Commit Graph

13602 Commits

Author SHA1 Message Date
coulsonwang c85cfcb223 fix crash 2019-10-28 14:26:09 +08:00
minggo 7f796936ee
Revert "fix RotateTo animation when angle is bigger than 360 (#20009) (#20211)" (#20257)
This reverts commit 8a64e6f983.
2019-10-28 09:53:07 +08:00
coulsonwang 2501f53b9b add CameraTest (#20253)
* nodeTest

* fix
2019-10-25 18:22:35 +08:00
CocosRobot 8878303e22 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20252) 2019-10-25 17:20:01 +08:00
coulsonwang a09806f580 Fix todo (#20248) 2019-10-25 16:41:03 +08:00
minggo c9af873e2e
fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
coulsonwang 6dbbb4cc0a remove the comment of enableRetina for mac (#20249) 2019-10-25 15:39:59 +08:00
minggo be038d9ffc
fix some warnings (#20236) 2019-10-25 09:27:54 +08:00
coulsonwang 4c3d7b49a3 remove deprecated setBlendFunc (#20244) 2019-10-25 09:27:32 +08:00
coulsonwang d7f2ae3a9f fix TODO (#20245) 2019-10-25 09:26:57 +08:00
minggo 8bf83dcf3a
Sync 20209 (#20233)
* fix issue: TextField can not receive characters(non number or english… (#20209)
2019-10-24 17:19:18 +08:00
minggo 1898d477ce
[ci skip]Release note (#20234)
* update changelog

* update release note

* update version
2019-10-24 14:34:48 +08:00
CocosRobot 8a191d5f6f [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20230) 2019-10-23 15:06:43 +08:00
minggo 6b1e55f419
Remove experimental namespace (#20229) 2019-10-23 14:58:31 +08:00
Arnold 11a1f820e2 [v4] add unzip test code (#20219) 2019-10-22 13:47:07 +08:00
Andy Duplain 1a04787287 Rework CMake Xcode support. (#20205)
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.

- NOTE: I believe we could compile with bitcode enabled if the box2d
        library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
minggo cbf3233b59
Rename cocos2d::MessageBox to cocos2d::ccMessageBox. (#20159) (#20218) 2019-10-17 14:28:35 +08:00
minggo e86f22940a
Remove tinyxml2 from CCSaxParser implement. (#20141) (#20217) 2019-10-17 11:14:28 +08:00
minggo c816d2967b
Fix include order for Win32. (#20216) 2019-10-17 11:14:15 +08:00
minggo d29adb3180
sync #19914 (#20215) 2019-10-17 11:14:04 +08:00
minggo fae3ef8e48
fix memory leak (#20110) (#20214) 2019-10-17 11:13:02 +08:00
minggo fafd16e949
refactor Quaternion class (#20031) (#20213)
* remove redundant copy constructor and destructor
2019-10-17 11:12:49 +08:00
minggo 99e984dde5
fix crash when plist filename hasn't suffix (#19999) (#20212) 2019-10-17 11:12:37 +08:00
minggo 24b04e561b
sync #20007 to v4 (#20210)
* sync #20007 to v4

* Fixing a bug in Node::enumerateChildren (#20045)

This patch fixes an issue that if both // (recursive enumeration)
and .. (starting from parent node) are specified,
Node::enumerateChildren does not honor the latter and starts searching
from current node rather than parent node.
2019-10-17 11:12:25 +08:00
minggo 8a64e6f983
fix RotateTo animation when angle is bigger than 360 (#20009) (#20211) 2019-10-16 16:31:35 +08:00
CocosRobot 40038020ba [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20208) 2019-10-16 11:41:06 +08:00
Andy Duplain 0a227ef2d7 Don't use MTL_ pixelformat when building for iOS Simulator. (#20198) 2019-10-16 09:51:17 +08:00
CocosRobot bdf39670fd [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20203) 2019-10-16 09:44:05 +08:00
coulsonwang 67ae2e756e fix ProgramState and Program performance (#20189)
* fix ProgramState and Program performance

* fix review

* fix

* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang 327407d59b fix full screen issue (#20202)
need resize depth and stencil attachment texture as well.
2019-10-15 09:38:51 +08:00
coulsonwang b553648a77 remove unused code (#20195) 2019-10-12 09:45:56 +08:00
coulsonwang 68aedd7ef0 revert error caused by fixC4244Warning (#20190) 2019-10-11 16:39:33 +08:00
coulsonwang a91091e93a fix triangle batch (#20185)
* fix triangle batch
since it would be too expensive to check the uniforms, simplify enable batching for built-in program.

