Commit Graph

148 Commits

Author SHA1 Message Date
James Chen 23574172ff issue #1324: Added create() for static member functions that new an autorelease object, updated cocoa folder. 2012-06-14 16:05:58 +08:00
minggo 9321a8d025 fixed #1322: vertical alignment works ok on android 2012-06-13 18:33:44 +08:00
minggo 15ad463fbe issue #1322: vertical alignment ok on iOS 2012-06-13 16:20:58 +08:00
James Chen be362bef9b issue #1310: Some typo fixes. Updated CCTexture2D.h/.cpp. 2012-06-11 21:58:04 +08:00
James Chen c5cf23c859 issue #1310: First commit since sync to rc2. 2012-06-08 14:11:48 +08:00
James Chen 6bb2941ec9 fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA 2012-06-06 10:06:51 +08:00
James Chen 5b4495d982 Opened assert for CCTexture2D::setTexParameters and generateMipmap. 2012-05-30 16:26:47 +08:00
minggo 4428810fd5 fixed some bugs 2012-05-30 15:42:29 +08:00
minggo a1570e931f issue #931:make convert to rgb565 and A8 correct 2012-04-27 15:53:29 +08:00
minggo 7ecbd8ea6c issue #931: refactor CCImage and CCTexture2D 2012-04-26 17:36:32 +08:00
minggo 1e20f2b6db fixed #1185: reload image data and recreate buffer of object when backing to foreground 2012-04-24 15:02:18 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
Phenix Yu 1ed6df9de8 add pixel format I8 2012-04-12 20:44:50 +08:00
Phenix Yu 247bf08d98 fixed content size issue for retina 2012-04-11 19:27:34 +08:00
minggo 4c61035231 return correct content size 2012-04-08 22:37:58 +08:00
minggo 355e27dada merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
James Chen 8ef5e4ae3b issue #1056: Update the configuration of ios project.Sort the the project folder. 2012-03-21 11:07:31 +08:00
James Chen bb4d7c2f88 issue #1056: Updated some files for ios platform. Added some 'TODO'. 2012-03-21 10:36:20 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
minggo 01cf5793ad fixed #922: rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method 2011-12-20 14:59:15 +08:00
minggo f0d22ae504 issue #879: replase assert with CCAssert 2011-11-28 17:28:43 +08:00
dumganhar 56eb3060ee uiimage to uiImage 2011-09-28 09:49:57 +08:00
moadib a8d87a9976 Non-trivial arguments passed by reference now.
Removed unnecessary cocos2d:: prefix inside namespace.
2011-08-17 17:26:26 +04:00
natural-law 6a8b563feb fixed #621, Add Texture2dTest in tests project. 2011-07-20 15:35:20 +08:00
Walzer bc44855091 issue #536, integrate the CCTexturePVR to project, update from 0.99.5 to 1.0.0, compile successfully on ios & android. Haven't test on other platforms yet. 2011-07-19 15:14:59 +08:00
minggo fe3aadf800 update to 1.0.0 07-12 2011-07-13 10:20:24 +08:00
RongHong 7b74372cac fix #592 2011-07-08 15:38:32 +08:00
minggo 0d80326392 fixed #564: upgrade textures to 1.0.0-rc3 2011-07-05 10:47:25 +08:00
liswei 1591c7edc8 fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
yangws e895d9d073 TextInputTest compile ok on android and merge last master code.
Merge branch 'master' of https://github.com/cocos2d/cocos2d-x into input

