Commit Graph

427 Commits

Author SHA1 Message Date
Byung Choi ad5836a3ca debug & release makefiles for cocos2dx, box2d, chipmunk, cocosdenshion 2012-09-19 04:42:57 +09:00
James Chen 9ba5a1bfef issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
James Chen a2b5916301 Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
folecr d4948939b6 Remove spidermonkey bindings from the CocosDenshion and cocos2dx module makefiles
* ... they should only be included by cocos+JavaScript applications
2012-08-28 17:43:57 -07:00
Rohan Kuruvilla 8d7516a0ef Test project for cocos2d-x js. 2012-08-27 10:07:31 -07:00
Rolando Abarca a33947711f updates CocosDenshion 2012-08-27 08:43:39 -07:00
Rolando Abarca 033ae81871 adds COCOS2D_JAVASCRIPT for some specifics parts 2012-08-27 08:43:39 -07:00
folecr a033959b81 Dynamic typing for cocosdenshion's JS bindings 2012-08-27 08:43:39 -07:00
Rolando Abarca ea6ae3903c minor changes to cocosdenshion 2012-08-27 08:43:38 -07:00
folecr a8a656de44 cleanup header 2012-08-27 08:43:38 -07:00
Rolando Abarca 2ea8350518 adds OBJECT_TYPE info to CocosDenshion 2012-08-27 08:43:37 -07:00
James Chen 7eb5d85298 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dale_bb 2012-08-20 15:49:24 +08:00
minggo c8808b5be2 Merge pull request #1197 from mustime/bug1284
issue #1284: fix a compile error for missing android.so
2012-08-19 21:53:32 -07:00
mustime cd6241655b issue #1284: fix a compile error for missing android.so 2012-08-20 12:49:59 +08:00
Dale Ducharme 4004a8ac61 Cocos2dx for gles2. 2012-08-17 17:45:21 -04:00
minggo d6d6332048 Merge pull request #1189 from mustime/bug1284
Bug1284
2012-08-16 19:10:32 -07:00
mustime 6f615ce085 issue #1284: add auto-detection of I9100 model for OpenSLES 2012-08-17 09:58:04 +08:00
mustime 4eee341407 issue #1284: add auto-detection of I9100 model for OpenSLES 2012-08-17 09:51:49 +08:00
minggo 316c484936 Merge pull request #1173 from mustime/bug1284
issue #1284: add detection for I9100 model
2012-08-16 18:39:28 -07:00
James Chen 48fa8a4e88 fixed #1419: Update eclipse project configurations for linux port. 2012-08-16 18:09:01 +08:00
mustime 81f9e68351 issue #1284: using dlopen instead of specifing android-9 platform 2012-08-15 15:57:23 +08:00
mustime dd2e8988da issue #1284: fix the error when comparing two string 2012-08-14 10:47:20 +08:00
mustime 0933a032e9 Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1284 2012-08-14 09:41:18 +08:00
mustime 89f0508043 issue #1284: add detection for I9100 model 2012-08-13 17:14:33 +08:00
James Chen 9c26e38563 Merge branch 'gles20' of https://github.com/tongpengfei/cocos2d-x into linux_gles20 2012-08-03 10:10:33 +08:00
minggo 9ea793d0e2 Merge pull request #1151 from mustime/bug1284
issue #1284: fixed the problem that if the same effect is played for two times, it will stop and restart
2012-08-02 02:07:55 -07:00
pengfei tong a37fd743e0 [FIX] testjs 2012-08-02 16:23:31 +08:00
mustime 6beae122da issue #1284: fixed the problem that if the same effect is played for two
times, it will stop and restart
2012-08-02 14:28:40 +08:00
pengfei tong b93d0b5ebf [LOG] add linux port 2012-08-02 13:02:59 +08:00
minggo 7bfc88c568 Merge pull request #1130 from mustime/bug1284
issue #1284: using OpenSL for playing effects on I9100
2012-07-26 20:31:51 -07:00
mustime b4e7e1152f issue #1284: fix the problem that effect still plays after stop->resume 2012-07-27 10:36:05 +08:00
mustime 491c05b25c issue #1284: unify the static variables' name to s_pXX 2012-07-26 16:45:21 +08:00
mustime 2e335f6dee issue #1284: changed some names to make the code more readable 2012-07-26 16:22:23 +08:00
mustime bfc53e3453 issue #1284: using OpenSL for playing effects on I9100 2012-07-26 15:30:09 +08:00
James Chen 9a6729551c Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1399 2012-07-23 11:59:47 +08:00
