Commit Graph

884 Commits

Author SHA1 Message Date
CaiWenzhi 5f68e028b5 Modify reader and fixed bugs 2013-11-13 20:01:57 +08:00
garfield_ho fbb4d02251 When anchor point is 0,0 , CocosBuilder will not output anchor point param setting request.Although the Scale9Sprite`s anchor point is default to 0, 0, but when calling function "initWithBatchNode", the anchor point will be set to 0.5, 0.5. 2013-11-13 14:38:01 +08:00
boyu0 fb04c9e574 issue #2770: fix some warning 2013-11-13 11:22:34 +08:00
CaiWenzhi 0665d6c9bc Merge branch 'develop' into develop_nutty_optimizeguireader_3 2013-11-13 10:19:09 +08:00
CaiWenzhi 03b3d583e8 Modify scenereader 2013-11-13 10:16:16 +08:00
samuele3 062fb85943 issue #2868:Modify cocos2dx_studio.ini to add more auto-binding class 2013-11-13 10:12:44 +08:00
boyu0 15c8c04f3a Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2770_fix_warnings 2013-11-12 18:22:26 +08:00
samuele3 f429c4c632 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS 2013-11-12 17:51:33 +08:00
minggo 8d79e67ecf Merge pull request #4165 from 2youyouo2/develop
[ci skip]update armature
2013-11-11 23:57:30 -08:00
samuele3 cfb1cfdf65 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS
Conflicts:
	cocos/editor-support/cocostudio/CCSGUIReader.h
2013-11-12 15:30:36 +08:00
samuele3 482ee5d47f issue #2868:Add more ccs lua test samples 2013-11-12 15:25:47 +08:00
Liam f0ca796da1 merge from develop 2013-11-12 11:20:29 +08:00
Ricardo Quesada be64dd97cf replaces `delete[]` with `free()` in C-based API
API that returns a newly allocated buffer as an output argument (not return value) are error-prone.

- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`

But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...

So, this patch does:

- Migrates the API from  `new []` / `delete[]` to  `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
boyu0 dbafd9af2b Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2770_fix_warnings 2013-11-12 10:07:26 +08:00
boyu0 d75c96443d issue #2770: fix some warning 2013-11-11 18:28:59 +08:00
CaiWenzhi b688e39584 Merge branch 'develop' into develop_nutty_optimizeguireader_3 2013-11-11 18:23:21 +08:00
CaiWenzhi 4f76141c41 optimize guireader 2013-11-11 18:22:14 +08:00
2youyou2 cdae8f51bc Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop 2013-11-11 17:30:52 +08:00
2youyou2 528c257497 add setUserObject method to CCArmatureAnimation 2013-11-11 17:30:37 +08:00
minggo 1e15071dc7 remove makefiles 2013-11-11 17:29:48 +08:00
samuele3 7cfe890d5d Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developCCS 2013-11-11 17:04:37 +08:00
samuele3 06c7d3e96d issue #2868:Add ccd lua test samples 2013-11-11 17:03:43 +08:00
Jason Xu 891ddb5018 Fix a bug:we can use 'Custom Class' in CocosBuilder, and assign custom properties to it, but when you create some nodes with the same custom_class , and they have different custom properties, as they are same class and the share one Loader, so in the loader _customProperties will be wrong.
So, I dropped some lines to clear _customProperties before handle an new node.
2013-11-11 15:45:07 +08:00
yinkaile 677cf00355 fix compiler warning 2013-11-11 15:29:24 +08:00
yinkaile 50ab5783d5 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-11-11 15:16:13 +08:00
minggo bbb2579114 Merge pull request #4160 from dabingnn/iss3025_TextureCache
[ci skip]Iss3025 texture cache
2013-11-10 23:08:01 -08:00
yinkaile 9f67ea786e Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-11-11 14:57:20 +08:00
yinkaile 0bb8714f86 Merge branch 'develop' of https://github.com/2youyouo2/cocos2d-x into develop 2013-11-11 14:53:18 +08:00
yinkaile 5ba1e4ce10 1.remove compiler wornings
2.change void Bone::removeFromParent(bool recursion);  to void Bone::removeFromParent();
2013-11-11 14:50:30 +08:00
boyu0 9b99872067 issue #2770: fix some warning 2013-11-11 14:11:06 +08:00
minggo e193311e55 Merge pull request #4161 from boyu0/iss2770_fix_warnings
[ci skip]issue #2770: fix warning
2013-11-10 22:10:10 -08:00
2youyou2 0a72c3c1c2 1.when add a skin to last index, applay it's skindata to the previous skindata
2.Do not retain target when regist frame event and movement event
2013-11-11 13:33:47 +08:00
boyu0 6c1144ee79 issue #2770: fix some warning 2013-11-11 12:49:38 +08:00
James Chen a6c85a3906 issue #3137: Disabling Accelerometer when layer is destroyed. 2013-11-11 10:23:05 +08:00
Ricardo Quesada 5faae4a51e removes exe bit from text files 2013-11-08 11:30:50 -08:00
Liam 2aaa21255f fixed cocostudio action can not looping 2013-11-08 14:34:24 +08:00
Huabing.Xu 6f1e98df34 Merge branch 'develop' of github.com:cocos2d/cocos2d-x into iss3025_TextureCache 2013-11-08 13:50:22 +08:00
CaiWenzhi c69163559b Move some method from helper to reader 2013-11-07 21:26:56 +08:00
Huabing.Xu 99bcca0532 issue #3025: replace TextureCache::getInstance() by Director::getInstance()->getTextureCache() in cocos folder 2013-11-07 19:11:09 +08:00
CaiWenzhi af5ab02bc7 temp commit 2013-11-07 14:00:51 +08:00
CaiWenzhi e765eb1e7a Test commit 2013-11-06 18:30:09 +08:00
CaiWenzhi 7163dd4d76 Merge branch 'develop' into develop_nutty_Mergemasterbranchtodevelopbranch 2013-11-06 18:13:51 +08:00
2youyou2 3ea0d2f12d change override function 2013-11-06 16:37:30 +08:00
CaiWenzhi 12570b5e8f temp commit 2013-11-06 16:20:01 +08:00
CaiWenzhi 7a207431cd Merge branch 'develop' into develop_nutty_Mergemasterbranchtodevelopbranch
Conflicts:
	cocos/gui/UIHelper.h
2013-11-06 16:13:10 +08:00
2youyou2 fcf0b1ef5f Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-11-06 16:06:37 +08:00
CaiWenzhi e0aa82da13 Merge master branch to develop branch 2013-11-06 16:04:06 +08:00
2youyou2 efd8f62992 add virtual 2013-11-06 15:40:06 +08:00
2youyou2 12d6bc1722 1. change CCARRAY_FOREACH to range-based loop 2013-11-06 15:25:44 +08:00
2youyou2 f05c1590ae 1.fix particle kCCPositionTypeFree state bug 2013-11-06 11:20:16 +08:00
Ricardo Quesada 84a6aa29cd Adds more 64-bit fixes
Replaces more `int` with `long` where it makes sense.

Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
2youyou2 8b86373b08 1.Change to range-based loop 2013-11-05 20:33:29 +08:00
2youyou2 16c23d0ad3 remove CC_PROPERTY and CC_SYNTHESIZE. 2013-11-05 19:53:38 +08:00
2youyou2 3eef64c3b8 1. Change NULL to null
2. Remove CocoStudio/Armature files
2013-11-05 15:32:13 +08:00
2youyou2 b076711b69 fix compile error 2013-11-05 13:42:27 +08:00
2youyou2 25196072f2 1. change color json format
2. fix tween easing
3. fix CCBone crate bug
2013-11-05 11:57:20 +08:00
Ricardo Quesada ba7ed6e578 Fixes some compiler warnings
The warnings are related to:

* 64-to-32-bit conversion
* shadow variables
2013-11-04 16:31:36 -08:00
James Chen 9be8ca3714 [cmake] output lib to root/lib 2013-11-04 21:03:08 +08:00
James Chen daa91ad413 [CMake] Update library dependency. 2013-11-04 21:03:07 +08:00
James Chen 922924e1ab TestCpp is ok. 2013-11-04 21:03:07 +08:00
2youyou2 a9054ba14a 1.add method to set collider filter 2013-11-01 14:36:44 +08:00
2youyou2 005d3c0121 1. fix if frame event is at the last frame, it may emit event several times
2. add method for removing single data info
3. add test TEST_DIRECT_LOADING
4. add test TEST_FRAME_EVENT
5. add method for getting calculated collider vertex
2013-10-31 17:28:14 +08:00
Dhilan007 a68d92ff5a perfect vs-project configuration 2013-10-31 10:51:38 +08:00
yinkaile 80b97be6f4 update develop 2013-10-30 11:34:16 +08:00
yinkaile 8fa8b9f844 update develop 2013-10-30 09:41:40 +08:00
yinkaile 2d3df69982 fix add display 2013-10-29 16:57:06 +08:00
James Chen 48ce5e39fe EventDispatcher is managed by Director now, like Scheduler and ActionManager. 2013-10-26 15:04:01 +08:00
James Chen 1f3863e787 Event Dispatcher refactor commit. TestCpp could run. 2013-10-25 10:53:45 +08:00
James Chen cfaef2a01a Adding onEnterHook, onXXXHook for Node. 2013-10-25 10:53:45 +08:00
minggo d07d054a01 issue #2905:ndk-r8e build ok now 2013-10-23 17:44:20 +08:00
minggo abcf8f268d fix conflicts 2013-10-22 18:36:13 +08:00
minggo 6a664d480a issue #2905:samples build ok on linux 2013-10-22 18:01:56 +08:00
garfield_ho 0002815acb Modify the sequenceCompleted method in CCBAnimationManager,So it can set the next sequence in callback 2013-10-22 15:56:35 +08:00
James Chen 74b514c299 Merge pull request #3979 from HoGarfield/AutoPlay-Animation
closed #3033: CCBReader can't play sequence automatically in JSB.
2013-10-22 00:30:47 -07:00
Dhilan007 232f0d598b issues #2905:add new vs project 2013-10-21 22:21:11 +08:00
garfield_ho 464d1598d2 fixed bug of CCBReader that can not autoplaySequence 2013-10-19 16:48:57 +08:00
minggo 63c13d8eaa issue #2905:simplify Android.mk dependence 2013-10-18 14:18:36 +08:00
minggo e50f9fc43b issue #2905: jsbinding samples and lua binding samples build ok on android 2013-10-17 15:04:30 +08:00
minggo 91eada6c1e Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2905-adjust_folder 2013-10-16 16:50:46 +08:00
minggo 8f7a489a4d issue #2905:make cocostudio and gui flat 2013-10-16 16:48:39 +08:00
James Chen 6fba0dd5db issue #2905: [iOS Mac] TestJavascript works now. 2013-10-16 15:43:59 +08:00
James Chen 7dc8aeb156 issue #2905: Updating include path for 'cocostudio' module, adding 'cocostudio' prefix. 2013-10-16 11:19:01 +08:00
minggo 6fc2be62f5 issue #2905: testcpp bild ok on Android 2013-10-15 18:00:03 +08:00
minggo 4313c46e93 issue #2905:adjust folder structure 2013-10-12 11:22:05 +08:00