boyu0
d4c8fb0be6
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-13 10:47:52 +08:00
Ricardo Quesada
61cc365d9e
Merge branch 'develop' into newRenderer
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Conflicts:
cocos/2d/CCGLProgram.h
cocos/2d/CCLabelTTF.h
2013-12-12 14:41:42 -08:00
Ricardo Quesada
a8c317bd83
getDescription() works as expected
...
renames `description` to `getDescription`. Adds `virtual` to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
minggo
1e9c763b40
use ssize_t for index and capacity
2013-12-12 14:48:26 +08:00
boyu0
7cbce905bf
issue #3162 : delete duplicate functions.
2013-12-11 16:12:14 +08:00
Ricardo Quesada
0222c6544e
Migration to Mat4x4
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Armature not migrated yet
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-12-09 17:32:51 -08:00
Ricardo Quesada
73b1e3bb9e
Merge branch 'develop' into newRenderer
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Conflicts:
cocos/2d/CCLabelAtlas.cpp
cocos/2d/CCSprite.cpp
2013-12-06 09:37:08 -08:00
boyu0
4d0e3dbd8d
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into bug3162_opacity_incorrect
2013-12-06 18:16:26 +08:00
boyu0
af5f496861
issue #3162 : Merge Node and NodeRGBA, fix bug: Child's opacity will not be changed when its parent's setCascadeOpacityEnabled was set to true and opacity was changed.
2013-12-06 18:07:16 +08:00
Ricardo Quesada
81b06f06a9
Merge branch 'develop' into newRenderer
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Conflicts:
cocos/2d/CCAtlasNode.h
2013-12-05 22:24:41 -08:00
minggo
19c86c0e4f
Merge pull request #4434 from martell/msys2
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Msys2 and Mingw added fixed x64 cocos/audio on Windows for MSVC and MinGW
2013-12-05 22:23:45 -08:00
Ricardo Quesada
e699a3b765
Uses MV in Quad Command
2013-12-05 19:04:01 -08:00
Ricardo Quesada
f68dcd9969
Merge branch 'develop' into newRenderer
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
samples/Cpp/TestCpp/Classes/tests.h
2013-12-05 11:47:46 -08:00
martell
e5ada6f377
added support for msys2 mingwtoolchains and fix x64 cocos/audio on windows platform for MSVC and Mingw. Also fixed a few very bad type casts very important for future Arm64 bit processors
2013-12-05 03:37:27 +00:00
James Chen
499a0404d4
issue #2790 : Renames some functions in Vector<T>. Makes it more like stl vector.
2013-12-05 10:35:10 +08:00
Nite Luo
792cb5a716
Merge branch 'develop' into newRenderer
2013-12-04 15:23:12 -08:00
James Chen
9928e8bef1
issue #2790 : Uses Vector<T>::getObjectAtIndex instead of Vector<T>[] operator to avoid some mistakes.
2013-12-04 16:01:55 +08:00
James Chen
1d5984b29a
issue #2790 : Vector::makeObjectsPerformCallback —> Vector::forEach
2013-12-04 16:01:02 +08:00
James Chen
90062b656d
issue #2790 : Node::_children is Vector<Node*> now.
2013-12-04 16:00:17 +08:00
boyu0
fd68dc4f9f
issue #2771 : add condition test to updatePhysicsTransform
2013-12-03 16:28:18 +08:00
Huabing.Xu
757f1abc7f
1. protected render command construction/destruction function.
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2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
2013-12-03 14:08:47 +08:00
Huabing.Xu
ace75eebce
refactor: quad command use a non parameter constructor and a reentrant init function
2013-12-03 11:11:46 +08:00
Nite Luo
75381ebc51
Merge branch 'develop' into newRenderer
2013-11-27 10:16:17 -08:00
minggo
85002285c2
override addChild in Sprite to fix error in binding generator
2013-11-27 09:50:47 +08:00
Nite Luo
3123c70153
Sprite are now using NewRenderer
2013-11-26 17:13:04 -08:00
Nite Luo
92b57c79ba
Merge branch 'develop' into newRenderer
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Conflicts:
cocos/2d/CCClippingNode.h
cocos/2d/CCLayer.h
2013-11-26 11:56:03 -08:00
Nite Luo
61ca4f0137
Fix a bug with NewSprite Update Quad
2013-11-26 11:48:37 -08:00
minggo
fcf43823b4
remove unneeded codes
2013-11-26 17:53:34 +08:00
Nite Luo
f3830985bb
Sprite now using New renderer
2013-11-25 16:33:05 -08:00
Ricardo Quesada
b87684c022
fixes Sprite::setTexture()
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Sprite::setTexture(std::string&) works as expected.
It sets the texture rect of the sprite
2013-11-14 15:37:43 -08:00
Ricardo Quesada
d590986e73
Constructors are protected
2013-11-13 15:55:36 -08:00
Nite Luo
a28f3f6f03
Merge branch 'develop' into newRenderer
2013-11-11 12:04:28 -08:00
Nite Luo
5a1d92cbf2
Merge branch 'develop' into newRenderer
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Conflicts:
samples/Cpp/TestCpp/Classes/controller.cpp
2013-11-08 14:01:08 -08:00
Huabing.Xu
6f1e98df34
Merge branch 'develop' of github.com:cocos2d/cocos2d-x into iss3025_TextureCache
2013-11-08 13:50:22 +08:00
Nite Luo
be71eb8626
Merge branch 'develop' into newRenderer
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Conflicts:
.gitignore
build/cocos2d_libs.xcodeproj/project.pbxproj
build/cocos2d_samples.xcodeproj/project.pbxproj
cocos/2d/CCDirector.cpp
2013-11-07 17:24:57 -08:00
Huabing.Xu
99bcca0532
issue #3025 : replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder
2013-11-07 19:11:09 +08:00
Nite Luo
21cd03bc13
Remove transform from QuadCommand, NewSprite using world coordinates
2013-11-06 16:39:20 -08:00
Michael Contento
b7173cd60d
add Sprite::setScale(float, float)
2013-11-06 14:42:31 +01:00
Ricardo Quesada
555f3609c8
Uses `const std::string&`
...
... instead of const char*
* Because it is more robust
* and it is faster... yes faster.
It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.
It is faster to have everthing in std::string as soon as possible to
prevent further conversions.
There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
Nite Luo
e4ffd250cb
Simple implementation of RenderCommand and RenderQueue
2013-11-04 09:14:22 -08:00
boyu0
d12ee5f120
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
2013-10-18 15:34:13 +08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00