James Chen 2ab5e4ab9c issue #1399: Added vs2010 support. 2012-07-23 11:57:34 +08:00
James Chen 7f6ffef8cf issue #1399: Set the flag 'LinkIncremental' value to false. 2012-07-23 11:47:27 +08:00
minggo ac70f8def5 Merge branch 'gles20-adjust-structure' into merge 2012-07-23 11:36:46 +08:00
James Chen baaf9dc930 issue #1399: Renamed 'cocosDeshion' to 'CocosDeshion'. 2012-07-23 10:56:45 +08:00
Nat Weiss d4b6d1262b Adding Mac support! 2012-07-20 21:23:40 -07:00
James Chen 77f1fba566 issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
Nat Weiss ee12785c6a Fixes Win32 error "The application failed to initalize properly 0xc000000d" 2012-07-08 23:54:29 -07:00
minggo 16310cb544 fixed #1364:add paused state 2012-06-26 11:02:19 +08:00
minggo 5cc1f7d230 fixed #1338:stop animation when entering background and start animation when comming to foreground 2012-06-21 11:42:49 +08:00
minggo 90448ec7d0 issue #1269:fix some compiling error because of including error header files 2012-06-19 16:20:46 +08:00
minggo af9ada06af fixed #iss1299_simpleaudioengine: can not reusme effect that not in paused state 2012-06-14 15:20:17 +08:00
minggo 77f51b5c48 issue #1310:synchronize CocosDenshion 2012-06-11 15:01:23 +08:00
James Chen ebcc78497f fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
James Chen 19c96632b5 fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
James Chen 82439733c5 fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
minggo 7e882ae89e Merge pull request #879 from minggo/iss1201_android_build
simplify writing of Android.mk
2012-05-02 03:19:36 -07:00
James Chen 61f33a87af fixed #1206: Removed some unused files, first release will only support ios, win32 and android. 2012-05-02 14:50:47 +08:00
minggo c048fe77c6 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build 2012-05-02 14:41:49 +08:00
minggo f37d3dd5d3 issue #1201: simplify writing of Android.mk 2012-05-02 12:00:39 +08:00
Walzer 2addd06f21 fixed #1203, remove CCFileUtils::setResource & SimpleAudioEngine::setResource, these 2 methods were created for wophone. 2012-05-02 10:39:17 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 32b53623c7 Removed some unused folders regard to WOPHONE. 2012-04-19 10:52:53 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
minggo bfa8b65cc5 fixed #1028: correct directory name 2012-03-08 10:09:17 +08:00
James Chen fa72c65737 fixed #1008: Missing "return" in SimpleAudioEngine::getEffectsVolume() method on android platform. 2012-03-04 11:25:01 +08:00
James Chen e1413dff5e update linux project configure 2012-02-15 15:57:09 +08:00
James Chen a2a5af3348 update bada and qnx project settings 2012-02-15 13:52:41 +08:00
James Chen 2ef7b5d413 refactor folders for qnx 2012-02-15 11:26:28 +08:00
James Chen d0266f0064 refactor folder 2012-02-15 10:45:14 +08:00
James Chen 4fb9282569 move library to platform folders 2012-02-15 10:35:19 +08:00
James Chen 3422696145 1.modify some project setting for bada
2.rename some files
2012-02-14 22:35:51 +08:00
minggo 9249328afb fixed #970: use modules in the Android NDK build 2012-02-07 14:34:30 +08:00
Dale Ducharme 32e4cc1af2 Updating the following:
CocosDenshion - now using OpenAL exclusively for audio, added ogg/vorbis support there
Accelerometer - fixing the accelerometer for different initial orientations of the device
Application - paying attention to the locale of the device and setting the current language accordingly
CCEGLView - paying attention to navigator events (menu, application go to background, application enters foreground), fixed up orientation code, fixed up screen event pointer code
2012-01-30 20:27:58 -05:00
dumganhar ef753afb6b modify eclipse project setting for linux port 2012-01-12 19:15:23 +08:00
dumganhar 4848dc9c46 fix a bug in SimpleAudioEngine.cpp on bada platform
use float value to change volume
2012-01-11 17:24:46 +08:00
