pipu
0d73c51a09
Modifying cocostudio/CSParseBinary.pb.h
2014-10-12 17:46:09 +08:00
pipu
9503253a17
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_pipu
2014-10-12 17:44:28 +08:00
pipu
798d103479
Reverting cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj, cocos/editor-support/cocostudio/proj.wp8/libCocosStudio.vcxproj.filters
2014-10-12 17:06:26 +08:00
pipu
86aee1e548
Modifying cocos2d_lib.xcodeproj, cocos/Android.mk, cocos/editor-support/cocostudio/Android.mk
2014-10-12 15:39:22 +08:00
Yuyao Feng
cc22ba9854
Fix bug that ActionManagerEx::initWithBinary can only load one UI animation
2014-10-12 08:58:28 +08:00
maldewar
e21dd9a10d
Fixing conflict, use of macro function.
2014-10-11 13:06:42 -07:00
maldewar
5a7febdf25
Fixing merging, identation only conflicts.
2014-10-11 12:00:17 -07:00
pipu
38ac6533a3
Removing ../../ in header file include
2014-10-11 15:50:44 +08:00
pipu
ab969db441
Modifying ImageViewReader, UIImageView
2014-10-11 15:43:37 +08:00
pipu
29eb552d00
1. Modifying ButtonReader
...
2. Modifying UILoadingBar
3. Reverting UIScale9Sprite
2014-10-11 15:35:09 +08:00
pipu
b732ce378e
Merge branch 'v3_pipu_protocol_buffers' into merge_test
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Conflicts:
cocos/ui/UIScale9Sprite.cpp
2014-10-11 11:08:46 +08:00
pipu
ffd83bbdd0
Modifying win32 and wp8 protocol buffers lib
2014-10-10 22:38:34 +08:00
Dhilan007
89db9ecd3b
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-win32-warn
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Conflicts:
tests/cpp-tests/Classes/UITest/CocoStudioGUITest/UIButtonTest/UIButtonTest.cpp
2014-10-10 17:02:45 +08:00
minggo
4856b6782a
Merge pull request #7979 from giginet/scene-reader-canvas-size
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SceneReader sets contentSize by canvasSize.
2014-10-10 15:00:28 +08:00
pipu
d699b5809b
Modifying libprotocolbuf.a as protocolbuffer.a
2014-10-10 12:52:42 +08:00
minggo
2a95286329
Merge pull request #7785 from DaisukeHashimoto/fix_CCActionManagerEx_Bug
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use fileName for _actionDic key
2014-10-10 11:13:41 +08:00
pipu
752eb839c7
Add protocolbuf.a
2014-10-09 18:28:09 +08:00
Dhilan007
83150aa4d1
fix warns and memory leak
2014-10-09 17:19:43 +08:00
martell
73980195c0
wp8: use CC_STATIC because libs are static
2014-10-09 06:33:46 +01:00
martell
30240a8a37
Multi platform cmake support
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
martell
fe32bcb952
added support for static and shared builds with audio and studio
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Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:20:52 +01:00
Ricardo Quesada
342d934a0e
scheduler and macro fixes
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* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
2014-10-03 09:38:36 -07:00
Frank.Xu
1c1d917620
Fix pull request #6894 merge conflicts
2014-09-29 16:22:55 +08:00
andyque
c9b959ec82
replace raw string literal with const external variables to keep consistence.
2014-09-29 11:35:03 +08:00
minggo
9511f0deb5
Merge pull request #8130 from yestein/v3
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Add Cocostudio Armature getOffsetPoints API for Lua
2014-09-28 16:48:37 +08:00
Hong Liang
9448345de3
bugfix for UI animation playing crash if GUI JSON file is loaded again.
2014-09-26 11:29:48 +08:00
yestein
b19b2c5786
replace tab to 4 spaces
2014-09-24 15:14:47 +08:00
yestein
72c5d77273
Add Cocostudio Armature getOffsetPoints API for Lua
2014-09-24 11:20:36 +08:00
andyque
d4b2e8d154
remove deprecated warning
2014-09-12 17:06:13 +08:00
andyque
67ad24e7c1
remove orderOfArrival = 0
2014-09-11 15:44:31 +08:00
Ricardo Quesada
6f3ca63f00
Moved base/CCPlatform* -> platform/CCPlatform*
2014-09-09 17:17:07 -07:00
Ricardo Quesada
9082ca18c3
Platform fixed
2014-09-09 16:50:02 -07:00
giginet
e9e9741a74
SceneReader sets contentSize by canvasSize.
...
We could not get the canvas size of the scene which created on CocosStudio.
