coulsonwang
9ee9917047
fix Physics3DDebugDrawer ( #20160 )
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Since drawing type is ARRAY, should use instead.
2019-09-24 14:28:44 +08:00
coulsonwang
03a4ddf764
fix warning ( #20146 )
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* fix warning
fix warning
* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
minggo
b3dba7b93e
Merge pull request #20131 from Mee-gu/checkMemoryLeak
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fix memory leak on metal app
2019-09-20 14:37:02 +08:00
minggo
965ea379a7
Merge pull request #20139 from Mee-gu/fixWarning
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fix warning
2019-09-20 14:36:36 +08:00
coulsonwang
0dbe3419d2
fix warning
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fix warning
2019-09-20 11:20:07 +08:00
coulsonwang
fb39795d27
fix warning
2019-09-19 18:43:31 +08:00
coulsonwang
e9a33903f0
fix memory leak for metal app
2019-09-19 15:31:05 +08:00
coulsonwang
c17417f3cb
set the right position of uniform location
2019-09-17 17:15:16 +08:00
coulsonwang
dc910efee7
fix uniformLocation
2019-09-17 15:09:44 +08:00
minggo
f3b09563f8
Mac label v4 ( #20125 )
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* fix system font issue on macOS Catalina
2019-09-17 13:35:19 +08:00
minggo
9df47ef6fd
use WKWebview instead ( #20103 )
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UIWebView is removed in iOS 13.
2019-09-06 09:57:38 +08:00
Arnold
eed319938d
[lua tests] MaterialSystemTest update u_Time uniform ( #20083 )
2019-09-05 15:56:39 +08:00
coulsonwang
816289ccf5
fix clipping node issue ( #20100 )
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Children are not correctly clipped.
2019-09-05 09:17:43 +08:00
minggo
d1abfd8aa2
use AVPlayerController instead ( #20099 )
2019-09-04 20:45:51 +08:00
coulsonwang
5ab04a7001
set default color attachment format ( #20073 )
2019-09-04 10:07:31 +08:00
Arnold
55f6f6d6e7
[bugfix] Fileutils iOS isDirectory ( #20079 )
2019-09-04 10:03:38 +08:00
coulsonwang
4d04b64a3a
add specific define for metal ( #20084 )
2019-09-04 09:58:40 +08:00
coulsonwang
f97717265b
fix shader header defines ( #20077 )
2019-09-04 09:56:28 +08:00
coulsonwang
48e0d7d3a6
resize metal drawable ( #20074 )
2019-08-31 20:10:32 +08:00
coulsonwang
73ad115702
fix FastTMXLayer ( #20065 )
2019-08-29 22:30:03 +08:00
coulsonwang
66c4892b22
fix attribute location ( #20064 )
2019-08-29 18:15:03 +08:00
coulsonwang
de3f252794
generate project for cocos2d ( #20056 )
2019-08-26 10:01:50 +08:00
minggo
50df439e87
update changelog and version ( #20053 )
2019-08-21 10:45:45 +08:00
minggo
5e40f5e6a5
remove tiff ( #20047 )
2019-08-20 15:15:40 +08:00
coulsonwang
1e8f6d24ac
fix render pipeline ( #20041 )
2019-08-19 10:12:00 +08:00
John
3c08471bab
don't convert const char* to char* ( #20039 )
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* C++ forbids conversion from const char* string to char*, so we change
function signature from char* to const char* in lua basic conversion
functions.
2019-08-16 15:29:49 +08:00
CocosRobot
a8d07022d6
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20036 )
2019-08-15 17:01:11 +08:00
coulsonwang
c4e6ede197
move VertexLayout to ProgramState ( #20029 )
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* move VertexLayout to ProgramState
* fix lua
2019-08-15 16:51:49 +08:00
minggo
8913c30fc0
fix compile warnings ( #20028 )
2019-08-13 18:19:32 +08:00
minggo
1444263612
remove app from recent apps when exit ( #19961 ) ( #20020 )
2019-08-13 17:31:29 +08:00
minggo
b606f2a79d
Fix divide by zero in ui::Slider ( #19957 ) ( #20019 )
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* Added RenderTexture::saveToFileAsNonPMA() to save images without PMA.