dumganhar 92ea6596a3 use ceil function to set effect volume 2011-12-31 18:08:41 +08:00
dumganhar 82c978c34e setEffectVolume, apply for all effect instance. 2011-12-31 17:53:01 +08:00
dumganhar 4010733c20 fixed #927: To use 'std::map::find' instead of 'std::map::[]', because '[]' will create a new element with default value. 2011-12-31 17:44:45 +08:00
dumganhar d6c18ab71c fixed #927: unloadEffect called after stopEffect will cause crash 2011-12-29 14:54:18 +08:00
minggo edbbe25a98 issue #888: remove the setting for android building 2011-12-23 10:40:02 +08:00
minggo 3a3dcf736b fixed 924: make cocosdenshion thread safe for preloading 2011-12-22 15:06:00 +08:00
dumganhar a8d5b6544a Merge pull request #629 from gzito/master
Optimized ttf to bitmap, cached last loaded ttf & fixed ttf alpha. Other minor fixes. Added authors info.
2011-12-19 18:46:07 -08:00
gzito e3c5d6886e Added authors info 2011-12-19 22:57:04 +01:00
minggo a08ae8ef12 Merge pull request #627 from minggo/iss884_cocosdenshion
fixed #884: make classOfCocos2dxActivity as a global reference
2011-12-19 00:06:08 -08:00
minggo 0f5dd0dbb1 fixed #884: make classOfCocos2dxActivity as a global reference 2011-12-19 15:00:51 +08:00
dumganhar af221f8710 fixed #918: modify filter of airplay to marmalade. 2011-12-16 11:08:37 +08:00
Didiet Noor 7f7ef29b21 Fixes on QNX project accidentally including marmalade 2011-12-14 16:50:26 +08:00
Didiet Noor 426bfdbdca Removing static Resource Path on CocosDenshion for qnx 2011-12-14 16:23:18 +08:00
dumganhar 4b9cbb85ff #issue 908: Merge marmalade to latest cocos2d-x source
Merge branch 'master' of https://github.com/gzito/cocos2d-x into marmalade

Conflicts:
	cocos2dx/platform/CCFileUtils.cpp
	cocos2dx/platform/CCPlatformConfig.h
	cocos2dx/support/zip_support/ioapi.cpp
2011-12-12 17:46:21 +08:00
dumganhar baf3755142 remove some '__QNX__' macros 2011-12-12 16:14:12 +08:00
dumganhar dea2713f51 fixed #907: add blackberry port
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into blackberry

Conflicts:
	cocos2dx/platform/CCSAXParser.h
2011-12-12 11:49:49 +08:00
minggo 8c5c3300aa Merge pull request #612 from dumganhar/issue904
Issue904
2011-12-11 19:33:07 -08:00
gzito cc2ad0c514 Added marmalade support, removed airplay 2011-12-11 10:24:38 +01:00
gzito 47e108a8c5 Added marmalade support, removed airplay 2011-12-11 10:19:41 +01:00
styck bcf63d0e96 Merged from gitbub.gom/gzito, marmalade support, remove airplay 2011-12-10 20:59:48 -08:00
dumganhar 1c9ecabd89 modify all projects config 2011-12-09 17:03:11 +08:00
dumganhar 5dea9b8205 fix a crash bug in SimpleAudioEngine.cpp
update helloworld and tests main.cpp and AppDelegate.cpp files
2011-12-09 15:54:35 +08:00
Giovanni Zito f1ab4893f6 Fixed isBackgroundMusicPlaying so that returns a bool value 2011-12-09 08:01:42 +01:00
dumganhar b398d75e21 modify tests 'Res' link to 'Resource', remove the coupling between CocosDenshion and Cocos2dx 2011-12-09 10:32:00 +08:00
Giovanni Zito 269efd0b74 Added support to play more than one sound fx at once 2011-12-08 19:26:44 +01:00
Giovanni Zito 0c1b058629 Changed symbols from "airplay" to "marmalade", added files and folders for marmalade 2011-12-08 12:16:32 +01:00
dumganhar b11bcacea8 modify Device-Debug project setting, finished running on device! 2011-12-08 18:22:06 +08:00
Giovanni Zito 1eb8ba656e Added marmalade folder 2011-12-08 11:15:20 +01:00
dumganhar fa07d16f73 switch to WVGA 2011-12-08 11:07:17 +08:00
dumganhar de7754697f fixed #904: use relative path for bada 2.0 projects 2011-12-07 18:26:38 +08:00
styck 96d400d918 Replace expat with libxml2, added libxml2 libraries and header files. Library built from: https://github.com/marmalade/marmalade-libxml2
Refactored Accelerometer to match other platforms

Updated SimpleAudioEngine.cpp with new functions.  (NOT tested).

