XiaoFeng
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84347bb056
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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2015-09-29 09:35:35 +08:00 |
XiaoFeng
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47d9a59b41
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Fix quickly click mouse in "41:Node:Physics -> 6:joints" in cpp-test may cause program crash.
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2015-09-25 18:12:16 +08:00 |
Martin Taylor
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62e36e8006
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fix typos and syntax error. A thorough check by tool VSSpellChecker.
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2015-09-22 16:08:23 +08:00 |
zilongshanren
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511b58a3b2
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fix missing override keyword
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2015-09-21 09:51:27 +08:00 |
WenhaiLin
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a17a702cd1
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Refine components to improve performance
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2015-09-18 14:34:02 +08:00 |
minggo
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8326ed6535
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add physics component
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2015-09-08 09:54:01 +08:00 |
Namezero
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dec49a8b11
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Circle shape debug draw bug
Circle shape debug draw didn't draw properly when rotated
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2015-06-23 15:50:42 +02:00 |
linshun
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efed0da8bc
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issue #12078: added subgroup of physics 2d.
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2015-06-15 10:28:37 +08:00 |
linshun
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56c848e341
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issue #12078: added physics group.
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2015-05-28 15:47:03 +08:00 |
Vladimir Timofeev
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0aecc15a25
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Correct field initialization order in various places (Xcode warnings)
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2015-05-01 12:19:30 +03:00 |
minggo
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5197044e8c
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Merge pull request #10679 from loadrunner/physics_sensor
added sensor property to shapes
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2015-04-27 17:40:08 +08:00 |
Danut Chereches
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5f692962b9
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fixed 'seperate' typo
issue #8408
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2015-04-25 00:02:39 +03:00 |
Vladimir Perminov
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4c33050536
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Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
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2015-04-19 20:40:52 +03:00 |
Wenhai Lin
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1949348124
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Physics: Fixed the rotation of physics body is wrong if the rotation for node is set before body attached.
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2015-04-10 17:01:21 +08:00 |
samuele3hu
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c3ad458a26
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Update comment for Lua
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2015-03-30 15:47:47 +08:00 |
Wenhai Lin
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a47cad0354
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[ci skip]Fixed warnings
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2015-03-27 11:59:10 +08:00 |
calfjohn
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0af4f9f1ed
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fixed doxygen warning for physics and texture2d
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2015-03-27 10:34:01 +08:00 |
calfjohn
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587931faaa
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Modify group name for physics and Texture2d, Texture2dCache, TextureAtlas.
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2015-03-26 15:20:25 +08:00 |
calfjohn
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c2cded367c
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add document for physics
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2015-03-19 17:58:08 +08:00 |
calfjohn
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83e69f4532
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add comments for PhysicsWorld
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2015-03-18 16:35:38 +08:00 |
Martin Konopka
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350b81501d
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Get rid of warnings: field '_xxx' will be initialized after field '_yyy' [-Wreorder]
Initialization follows the order of declaration, not the order of the initialization list.
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2015-03-12 23:47:58 +01:00 |
loadrunner
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1a1c1f1ed0
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added sensor property to shapes
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2015-03-01 11:03:01 +02:00 |
minggo
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dd7d8a61ef
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Merge pull request #8980 from fspadoni/v3
CCPhysicsWorld.cpp Remove cpArbiterIgnore call from collisionPreSolveCallback
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2015-02-15 18:58:17 +08:00 |
Wenhai Lin
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f2335fb3bc
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Fixed Scale9Sprite can't run move/scale/rotation action in physics scene
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2015-01-27 16:13:45 +08:00 |
Vladimir Timofeev
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4e25ffbc7f
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Fix "field 'XXX' will be initialized after 'YYY'" warning in Xcode by reorder initialization sentences.
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2015-01-21 12:59:53 +03:00 |
WenhaiLin
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05e25601fc
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Fixed fail to query the shapes which add to PhysicsWorld in the current frame
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2015-01-16 14:22:16 +08:00 |
Wenhai Lin
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b61adcfdbb
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Fixed can't get correct position of PhysicsBody after add PhysicsBody to PhysicsWorld in the current frame.
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2015-01-14 17:01:04 +08:00 |
WenhaiLin
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c9a8dfb6ee
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Fixed can't update scale and rotation of static body
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2015-01-09 09:37:55 +08:00 |
Wenhai Lin
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61438f7297
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[Physics]Reduce temporary object creation and save mathematical labor
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2015-01-08 14:25:06 +08:00 |
Wenhai Lin
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8524a5fb97
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Improve performance of physics
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2015-01-07 17:08:04 +08:00 |
WenhaiLin
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2847a940ed
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Update project
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2015-01-06 14:40:15 +08:00 |
WenhaiLin
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fdaa0bbfc6
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Remove XXXXInfo_chipmunk class in 'chipmunk' folder to simplify implementation of physics
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2015-01-06 14:40:14 +08:00 |
WenhaiLin
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ac8e820472
|
Fixed gravity of physics module not work as expected.
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2015-01-05 22:15:03 +08:00 |
fspadoni
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13a7d2c4e4
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FIX: remove cpArbiterIgnore call from collisionPreSolveCallback
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2014-10-30 13:11:17 +01:00 |
andyque
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ad1e44a254
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try to fix ubuntu 12.04 compile error
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2014-10-10 17:27:15 +08:00 |
martell
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30240a8a37
|
Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
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2014-10-03 23:21:45 +01:00 |
Ricardo Quesada
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6f3ca63f00
|
Moved base/CCPlatform* -> platform/CCPlatform*
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2014-09-09 17:17:07 -07:00 |
Chuanren Wu
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0b58ff7fce
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introduce substeps for accurate physics
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2014-09-08 00:14:40 +02:00 |
andyque
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ff321ba1dc
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fix chipmunk
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2014-08-30 21:09:28 +08:00 |
minggo
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6a8270f33b
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Merge pull request #7900 from minggo/setposition-optimize
not create Vec as possible for setting position
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2014-08-28 14:31:54 +08:00 |
minggo
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9fb977ff99
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not create Vec as possible for setting position
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2014-08-28 11:41:18 +08:00 |
Ricardo Quesada
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3dda35b4ef
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Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
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2014-08-27 16:31:57 -07:00 |
minggo
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030f80a257
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one static library for c++ and another one for lua-binding
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2014-08-24 03:52:51 -07:00 |
boyu0
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790ef9e818
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into feature5537_physics_step
Conflicts:
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.cpp
tests/cpp-tests/Classes/PhysicsTest/PhysicsTest.h
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2014-08-12 10:20:34 +08:00 |
bo yu
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517b26e343
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fix typo
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2014-08-08 16:56:48 +08:00 |
boyu0
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ee3a8da13c
|
fix PhysicsBody bitmask bug.
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2014-08-08 16:38:20 +08:00 |
Huabing.Xu
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21b3e55339
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Mac dylib version works now
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2014-07-17 20:58:50 +08:00 |
Huabing.Xu
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52ac47aea8
|
Merge branch 'v3' into v3_dll
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2014-07-17 18:27:36 +08:00 |
boyu0
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e07215995a
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Fix the bug: flip scale for physics body make it's size incorrect.
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2014-07-17 17:21:09 +08:00 |
Huabing.Xu
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63de5f6acc
|
add CC_DLL
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2014-07-15 12:00:31 +08:00 |