Thanks to this commit, we can get scene's canvas size by Node::getContentSize()
```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
int width = scene->getContentSize().width;
int height = scene->getContentSize().height;
cocos2d::log("canvasSize = %d, %d", width, height);
```
2014-09-09 22:30:52 +09:00
minggo
659ba68199
Merge pull request #7942 from andyque/deleteRedundantCode
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remove dead code
2014-09-04 13:45:12 +08:00
andyque
a1edd4a819
remove dead code
2014-09-04 11:00:48 +08:00
lite3
74d8bf6f27
fix
2014-09-02 10:51:17 +08:00
Ricardo Quesada
2c068cd1f5
Merge pull request #7915 from ricardoquesada/xcode_mark_todo_fixme
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Adds MARK: TODO: FIXME: in code
2014-08-29 12:55:14 -07:00
Ricardo Quesada
c149bfca00
Adds MARK: TODO: FIXME: in code
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Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
minggo
444b298028
fix compiling error on windows
2014-08-29 16:44:20 +08:00
minggo
3679d66c8e
remove unneeded includes
2014-08-29 15:39:52 +08:00
lite3
2b6bdac05d
Merge branch 'v3' into customguireader
2014-08-28 15:13:10 +08:00
minggo
6a8270f33b
Merge pull request #7900 from minggo/setposition-optimize
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not create Vec as possible for setting position
2014-08-28 14:31:54 +08:00
minggo
9fb977ff99
not create Vec as possible for setting position
2014-08-28 11:41:18 +08:00
minggo
f0f1bf1b92
Merge pull request #7883 from giginet/set-node-name-via-ccs-scene
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Add the feature that CCSSceneReader can load name properties as node names.
2014-08-28 11:14:15 +08:00
minggo
d3ce2acff6
Merge pull request #7892 from Dhilan007/v3-androidmk
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Adjust android.mk for cocos2d and related module
2014-08-28 10:16:39 +08:00
Ricardo Quesada
3dda35b4ef
Adds `std::nothrow` to `new`
...
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
Dhilan007
bef774a14a
Adjust android.mk for cocos2d and related module
2014-08-27 22:54:28 +08:00
Dhilan007
9135236bb0
Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk
2014-08-27 21:15:57 +08:00
samuele3hu
3d5f8de346
Adjust android.mk for cocos2d and related module
2014-08-27 20:58:32 +08:00
minggo
04bfbdd5a1
fix conflict
2014-08-27 13:50:01 +08:00
samuele3hu
3759648d3a
Remove the useless aneroid.mk files
2014-08-27 10:21:47 +08:00
samuele3hu
a5a706aa05
Remove the useless win32 project
2014-08-27 10:20:15 +08:00
giginet
d07903827d
Add the feature that CCSSceneReader can load name properties as node names.
...
When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.
Thanks to this commit. We are enable to access to each nodes on scene via its names.
```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
2014-08-27 03:49:07 +09:00
minggo
b9c51e6994
remove unneeded codes
2014-08-26 18:19:28 +08:00
samuele3hu
74624f5ba1
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
2014-08-25 11:52:52 +08:00
minggo
e7050486d3
fix conflict
2014-08-24 18:56:51 +08:00
minggo
030f80a257
one static library for c++ and another one for lua-binding
2014-08-24 03:52:51 -07:00
samuele3hu
70cba1f64a
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_3_new_module
...