Updated app.icf for latest Marmalade

Update deprecated function calls.

Removed CCSAXParser_aiplay.cpp - not used, uses default in platform.
2011-12-06 18:32:36 -08:00
dumganhar 520e3365c1 modify some project settings 2011-12-06 16:17:49 +08:00
dumganhar bfdb908d01 add Cocos2dx project
add HelloWorld project and rename proj.blackberry fold to proj.qnx
2011-12-06 14:56:37 +08:00
dumganhar 5408fd1ee7 add CocosDenshion project for blackberry 2011-12-06 10:34:09 +08:00
dumganhar 4bdd70ab90 fixed #781: Add functions for effects 2011-11-29 09:27:44 +08:00
dumganhar 3442d17dbe fixed #880: implement preLoadBackgroundMusic on bada, fix the bug that playEffect repeatly can't work. Modify CC_ASSERT macro define. 2011-11-28 18:05:38 +08:00
dumganhar 5a1891087d fixed #880: support playeffect repeatly on bada. 2011-11-28 16:09:01 +08:00
dumganhar 55d9beb92e issue #880: playEffect repeatly can't work on bada platform 2011-11-28 15:49:37 +08:00
dumganhar cad4ff05f3 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into master_base
Conflicts:
	cocos2dx/textures/CCTextureCache.cpp
2011-11-28 15:43:13 +08:00
minggo 59f2ce10f2 issue #781: implement audio functions on win32 2011-11-25 14:27:30 +08:00
minggo 89dbfee129 issue #781: add sound functions on linux 2011-11-24 22:16:24 -08:00
minggo 7e61ce7d67 issue #781: add audio functions on linux 2011-11-25 10:48:05 +08:00
minggo bd595516b8 issue #781: add new functions for sound 2011-11-25 09:56:06 +08:00
dumganhar 2bd49545fa add bada1.0 pthread support 2011-11-24 00:07:50 +08:00
U-zhangxm-PC\zhangxm d84b6c25be issue #223: merge bada branch and fix some error 2011-11-18 18:45:05 +08:00
dumganhar ae8737cf7e comment some log 2011-11-13 00:57:54 +08:00
Leon 83fcf18fcc install correct fmod libs to /usr/local/lib 2011-11-09 18:47:14 +08:00
dumganhar 0d6ea61b76 fixed some bug:1.setDeviceOrientation, chipmunkDemo glOrthof 2011-11-07 18:18:10 +08:00
dumganhar 3b48a69d01 remove setResourcePath method 2011-11-07 14:19:46 +08:00
dumganhar e9a2818d0d use wvga setting, add SYSTEM_SERVICE 2011-11-02 01:11:06 +08:00
dumganhar 6bdf46cb00 fixed a bug in sort.c 2011-11-01 11:32:46 +08:00
dumganhar f43530c010 Merge branch 'test' of https://github.com/dumganhar/cocos2d-x into bada
Conflicts:
	CocosDenshion/proj.bada/sdk1.0/.cproject
	CocosDenshion/proj.bada/sdk2.0/.cproject
	cocos2dx/platform/bada/CCApplication_bada.cpp
2011-10-31 09:34:40 +08:00
dumganhar 853126036d add ogg source for cocosDenshion project 2011-10-29 15:38:15 +08:00
dumganhar fd90641c49 merge testf branch 2011-10-29 14:47:13 +08:00
Leon 59939218f5 add 64 bit fmodex for Linux 2011-10-28 15:43:44 +08:00
Leon b7f0385a2b bundle 64 bit linux static libs 2011-10-28 12:19:26 +08:00
