Commit Graph

20 Commits

Author SHA1 Message Date
James Chen 4e01769cd5 issue #2171: [New Renderer] Fixing compilation errors for Android. 2013-12-17 14:18:41 +08:00
Ricardo Quesada 745541979b Particles working again.
Paticle Batch working too: increased VBO_SIE to 10500
2013-12-06 11:51:17 -08:00
Nite Luo 42de943662 Fix Bug for Sprite performance test 2013-12-05 14:25:45 -08:00
Huabing.Xu e6823875d5 change VBO_SIZE to a big number to avoid crash temporarily 2013-12-05 10:20:54 +08:00
Nite Luo a98714f6a5 support device without VAO 2013-12-04 17:02:02 -08:00
Nite Luo b02af0cbfe Clean up renderer code 2013-11-22 10:24:52 -08:00
Nite Luo 43941bcbe0 Only init render after GLview has been initialized 2013-11-21 16:36:19 -08:00
Nite Luo 0e51504ee6 Use stack to manage current RenderGroup 2013-11-20 11:05:01 -08:00
Nite Luo f5a8c1d02c Fix NewClipNodeTest 2013-11-15 17:32:29 -08:00
Nite Luo 566767da60 Add NewDrawNode 2013-11-15 11:29:11 -08:00
Nite Luo 7ad93d8a94 Create new clippingNode 2013-11-14 16:39:03 -08:00
Nite Luo f17af1f319 Add group command 2013-11-13 17:31:12 -08:00
Nite Luo ab8b61aaec Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
Nite Luo f6fb48ba56 Fix crashing bug 2013-11-11 11:54:08 -08:00
Nite Luo f68a2a47e7 Improved batching 2013-11-11 00:14:29 -08:00
Nite Luo fa9d8fe077 Add CustomCommand 2013-11-08 12:06:39 -08:00
Nite Luo 935d2bdebb Implement sprite batching 2013-11-07 16:50:53 -08:00
Nite Luo d7cb4ed219 First attempt for batching 2013-11-07 15:48:37 -08:00
Nite Luo 3421eb8e5d Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
Nite Luo e4ffd250cb Simple implementation of RenderCommand and RenderQueue 2013-11-04 09:14:22 -08:00