Huabing.Xu
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07ec5970fb
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1. using external/json folder for rapidjson
2. linux works now
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2014-06-16 19:18:02 -07:00 |
lvlong
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32cc5b12d6
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ready
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2014-06-16 19:30:45 +08:00 |
lvlong
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4b7f6a6185
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static Sprite3D is ok
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2014-06-16 19:08:43 +08:00 |
yangxiao
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2c6f7b63d1
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avoid reopen file
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2014-06-16 18:46:58 +08:00 |
lvlong
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1ca69d2689
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Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
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2014-06-12 16:28:36 +08:00 |
lvlong
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742ea7f2df
|
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Conflicts:
cocos/2d/cocos2d.vcxproj.filters
cocos/3d/CCBundle3D.cpp
cocos/3d/CCBundle3D.h
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2014-06-12 15:53:41 +08:00 |
Huabing.Xu
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e70918e325
|
extract Animation3DData
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2014-06-12 14:03:33 +08:00 |
lvlong
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9fe7c1a9da
|
loader
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2014-06-12 10:01:54 +08:00 |
Huabing.Xu
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f1bc0971aa
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extract mesh data, material data, skin data into a header file for reuse in converter and engine
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2014-06-11 18:24:14 +08:00 |
yangxiao
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a991940268
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debug Sprite3D with .c3t
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2014-06-09 18:37:58 +08:00 |
yangxiao
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0c95fe1fbd
|
animation test
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2014-06-06 19:12:08 +08:00 |
yangxiao
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32ba5f2873
|
change comment
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2014-06-05 16:47:03 +08:00 |
yangxiao
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ed8f8a9cad
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sprite3d with skin render&bundle
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2014-06-05 16:36:01 +08:00 |