dumganhar d061e8323d modify project configure 2011-10-27 19:22:14 +08:00
dumganhar 5db8a24389 fixed one issue in cocosdenshion 2011-10-26 18:38:27 +08:00
dumganhar a8f91669ce modify CocosDenshion/proj.bada/sdk1.0/.badaprj 2011-10-25 17:53:39 +08:00
dumganhar 55d2e95845 modify project configure 2011-10-25 17:49:50 +08:00
dumganhar 4b653c89d1 modify project configure 2011-10-25 14:12:42 +08:00
dumganhar bf4cbbdd35 use shared lib for cocosdenshion 2011-10-24 14:21:46 +08:00
dumganhar 3aef823bd5 rename sdk1.2 to sdk1.0 2011-10-24 11:00:11 +08:00
laschweinski 5589335d3a Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into linux_port1 2011-10-22 19:27:35 +08:00
laschweinski 04633242ba fix a bug in audio player 2011-10-22 19:10:50 +08:00
dumganhar c5b97d70e1 add __pAudioOut = null in construction function 2011-10-21 09:50:30 +08:00
dumganhar eb901be664 project config change 2011-10-21 09:49:57 +08:00
dumganhar da794c1613 Merge branch 'master' into bada 2011-10-21 09:28:29 +08:00
dumganhar fdbb989ce5 make sdk1.2 to sdk1.0 2011-10-20 18:31:10 +08:00
dumganhar ccbdf54c6d if audio is playing, skip of it; 2011-10-20 13:49:01 +08:00
dumganhar 63e8fe156b reset audio when audioout is interupted 2011-10-20 13:43:10 +08:00
dumganhar 707f2c2561 fix buffer count wrong 2011-10-19 17:15:21 +08:00
dumganhar a59fa1d596 use AudioOut to play effect 2011-10-18 18:10:53 +08:00
dumganhar 40cf322d60 don't use CCAudioOut 2011-10-18 11:11:36 +08:00
dumganhar 3c4c4e515a modify project settings 2011-10-18 11:11:09 +08:00
dumganhar e247668ee0 AudioOut support ogg format 2011-10-18 09:45:04 +08:00
minggo 80cd3266df make HelloWorld and tests work ok on linux with eclipse 2011-10-16 02:21:17 -07:00
dumganhar ee53c29e5c switch to 2.0 WVGA 2011-10-16 13:23:48 +08:00
dumganhar 7d9ff2af6f rename some files 2011-10-14 18:33:14 +08:00
dumganhar eaad344762 resert some files 2011-10-14 17:57:44 +08:00
zhangxm 0086da0ee0 add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
dumganhar f1614fb4de open media file succeed, insert list 2011-10-14 17:30:36 +08:00
dumganhar f7bd325d2b use Osp::Media::Player for playing effect
remove old AudioOut method
2011-10-14 16:03:06 +08:00
dumganhar 5fa24269b7 use Osp::Media::Player to playing effect.support mp3, aac, ... 2011-10-14 09:20:03 +08:00
dumganhar 2f00b8ff1c update to sdk2.0.2 2011-10-09 01:11:33 +08:00
dumganhar f2ab09958f add setResourcePath for SimpleAudioEngine 2011-09-29 22:53:38 +08:00
dumganhar db4d51496e Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into bada
Conflicts:
	cocos2dx/platform/CCAccelerometer_platform.h
	cocos2dx/platform/CCApplication_platform.h
	cocos2dx/platform/CCArchOptimalParticleSystem.h
	cocos2dx/platform/CCEGLView_platform.h
	cocos2dx/platform/CCPlatformConfig.h
	cocos2dx/platform/CCSAXParser.h
