Commit Graph

5572 Commits

Author SHA1 Message Date
rh101 3c5fa51a01 Fix for compilation issue due to pointer to int32 conversion.
Fix warning.
2021-09-02 16:38:23 +10:00
rh101 e5bbea3cca Test code updated with long to int32_t changes 2021-09-02 15:48:05 +10:00
halx99 a2346d5e1f Merge branch 'dev' of https://github.com/adxeproject/adxe into dev 2021-09-01 10:10:46 +08:00
halx99 21f27285a0 Fix #486, re-enable custom shader batch draw 2021-08-31 16:25:45 +08:00
halx99 cb81a61530 Refactor layer
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
aismann cbeeb8d8ab Debug 64bit build error
Severity	Code	Description	Project	File	Line	Suppression State
Error (active)	E0075	operand of '*' must be a pointer but has type "bool"	cpp-tests	D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp	153
2021-08-27 07:47:22 +02:00
halx99 11434287cd
Merge pull request #466 from rh101/fix-sprite-test-crashes
Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101 c9ebafe501 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
aismann a9569ca061 fix 2021-08-18 06:00:43 +02:00
aismann 5b3748cdd6 Important API change for naming convention
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann 780d4e6294 cleanup and improvement 2021-08-18 04:16:21 +02:00
rh101 188345e42a Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101 b3e045b387 Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101 5199bb087a Update sprite sheet API to allow custom sprite sheet texture filename to be used 2021-08-17 09:04:51 +10:00
aismann 9f2ab0ef28
More improvements (#455) 2021-08-14 10:28:28 +08:00
RH 4716456e33
Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99 56edf5c339 Fix xcode build warnings 2021-08-12 15:54:16 +08:00
aismann 861c356bb4 update CMakeList.txt 2021-08-12 06:02:01 +02:00
aismann 7b7a3a8ae7 Box2D_TestBed_improvement 2021-08-12 05:54:06 +02:00
halx99 6ee687302b Xcode Embed Frameworks support
refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99 97e5896325 Update cmake link 2021-08-10 10:46:11 +08:00
aismann c2b44cc7e1 some beauties 2021-08-06 10:19:54 +02:00
aismann 56b99eff6a Box2D - Basic ready for use 2021-08-06 09:35:29 +02:00
aismann f5077bfb0f
Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes (#444)
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp

* Improve the 2d physics stuff

* dirty fix for build android:

* Fix fatal error: 'GLFW/glfw3.h' file not found

* Add DebugDraw to  Box2DTest, Improve Box2DTestBed, Add some new physicnodes

* fix settings, unknow  labelDebugDraw;
2021-08-05 17:23:55 +08:00
aismann 36a6ba2a33
Merge pull request from improve Box2D-TestBed (#437)
* Update AppDelegate.cpp

Add '*Debug*' on the title

* Update CCPhysicsDebugNodeBox2D.h

* Improve Box2D-TestBed

* improvements

* Update CCPhysicsDebugNodeBox2D.cpp
2021-07-19 18:33:03 +08:00
halx99 abd98f50aa HttpClient cookie support 2021-07-19 12:26:25 +08:00
halx99 ffcd4770cb Move GL macros to backend MacrosGL.h
a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
halx99 5161d4135f
Fix spell case (#424)
* Fix file name case [skip ci]

* Rename Test.cpp to test.cpp
2021-07-07 04:01:08 +08:00
aismann 5735a85862
Merge pull request #423 from aismann/dev
Enable box2d testbed on linux/macos
2021-07-07 02:29:38 +08:00
aismann 5ab1fdbf57
Merge pull request #419 from aismann/Box2D-TestBed
* Starting "Box2D - TextBed" adaption (most demos working)

* fix CMakeList.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update Box2dTest.cpp

