Commit Graph

32 Commits

Author SHA1 Message Date
James Chen 8078e8eff7 issue #2407: SimpleAudioEngine::sharedEngine --> SimpleAudioEngine::getInstance(). 2013-07-19 13:40:45 +08:00
James Chen a678d12615 issue #2397: FileUtils::sharedFileUtils --> FileUtils::getInstance() for all platforms 2013-07-12 12:03:39 +08:00
Sergey Shambir ab1038a540 pitch/pan/gain: added iOS/OSX impl, fixed compilation for all platforms. 2013-06-29 13:44:03 +04:00
James Chen 0a0bada9c2 issue #2129: Removing CC prefix for CocosDenshion module. 2013-06-20 14:12:43 +08:00
James Chen c0d44cb2e4 fixed #2129: Rename m_iVar to _var, remove CC prefixes. 2013-06-15 14:03:30 +08:00
GGGGamer a858613de1 memory leak when preloadEffect 2013-04-24 12:10:18 +08:00
James Chen 2235f745d3 issue #1683: Fixed compilation error for Win32. 2013-01-25 22:30:16 +08:00
James Chen bc76cf09c4 Added filename lookup support for win32. 2013-01-18 21:54:48 +08:00
James Chen ebcc78497f fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
Walzer 2addd06f21 fixed #1203, remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone. 2012-05-02 10:39:17 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
minggo 59f2ce10f2 issue #781: implement audio functions on win32 2011-11-25 14:27:30 +08:00
minggo bd595516b8 issue #781: add new functions for sound 2011-11-25 09:56:06 +08:00
liswei 52cdcbcbe4 fixed #633 add playeffect looply,in win32 2011-07-28 09:58:10 +08:00
minggo 1bb9e8139a issue 33: iOS & Android support looping playing effect 2011-07-26 15:52:41 +08:00
liswei 82f2104e69 fixed #583 modify SimpleAudioEngine resource path ,in win32 2011-07-08 16:49:19 +08:00
natural-law 846b529e49 [wophone] fixed #482, Modify the resource data path for the new WoPhone-SDK. 2011-05-06 10:13:12 +08:00
natural-law 7c6147421b [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
natural-law 6a1b8d64aa Merge branch 'master' of https://github.com/cocos2d/cocos2d-x 2011-01-25 15:09:34 +08:00
natural-law d56575dd5a [uphone]change the parameter order of function setResource.And add default value of the parameter pszResPath. 2011-01-25 14:26:26 +08:00
yangws 90e8762cd5 fixed bug: tests::CocosDenshionTest can't exit program when music playing. 2011-01-24 14:31:51 +08:00
minggo fe9c7a7be3 [win32] return float value of volume 2011-01-22 16:40:05 +08:00
minggo dfad6ab9f9 change the interface of SimpleAudioEngine 2011-01-21 15:14:07 +08:00
natural-law f992838f96 [uphone]fixed #293,Modify the absolute path method in CCFileUtils. 2011-01-18 18:21:06 +08:00
natural-law acff950860 [uphone]fixed #315,remove the way which use resource in ResourceMap. 2011-01-14 17:42:37 +08:00
natural-law 3072961d31 issue #310.Modify the SimpleAudioEngine in cocos2d-win32. 2011-01-11 17:01:06 +08:00
natural-law 95e697d316 fixed #262 Add namespace for the project CocosDenshion. 2010-12-15 18:28:18 +08:00
natural-law 0ab7e88f9f fixed #249 implement read sound data from zip file in SimpleAudioEngine 2010-12-11 11:08:03 +08:00
yangws 678d74ce8e fixed #235 PlayBackMusic use SimpleAudioEngine on win32 can repeat now.
Signed-off-by: yangws <yangws@cocos2d-x.org>
2010-12-06 10:43:35 +08:00
natural-law 070439382e fixed #228 Optimize function SimpleAudioEngine::stopBackgroundMusic 2010-11-30 14:37:11 +08:00
Walzer 26bfa32ca6 issue #211 don't check out 2010-11-18 14:56:54 +00:00
yangws dba50b2693 fixed #180 implement SimpleAudioEngine using MCI. Support Midi and wave default. 2010-10-22 01:39:14 +00:00