Commit Graph

87 Commits

Author SHA1 Message Date
halx99 a3a117ad2d Update script permision 2023-08-31 17:57:19 +08:00
halx99 449a596f3e Merge: fd2cbdc331 a816a8ac64
Merge branch '1.x' into dev

# Conflicts:
#       README.md
#       README_CN.md
#       install-pwsh.sh
#       tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99 c2e55c4cdc Merge console-next from dev into 1.x 2023-08-31 17:48:39 +08:00
halx99 5183995a36 Merge: f9b6553e57 94be720d3f
Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99 2bf41d7d31 Fix ci 2023-08-25 16:57:38 +08:00
halx99 46f668b01b Remove render backend setLineWidth [skip ci]
Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99 f525d6c726 Update docs 2023-08-25 16:46:32 +08:00
halx99 66d68707f1 Improve GLES2 compatibility 2023-08-22 19:34:28 +08:00
halx99 5ceb1e9350 Allow instancing featrue on GLES2 with instace draw EXT 2023-08-17 20:22:24 +08:00
halx99 0273431bc8 Enable instancing draw when device support 2023-08-16 19:24:55 +08:00
halx99 bfe167121e Add cmake option AX_GLES_PROFILE
Valid value of AX_GLES_PROFILE: 0, 200, 300

By default, the AX_GLES_PROFILE is:

- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0

For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal 9dc9e9adc7 Update android.yml 2023-08-13 23:58:18 +08:00
halx99 bd0e1fef4b Fix compile error 2023-08-13 22:09:02 +08:00
Deal 572bb2f700 Test use glad on android 2023-08-13 00:24:35 +08:00
halx99 cc9cbcbff9 Merge: eba7fc17ba 6bbdc273f8
Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99 46ed10dac3 Update yasio to v4.1.0 2023-08-10 18:36:45 +08:00
halx99 1ec408812f Fix cmake setup 2023-08-09 14:37:43 +08:00
Deal 969baf94d4 Update CHANGELOG [skip ci] 2023-08-09 13:52:28 +08:00
halx99 9452e88272 Fix label outline effect 2023-08-09 13:26:57 +08:00
halx99 1a3a4fa0eb Implement metal instancing draw 2023-07-31 10:03:24 +08:00
halx99 bba3818829 Fix gray shader name 2023-07-29 17:46:10 +08:00
halx99 a04c2d6945 Merge pull request #1253 from DelinWorks/instancing-support
Co-authored-by: Turky Mohammed <45469625+DelinWorks@users.noreply.github.com>
2023-07-28 14:24:58 +08:00
halx99 0f642ddb2e Improve shader module and empty texture managment 2023-07-28 11:46:34 +08:00
halx99 cf69428746 Use macro for shader location binding 2023-07-25 19:06:12 +08:00
halx99 c37af4c38e Improve shader managment
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99 76f00b4456 Make renderer works on opengl core profile mode 2023-07-20 20:23:56 +08:00
halx99 1b4c9bbec8 Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
halx99 7bd3b57809 Improve code style 2023-07-19 21:12:25 +08:00
halx99 04c5505fa2 Fix glDisable state guard 2023-07-19 18:35:05 +08:00
Deal eae07123dc Refer to #1278 2023-07-19 09:10:46 +08:00
halx99 1c669912b5 More easy for dev 2023-07-17 20:51:28 +08:00
Deal 071d9aa8ea Remove gitter [skip ci]
It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
halx99 bc6f8802e6 Remove binding index for shader uniform block
Not required
2023-07-16 22:10:48 +08:00
halx99 b2fdbb9b21 Commits migrated engine builtin shaders 2023-07-16 14:15:14 +08:00
halx99 3ab3249700 Update glslcc to 1.8.1
Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
RH 95f352e0d0 Invert if condition checking for existence of the axmol bin path in the user path env variable (#1275)
Make list mutable to allow for inserting new path
2023-07-16 13:51:36 +08:00
halx99 ac778081d1 Remove unnecessary light define checks 2023-07-16 00:42:16 +08:00
halx99 9a384e39f2 Merge: 412e398651 1daf87c768
Merge branch 'main' into dev
2023-07-15 22:45:26 +08:00
Deal(涓€绾跨伒) c5a61124c0 Add chat badges [skip ci] 2023-07-15 11:25:48 +08:00
halx99 2b30d8002f Merge: 7afdd4f2c1 e5b197776c
Merge branch 'main' into dev
2023-07-15 01:17:32 +08:00
halx99 e34d02eb7d Fix build1k cmake setup 2023-07-15 01:17:15 +08:00
halx99 8e39354e99 Merge: 83a830d011 cfcafd517a
Merge branch 'main' into dev
2023-07-15 01:00:31 +08:00
Deal(涓€绾跨伒) 4867fc8f2e Update pull_request_template.md (#1270) 2023-07-15 00:21:23 +08:00
halx99 c6b575e666 Revert define on shader, not suitable glslcc 2023-07-14 23:21:51 +08:00
halx99 42fcb1f86e glslcc workflow: metal init commit 2023-07-14 23:07:47 +08:00
RH 0c17a35fa8 Fix for crash in TextureCache test (#1267) 2023-07-11 21:55:17 +08:00
halx99 17a3e6408b Re-enable flat-ubos 2023-07-11 15:43:50 +08:00
halx99 25077669c8 For bot happy 2023-07-07 04:05:56 +08:00
Deal(涓€绾跨伒) 621c94c9e7 Enable video player(VideoTexture) based on new MediaEngine for macOS and tvos (#1154)
* Ready for PR macOS

* Update videoTexture.frag

* Fix compile

* Fix h265 for mac [skip ci]

* Fix compile error

* Update readme [skip ci]
2023-04-02 01:51:36 +08:00
Deal(涓€绾跨伒) 1e6e9d4a8d Media engine video texture (#1133)
* VideoPlayer based on new MediaEngine[Win32/UWP]

* Improve MediaEngine interface

* Update readme

* Improve pixel format

* Improve MediaEngine interface

* Ready for PR UWP/Win32

* Ready for PR UWP,Win32

* Update reademe files

* Update readme files

* Update UIVideoPlayer-android.cpp [skip ci]

* Update UIVideoPlayer-ios.mm

* Update MFUtils.cpp

* Fix ci
2023-03-25 08:37:51 +08:00