Dale Stammen
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753167b5f2
|
updated xaml resources
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2014-06-16 09:25:35 -07:00 |
yangxiao
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9acd373a0e
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make girl up
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2014-06-16 19:41:10 +08:00 |
lvlong
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32cc5b12d6
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ready
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2014-06-16 19:30:45 +08:00 |
lvlong
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4b7f6a6185
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static Sprite3D is ok
|
2014-06-16 19:08:43 +08:00 |
yangxiao
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bc31d6b082
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merge lv
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2014-06-16 16:45:43 +08:00 |
lvlong
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920b358764
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new girl.c3t
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2014-06-16 16:23:24 +08:00 |
lvlong
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2282c98f2e
|
do some test
|
2014-06-16 15:38:03 +08:00 |
lvlong
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2840409933
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for tony test
|
2014-06-16 14:09:41 +08:00 |
2youyou2
|
fda54a21f1
|
change test title
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2014-06-16 09:45:44 +08:00 |
2youyou2
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414aab8553
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update CMakeLists.txt
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2014-06-16 09:40:27 +08:00 |
lvlong
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0fa4e921f0
|
delete girl - 副本.c3t
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2014-06-16 09:25:12 +08:00 |
yangxiao
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79d2de3b67
|
make character up
|
2014-06-16 00:31:31 +08:00 |
yangxiao
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dd8f66ce57
|
merge loader
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2014-06-16 00:01:38 +08:00 |
yangxiao
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9dd7241176
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load c3t animation work 90%
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2014-06-15 22:45:56 +08:00 |
andyque
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1d01fe8bbc
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refactor
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2014-06-15 16:12:24 +08:00 |
2youyou2
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71f74f0825
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fixed android compile failed
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2014-06-15 13:10:44 +08:00 |
lvlong
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4ae01d148f
|
11
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2014-06-13 19:26:46 +08:00 |
2youyou2
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369ed3e6d3
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2014-06-13 18:00:01 +08:00 |
2youyou2
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2031e0e92d
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change TimelineAction to ActionTimeline
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2014-06-13 16:03:03 +08:00 |
2youyou2
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1c5d9ba212
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remove resource to use armature resource
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2014-06-13 14:41:28 +08:00 |
elsanide
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4b7b32e81e
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BUG FIX : #5553
Texture2dTest.cpp typo in #ifdef
Notice the W in CC_PLATFORM_WINRT is missing.
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2014-06-13 15:24:37 +09:00 |
Huabing.Xu
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4e94eaabed
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Merge branch 'v3' into v3Animation
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2014-06-13 12:06:11 +08:00 |
lvlong
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3af0bdfef6
|
texture
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2014-06-13 09:18:25 +08:00 |
Dale Stammen
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2d913470a0
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updated fast resume code for app
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2014-06-12 16:36:53 -07:00 |
2youyou2
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b36741865c
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add hd resource
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2014-06-12 19:38:08 +08:00 |
2youyou2
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f63939945d
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change NodeCache to NodeReader
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2014-06-12 19:34:22 +08:00 |
lvlong
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14f4b6430f
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modify 3dloader, you can run animation.
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2014-06-12 18:26:42 +08:00 |
2youyou2
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e4f1ac6126
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add hd resource
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2014-06-12 17:38:26 +08:00 |
2youyou2
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7eda0ae999
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2014-06-12 16:43:04 +08:00 |
lvlong
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1ca69d2689
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
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2014-06-12 16:28:36 +08:00 |
2youyou2
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f536020d26
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remove unused files
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2014-06-12 16:21:41 +08:00 |
lvlong
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742ea7f2df
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/2d/cocos2d.vcxproj.filters
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
|
2014-06-12 15:53:41 +08:00 |
yangxiao
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e37c6ab7ee
|
test action sequence
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2014-06-12 14:20:38 +08:00 |
minggo
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6845a69655
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issue #4693: remove unneede codes
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2014-06-12 14:00:41 +08:00 |
minggo
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990c491746
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issue #4693: add test case for getName, setName, getChildByName and enumerateChildren
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2014-06-12 13:55:23 +08:00 |
vision
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dc4cdc9c0f
|
remove the comments
|
2014-06-12 10:19:08 +08:00 |
vision
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97b578185d
|
new parameter for setting blur shader effect
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2014-06-12 09:49:48 +08:00 |
2youyou2
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4d1bf0c1a2
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Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
Conflicts:
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioTimelineActionTest/TimelineActionTestScene.cpp
|
2014-06-12 09:42:20 +08:00 |
youyou
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28ae57c5fc
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add AsyncReader
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2014-06-12 00:38:23 +08:00 |
2youyou2
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aa06fab776
|
support relative path for reading json
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2014-06-11 21:11:22 +08:00 |
Huabing.Xu
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65acec013b
|
Merge branch 'v3' into v3Animation
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2014-06-11 17:45:31 +08:00 |
andyque
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5515c43bb2
|
improve lasers
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2014-06-11 15:16:08 +08:00 |
Huabing.Xu
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18663609b4
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add interface for speed and playback in animate
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2014-06-11 15:07:37 +08:00 |
vision
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e2c75c1f11
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New shader for the blur effect, the old one is ineffecient and difficult to maintain.
