Commit Graph

174 Commits

Author SHA1 Message Date
halx99 a300b75a2f Merge: 0d04e20b50 eee60b9d99
Merge pull request #276 from aismann/master

Same as on 3.17 (with small changes)
2020-11-22 23:43:18 -08:00
Eismann b51545ac54 Same as on 3.17 (with small changes) 2020-11-23 07:46:09 +01:00
halx99 7122b5043a fix metal znear range for viewport
https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
2020-11-23 09:30:51 +08:00
halx99 1ec908d4f9 fix #260 [ci build] 2020-11-16 12:21:27 +08:00
halx99 1c1c8520b1 Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
halx99 4a1bebd3e6 plain include xxhash.h 2020-11-14 12:22:51 +08:00
halx99 052558e83d Merge: 5da2894e1b f80a6ef25c
Merge branch 'master' of https://github.com/c4games/engine-x into master
2020-11-08 13:12:06 +08:00
halx99 c98313ac4b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 73380fb4eb Update comment 2020-11-06 09:33:26 +08:00
halx99 17e1ddae83 [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
halx99 fcaee3f0f9 fix #255 [ci build] 2020-11-05 22:51:33 +08:00
halx99 fefb5f27fb fix #255 [ci build] 2020-11-05 22:24:30 +08:00
halx99 5134ed69f0 Remove unused shader files [ci build] 2020-11-04 16:35:12 +08:00
halx99 a7e03fa49f For scripting binding happy 2020-11-02 16:35:31 +08:00
halx99 49b948af28 Improve memory use 2020-10-29 19:13:36 +08:00
halx99 4c05ca5004 fix compile 2020-10-27 17:01:03 +08:00
halx99 a060ef3bcb Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
halx99 2a4beb3ca4 DNT printmat by default 2020-10-27 11:21:03 +08:00
halx99 534b2acc39 Lock name 2020-10-24 21:57:36 +08:00
halx99 97b283bc94 Optimize includes 2020-10-23 16:40:51 +08:00
halx99 22bd64cd27 Support specific manually and more clearly comment 2020-10-23 15:27:03 +08:00
halx99 0830fe9c14 Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
halx99 ad98ef54b0 Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically 2020-10-23 12:39:30 +08:00
halx99 4f36b1bbe9 Remove default constructor of ProgramState 2020-10-23 12:17:36 +08:00
halx99 083b99112b Since we have uniformID, CUSTOM_PROGRAM also can batch 2020-10-23 12:07:37 +08:00
halx99 e4d8e60c0b Since v4, no needs callback uniform, so mark setCallbackUniform deprecated 2020-10-23 11:57:17 +08:00
halx99 119479b060 Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
halx99 4394b94c31 Simply skip batch for custom program, see #245 2020-10-23 10:26:45 +08:00
halx99 b8a0e0a478 Finsih rename 2020-10-22 10:58:10 +08:00
halx99 77e48ddca6 Remove unused converter functions 2020-10-21 00:35:39 +08:00
halx99 4048395cdb Refine pixel format
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99 630a452d01 fix rgba4444 enum for gles-2.0 only GPU 2020-10-20 20:01:18 +08:00
halx99 3d27b9615c GLES compatible 2020-10-20 19:50:34 +08:00
halx99 212148dc56 Remove unused varaibles 2020-10-20 19:38:33 +08:00
halx99 5401bbf821 Simplfy hsv color 2020-10-16 17:23:29 +08:00
halx99 c594e3789c Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99 a0034c48a0 fix #233 (#235) 2020-10-16 01:41:36 +08:00
halx99 11ffba3758 API qualifiers improments 2020-10-07 00:07:53 +08:00
halx99 b999d86597 Improve win dll support 2020-10-06 16:46:38 +08:00
halx99 a0ee504406 Delete duplicated _mv (#220) 2020-09-26 12:33:14 +08:00
halx99 a2288d08db Fix depth stencil state and pipeline state mismatch 2020-09-25 23:16:48 +08:00
halx99 2b6cb88167 Clearly texture usage and TextureGL initWithZeros usage (#219)
* Clearly texture usage and TextureGL initWithZeros usage

* More properly function name
2020-09-25 15:04:55 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 3eb2d51df9 Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99 7bee993bd0 Reduce depthStencil state create, don't create it at per draw call 2020-09-21 22:58:45 +08:00
halx99 c97956d28f Remove unused param for setRenderPipeline 2020-09-21 22:35:18 +08:00
halx99 6e7e117a0d RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99 a14cb93bdc fix ci warnings 2020-09-17 12:13:59 +08:00
halx99 ac2e8e4bb6 fix ci 2020-09-17 12:10:08 +08:00
halx99 c0a61434e0 Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580 2020-09-17 12:05:31 +08:00