	cocos2dx/platform/CCStdC.h
	tests/AppDelegate.cpp
	tests/tests/Box2DTestBed/Tests/EdgeShapes.h
2011-09-29 16:03:37 +08:00
dumganhar cda492593c modify gameloop method
modify some project setting
2011-09-29 02:32:01 +08:00
dumganhar 9991bc4d23 add some log in CocosDenshion 2011-09-28 22:53:51 +08:00
dumganhar de545096de modify bada project setting 2011-09-28 18:21:17 +08:00
minggo 3859b7c39d fixed #723: remove unneeded files 2011-09-28 14:30:33 +08:00
minggo 446bd86fce make HelloWorld and tests runs ok on linux 2011-09-27 22:56:06 -07:00
dumganhar f896369ab5 add CocosDenshion project for bada 1.2 and 2.0 2011-09-28 09:52:35 +08:00
dumganhar 7cc86e741d delete old cocosDenshion and tests project 2011-09-28 09:47:58 +08:00
minggo d4283b1f11 Merge branch 'linux_port' 2011-09-27 17:01:51 +08:00
minggo 4f7e349c0a set HelloWorld dependence and make it run ok on android emulator 2011-09-26 22:38:59 -07:00
dumganhar fce8ce5924 modify CocosDenshion and chipunk project setting for bada 2011-09-26 17:53:16 +08:00
laschweinski 0f7a15b1b3 recommit
modify eclipse project config
delete libs and use the folder eclipse generated instead.
2011-09-23 09:56:30 +08:00
zhangxiaoming 1cac9520cc make HelloWorld & tests build needed libraries, not use prebuilt libraries of cocos2d and cocosdenshion 2011-09-21 02:27:42 -07:00
dumganhar eeb0956fb8 add linux makefiles 2011-09-20 14:38:12 +08:00
minggo 762e342b4d fixed #727: invoke DeleteLocalRef() to resolve memory leak 2011-09-20 14:25:16 +08:00
dumganhar c93be8b828 modify <cstdio> to <stdio.h>
delete old project files
2011-09-20 12:39:44 +08:00
dumganhar ca2027fbad modify bada project 2011-09-19 23:35:46 +08:00
dumganhar 0e7fc78e4e commit some files of bada project 2011-09-19 18:05:40 +08:00
dumganhar c94adc58b9 changed bada projects directory, add bada macro 2011-09-19 17:53:45 +08:00
minggo c24d1d3fd6 Merge branch 'LinuxPort' of https://github.com/laschweinski/cocos2d-x into linux_port 2011-09-16 13:53:18 +08:00
minggo 8fbe6dcb3f fixed #716: don't convert effect volume to int 2011-09-13 14:10:32 +08:00
laschweinski 8f5c327937 add all eclipse project files to the corresponding directory 2011-09-07 12:44:03 +08:00
laschweinski 310e79a491 delete the project configurations in base folder 2011-09-07 12:41:39 +08:00
laschweinski 1fc09448a4 Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into LinuxPort
Conflicts:
	cocos2dx/actions/CCActionInstant.cpp
	cocos2dx/include/CCActionInstant.h
2011-09-04 14:38:53 +08:00
Walzer 6347f878c2 fixed #662, SimpleAudioEngine::playEffect() assertion bug on marmalade 2011-08-31 16:35:40 +08:00
Augusto Souza 28b1f317f4 Revert "First version of unloadBackgroundMusic for android - Feature #687"
This reverts commit a157b775f8.