|
2014-06-11 14:54:14 +08:00 |
andyque
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2f6f1b7151
|
improve binary format
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2014-06-11 14:45:35 +08:00 |
andyque
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7a8f27ee0b
|
remove unused parser code
|
2014-06-11 14:15:34 +08:00 |
samuele3hu
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54379f48a9
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Fix the crash of Texture2dTest when `—ndk-mode` is `release`
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2014-06-11 11:24:17 +08:00 |
2youyou2
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09a2ceb7df
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add TimelineAction
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2014-06-11 11:10:07 +08:00 |
andyque
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b895018765
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update parser
|
2014-06-11 09:35:24 +08:00 |
yangxiao
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6d09b50699
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animation bug
|
2014-06-10 19:53:06 +08:00 |
andyque
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48f7743daa
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Merge branch 'v3' into cleanupBinaryLoader
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
|
2014-06-10 15:08:10 +08:00 |
yangxiao
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a991940268
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debug Sprite3D with .c3t
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2014-06-09 18:37:58 +08:00 |
minggo
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29ac8d746d
|
Merge pull request #7012 from Dhilan007/v3-testcast
update test cast of label.
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2014-06-09 16:32:32 +08:00 |
andyque
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c387ae3bc7
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add text effect test
|
2014-06-09 14:34:46 +08:00 |
Dhilan007
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791737befa
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update test cast of label.
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2014-06-09 13:41:32 +08:00 |
vision
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361bfad5f8
|
initilization missed.
|
2014-06-09 11:39:19 +08:00 |
vision
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ae16c88538
|
Save the bound texture unit so that the sampler can be updated dynamiclly.
|
2014-06-09 10:58:28 +08:00 |
yangxiao
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0c95fe1fbd
|
animation test
|
2014-06-06 19:12:08 +08:00 |
minggo
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6cee3fe830
|
Merge pull request #6979 from visiblelight/TextureOptimize
Texture Optimize
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2014-06-06 11:38:49 +08:00 |
vision
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39f2669886
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remove the new images and use the old ones.
|
2014-06-06 10:37:45 +08:00 |
vision
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f7d5d837bf
|
add new tests for different pixel formats
|
2014-06-05 16:33:42 +08:00 |
andyque
|
c96a6086c3
|
improve parsing code
|
2014-06-05 11:43:43 +08:00 |
andyque
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3dc6e86c25
|
add binary file parsing into ui tests
|
2014-06-05 10:25:45 +08:00 |
Ricardo Quesada
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a11740ff29
|
ouch, more windows compile issues
|
2014-06-04 10:11:16 -07:00 |
Ricardo Quesada
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59b966731e
|
Compiles on Windows and Android
|
2014-06-04 09:48:35 -07:00 |
Ricardo Quesada
|
79ebc546f8
|
Merge remote-tracking branch 'cocos2d/v3' into normalized_position
Conflicts:
CHANGELOG
cocos/ui/UILayout.cpp
|
2014-06-04 09:19:22 -07:00 |
minggo
|
7a4d46dc1b
|
Merge pull request #6965 from Dhilan007/v3-wp8fix
Support Fast App Resume and fixed black screen may arise when using third sdk.
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2014-06-04 17:15:13 +08:00 |
minggo
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a495747a7c
|
Merge pull request #6971 from andyque/refactorUIFramework
refactor ObjectFactory
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2014-06-04 17:08:27 +08:00 |
minggo
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a31710973c
|
Merge pull request #6962 from visiblelight/AlphaIssues
Fix a crash in ParticleTest->PremultipliedAlphaTest
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2014-06-04 15:10:54 +08:00 |
andyque
|
38e274de73
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refact ui header file include
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2014-06-04 14:56:33 +08:00 |
minggo
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7bf2be6033
|
Merge pull request #6959 from kezhuw/bugfix_autorelease_pool_manager
Bugfix autorelease pool manager
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2014-06-04 14:31:30 +08:00 |
minggo
|
5432698674
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Merge pull request #6969 from boyu0/bug5482_setPhysicsBody
closed #5482: Node::setPhysicsBody() doesn't work after node added to another node.
|
2014-06-04 13:52:43 +08:00 |
boyu0
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368c5b0d3b
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closed #5482: add a test case for bug 5482.
