Commit Graph

1425 Commits

Author SHA1 Message Date
halx99 bc6ebd920a Improve code quality 2021-07-15 23:03:43 +08:00
halx99 ec9a50136f Add new API Node::hitTest 2021-07-15 17:01:57 +08:00
halx99 522de34990 Add defaultValue CCValue::asXXX for number types [skip ci] 2021-07-15 12:21:38 +08:00
halx99 c766cba275
Improve logic 2021-07-10 00:32:19 +08:00
halx99 f70ad053c0 Rename everything to adxe 2021-07-09 10:42:36 +08:00
halx99 2782d993c4 Restrict detect utf-8 support 2021-07-08 00:39:22 +08:00
halx99 fae361ba02 detectNonAsciiUTF8 Don't regard null character as ascii 2021-07-07 22:35:30 +08:00
halx99 1cf4e82b80 Add API detectNonAsciiUTF8 [skip ci]
This api will return true if any non-ascii utf-8 detected, and also return whether all chars is ascii.
2021-07-07 21:49:57 +08:00
halx99 ffcd4770cb Move GL macros to backend MacrosGL.h
a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
halx99 f2b4c3d647 Fix CCValue move assignment with std::string 2021-07-06 01:44:02 +08:00
halx99 b9e2a8b7e1 Fix #414 2021-07-04 21:18:14 +08:00
halx99 75e707c67a Delete unused code 2021-07-02 15:17:13 +08:00
halx99 4c2ad68c58 ASTC decompress benchmark print 2021-07-02 15:11:01 +08:00
halx99 f4757ed450 Take care memory leak 2021-07-02 14:32:22 +08:00
halx99 eb11fd9a61 Always decompress astc parallel for sotware decoder [ci build]
a. Improve task life cycle management.
b. Fix ci
2021-07-02 14:20:54 +08:00
halx99 26c9365a04 Fix ci [ci build] 2021-07-02 13:25:00 +08:00
halx99 4a5b281506 Always decompress astc parallel for sotware decoder [ci build] 2021-07-02 13:00:04 +08:00
halx99 36870f7aaf
Update astc.cpp 2021-07-02 00:38:02 +08:00
halx99 26027020ba
Revert profile 2021-07-02 00:23:26 +08:00
halx99 628a9e7bb6 Add decompress astc parallel support [ci build]
a. Define macro ASTC_ENABLE_PARALLEL_DECOMPRESS to enable.
2021-07-02 00:18:02 +08:00
halx99 bcbf8e0b30
Make astc decode profile same with render backend 2021-06-28 21:04:36 +08:00
halx99 a84067eb74 Refactor dual sampler shader [ci build]
Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
halx99 01f3c57e15 Optimize CCValue [ci build] 2021-06-25 07:30:47 +08:00
halx99 a379f936d8
Reimplement HttpClient based on yasio (#390)
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request

* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code

* [WIP] Reimplement HttpClient based on yasio [ci build]

* [WIP] Fix ci [ci build]

* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support

* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works

* Update HttpClient.cpp

* HttpClientTest: enable sslVerifaction test

* Update HttpResponse.h

* Sync luabindings [ci build]

* Add chrome UA test

* Fix ci [ci build]

* The timer for read timeout should be associated with per channel

* Remove unused function

* Update url
2021-06-24 12:33:07 +08:00
halx99 b6378332eb Fix for luabinding generator [ci build] 2021-06-18 11:31:07 +08:00
halx99 e5af6353b6
Update CCConfiguration.cpp 2021-06-10 16:51:30 +08:00
halx99 cfd471f53a Fix warnings 2021-06-09 12:28:33 +08:00
halx99 9321a65e8c Use md5 from openssl [ci build] 2021-06-02 00:44:45 +08:00
halx99 d56a6f53cb Update astc [ci build] 2021-06-01 23:43:54 +08:00
halx99 e0beb6cf27 Update ConvertUTF,poly2tri [ci build] 2021-06-01 11:47:19 +08:00
RH d17e7b442a
FileStream::size() implemented (#365)
* Add FileStream::size()
Add ZipFile::zfsize()

* Use FileStream::size()
2021-05-31 15:08:44 +08:00
halx99 80b2d4f87f Fix console output text encoding for win32. 2021-05-26 00:24:39 +08:00
HALX99 a42f9ac25c
Renaming refactor (#353) [ci build] 2021-05-18 16:40:30 +08:00
halx99 5b13927d47 Fix ci warnings [ci build] 2021-04-26 17:28:58 +08:00
rh101 ef6bedd069 Use unique_ptr for FileUtils::openFileStream
Fix OGG audio playback due to incorrect tell() method
Fix unzip close() override method not deleting FileStream pointer.
2021-04-26 14:21:56 +10:00
rh101 ce1a24cb15 Ensure FileStream is used for file access where possible 2021-04-25 17:22:43 +10:00
rh101 ed177ce084 Removed incorrect delete statement 2021-04-25 14:42:42 +10:00
rh101 521e2cad4c Verify the amount of string space we have to replace the zip extension 2021-04-25 12:15:56 +10:00
rh101 2cdd688166 Initialise member variable 2021-04-25 02:47:21 +10:00
rh101 f68521c4d0 Minor code cleanup 2021-04-25 02:45:04 +10:00
rh101 72bc0bf818 Removed redundant code 2021-04-25 02:43:03 +10:00
rh101 1238a08662 Add support for FileStream in ZipUtils and ZipFile 2021-04-25 02:39:47 +10:00
rh101 373c9262c4 Added getNativeWritableAbsolutePath() which will always return the underlying file system raw path.
Re-enabled memory mapped UserDefault usage, since it now has access to the raw file system path.
2021-04-23 01:00:00 +10:00
rh101 cd0c5bfcee Merge branch 'vfs-support' of https://github.com/rh101/engine-x into vfs-support 2021-04-23 00:01:47 +10:00
rh101 2aa2d69151 Move PosixFileStream class to its own files
Update UserDefault to work with FileStream
Fix undefined openFileStream on platforms other than Win32
2021-04-23 00:01:32 +10:00
HALX99 138781151a
Fix depth stencil state/desc (#321)
* Fix ds state

* fix 3d object not render

* Update DepthStencilStateGL.cpp

* fix ds, not complete

* fix image ref incorrect

* Fix metal captureScreen

* Share ds desc
needs restore properly after non-default render target destroy.

* fix gl compile

* Sync ds desc

* Only set vertex & index buffer once for batch draw

* Add set/get ds desc for renderer

* Refine code style

* Fix RenderTextureTest
a. should restore stencil desc properly

* Sync gl captureNode

* Sync GL
2021-01-31 22:22:52 +08:00
halx99 208d07697f Fix next drawable maybe nil crash[ci build] (#310) 2020-12-17 15:31:16 +08:00
halx99 c44d94a2b2 Update lua bindings source [ci build]
cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99 03b605dcee Sync yasio [ci build] 2020-12-15 18:58:04 +08:00
aismann 72be372699 CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00