Set the PMA parameter to true when calling initWithRawData() inside RenderTexture::newImage(), since textures are PMA.
Renamed Image::premultipliedAlpha() to Image::premultiplyAlpha() to better reflect it's action, and made it public.
Added Image::reversePremultipliedAlpha() to allow the reversing of the PMA.
Updated CCImage-ios.mm to set the correct bitmapInfo for PMA and non-PMA images before saving a file.
Updated RenderTextureTest::RenderTextureSave() to cater for non-PMA file saving.
* [CCImage-ios.mm] Fixed indentation.
* [UISlider.cpp] Divide by 0 error if _maxPercent is equal to 0, which is an allowed value.
2019-08-13 17:29:31 +08:00
minggo
ba2f9ac165
sync #19996 and #19972 : refactor DrawNode ( #20021 )
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* sync #19996 and #19972 : refactor DrawNode
* fix compiling error
2019-08-13 17:28:53 +08:00
coulsonwang
935af58e1d
remove arrays of vertex layout ( #20023 )
2019-08-13 13:58:16 +08:00
coulsonwang
23732ab889
remove arrays of vertex buffer ( #20022 )
2019-08-13 09:46:20 +08:00
coulsonwang
3c693c7fd9
fix crash issue when egl context lost ( #20025 )
2019-08-13 09:45:39 +08:00
CocosRobot
28bc31aac6
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #20014 )
2019-08-06 14:14:59 +08:00
coulsonwang
320b9b4e67
Feature/sprite optimized ( #19998 )
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Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
sgosztyla
0be2a1e80a
Fixing memory leak. ( #19993 )
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Library should be released after calling "newLibraryWithSource".
2019-07-30 15:51:38 +08:00
CocosRobot
b758f626eb
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #19991 )
2019-07-26 17:33:42 +08:00
rh101
e574e4984f
Added support for saving non-premultiplied alpha images from RenderTexture. ( #19990 )
2019-07-26 17:09:00 +08:00
CocosRobot
17ee8f0082
[ci skip][AUTO]: updating luabinding & cocos_file.json automatically ( #19987 )
2019-07-25 14:28:26 +08:00
coulsonwang
5dd5d084b6
fix glfw3.3 no respond issue. ( #19965 )
2019-07-23 17:40:37 +08:00
coulsonwang
e64f2af25b
fix header define for shader. ( #19934 )
2019-07-22 10:45:41 +08:00
minggo
0d121d7913
remove void in function declaration ( #19954 )
2019-07-22 09:38:46 +08:00
minggo
7a6c115b2f
fix ZipUtils memory-malloc succ check error. ( #19923 ) ( #19953 )
2019-07-22 09:38:28 +08:00
minggo
29ce64b123
Fix cocos2d-js issue: Font height was not getting calculated properly in iOS. ( #19926 ) ( #19952 )
2019-07-22 09:38:15 +08:00
minggo
c283d4b939
sync 19759: fix: FastTMXLayer does not reflect opacity and anchor point ( #19950 )
2019-07-22 09:38:01 +08:00
minggo
c8d13184f8
sync 19893: fix Wformat warnings ( #19949 )
2019-07-22 09:37:48 +08:00
minggo
b7a6b77789
fix memory leak in CCUserDefault ( #19853 ) ( #19947 )
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fastSet makes the Data object managing a new memory area in
[bytes, bytes + size), but it doesn't releasing the old data
it managed. Failure to release the old data causes memory leak.
The default constructed Data manages null memory, so calling
fastSet on it is fine.
Because `Data ret = defaultValue;` malloc new memory, we might
have better performance without it.
2019-07-22 09:37:21 +08:00
minggo
3e6b1ffe92
refactor AudioEngine-Linux ( #19822 ) ( #19946 )
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* refactor AudioEngine and AudioEngine-linux
* map::erase() can handle case if key doesn't exist.
* use map::iterator when it has already obtained.
* mapChannelInfo[id].channel is nullptr befor resume(). Don't
dereference it.
* FMOD::System::release() calls close, so calling close before release
is not necessary.
* use std::map::insert properly.
* remove unnecessary null check on _audioEngineImpl
* add comment on nullptr dereference
2019-07-22 09:37:07 +08:00