Commit Graph

125 Commits

Author SHA1 Message Date
Walzer f70855e959 fixed #1229, reduce the requirement of gles20 branch from NDK android-10 to android-8 level (official android 2.2 image, the lowest version which supports OpenGL ES 2.0), remove EGL dependency. 2012-05-05 10:06:41 +08:00
minggo c048fe77c6 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1201_android_build 2012-05-02 14:41:49 +08:00
James Chen a998062c57 issue #1194: Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup. 2012-05-02 12:04:27 +08:00
minggo 741f219f16 issue 1201: remove module to prebuilt 2012-05-02 10:45:21 +08:00
James Chen 0f36a89c7e issue #1188: Refactor directory. Compile successfully on android and win32(vs2008 debug). 2012-04-25 16:18:04 +08:00
James Chen d1d0fd619a issue #1177: Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration. 2012-04-20 15:23:00 +08:00
James Chen 14c10a470a Updated project configuration for android platform. 2012-04-17 16:41:07 +08:00
James Chen be129913a8 issue #1166: Updated the project configuration for VS2010, android, ios port. 2012-04-16 13:02:44 +08:00
James Chen 3475108953 issue #1056: Updated Android.mk, fixed a bug in CCImage.h. 2012-03-27 13:48:14 +08:00
minggo 382e4e7eb8 issue #1056: modify code according new code after pull 2012-03-20 17:27:06 +08:00
minggo 74aaf4c6ca issue #1056:gles20 runs ok on android 2012-03-20 16:10:12 +08:00
James Chen f8ff388e8d rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources.
test ok on win32 and android
2012-02-14 18:04:56 +08:00
James Chen c3d23a7923 issue #972: Modify project setting for all platforms. Use new icons for ios template. 2012-02-14 15:13:54 +08:00
minggo 153d2b8192 issue #971: build cocos2dx as static lib and remove some unneeded codes 2012-02-09 15:49:14 +08:00
minggo 9249328afb fixed #970: use modules in the Android NDK build 2012-02-07 14:34:30 +08:00
folecr 3eeb0c8687 fix library name - the makefiles expect the full name of the library including the lib prefix 2012-02-02 23:01:50 -08:00
folecr 516c56a793 Add EXPORT_C_INCLUDES and correct the paths to third party modules 2012-02-02 20:04:29 -08:00
folecr b0b5790e06 Simplify inclusion of cocos2d in Android NDK projects: Cocos2DX is the only module that importing projects need to add. Requires Android NDK r7.
* Uses NDK modules as the basis of the build system for Android NDK
 * Add a cocos2dx module to generate a shared library named cocos2dx_shared. Library name is still libcocos2d.so
 * The dependencies of this module are also Android NDK modules
 * ... which are prebuilt static libraries from the png, jpeg and xml2 modules.
 * Dependency library names set to libjpeg, libpng, etc. even though we are building variants with names like jpeg_shared.
2012-01-29 09:52:38 -08:00
folecr a9d7500ae7 Fix whitespace line ending in one single line. 2012-01-25 18:14:29 -08:00
minggo 6aedc258b4 fixed #838: tests and HelloLua support x86 2011-11-23 15:51:30 +08:00
minggo 8b20639d75 issue #838: HelloWorld support x86 2011-11-23 11:02:18 +08:00
minggo b105b6005e [android] fixed #623: refactor Cocos2dJni.cpp 2011-07-25 14:12:30 +08:00
minggo 62ea6a2d46 issue #623: create JniHelper and use it somewhere 2011-07-22 18:14:29 +08:00
Walzer bc44855091 issue #536, integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet. 2011-07-19 15:14:59 +08:00
minggo dd42936bb3 [android] fixed #610: remove the support of ndk-r4 2011-07-14 10:37:40 +08:00
natural-law 7d7f3a9241 fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
Walzer 00568c229a [android] back to shared library link 2011-06-25 11:21:16 +08:00
minggo d4bd6e63d2 synchrolize java code to HelloLua 2011-06-23 12:47:02 +08:00
minggo 2f97a43439 issue #528: refactor lua ok on Android 2011-06-21 10:18:43 +08:00
minggo 49f1518893 fix a bug when compile in android 2011-06-14 15:43:45 +08:00
minggo a7a22e528b remove the usage of NDController 2011-06-14 14:46:39 +08:00
minggo 8003de7468 update to latest code and merge 2011-06-14 11:01:38 +08:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
minggo 83e1e0ebd1 tests run ok when it don't enable lua 2011-06-01 20:29:05 +08:00
minggo a8b6b850de use precompile macro to cantrol if enable lua support 2011-06-01 17:51:08 +08:00
minggo dedbd638d3 lua runs ok on Android 2011-06-01 14:35:28 +08:00
minggo 697368cf20 support lua 2011-05-31 14:04:14 +08:00
minggo 2c0bd49513 issue #455: CCUserDefault ok on win32 & Android 2011-05-06 15:31:51 +08:00
minggo bb4fc1c446 [android] fixed #477: set default ndk version to ndk-r5 2011-04-29 09:59:05 +08:00
yangws e895d9d073 TextInputTest compile ok on android and merge last master code.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input