* Update tests.h

* Update CCPhysicsDebugNodeBox2D.cpp

* Update controller.cpp
2021-07-06 21:02:47 +08:00
halx99 3c25f74ef1 Fix case for linux 2021-07-06 18:46:07 +08:00
halx99 3d7251e7e3 ChipmunkTestBed non-win platform adapte 2021-07-06 18:40:24 +08:00
halx99 8efca2ea3a HttpClientTest tag [skip ci] 2021-07-06 11:43:57 +08:00
halx99 45ad0d86fe Implement HttpClient::sendSync with std::promise 2021-07-06 11:39:53 +08:00
halx99 7405c5781b HttpClient handle content type from custom headers 2021-07-05 14:24:04 +08:00
halx99 ec904ed2b2 Downloader background task [ci build] 2021-07-04 19:26:18 +08:00
halx99 79b13d2372 Fix #413 2021-07-04 16:40:34 +08:00
halx99 f260546821 Remove yasio test since we implement HttpClient based on it [ci build] 2021-07-02 19:02:38 +08:00
aismann 8498203a47
Chipmunk2D TestBed finished (#410)
* Improve Chipmunk2D - TestBed

* Code cleanup, keyboard fix, should be finished now (behavior like the original Chipmunk2D - demos with Sokol as renderer)

* Update ChipmunkTestBed.h

* Fix wrong merge
2021-06-30 18:57:41 +08:00
aismann e7d2df5ae2
Update ChipmunkTestBed.h (#412) 2021-06-30 17:13:55 +08:00
aismann 158bd118e4
Improve Chipmunk2D - TestBed (#404) 2021-06-30 09:52:54 +08:00
aismann 39be77144c
Fix CCPhyhsicsDebugNode Polygon stuff, add all bench tests, ... (#403)
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.

* Improve Chipmunk2D- TestBed and starting the code cleanup ...

* Fix CCPhyhsicsDebugNode Ploygon stuff,  add all bench tests, improve  same demos, code cleanup
2021-06-26 17:46:06 +08:00
aismann 67a505ef4f
Improve Chipmunk2D - TestBed. Starting code cleanup. (#399)
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.

* Improve Chipmunk2D- TestBed and starting the code cleanup ...
2021-06-25 21:31:13 +08:00
aismann c5d82faa9e Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too. 2021-06-25 17:01:23 +08:00
halx99 c9eb1a7de4
Merge branch 'dev' into Chipmunk2D 2021-06-24 17:04:04 +08:00
aismann df58dd753c Add springs (draw), add Copyright, improve Chipmunk2d - Testbed 2021-06-24 09:54:02 +02:00
halx99 2397d54daf
Fix ci [ci build] 2021-06-24 12:48:25 +08:00
halx99 a379f936d8
Reimplement HttpClient based on yasio (#390)
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request

* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code

* [WIP] Reimplement HttpClient based on yasio [ci build]

* [WIP] Fix ci [ci build]

* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support

* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works

* Update HttpClient.cpp

* HttpClientTest: enable sslVerifaction test

* Update HttpResponse.h

* Sync luabindings [ci build]

* Add chrome UA test

* Fix ci [ci build]

* The timer for read timeout should be associated with per channel

* Remove unused function

* Update url
2021-06-24 12:33:07 +08:00
halx99 581a792155 Delay scene default camera init, see also #392
This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99 c9358397b7 Fix #392 2021-06-24 01:23:29 +08:00
aismann 07ffbedc3c Update CMakeLists.txt 2021-06-24 00:21:36 +08:00
aismann 528ced1c9d Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange 2021-06-24 00:21:36 +08:00
aismann df1a6e5feb Update CMakeLists.txt 2021-06-23 17:32:34 +02:00
aismann 48bc8144a5 Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange 2021-06-23 17:09:48 +02:00
aismann 2ce88d571b
some more Chipmunk2D TestBed examples, mouse interaction, ... (#389)
* Chipmunk2D - TestBed  Add more examples and improve using the original source

