boyu0
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afde1e57b2
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345 and fix the per premultipied tag
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2013-07-30 11:10:05 +08:00 |
James Chen
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a76f556fb2
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[emscripten] Fixing compilation errors.
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2013-07-29 16:33:34 +08:00 |
boyu0
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cecfc13bc4
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into 2345
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2013-07-27 22:06:30 +08:00 |
boyu0
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02bdfbf169
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Combine CCTextureETC to CCImage and CCTexture2D.
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2013-07-26 17:34:44 +08:00 |
boyu0
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948acd6e29
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Refactor CCTexture2D and CCImage
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2013-07-19 15:37:54 +08:00 |
James Chen
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93b6328303
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issue #2129: Removing CC prefix for cocos2dx module.
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2013-06-20 14:13:12 +08:00 |
James Chen
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c0d44cb2e4
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fixed #2129: Rename m_iVar to _var, remove CC prefixes.
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2013-06-15 14:03:30 +08:00 |
James Gregory
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8b4f5b5853
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Fix calculation of offsets in font rendering so that we don't scribble all over memory!
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2013-05-29 21:25:32 -07:00 |
James Gregory
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7cca63130c
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Pre-multiply text when rendered by Emscripten's SDL implementation (since HTML5 canvas is non-pre-multiplied).
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2013-05-17 17:10:51 -07:00 |
James Gregory
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bdbab7f5cf
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TTF rendering via SDL now seems to basically work. Not perfect yet, but seems to be about 3X faster on Chrome.
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2013-05-15 20:21:30 -07:00 |
James Gregory
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ab2d94c040
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First pass at using SDL to render fonts instead of FreeType.
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2013-05-14 21:38:56 -07:00 |
James Gregory
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edcd0f12e4
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Add platform files for Emscripten.
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2013-05-06 20:58:46 -07:00 |