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2014-06-04 11:59:15 +08:00 |
Dhilan007
|
52ad2063bd
|
Support Fast App Resume.
|
2014-06-04 11:19:53 +08:00 |
vision
|
ad230bb412
|
fix a crash in ParticleTest->PremultipliedAlphaTest
|
2014-06-04 10:39:18 +08:00 |
Kezhu Wang
|
dbca937835
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add test case to break buggy code
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2014-06-03 17:58:09 +08:00 |
minggo
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691a77b148
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Merge pull request #6928 from boyu0/bug5392_scheduleUpdate
closed #5392: add priority check for schedulePerFrame() and add a ScheduleUpdatePriority test.
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2014-06-03 14:38:07 +08:00 |
Ricardo Quesada
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b24c674d25
|
Little fixes for setNormalized
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2014-05-30 21:50:39 -07:00 |
Ricardo Quesada
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1b8d0d88df
|
Adds setNormalizedPosition()
Changes in `visit()` were done in order to do it
in a robust and fast way.
|
2014-05-30 16:42:05 -07:00 |
John_He
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5e82d9db4d
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set libws2_32 as standard library for mingw.
|
2014-05-30 20:14:22 +08:00 |
Huabing.Xu
|
2e42c77b9a
|
fix typo
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2014-05-30 11:13:53 +08:00 |
Huabing.Xu
|
95b6fb52de
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only use _backToForeGroundListner when on Android
|
2014-05-30 10:56:03 +08:00 |
Huabing.Xu
|
41d19007eb
|
Merge branch 'v3.1hotfix' into v3
Conflicts:
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.h
|
2014-05-30 10:19:56 +08:00 |
Dhilan007
|
0739f40726
|
fix faults of load project on Win 32.
|
2014-05-29 17:30:55 +08:00 |
minggo
|
b68525ac1f
|
Merge pull request #6916 from John-He-928/mingw-build
Fix mingw64 build: convert from LPVOID to DWORD losses precision on 64-b...
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2014-05-29 15:17:07 +08:00 |
minggo
|
bfb3567131
|
Merge pull request #6924 from minggo/remove-test-case
Remove test case
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2014-05-29 14:54:28 +08:00 |
minggo
|
e48b14b55d
|
Merge pull request #6932 from Dhilan007/v3-labelfix
Create a test case for issue 4999(label is unsharp if it's created by smaller font).
|
2014-05-29 14:54:16 +08:00 |
minggo
|
3182fd56b8
|
Merge pull request #6931 from VisualSJ/v3
Test case action name error
|
2014-05-29 14:07:23 +08:00 |
VisualSJ
|
dd2b7e036a
|
Test case action name error
|
2014-05-29 14:00:43 +08:00 |
Dhilan007
|
2a6158bae1
|
Create a test case for issue 4999(label is unsharp if it's created by smaller font).
|
2014-05-29 14:00:38 +08:00 |
boyu0
|
91db87a2f6
|
closed #5392: add priority check for schedulePerFrame() and add a ScheduleUpdatePriority test.
|
2014-05-29 13:51:43 +08:00 |
Huabing.Xu
|
8633ab9c14
|
add background/foreground listener for EffectSprite/Effect framework test case
|
2014-05-29 12:43:04 +08:00 |
John_He
|
44950a57f1
|
fix mingw32/mingw64 build: use system libs and includes rather than prebuilt ones.
|
2014-05-29 01:30:14 +08:00 |
Huabing.Xu
|
ad3b1cf827
|
add background/foreground listener for Effectsprite3d/Effect3d test case
|
2014-05-28 21:07:12 +08:00 |
minggo
|
d7cca2a044
|
closed #4819: remove KeyboardTest
|
2014-05-28 18:31:00 +08:00 |
minggo
|
0acc4cd961
|
issue #4819: remove KeyPadTest
|
2014-05-28 18:17:22 +08:00 |
minggo
|
0ad0f9c405
|
issue #4819: remove AccelerometerTest
|
2014-05-28 18:10:37 +08:00 |
minggo
|
c44a5a2b3e
|
Merge pull request #6908 from dabingnn/v3_refactorEffect3DFrameWork
V3 refactor effect3 d frame work
|
2014-05-27 20:53:40 +08:00 |
minggo
|
99290b83c7
|
Merge pull request #6871 from asuuma/v3_Repeat_fix
Fix Repeat will run one more over in rare situations
|
2014-05-27 16:22:42 +08:00 |
Huabing.Xu
|
e59813476a
|
clclosed #5369: Fix wrong logic when setTarget to Effect3D
|
2014-05-27 15:08:38 +08:00 |