Conflicts:
cocos/Android.mk
2014-08-22 14:01:17 +08:00
samuele3hu
2f60e610a2
Integrate libcocosdenshion,libcocos3d,libnetwork,libcocostudio and libextension into cocos2d on the iOS/Mac platform
2014-08-22 13:49:21 +08:00
minggo
a0b19db670
Merge pull request #7840 from minggo/fix-warning
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fix warnings
2014-08-22 13:41:31 +08:00
minggo
2afbc7a698
fix warnings
2014-08-21 16:21:23 +08:00
pandamicro
34b93a24ff
Merge branch 'v3' of git://github.com/cocos2d/cocos2d-x into 3.2-cocos-engine-PR
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Conflicts:
cocos/platform/desktop/CCGLViewImpl.h
2014-08-21 16:07:19 +08:00
pandamicro
9544482058
Fix Android.mk s
2014-08-21 15:40:42 +08:00
pandamicro
485dd1f7da
Update #3897 : Refactor missed protected constructors
2014-08-21 15:40:22 +08:00
lite3
679d525453
Merge branch 'v3' into customguireader
2014-08-21 01:22:07 +08:00
lite3
9f348962c7
Merge branch 'v3' into customguireader
2014-08-21 00:18:30 +08:00
minggo
74fba21fc0
Merge pull request #7825 from 2youyouo2/v3
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remove cascade color for CorlorFrame
2014-08-20 10:23:15 +08:00
minggo
cdd67be77a
use LOCAL_STATIC_LIBRARIES instead of LOCAL_WHOLE_STATIC_LIBRARIES
2014-08-19 15:29:40 +08:00
kaile.yin
d884054ec9
remove cascade color for CorlorFrame
2014-08-19 15:19:47 +08:00
kaile.yin
6abaf27b14
fixed ArmatureAnimation::setSpeedScale
2014-08-18 16:19:54 +08:00
Daisuke Hashimoto
5b620fbfe1
use fileName for _actionDic key
2014-08-14 21:10:51 +09:00
yangxiao
032ba062a9
rename isVisibleByVisitingCamera to isVisitableByVisitingCamera
2014-08-14 10:26:37 +08:00
yangxiao
4629d257e1
rename checkCameraMask to isVisibleByVisitingCamera
2014-08-14 09:58:11 +08:00
yangxiao
76329f9e53
add camera mask check to visit
2014-08-13 12:06:51 +08:00
lite3
8f59d8ac93
add GUIReader::registerTypeAndCallBack for std::function
2014-08-12 17:19:52 +08:00
lite3
69e2b815ed
fix: copy map when getParseCallBackMap() and getParseObjectMap()
2014-08-12 17:05:23 +08:00
kaile.yin
358b1f6736
fixed bone rotation isn't right
2014-08-11 19:53:51 +08:00
martell
75911658aa
Make CMake More Robust
2014-08-06 15:43:19 +01:00
kaile.yin
3dcdb1cde4
remove some update condition of Frame::apply function
2014-08-01 14:40:42 +08:00
kaile.yin
2fc082cac1
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
2014-07-31 17:52:49 +08:00
kaile.yin
170e1a5d7b
init widget properties
2014-07-31 17:48:45 +08:00
Huabing.Xu
65775f2d30
remove CC_CONSTUCTOR_ACCESS fow win32 release
2014-07-30 16:39:21 +08:00
Huabing.Xu
c722c0fcd0
libcocostudio for windows
2014-07-29 11:31:37 +08:00
Huabing.Xu
d6bc2f4998
liuGUI->libui for windows
2014-07-28 22:12:07 +08:00
Huabing.Xu
c6956504bf
change CocosDenshion to libcocosdenshion
2014-07-28 21:35:16 +08:00
Huabing.Xu
4a4f05c827
change cocos2d to libcocos2d for windows
2014-07-28 20:55:58 +08:00
Huabing.Xu
7f5782c207
chang module name for windows project file
2014-07-28 09:20:02 +08:00
minggo
fa1d9ecf0c
Merge pull request #7568 from 2youyouo2/v3
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fixed init Armature blendfunc state
2014-07-24 17:44:56 +08:00
Huabing.Xu
c7bfc934fd
windows works now
2014-07-24 12:57:39 +08:00
kaile.yin
3b1ee96aef
fixed armature blendfunc effect
2014-07-23 21:35:08 +08:00
kaile.yin
01d85340ad
fixed black edge in Armature
2014-07-23 20:07:33 +08:00
Huabing.Xu
61ff03ab45
windows cpp-tests works now
2014-07-23 18:34:49 +08:00
kaile.yin
bdad6d9b67
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
2014-07-23 15:24:36 +08:00
kaile.yin
5aae024a7b
fixed cannot set blendfunc to Armature
2014-07-23 15:21:20 +08:00
minggo
2e56a4ce21
Merge pull request #7546 from nutty898/v3_nutty_modifynodereader
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Fixed bug of NodeReader
2014-07-22 18:34:36 +08:00
cai wenzhi
d14522880d
Fixed bug of NodeReader
2014-07-21 22:45:33 +08:00
zhangcheng
6cfc5b72dc
1. CocosStudio adapt to cocos2d-x v3.2.
2014-07-21 17:45:56 +08:00
minggo
aef1e01ce5
Merge pull request #7518 from natural-law/android-dependencies
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Android dependencies
2014-07-18 17:57:42 +08:00
zhangcheng
24d87ad05b
1. fixes ActionManagerEx crashes.
2014-07-17 17:24:41 +08:00
minggo
a653d0eb28
Merge pull request #7440 from boyu0/add_utils_atof
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Add utils::atof(), fix bug: particle not shown on android.
2014-07-17 09:59:15 +08:00