2011-08-30 09:30:12 -03:00
laschweinski c977f3e07c commit debug and release makefile 2011-08-28 16:44:20 +08:00
laschweinski 1ac3fdebca deleted: Box2D/Box2DConfig.cmake
deleted:    Box2D/CMakeLists.txt
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	deleted:    HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxActivity.java
	deleted:    HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxBitmap.java
	deleted:    HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	deleted:    HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxMusic.java
	deleted:    HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	deleted:    HelloCocos2dx/android/src/org/cocos2dx/lib/Cocos2dxSound.java
	modified:   HelloWorld/Classes/AppDelegate.cpp
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	modified:   cocos2dx/.cproject
	modified:   lib/linux/Debug/libcocos2d.so
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	new file:   tests/test.linux/.cproject
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	modified:   tests/tests/ChipmunkTest/cocos2dChipmunkDemo.cpp
	modified:   tests/tests/controller.cpp
	modified:   tests/tests/tests.h
2011-08-28 14:33:04 +08:00
Augusto Souza a157b775f8 First version of unloadBackgroundMusic for android - Feature #687 2011-08-28 01:02:12 -03:00
Augusto Souza 3a0c2cb4fb First version of a preloadBackgroundMusic for Android - Feature #687 2011-08-27 23:24:52 -03:00
laschweinski 606c8803bc modified: CocosDenshion/Linux/FmodAudioPlayer.cpp
modified:   CocosDenshion/Linux/FmodAudioPlayer.h
	deleted:    HelloWorld/AppDelegate.cpp
	deleted:    HelloWorld/AppDelegate.h
	deleted:    HelloWorld/HelloWorldScene.cpp
	deleted:    HelloWorld/HelloWorldScene.h
	modified:   cocos2dx/.cproject
	modified:   cocos2dx/actions/CCActionInstant.cpp
	modified:   cocos2dx/include/CCActionInstant.h
	modified:   lib/android/Debug/libcocos2d.so
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	modified:   lib/linux/Debug/libcocos2d.so
	modified:   lib/linux/Debug/libcocosdenshion.so
	modified:   lib/linux/Release/libcocos2d.so
	modified:   lib/linux/Release/libcocosdenshion.so
	HelloWorld/AndroidDebug/
	HelloWorld/AndroidRelease/
	HelloWorld/Classes/
	HelloWorld/android/assets
	HelloWorld/postCompiled.sh
	cocos2dx/platform/third_party/linux/
	installLinuxLib.sh
	tests/Res/gui_close.WAV
2011-08-25 19:04:29 +08:00
root d57d9ca6f6 modified: cocos2dx/.cproject
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	CocosDenshion/AndroidDebug/
	CocosDenshion/AndroidRelease/
	HelloCocos2dx/AndroidDebug/2
	HelloCocos2dx/android/assets
	HelloCocos2dx/postCompiled.sh
	installLinuxLib.sh
2011-08-23 11:28:04 +08:00
laschweinski 60e794fcc8 add files include test and cocosDenshion 2011-08-19 14:43:19 +08:00
Walzer 945e5fde00 issue #633, add test case for play effect repeatly, force the volume of effect&bgm between 0.0~1.0 in SimpleAudioEngine.mm. 2011-08-08 21:40:33 +08:00
liswei 52cdcbcbe4 fixed #633 add playeffect looply,in win32 2011-07-28 09:58:10 +08:00
liswei 1e8e036da7 issue #633 add playeffect loop in wophone 2011-07-26 17:04:39 +08:00
minggo 1bb9e8139a issue 33: iOS & Android support looping playing effect 2011-07-26 15:52:41 +08:00
minggo fdf2834b63 Merge pull request #370 from liswei/issue583
fixed #583 playBackgroundMusic("background-music-aac.wav", true) has no effect on win32
2011-07-08 02:23:38 -07:00
liswei 82f2104e69 fixed #583 modify SimpleAudioEngine resource path ,in win32 2011-07-08 16:49:19 +08:00
Walzer dead4cd717 fixed #593 CocosDenshion 2011-07-08 16:08:54 +08:00
yangws 3b6265aa58 Compile ok on vs2010 2011-06-27 17:02:58 +08:00
Walzer 00568c229a [android] back to shared library link 2011-06-25 11:21:16 +08:00
minggo 1584a96214 [win32] modify CocosDenshion project file to show correct in vs2008 2011-06-15 16:22:22 +08:00
minggo a8b6b850de use precompile macro to cantrol if enable lua support 2011-06-01 17:51:08 +08:00