James Chen
8078e8eff7
issue #2407 : SimpleAudioEngine::sharedEngine --> SimpleAudioEngine::getInstance().
2013-07-19 13:40:45 +08:00
James Chen
a678d12615
issue #2397 : FileUtils::sharedFileUtils --> FileUtils::getInstance() for all platforms
2013-07-12 12:03:39 +08:00
Sergey Shambir
ab1038a540
pitch/pan/gain: added iOS/OSX impl, fixed compilation for all platforms.
2013-06-29 13:44:03 +04:00
James Chen
0a0bada9c2
issue #2129 : Removing CC prefix for CocosDenshion module.
2013-06-20 14:12:43 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
GGGGamer
a858613de1
memory leak when preloadEffect
2013-04-24 12:10:18 +08:00
James Chen
2235f745d3
issue #1683 : Fixed compilation error for Win32.
2013-01-25 22:30:16 +08:00
James Chen
bc76cf09c4
Added filename lookup support for win32.
2013-01-18 21:54:48 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00
Walzer
2addd06f21
fixed #1203 , remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone.
2012-05-02 10:39:17 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
minggo
59f2ce10f2
issue #781 : implement audio functions on win32
2011-11-25 14:27:30 +08:00
minggo
bd595516b8
issue #781 : add new functions for sound
2011-11-25 09:56:06 +08:00
liswei
52cdcbcbe4
fixed #633 add playeffect looply,in win32
2011-07-28 09:58:10 +08:00
minggo
1bb9e8139a
issue 33: iOS & Android support looping playing effect
2011-07-26 15:52:41 +08:00
liswei
82f2104e69
fixed #583 modify SimpleAudioEngine resource path ,in win32
2011-07-08 16:49:19 +08:00
natural-law
846b529e49
[wophone] fixed #482 , Modify the resource data path for the new WoPhone-SDK.
2011-05-06 10:13:12 +08:00
natural-law
7c6147421b
[wophone]fixed #377,Replace the word "uphone" with "wophone".
2011-03-09 17:28:35 +08:00
natural-law
6a1b8d64aa
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x
2011-01-25 15:09:34 +08:00
natural-law
d56575dd5a
[uphone]change the parameter order of function setResource.And add default value of the parameter pszResPath.
2011-01-25 14:26:26 +08:00
yangws
90e8762cd5
fixed bug: tests::CocosDenshionTest can't exit program when music playing.
2011-01-24 14:31:51 +08:00
minggo
fe9c7a7be3
[win32] return float value of volume
2011-01-22 16:40:05 +08:00
minggo
dfad6ab9f9
change the interface of SimpleAudioEngine
2011-01-21 15:14:07 +08:00
natural-law
f992838f96
[uphone]fixed #293,Modify the absolute path method in CCFileUtils.
2011-01-18 18:21:06 +08:00
natural-law
acff950860
[uphone]fixed #315,remove the way which use resource in ResourceMap.
2011-01-14 17:42:37 +08:00
natural-law
3072961d31
issue #310.Modify the SimpleAudioEngine in cocos2d-win32.
2011-01-11 17:01:06 +08:00
natural-law
95e697d316
fixed #262 Add namespace for the project CocosDenshion.
2010-12-15 18:28:18 +08:00
natural-law
0ab7e88f9f
fixed #249 implement read sound data from zip file in SimpleAudioEngine
2010-12-11 11:08:03 +08:00
yangws
678d74ce8e
fixed #235 PlayBackMusic use SimpleAudioEngine on win32 can repeat now.
...
Signed-off-by: yangws <yangws@cocos2d-x.org>
2010-12-06 10:43:35 +08:00
natural-law
070439382e
fixed #228 Optimize function SimpleAudioEngine::stopBackgroundMusic
2010-11-30 14:37:11 +08:00
Walzer
26bfa32ca6
issue #211 don't check out
2010-11-18 14:56:54 +00:00
yangws
dba50b2693
fixed #180 implement SimpleAudioEngine using MCI. Support Midi and wave default.
2010-10-22 01:39:14 +00:00