pandamicro
1eeafed072
Merge pull request #13884 from yangws/v3
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Fix bug: in Widget::isClippingParentContainsPoint, _hittedByCamera may be null.
2015-09-17 16:32:56 +08:00
Vincent Yang
4b83240bed
Fix bug: in ui::Widget::isClippingParentContainsPoint, _hittedByCamera may be null.
2015-09-17 11:20:36 +08:00
andyque
1be5402050
Merge branch 'v3' into addiOSMultiline-support
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# Conflicts:
# build/cocos2d_libs.xcodeproj/project.pbxproj
2015-09-16 21:49:55 +08:00
Mazyad Alabduljaleel
3090599f83
Oops, committed duplicate code by mistake
2015-09-16 10:12:07 +03:00
Mazyad Alabduljaleel
61980d1a8b
[refactor] Break down the file into separate files, because it exceeded 1 kLOC 🙀
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[refactor] Consolidate `UITextView` and `UITextField` APIs.
[refactor] rename classes that start with `UI` to `CCUI`, since that prefix is reserved by Apple.
[bugfix] setting the placeholder for `CCUISingleLineTextField` was missing in `createSingleLineTextField`
[bugfix] In `MultiLineTextView`, if `placeholder` changed, there doesn't seem to be a deterministic way of updating the `placeholderLabel`. We are relying on `drawRect:`. Instead, `placeholder` is now a computed property on top of `placeholderLabel.text`.
[bugfix] If the user wants multi-line secure input, we should set it, since it is possible, right?
[minor] `[viewWithTag:999]` was used instead of calling the property itself.
[minor] `drawRect:` was used to load properties, when it is normally in the getter.
[minor] fix ObjC code style
2015-09-15 23:36:26 +03:00
子龙山人
f2bee23696
Merge pull request #13789 from neokim/fix-13668
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Fix for #13668
2015-09-15 18:28:24 +08:00
子龙山人
f5848290a2
Merge pull request #13673 from Almax27/patch-3
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Removed ScrollView::_innerContainer pointer copy
2015-09-15 17:42:20 +08:00
andyque
fe5a43c428
Enable tapping Slider bar to scroll
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Fixed issue: https://github.com/cocos2d/cocos2d-x/issues/13434
2015-09-15 14:13:52 +08:00
andyque
556175df1e
add iOS EditBox multiline support
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When the inputMode is ANY, then we use TextView to input.
otherwise we use normal UITextField.
Fixed issue https://github.com/cocos2d/cocos2d-x/issues/13436
2015-09-15 13:52:39 +08:00
andyque
2fea4db9fc
fix ui::Button title location issue
2015-09-15 13:37:32 +08:00
子龙山人
1d7d283ee6
Merge pull request #13549 from neokim/add_getters_for_renderers_into_button
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Add getters for the internal renderer instances of Button
2015-09-15 09:26:34 +08:00
Neo Kim
c224a81497
Rectify typos
2015-09-14 15:27:51 +09:00
Neo Kim
3fff195c20
Override 'jumpToSomewhere' functions in list view to recalculate inner container's size if necessary.
2015-09-13 22:32:22 +09:00
Neo Kim
7f9c8acc2a
ScrollView - Add a guard statement in setContentSize() to avoid resetting inner container's position if not necessary.
2015-09-13 21:43:34 +09:00
Neo Kim
f39644d129
Remove default arguments in APIs and rename the parameter 'time' to 'timeInSec'.
2015-09-11 16:00:53 +09:00
Neo Kim
586af44fe6
ListView - Add getter / setter for magnetic out of boundary flag.
2015-09-09 10:29:19 +09:00
Neo Kim
b28b8146e7
ListView - Add the logic for magnetic bounce back.
2015-09-09 10:29:19 +09:00
Neo Kim
3085e1385c
ListView - Add 'startMagnetScroll()' for non-inertia scroll.
2015-09-09 10:29:18 +09:00
Neo Kim
e58c073186
ListView - Apply magnetic to inertia scroll.
2015-09-09 10:29:18 +09:00
Neo Kim
ca3ea53ffd
ListView - Add enum for magnetic type and test cases for magnetic scroll.
2015-09-09 10:29:18 +09:00
Neo Kim
d8fc04d109
ListView - Add 'scrollToItem' method and its test cases.
