James Chen
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4e01769cd5
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issue #2171: [New Renderer] Fixing compilation errors for Android.
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2013-12-17 14:18:41 +08:00 |
Ricardo Quesada
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745541979b
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Particles working again.
Paticle Batch working too: increased VBO_SIE to 10500
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2013-12-06 11:51:17 -08:00 |
Nite Luo
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42de943662
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Fix Bug for Sprite performance test
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2013-12-05 14:25:45 -08:00 |
Huabing.Xu
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e6823875d5
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change VBO_SIZE to a big number to avoid crash temporarily
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2013-12-05 10:20:54 +08:00 |
Nite Luo
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a98714f6a5
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support device without VAO
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2013-12-04 17:02:02 -08:00 |
Nite Luo
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b02af0cbfe
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Clean up renderer code
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2013-11-22 10:24:52 -08:00 |
Nite Luo
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43941bcbe0
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Only init render after GLview has been initialized
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2013-11-21 16:36:19 -08:00 |
Nite Luo
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0e51504ee6
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Use stack to manage current RenderGroup
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2013-11-20 11:05:01 -08:00 |
Nite Luo
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f5a8c1d02c
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Fix NewClipNodeTest
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2013-11-15 17:32:29 -08:00 |
Nite Luo
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566767da60
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Add NewDrawNode
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2013-11-15 11:29:11 -08:00 |
Nite Luo
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7ad93d8a94
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Create new clippingNode
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2013-11-14 16:39:03 -08:00 |
Nite Luo
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f17af1f319
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Add group command
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2013-11-13 17:31:12 -08:00 |
Nite Luo
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ab8b61aaec
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Create NewSpriteBatchNode to use NewRender
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2013-11-12 11:18:49 -08:00 |
Nite Luo
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f6fb48ba56
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Fix crashing bug
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2013-11-11 11:54:08 -08:00 |
Nite Luo
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f68a2a47e7
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Improved batching
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2013-11-11 00:14:29 -08:00 |
Nite Luo
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fa9d8fe077
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Add CustomCommand
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2013-11-08 12:06:39 -08:00 |
Nite Luo
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935d2bdebb
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Implement sprite batching
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2013-11-07 16:50:53 -08:00 |
Nite Luo
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d7cb4ed219
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First attempt for batching
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2013-11-07 15:48:37 -08:00 |
Nite Luo
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3421eb8e5d
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Cleanup the code a bit before implement sprite batching
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2013-11-07 10:09:53 -08:00 |
Nite Luo
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e4ffd250cb
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Simple implementation of RenderCommand and RenderQueue
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2013-11-04 09:14:22 -08:00 |