* Improve using original chipmunk2d demo code, add more example, add interactions with mouse
2021-06-23 14:25:44 +08:00
aismann 85347cd438 Chipmunk2D - TestBed Add more examples and improve using the original source 2021-06-18 16:52:56 +08:00
halx99 7ee1785858 Improve Lua RTTI performance [ci build] 2021-06-18 12:23:10 +08:00
aismann 69e54bb74d
Improved Chipmunk2D - TestBed (#381)
* Improved Chipmunk2D - TestBed

* for windows only (at this moment)

* Update CmakeLists.txt

* fix CmakeLists.txt

* some more fixes

* more fixes

* more fixes

* Create ChipmunkDemo.h

* Fix CMakeList.txt; improve Chipmunk TestBed
2021-06-17 14:22:52 +08:00
aismann a491997731
Improve the "Physics part" (#379)
* 1. Add "initial" Chipmunk - TestBed

More demos comes later.

* 2. Removed unused source

* Update CMakeLists.txt

* Some fixes #1

* workaround #1

* workaround #1
2021-06-16 19:34:09 +08:00
halx99 bde4726807 Update yasio [ci build] 2021-06-14 22:54:50 +08:00
halx99 61af6d75f9 Update readme guide and fixup [ci build] 2021-06-08 21:53:18 +08:00
halx99 29015e1cd7 Make gradle utils file as shared [ci build] 2021-06-02 06:27:19 +08:00
halx99 f0dc1582fb [Gradle] Find ndk with env ANDROID_NDK [ci build] 2021-06-02 05:37:18 +08:00
halx99 adce3298de Fix lua build [ci build] 2021-05-24 19:18:15 +08:00
halx99 d13746a035
Fix ci [ci build] 2021-05-24 17:20:28 +08:00
HALX99 a42f9ac25c
Renaming refactor (#353) [ci build] 2021-05-18 16:40:30 +08:00
halx99 97e8d4c58a Replace jcenter with mavenCentral [ci build] 2021-05-15 12:15:38 +08:00
halx99 bb1871b0e0 Gradle Plugin no longer support cmake 3.10.0+ 2021-05-15 11:58:56 +08:00
halx99 412a6fa9e2 Fix android ci [ci build] 2021-05-15 00:12:41 +08:00
halx99 798e0fe1a1 Update gradle stubs [ci build]
a. wrapper  to  6.9
b. plugin to 4.2.0
2021-05-14 12:11:19 +08:00
halx99 3348f10813 Make tests could build at external location [ci build] 2021-05-02 17:23:39 +08:00
halx99 7f1ca55a97 NavMesh Use lz4 instead fastlz [ci build] 2021-04-26 22:39:44 +08:00
halx99 c1063ea03d Fix cpp-tests exit crash when tableView in scrolling [ci build] 2021-04-26 17:55:55 +08:00
halx99 49c1318fc1 Explicit set cmake minimum version at app/build.gradle [ci build] 2021-04-22 11:40:53 +08:00
halx99 e8c1d7bc2c Set cmake min version to 3.10 [ci build] 2021-04-21 14:05:44 +08:00
halx99 3ff5b16847 Ensure build native first before compile java code 2021-04-20 20:25:32 +08:00
halx99 d33ffa67cd Set gradle-wrapper to 6.8.3 [ci build] 2021-04-08 22:42:15 +08:00
halx99 958f6c3a93 Properly set gc mode for lua-5.4 [ci build] 2021-03-27 19:49:19 +08:00
halx99 9972ddd71c fix lua-tests cmake script 2021-03-26 17:10:37 +08:00
halx99 adf3483943 Fix CMakeLists for separating test projects [ci build] 2021-03-15 09:50:32 +08:00
HALX99 138781151a
Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
aismann 057642921b Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann 4ef25e25cf same/correct wording style 2020-12-03 21:33:52 +01:00
HALX99 bb9b40689c
Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99 108399ede3 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann dbf81d7511 Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann 72be372699 CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
aismann 5e249bf6f8 Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D

Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann eee60b9d99 Same as on 3.17 (with small changes) 2020-11-23 07:46:09 +01:00
Eismann c364c9adb5 Update Box2dTest.h 2020-11-20 07:05:21 +01:00
Eismann 424666e59c Update CMakeLists.txt 2020-11-20 06:38:09 +01:00
Eismann 7c06461594 add Box2D to CMakeList 2020-11-20 06:19:30 +01:00
Eismann 178ce9f5cf Add BOX2D test
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99 46287b84c2 Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0 2020-11-12 22:50:38 +08:00
halx99 755714c103 CMake, use file TO_CMAKE_PATH instead string replace [ci build] 2020-11-12 22:47:35 +08:00
halx99 7cf17f70c3 Remove unused file 2020-11-11 16:22:03 +08:00
halx99 5da2894e1b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 c563bc295f Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 5b8eaf1005 fix fairygui-tests ios project file 2020-10-27 00:24:55 -07:00
halx99 f13bc32512 Build android arch arm64-v8a only for ci, fix test case compiling warning 2020-10-26 11:12:55 +08:00
halx99 863bd35676 Finish #244 2020-10-25 16:25:08 +08:00
halx99 975ef2ff61 Lock name 2020-10-24 21:57:36 +08:00
halx99 a14b7cc91e Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
halx99 2b125c75bd Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
halx99 8a69a3a5cc Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 eb52b0d319 Make setup.py works with python3 2020-10-22 16:53:28 +08:00
halx99 b8834bc086 Finsih rename 2020-10-22 10:58:10 +08:00
HALX99 0a1af78a0e
Build pugixml from sources for all platforms (#241) 2020-10-21 12:28:34 +08:00
halx99 119e62f164 Update gradle plugin to 4.1.0 2020-10-21 10:55:32 +08:00
halx99 86f3c58c39 Reserve extensions 'cocostudio' for esay to migrate exist projects 2020-10-21 10:12:00 +08:00
halx99 28677ba0b3 cpp-tests for mobile, set resourceSize to 960x640 2020-10-20 16:38:50 +08:00
halx99 25cc511532 fix lua build link on android 2020-10-19 23:21:40 +08:00
halx99 bacba846af Sync SharedLoader template. 2020-10-19 19:19:17 +08:00
halx99 919d48d68e Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project. 2020-10-19 18:33:10 +08:00
halx99 adf09cf173 Reserve extension GUI for cpp-tests only 2020-10-18 12:31:45 +08:00
halx99 8450babc16 Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later 2020-10-18 01:12:11 +08:00
halx99 4142499bc4 Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:05:36 +08:00
halx99 dfce234ced Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template 2020-10-18 01:01:36 +08:00
HALX99 90ecc475f0
Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 2f934aeedc Simplfy hsv color 2020-10-16 17:23:29 +08:00
HALX99 b342ebd7ae
Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 e8ce296dd3 Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523 2020-09-17 11:49:47 +08:00
halx99 8c7ce70ef6 fix warn [skip appveyor] 2020-09-11 18:46:15 +08:00
halx99 7249325ff4 Use glMapBuffer if available 2020-09-11 17:32:08 +08:00
halx99 992d6139d9 More clearly programState management 2020-09-09 13:03:31 +08:00
HALX99 03c2fa52e0
fix ident [skip appveyor] [skip travis] 2020-09-08 17:23:15 +08:00
halx99 7a15d5b74f Update CMake scripts and readme 2020-09-08 13:44:59 +08:00
halx99 090cd1002b Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00
HALX99 7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine

* fix log output

* Comment astc compression tool download url

* Add command line comment for astcenc tool [skip travis][skip appveyor]

* Add astc_6x6 test image[skip appveyor][skip travis]

* astc_6x6 mtl

* Refine log info[skip appveyor][skip travis]

* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
HALX99 2539e78774
Merge pull request #188 from halx99/etc2-support
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99 f3c17427aa More clearly ETC1 format, sync enums for ETC1, correct somethings 2020-09-01 11:43:03 +08:00
halx99 5ddc84bbee fix resources relative path to avoid test case crash on mobile 2020-08-31 17:39:29 +08:00
halx99 e7811e707a 1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99 8b7505e171 Sync missing feature from v3, and API compatible 2020-08-28 16:33:52 +08:00
halx99 ae99a5965b Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough 2020-08-28 15:42:40 +08:00
halx99 d150e7cbc4 Add utils::createInstance to instead macro CREATE_FUNC 2020-08-25 13:49:45 +08:00
halx99 3c7ede5859 Make core lib can be build as dll, fix link issue for external 2020-08-18 12:36:44 +08:00
halx99 9d9067dec4 Backport CCValue APIs 2020-08-18 11:33:18 +08:00
halx99 71c9b2b101 fix #146 2020-08-18 10:51:32 +08:00
halx99 e44903c461 Update README files [skip appveyor] [skip travis] 2020-08-17 19:09:54 +08:00
halx99 67ef8bb624 Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms. 2020-08-17 18:45:14 +08:00
halx99 bcc00eaffe Sets Gradle Plugin version to 3.4.0 to fix cmake can't recognize ninja 2020-08-10 15:04:12 +08:00
halx99 0b728e076a Remove unnecessary code 2020-08-10 00:21:56 +08:00
halx99 adc97af519 Optimize YAsioTest, see #150 2020-08-10 00:20:29 +08:00
aismann c5f1e242e3
Polygon looks correct now
Tested with Clipper 6.x and new poly2tri
2020-08-08 09:57:17 +02:00
halx99 4c56d6587e Sync optimize code 2020-08-06 19:58:24 +08:00
halx99 f38f76c1a1 Sync spine code and resource to 3.8 2020-08-05 17:04:57 +08:00
halx99 b84b3fe339 Update fairygui-tests project name for android 2020-08-05 16:33:13 +08:00
halx99 90c18ad338 Sync fairygui-tests settings for ios 2020-08-05 13:33:31 +08:00
halx99 f6c3442537 Sync fairygui-tests settings for android 2020-08-05 13:32:14 +08:00
halx99 6eb58f58bd Optimize CMake scripts 2020-08-04 14:05:00 +08:00
halx99 58d61ee154 Add full fairygui-tests 2020-08-04 13:15:02 +08:00
halx99 b142167560 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
aismann 1c811d857a
The switch to the third monitor was not working 2020-08-03 08:34:19 +02:00
halx99 6f274a8003 Set full screen before layout renderer elements to ensure VisibleRect is correct with full screen window size 2020-08-02 16:55:21 +08:00
halx99 aa59cf6876 Add wav testcase 2020-08-01 19:25:39 +08:00
Eismann 253f82a894 Add tests for Fullscreen Monitor 3
Add tests for Fullscreen Monitor 3 (if present)
2020-08-01 07:12:29 +02:00
Eismann 8c71708323 Revert "Revert "Update NewAudioEngineTest.cpp""
This reverts commit 379c099b2d.
2020-08-01 06:55:33 +02:00
Eismann 379c099b2d Revert "Update NewAudioEngineTest.cpp"
This reverts commit 87232d61b1.
2020-08-01 06:54:56 +02:00
Eismann 87232d61b1 Update NewAudioEngineTest.cpp
"wav-samples/8kadpcm.wav" not existing.
2020-08-01 06:49:44 +02:00
halx99 da7e235b25 Optimize link, remove -Wl,--whole-archive for linking 3rd libs. 2020-07-29 18:55:45 +08:00
halx99 d1cd05c0c8 Copy angle binaries 2020-07-23 10:32:50 +08:00
halx99 d90aa8708f Remove unused 2020-07-21 23:09:40 +08:00
halx99 26fb5a596c Add ccs-res 2020-07-20 18:47:47 +08:00
halx99 a70b43af1e Remove a submodules. 2020-07-20 18:41:45 +08:00
halx99 87635cfa81 fix compile issue 2020-07-10 16:00:21 +08:00
halx99 93a3452261 finish angle dependencies auto copy for win32, make flatbuffers dep header only 2020-06-14 12:50:20 +08:00
halx99 40cb068201 finish issue: #85 2020-05-06 15:42:25 +08:00
halx99 b24d244f6e Remove unused Android.mk files 2020-03-04 22:59:33 +08:00
halx99 313d4dc2a1 Update deps to v33 2020-03-03 23:17:38 +08:00
halx99 e379fc513d Refactor CCValue. 2020-03-03 19:24:07 +08:00
halx99 5416b4d34c Remove xxtea, cleanup xxtea reference sources 2020-02-15 20:54:33 +08:00
weiwest 89105d0db2 Merge remote-tracking branch 'upstream/master' 2020-02-12 16:58:47 +08:00
weiwest 9496d34470 add astc soft decode support 2020-02-11 23:54:17 +08:00
weiwest dbc089d51d add astc support 8x8 block size 2020-02-06 21:54:45 +08:00
weiwest a6edda385b add astc support 2d 4x4 RGBA 2020-02-05 22:45:19 +08:00
halx99 b6cf5871cd Refactor UserDefault, use file mapping & plain binary encode/decode for all platform 2020-02-04 22:28:54 +08:00
halx99 3f78448495 Fix .so auto link when folder not exists 2020-02-04 20:57:20 +08:00
halx99 a40c81e984 load .so at AppActivity.java 2020-02-04 19:22:11 +08:00
halx99 1b33d88416 fix compile issue 2020-02-03 22:01:18 +08:00
halx99 a350f4be88 solve auto link .so for android platform 2020-02-03 21:18:23 +08:00
halx99 6f4b1f4d9e fix link error 2020-02-02 21:53:18 +08:00
minggo 589e09c328 set xcode installation path to (#20402) 2020-01-18 20:40:21 +08:00
RH 93352ff06f V4 bmfont improved api (#20406)
* Merged improved BM font API from Cocos2d-x V3.  Code based on #20309 and #20300

