Commit Graph

446 Commits

Author SHA1 Message Date
James Chen f35e96a9f8 fixed #2105: Adding Travis build support. Moving script to 'tools/travis-script'. 2013-05-13 15:18:18 +08:00
sunzhuoshi 4a25684292 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into cocos2d-master
Conflicts:
	tools/jsbcc/src/main.cpp
2013-05-08 18:22:18 +08:00
sunzhuoshi 2b3d126b48 Updated README 2013-05-08 17:59:18 +08:00
sunzhuoshi 8850262640 Merge branch 'master' of https://github.com/sunzhuoshi/cocos2d-x 2013-05-08 17:46:19 +08:00
sunzhuoshi 7c4d72239b Added win32 support 2013-05-08 17:22:58 +08:00
James Chen 800952a17a fixed #2106: Fixing wrong display of non-ascii characters. The compiler needs to setUTF8 for compile option. 2013-05-07 13:07:40 +08:00
sunzhuoshi a1011cecbc Fixed issue when non-ascii string used in script 2013-05-07 12:15:22 +08:00
sunzhuoshi cbb7824941 Modified jsbcc to use "-p" option to turn on pipe mode 2013-05-06 16:20:13 +08:00
sunzhuoshi de27f1137a Changed byte code file ext to ".jsc"
Modified loading logic to load js file first
2013-05-06 11:32:23 +08:00
sunzhuoshi 29d37ad4ec Fixed issue when used via pipe 2013-04-30 17:18:23 +08:00
sunzhuoshi 17f16e16fc Added README 2013-04-30 14:03:54 +08:00
sunzhuoshi d4832e3f46 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into cocos2d-master
Conflicts:
	scripting/javascript/bindings/ScriptingCore.cpp
2013-04-30 03:51:07 +08:00
sunzhuoshi 163c19fac2 Added support for javascript byte code 2013-04-30 03:29:56 +08:00
James Chen 5337234e22 Android also uses executeScript to load lua source file or byte code file. So unused codes need to be deleted. 2013-04-25 21:31:52 +08:00
James Chen acaff0a208 Updating bindings-generator. 2013-04-25 21:10:10 +08:00
James Chen a9f3ae0e33 Updating tools/tojs/cocos2dx.ini, adding CCReuseGrid and CCStopGrid bindings. 2013-04-25 14:32:52 +08:00
James Chen dee0f37983 issue #2071: Updating cocos2dx.ini, skipping auto-generating cc.TMXLayer.getTiles(), it needs be bound manually . 2013-04-19 17:23:39 +08:00
James Chen 4d9d9a6cdd fixed #2064: Updating the submodule reference of bindings-generator. 2013-04-18 13:55:11 +08:00
James Chen 5f478e1e0a issue #2064: Updating tools/tojs/cocos2dx.ini. 2013-04-18 13:53:43 +08:00
James Chen d4c40c7f37 fixed #1847: Updating template for iOS. 2013-04-17 12:44:55 +08:00
James Chen 0ecf9da3a6 Adding Box2D and chipmunk dependence for TestLua. Removing the definition of GL_RGB565 in CCTexture2D.pkg. 2013-04-12 14:27:29 +08:00
James Chen a2c71f8e89 Exposing CCApplication to js. 2013-04-09 14:42:12 +08:00
James Chen 6d57d691f5 Updating bindings-generator. 2013-04-09 13:56:45 +08:00
James Chen 0d5d2e54fd cxx-generator ~> bindings-generator. 2013-04-09 13:47:12 +08:00
James Chen d29ff33df1 Updating genbindings.sh, cxx-generator ~> bindings-generator. 2013-04-09 11:03:39 +08:00
James Chen cb4eb733c6 Renaming tools/cxx-generator to tools/bindings-generator. 2013-04-09 10:32:18 +08:00
James Chen 0bab4609ab fixed #1592: Removing some marco definitions in CCTexture2D.pkg. 2013-04-08 14:14:35 +08:00
James Chen 1a44f776f8 fixed #2005: Adding CurrentLanguageTest for Testlua. 2013-04-07 16:34:07 +08:00
James Chen bf84fb565d Updating cxx-generator reference. 2013-04-07 11:07:16 +08:00
James Chen 684c659ba7 Merge pull request #2311 from dumganhar/iss2002-more-luatest
fixed #2002: Adding Texture2dTest, RenderTexture, ZwoptexTest, FontTest, CocosDenshionTest and EffectsAdvancedTest for TestLua
2013-04-06 19:45:28 -07:00
walzer 799e36d3a9 improve obfuscate.py to be more reliable. 2013-04-06 22:00:52 +08:00
James Chen 85b0fd306a Adding CocosDenshionTest. 2013-04-06 14:32:46 +08:00
James Chen e754909c5f Adding RenderTexture test for TestLua. 2013-04-05 17:13:46 +08:00
James Chen 2bff6d6480 Adding Texture2dTest. And format some lua codes. 2013-04-05 16:13:04 +08:00
James Chen 818a570b7f fixed #1998: Adding SceneTest.lua for TestLua. 2013-04-03 18:14:03 +08:00
James Chen 2d9f8ca8de fixed #1814: MenuTest for Testlua is ok. 2013-04-03 16:29:16 +08:00
James Chen a73395507c fixed #1942: LayerTest for TestLua is ok. 2013-04-02 17:52:08 +08:00
James Chen 5fd2acca47 Updating CCLabelBMFont.pkg, CCLabelTTF.pkg, and updating luabinding. 2013-04-01 17:39:26 +08:00
Rohan Kuruvilla f945f4efd6 Adding the generator config file. Includes CCGLProgram, CCShaderCache classes 2013-03-27 23:59:30 -07:00
walzer 6f41b7c4ea Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into jsb_obfuscate 2013-03-21 17:37:28 +08:00
James Chen 4a9e426d2d Renaming function: initWithFile ~> init for CCSprite, CCSpriteBatchNode. 2013-03-20 18:34:28 +08:00
James Chen 196ff7228d Updating CCLabelBMFont.pkg. 2013-03-20 16:05:45 +08:00
folecr e3adab15dd Clearer description of command line options 2013-03-19 16:08:38 -07:00
folecr 3c317dce53 update doc 2013-03-19 16:04:47 -07:00
folecr d0f6a618a4 Readme with instructions on running the emulator correctly for developing cocos2d-x 2013-03-19 16:00:07 -07:00
walzer 582e35014f issue #1841, improve tools/closure-compiler/obfuscate.py to general usage, with input params 2013-03-19 23:53:01 +08:00
walzer 0d73934f5c issue #1841, TestJavascript-ios is obfuscated successfully 2013-03-19 17:21:01 +08:00
Rohan Kuruvilla f53b3633be Updating generator for CCBAnimationManager bindings 2013-03-18 16:06:48 -07:00
James Chen f52e56be20 Merge pull request #2184 from dumganhar/iss1837-jsb-schedule
fixed #1837: Refactoring schedule binding codes.
1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since schedules need to be associated with _schedFunc_target_ht and _schedObj_target_ht.
2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 00:35:33 -07:00
James Chen f57a751a48 fixed #1837: Refactoring schedule binding codes.
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00