Conflicts:
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/platform/android/Cocos2dJni.cpp
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	tests/test.ios/test.xcodeproj/project.pbxproj
	tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
yangws 252f3efe1a CCIMEDispatcher works on android. 2011-04-22 16:33:41 +08:00
natural-law 5d2ac1fc0c fixed #428, Use CCArray instead of CCMutableArray as the parameter type of CCNode::m_pChildren. 2011-04-21 14:46:15 +08:00
minggo 3d6fd051ab issue #449: refactor CCTransition 2011-04-11 16:09:14 +08:00
minggo 37bb33d9e5 fixed #452: refactor CCDirector CCNode CCGrid 2011-04-11 15:10:09 +08:00
natural-law d4dbedca4d fixed #451,remove the code of support mac platform.
1. Remove the EventDispatcher.
2. Refactor CCLayer, CCMenu and CCParticleSystemPoint.
3. Modify the project file of win32, wophone and android.
2011-04-11 11:24:10 +08:00
natural-law 1991a65b0b Merge branch 'master' into iss391
Conflicts:
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/proj.win32/cocos2d-win32.vcproj
	cocos2dx/proj.wophone/Makefile.ARM
	cocos2dx/proj.wophone/cocos2d-wophone.vcproj
	template/xcode3/cocos2d-x_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_box2d_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	template/xcode3/cocos2d-x_chipmunk_app/___PROJECTNAME___.xcodeproj/project.pbxproj
	tests/test.ios/test.xcodeproj/project.pbxproj
2011-03-29 10:20:57 +08:00
natural-law cee82fe9fa issue #434,refactor class CCFileUtils on android and ios. 2011-03-26 17:24:37 +08:00
walzer ff91c91ea9 issue #427 android HelloWorld ok 2011-03-25 12:01:56 +08:00
natural-law 55143e3b9e issue #391,implement functions:CCRectFromString, CCPointFromString and CCSizeFromString. 2011-03-24 10:38:08 +08:00
minggo 1ce64f1ecf issue #400: rename CCamera.cpp to CCCamera.cpp 2011-03-18 14:54:24 +08:00
minggo 75e2ecc16d issue #387: move platform_support into cocos2dx/platform 2011-03-09 14:40:05 +08:00
minggo f1d13ca2e1 issue #375: android compiled ok 2011-03-08 13:49:58 +08:00
minggo d3f93b658d rename libs to libraries and modify cocos2dx/Android.mk 2011-03-07 10:00:33 +08:00
minggo 89b4d07ed8 [android] fixed #368: move Application code to cocos2dx/platform/ccxApplication 2011-03-01 19:53:39 +08:00
minggo 0453eb0266 [android] issue #338:refactor platform_support 2011-02-24 19:42:45 +08:00
natural-law 237042f7dd fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00
natural-law ec7fbd0e69 Fix bugs.
1. Run tests and HelloWorld in cocos2d-android.
2. Modify the makefile of cocos2d-uphone.
2011-01-07 11:30:19 +08:00
natural-law 01cd90f2cc update layers_scenes_transition_nodes to 0.99.5. 2010-12-27 09:40:45 +08:00
natural-law 6ee16ce878 update menu_nodes to 0.99.5 2010-12-25 11:15:19 +08:00
natural-law 0f0a8ed956 rename the files related to label_nodes. 2010-12-24 14:00:49 +08:00
natural-law 4a765d33a3 rename the CCXXXAction files to CCActionXXX. 2010-12-22 15:15:04 +08:00
Walzer 63bfa195db Merge branch 'master' of https://github.com/minggo/cocos2d-x into minggo-master 2010-12-17 20:36:24 +08:00
minggo 012812a8f5 Because platform/android/ccx_Common_android.cpp is rename to platform/android/ccxCommon_android.cpp, so the Android.mk should change too. 2010-12-17 11:48:46 +08:00
natural-law 95e697d316 fixed #262 Add namespace for the project CocosDenshion. 2010-12-15 18:28:18 +08:00
unknown acc30e35b1 Merge branch 'master' of https://github.com/natural-law/cocos2d-x into natural-law-master 2010-12-14 11:10:46 +08:00
minggo a33823706d fixed #259 2010-12-14 09:42:39 +08:00
natural-law 8cb331994d Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into merge 2010-12-13 17:55:02 +08:00
natural-law 2706e3a003 fixed #251 CCKeypadDelegate implement 2010-12-13 14:10:39 +08:00
minggo 6b37bc97d4 fixed #220: run tests on android 2010-12-09 10:50:02 +08:00
minggo 534a55eaa1 issue #220: All tests run on android emulator, but the effect of some tests are wrong 2010-12-06 09:51:21 +08:00
minggo 9a2ff2407a commit the change before merging master of cocos2d-x 2010-11-29 15:08:21 +08:00
minggo 59a986438f Remove unneeded predefined macro _ADNROID, because ndk build chain has already defined a macro named ANDROID 2010-11-23 18:02:42 +08:00
Walzer 820c2f0714 issue #211 cocos2d-x back to cocos2dx 2010-11-18 15:01:42 +00:00
Walzer b4328354af issue #211 cocos2dx -> cocos2d-x 2010-11-18 14:07:17 +00:00
Ming ca066d0bac fixed #191 2010-11-04 09:32:22 +00:00