Commit Graph

13 Commits

Author SHA1 Message Date
samuele3hu c026aa82f9 Add CC_DEPRECATED_ATTRIBUTE flag 2015-01-14 15:09:37 +08:00
samuele3hu 951324a230 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_4_issue9820
Conflicts:
	cocos/scripting/lua-bindings/manual/3d/lua_cocos2dx_3d_manual.cpp
2015-01-14 13:58:12 +08:00
samuele3hu 1d94ae4302 issue #9820:Inconsistent :setBlendFunc(...) function binding for Sprite and LabelBMFont classes 2015-01-14 13:51:09 +08:00
SunLightJuly a902df93c6 modified the manual binding files to support functions call chain 2015-01-12 15:12:01 +08:00
samuele3hu 1da44b0897 Add more useful trace back info when got invalid arguments by calling functions 2014-12-01 15:53:41 +08:00
samuele3hu 71f7520732 Fix win32 compile error 2014-10-17 10:19:41 +08:00
samuele3hu 4d75c977ca Remove useless binding code for SkeletonAnimation 2014-10-16 20:53:40 +08:00
samuele3hu 079df20541 Update lua bindings for Spine and related test case 2014-10-16 20:23:58 +08:00
Huabing.Xu c12f88d63c lua compiles ok-need to make it works later 2014-10-15 17:33:58 +08:00
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
samuele3hu cd0c82f8b7 Split deprecated class, functions and enums to related module and adjust iOS/Mac test case and templates 2014-08-04 17:11:57 +08:00
samuele3hu 6f4cafcc1b Add module register functions and adjust iOS and Mac test cases 2014-08-04 09:39:42 +08:00
samuele3hu 9666f1ad7f Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00