Commit Graph

12 Commits

Author SHA1 Message Date
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
Wilson E. Alvarez c0e1e91373 Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.

Other minor trivial changes were applied.

* Fixed Android compilation error

* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
Steve Tranby 24fd25e143 Iterator erase pattern 2016-04-01 18:29:21 -06:00
yangxiao 11f1bd6e28 builtin material normal map support 2015-12-01 10:37:53 +08:00
songchengjiang 9241797acb support normal mapping material 2015-11-25 10:45:03 +08:00
yangxiao f944750627 add material cache 2015-09-08 15:29:54 +08:00
yangxiao 97c59c87ac built in material for sprite3d 2015-09-07 13:59:38 +08:00
minggo 3679d66c8e remove unneeded includes 2014-08-29 15:39:52 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
yangxiao 1ba59fba94 code adjustment according to minggo 2014-06-17 19:18:56 +08:00
yangxiao fb7fc23ee9 refactor code 2014-06-17 10:49:52 +08:00
yangxiao 7ae06d44a6 cache work 2014-06-16 20:58:13 +08:00