Conflicts:
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	HelloWorld/android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	HelloWorld/ios/HelloWorld.xcodeproj/project.pbxproj
	cocos2dx/platform/android/Cocos2dJni.cpp
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxGLSurfaceView.java
	tests/test.android/src/org/cocos2dx/lib/Cocos2dxRenderer.java
	tests/test.ios/test.xcodeproj/project.pbxproj
	tests/test.win32/test.win32.vcproj
2011-04-26 18:04:07 +08:00
minggo e5441a4fc2 fixed #450: can set default pixel format other than RGBA8888 2011-04-20 15:34:33 +08:00
natural-law 1af4aa1138 [android] fixed #374,Modify the approach of cache the textures when EGL rendering context lost. 2011-04-06 16:29:58 +08:00
minggo 7d52161804 fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
yangws dceff2d179 issue #396 android modified. 2011-03-28 11:09:49 +08:00
yangws 4b86cec4be issue #396 win32 modifyed. 2011-03-28 10:44:14 +08:00
walzer 81fa070125 fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
minggo 47173778cc fixed #409: rename NSArray UIAlignment 2011-03-18 14:31:29 +08:00
minggo b5a99f90df issue #375: rename file names and object names 2011-03-07 17:11:57 +08:00
yangws 63cedd1317 Merge code of Platform_support for IOS. 2011-02-23 18:22:05 +08:00
natural-law e4063fd190 [uphone]issue #340.Refactor platform_support on uphone,and run HelloWorld successful on both simulator and device. 2011-02-17 14:31:52 +08:00
yangws 76ea63da7f Change prefix CCX to ccx. 2011-01-27 17:07:36 +08:00
yangws 804dc4ef7c Merge branch 'upto-0.99.5' of https://github.com/cocos2d/cocos2d-x into upto-0.99.5
Conflicts:
	cocos2dx/platform/CCArchOptimalParticleSystem.h
	cocos2dx/platform/win32/CCXBitmapDC.cpp
	cocos2dx/proj.win32/cocos2d-win32.vcproj
2011-01-19 15:29:08 +08:00
yangws 79b711a758 move CCXBitmapDC from cocos2d/platform to platform_support. 2011-01-19 14:23:26 +08:00
natural-law 237042f7dd fixed #309,App will not crash any more when surface re-created. 2011-01-10 17:54:44 +08:00
minggo d0a16a246e fixed comipling error and link error of upto-0.99.5 2010-12-31 14:56:24 +08:00
minggo 942d0233cf fixed #290 2010-12-30 17:30:11 +08:00
Walzer 5c858b182c issue #243, fix warnings 2010-12-18 12:02:57 +08:00
Leon 96f4f5c9fd fix some compiling warning for iOS 2010-12-17 23:44:19 +08:00
Walzer 820c2f0714 issue #211 cocos2d-x back to cocos2dx 2010-11-18 15:01:42 +00:00
Walzer b4328354af issue #211 cocos2dx -> cocos2d-x 2010-11-18 14:07:17 +00:00
Ming 31809a3774 issue #208 2010-11-18 06:50:28 +00:00
natural-law d2006ec7a9 debug 2010-11-13 09:55:41 +00:00
Ming 416a319344 fixed #203 2010-11-13 03:34:49 +00:00
Ming 6062cf1558 issue #202 2010-11-12 09:26:01 +00:00
Walzer 200080aea0 fix #188 , make eglDestroyContext after glDeleteTexture 2010-11-03 06:47:23 +00:00
yangws 8900e0644c helloworld-win32 vertical screen ok. 2010-10-09 09:41:42 +00:00
Walzer 5b82f4d468 issue #161,support *.jpg 2010-09-26 02:09:05 +00:00
Ming b87fb419fb issue #151 2010-09-18 06:14:51 +00:00
Ming 9cab8be0ff issue #138 2010-09-09 09:24:55 +00:00
Walzer 5fd1bf85b6 issue #121, return bool in function init**** 2010-09-04 04:02:52 +00:00
Ming 03afc91007 issue #116: remove the using of sprintf_s, because it is VC specific 2010-09-03 03:47:35 +00:00
Walzer 3d91d1e58d update to uphone-sdk-2010.08.26, which adds opengl headers 2010-08-31 08:53:25 +00:00
Ming 39c6ebf503 issue #85:remove the using of dynamic_cast() 2010-08-31 03:20:37 +00:00
Ming 7291056154 fixed #86 2010-08-25 09:21:38 +00:00
Walzer 8c88676d27 issue #18, debug 2010-08-24 01:49:38 +00:00
Walzer 05e2ce6a51 issue #7, implement transition 2010-08-18 03:06:48 +00:00
Walzer e7e0ff565b fixed #48, implement CCXBitmapDC 2010-08-17 08:12:46 +00:00
Walzer 55f01578ea issue $48, implement CCXBitmapDC 2010-08-17 04:04:25 +00:00
Walzer bb04891ccb issue $48, implement CCXBitmapDC 2010-08-16 07:02:17 +00:00
Walzer 3fa4d2dcc4 issue $48, implement CCXBitmapDC and implement CCTexture2D.cpp 2010-08-16 03:59:53 +00:00
Walzer 9510be1d72 fixed #41, complete label 2010-08-12 09:39:25 +00:00
Ming 3c658c27a5 issue #44: fix some bugs 2010-08-12 09:01:51 +00:00
Walzer c06cae617f issue #41, implement CCLabel,CCLabelAtlas 2010-08-11 10:09:10 +00:00
Walzer e08807083c issue #18, debug, change description 2010-08-06 08:05:19 +00:00
Walzer 5856419293 issue #18, debug 2010-08-04 09:19:37 +00:00
Walzer 14427a24d7 2010-08-04 07:46:12 +00:00
Walzer 9db3106303 issue #18, debug 2010-08-03 08:49:25 +00:00
Ming a324e38cb2 issue #21: change INT32 to int, change UINT to unsigned int 2010-08-02 02:58:00 +00:00
Walzer b0f648bda7 issue #7, debug 2010-08-02 02:16:35 +00:00
Walzer 81f5f6cce3 issue #7, modify 2010-07-27 11:52:33 +00:00
Walzer fdf12330d0 issue #7, modify initPremultipliedATextureWithImage(), to be checked 2010-07-27 10:31:52 +00:00
Walzer 3c798a5c26 issue #7, add allKeys() and allKeysForObject() in NSMutableDictionary.h, implement initPremultipliedATextureWithImage() in CCTexture2D.cpp,but still some questions 2010-07-27 09:55:06 +00:00
Ming 5eede62659 fixed #16: fixed compile errors 2010-07-27 05:47:29 +00:00
Walzer 0783eddda4 issue #7, implementations 2010-07-26 09:32:23 +00:00
Walzer 9934149257 issue #7, change string to const char* 2010-07-22 03:15:25 +00:00
Walzer 59c7a734ba issue #7 , implement .cpp 2010-07-21 09:40:10 +00:00
Walzer adbf70a033 issue #7 , implement .cpp 2010-07-21 03:13:32 +00:00
Walzer 2e5357dc30 issue #7, change the include directory 2010-07-20 06:29:18 +00:00
Walzer 5d60c2ca0a issue #7, change the use of NSMutableArray 2010-07-20 05:49:13 +00:00
Walzer 108e3b6d2b issue #7 : add CCPVRTexture.h and implement CCPVRTexture.cpp partly 2010-07-16 02:34:42 +00:00
Walzer 63b87af767 issue #7 : add CCTexture2D.h and implement CCTexture2D.cpp partly 2010-07-15 10:15:00 +00:00