* Added missing test resources.
2020-01-18 20:40:17 +08:00
RH 3b3086b8d8 V4 uilayout scissorclipping fix (#20415)
* Fix for issue #19890

* Updated with better fix from the V3 PR #18651

* Formatting fix

* Fixed issue with incorrect type (double instead of float) when compiling on certain platforms.

* Another attempt to fix compilation issue
2020-01-18 20:40:13 +08:00
Arnold 2fdb65e2c6 set attribute (#20417) 2020-01-18 20:40:09 +08:00
Arnold cdc0d4702c [bugfix] set CFBundleExectuable in template info.plist (#20425)
fix #20414
2020-01-18 20:40:00 +08:00
halx99 d3aabf3f89 Add test case for yasio 2020-01-05 04:24:13 +08:00
halx99 a2eb8507bb [v4] spine v3.8 2020-01-05 03:09:32 +08:00
RH deffc2cbef Fix for issue #19890 (#20407) 2019-12-12 23:55:23 +08:00
Arnold b74af1970b [bugfix] set Info.plist path (#20405)
fix bug introduced in #20205
2019-12-12 23:55:18 +08:00
halx99 3a877c50f2 fix SpritePolygonTest 2019-12-03 00:50:11 +08:00
HALX99 d4b9775436
fix link issue for android 2019-12-02 18:17:42 +08:00
halx99 4bab298e21 update links 2019-12-02 05:40:50 +08:00
coulsonwang abc25ae04a adjust ralative position of tested item in TouchTest (#20369) 2019-11-26 23:40:54 +08:00
minggo 514834c4c0 use sprite to create editbox (#20371) 2019-11-26 23:40:48 +08:00
halx99 d193246f09 Use toString instead asString 2019-11-25 18:02:13 +08:00
halx99 ab7ccf0a58 Update etc1 alpha test case 2019-11-25 02:46:52 +08:00
halx99 30ffbe1514 Improve CCImage, BMP support. 2019-11-25 02:28:38 +08:00