Huabing.Xu
e7facf9f85
remove NewClippingNode feature function into ClippingNode
2013-12-24 14:08:57 +08:00
Huabing.Xu
b61bf3ad95
LabelBMFont inherit SpriteBatchNode instead of NewSpriteBatchNode
...
remove NewSpriteBatchNode testcase to SpriteBatchNode
2013-12-24 10:51:35 +08:00
Huabing.Xu
e66eb6464d
use Sprite instead of NewSprite
2013-12-23 21:07:25 +08:00
Ricardo Quesada
7616edd9f3
Improves SpriteTest
...
Improves SpriteTest.
It is easier to see if Sprite works as SpriteBatchNode (and vice-versa).
Needed for the new renderer.
Also adds `const` to title() and subtitle()
2013-12-18 13:52:10 -08:00
Ricardo Quesada
d1b555614e
removes `using namespace std` from header file
...
... in order to prevent possible collisions.
`using namespace XXX` MUST never be used in header files.
2013-12-18 11:45:30 -08:00
Ricardo Quesada
33c4f891a0
Adds 'CC' to renderer files
2013-12-17 18:41:09 -08:00
James Chen
d3a4dbab08
iOS & Mac project fix.
2013-12-17 16:34:05 +08:00
James Chen
4e01769cd5
issue #2171 : [New Renderer] Fixing compilation errors for Android.
2013-12-17 14:18:41 +08:00
Nite Luo
fbadb3329a
Merge branch 'develop' into newRenderer
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2013-12-02 10:55:31 -08:00
Huabing.Xu
ea46e1c658
change test case
2013-11-27 14:30:38 +08:00
Huabing.Xu
f8281cbb93
add test case scale
2013-11-27 10:41:01 +08:00
Huabing.Xu
dd6c14e88d
add test case
2013-11-27 10:35:23 +08:00
Nite Luo
f1ca3f9a8a
Fix NewRendererTest after change
2013-11-26 16:54:48 -08:00
Nite Luo
b41d81f810
Add actions to NewSpriteBatchNode test
2013-11-22 15:05:18 -08:00
Nite Luo
8ce16e1e12
Finish DrawNode
2013-11-19 13:57:39 -08:00
Nite Luo
7ad64ece36
Add Transform to DrawNode
2013-11-19 11:06:26 -08:00
Nite Luo
abb011f0ef
Test clipping node with alpha
2013-11-18 15:52:47 -08:00
Nite Luo
c288e5ef9c
Fix Clipping Node
2013-11-18 14:58:41 -08:00
Nite Luo
f5a8c1d02c
Fix NewClipNodeTest
2013-11-15 17:32:29 -08:00
Nite Luo
566767da60
Add NewDrawNode
2013-11-15 11:29:11 -08:00
Nite Luo
7ad93d8a94
Create new clippingNode
2013-11-14 16:39:03 -08:00
Nite Luo
0c0c11be5c
Finish NewSpriteBatchTest
2013-11-12 11:53:53 -08:00
Nite Luo
d7b76a871e
Make sure it compiles after Change in test
2013-11-12 11:23:10 -08:00
Nite Luo
8c972d96a8
Create new test for NewRenderer
2013-11-12 11:19:18 -08:00
Nite Luo
935d2bdebb
Implement sprite batching
2013-11-07 16:50:53 -08:00
Nite Luo
d7cb4ed219
First attempt for batching
2013-11-07 15:48:37 -08:00
Nite Luo
e4ffd250cb
Simple implementation of RenderCommand and RenderQueue
2013-11-04 09:14:22 -08:00