James Chen
d16fa07661
Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 17:45:29 +08:00
Dhilan007
39280d55f3
new label:add support for distanceField
...
PerformanceTest:add performance test for label.
2013-12-13 12:42:15 +08:00
Ricardo Quesada
a8c317bd83
getDescription() works as expected
...
renames `description` to `getDescription`. Adds `virtual` to it.
Adds `getDescription` to missing nodes.
2013-12-12 14:30:22 -08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
James Chen
76896d70d0
issue #2790 : Android build was ok, fixes some warnings.
2013-12-04 16:02:54 +08:00
James Chen
1d5984b29a
issue #2790 : Vector::makeObjectsPerformCallback —> Vector::forEach
2013-12-04 16:01:02 +08:00
James Chen
90062b656d
issue #2790 : Node::_children is Vector<Node*> now.
2013-12-04 16:00:17 +08:00
Ricardo Quesada
cd0ba6850c
Merge branch 'develop' into constructors_are_protected
2013-11-14 11:57:18 -08:00
Ricardo Quesada
d590986e73
Constructors are protected
2013-11-13 15:55:36 -08:00
boyu0
fb04c9e574
issue #2770 : fix some warning
2013-11-13 11:22:34 +08:00
Ricardo Quesada
555f3609c8
Uses `const std::string&`
...
... instead of const char*
* Because it is more robust
* and it is faster... yes faster.
It is faster because internally some of our classes use std::string
(like FileUtils and Dictionary) so converting back-and-forth from const
char * to std::string is very expensive.
It is faster to have everthing in std::string as soon as possible to
prevent further conversions.
There are still some parts of the code that require conversion, but
most of the code was converted.
2013-11-05 19:02:03 -08:00
Ricardo Quesada
ba7ed6e578
Fixes some compiler warnings
...
The warnings are related to:
* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
Dhilan007
150f1aeaab
issue #2893:improve new label
2013-10-31 20:17:30 +08:00
Dhilan007
b8faaeba59
issus #2893:improve new label
2013-10-31 17:52:22 +08:00
Dhilan007
12db6a32ab
issues #2893 :
...
1.Texture atlas are create on demand, based on the characters used in the label.
2.Create Quads (and not sprites) for each letter.
2013-10-31 10:49:37 +08:00
minggo
49d7bbd600
issue #2905 : remove sub folders except platform
2013-10-12 15:41:45 +08:00