +08:00 |