2015-09-09 10:29:18 +09:00
Neo Kim
2599271410
ListView - Add APIs which return the closest item in specific position in current view.
2015-09-09 10:29:17 +09:00
Neo Kim
a4e5f7c0a8
ScrollView - Refactor the logic about getting out of boundary amount.
2015-09-09 10:28:47 +09:00
Neo Kim
90891f9efb
ScrollView - Add a utility function 'flattenVectorByDirection()'
2015-09-09 10:28:46 +09:00
Neo Kim
ea79d92aa1
ScrollView - Fix an issue which occurs when auto scroll is started during already bouncing back.
2015-09-09 10:28:46 +09:00
Neo Kim
7394b3f467
ScrollView - Rename 'startAutoScrollChildrenWithDestination()' to 'startAutoScrollToDestination' and 'duration' to 'time'.
2015-09-09 10:28:46 +09:00
Neo Kim
c037769e62
ScrollView - Correct auto scroll direction
2015-09-09 10:28:45 +09:00
Neo Kim
2dec85e175
ScrollView - Fix that the last touch when release was not considered for inertia scroll
2015-09-09 10:28:45 +09:00
Neo Kim
5f469264fc
ScrollView - Refactor auto scroll for simpler implementation
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- Remove auto scroll callback
2015-09-09 10:28:45 +09:00
Neo Kim
ad01bc7699
ScrollView - Add startAttenuatingAutoScroll()
2015-09-09 10:28:44 +09:00
Neo Kim
3cff03e8ed
ScrollView - Remove movement callback from auto scroll.
2015-09-09 10:28:44 +09:00
Neo Kim
0c4414625a
ScrollView - Rectify wrong indentations
2015-09-09 10:28:44 +09:00
子龙山人
75882e64a0
Merge pull request #13646 from neokim/refactor_scrollview_inertia_scroll
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Refactor scroll view's inertia scroll
2015-09-07 22:38:20 +08:00
pandamicro
4fb34ba190
Merge pull request #13703 from cocos2d/v3.8
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Sync v3.8 to v3
2015-09-07 14:56:37 +08:00
Aaron
59fab25804
Removed innerContainer pointer copy when cloning
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Copied pointer becomes invalid when model widget destructs. Instead we simply copy the position.
2015-09-03 11:29:58 +01:00
andyque
c0f40ad4a5
fix Android EditBox font size issue
2015-09-02 18:25:30 +08:00
Neo Kim
3656ce99bd
Fix an issue regarding non-bouncing scroll view
2015-09-01 15:13:18 +09:00
Neo Kim
129f4b3186
Implement the inertia scroll using auto scroll feature. Consolidate them into one.
2015-09-01 11:52:05 +09:00
Neo Kim
ecd947d9f4
Change auto scroll feature to receive callbacks to remove dependencies.
2015-09-01 11:45:42 +09:00
Neo Kim
137a05a2aa
Rectify the wrong indentations in switch statements
2015-09-01 11:45:42 +09:00
Neo Kim
69d23eb00c
Extract the touch move speed calculation logic from inertia concept.
2015-09-01 11:45:42 +09:00
Neo Kim
81795f6d73
Add a guard statement in setInnerContainerPosition().
2015-09-01 11:45:42 +09:00
Neo Kim
96a78f687c
Remove redundant codes
2015-09-01 11:45:42 +09:00
子龙山人
2e9e660cbb
Merge pull request #13220 from zilongshanren/testEditBoxWin32
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Improved EditBox implement for platform win32
2015-09-01 10:40:11 +08:00
Jeff Wang
b8105349c7
revert to the original state when user cancel input
2015-09-01 00:06:18 +08:00
WenhaiLin
a3b5becb45
Sync v3.8 to v3
2015-08-31 22:05:37 +08:00
andyque
367a105a48
refactor EditBox iOS&Android implementation
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Fixed issue: https://github.com/cocos2d/cocos2d-x/issues/13616#issuecomment-135742727
2015-08-31 18:36:27 +08:00
andyque
40492e6169
fix Slider create missing res type.
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fixed https://github.com/cocos2d/cocos2d-x/issues/13575
2015-08-27 23:34:39 +08:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
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Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
andyque
7f73415189
fix Scale9Sprite draw extra pixels in spritesheet
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Fixed https://github.com/cocos2d/cocos2d-x/issues/13564
2015-08-26 16:15:00 +08:00