* enable user update the materialID
2019-10-10 09:41:39 +08:00
coulsonwang c7020fbb5f fix C4244 warning (#20173) 2019-10-09 17:50:32 +08:00
coulsonwang 49a3b5b228 fix auto test fails (#20183)
needs an integer position
2019-10-08 15:06:47 +08:00
CocosRobot 4116371053 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20176) 2019-09-26 17:35:39 +08:00
rh101 4ac3f94774 V4 RenderTexture PMA flag fix (#20153)
* This is to ensure the RenderTexture internal texture2D PMA flag is set to the correct value.
[CCSprite.cpp] Blending mode needs to be set based on the PMA flag of the texture if using Sprite::initWithTexture().

* [CCSprite.cpp] Removed redundant code related to blending mode and opacityModifyRGB when creating a sprite with a texture.
2019-09-26 16:11:23 +08:00
coulsonwang 6de088ab98 fix C4244 warning (#20162)
* fix C4244 warning

* fix warning C4244

* fix compile error
2019-09-25 14:32:26 +08:00
minggo 77a47957a7
set software mode will slow down performance (#20155) 2019-09-24 14:29:14 +08:00
coulsonwang 9ee9917047 fix Physics3DDebugDrawer (#20160)
Since drawing type is ARRAY, should use  instead.
2019-09-24 14:28:44 +08:00
coulsonwang 03a4ddf764 fix warning (#20146)
* fix warning
fix warning

* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
minggo b3dba7b93e
Merge pull request #20131 from Mee-gu/checkMemoryLeak
fix memory leak on metal app
2019-09-20 14:37:02 +08:00
minggo 965ea379a7
Merge pull request #20139 from Mee-gu/fixWarning
fix warning
2019-09-20 14:36:36 +08:00
coulsonwang 0dbe3419d2 fix warning
fix warning
2019-09-20 11:20:07 +08:00
coulsonwang fb39795d27 fix warning 2019-09-19 18:43:31 +08:00
coulsonwang e9a33903f0 fix memory leak for metal app 2019-09-19 15:31:05 +08:00
coulsonwang c17417f3cb set the right position of uniform location 2019-09-17 17:15:16 +08:00
coulsonwang dc910efee7 fix uniformLocation 2019-09-17 15:09:44 +08:00
minggo f3b09563f8
Mac label v4 (#20125)
* fix system font issue on macOS Catalina
2019-09-17 13:35:19 +08:00
minggo 9df47ef6fd
use WKWebview instead (#20103)
UIWebView is removed in iOS 13.
2019-09-06 09:57:38 +08:00
Arnold eed319938d [lua tests] MaterialSystemTest update u_Time uniform (#20083) 2019-09-05 15:56:39 +08:00
coulsonwang 816289ccf5 fix clipping node issue (#20100)
Children are not correctly clipped.
2019-09-05 09:17:43 +08:00
minggo d1abfd8aa2
use AVPlayerController instead (#20099) 2019-09-04 20:45:51 +08:00
coulsonwang 5ab04a7001 set default color attachment format (#20073) 2019-09-04 10:07:31 +08:00
Arnold 55f6f6d6e7 [bugfix] Fileutils iOS isDirectory (#20079) 2019-09-04 10:03:38 +08:00
coulsonwang 4d04b64a3a add specific define for metal (#20084) 2019-09-04 09:58:40 +08:00
coulsonwang f97717265b fix shader header defines (#20077) 2019-09-04 09:56:28 +08:00
coulsonwang 48e0d7d3a6 resize metal drawable (#20074) 2019-08-31 20:10:32 +08:00
coulsonwang 73ad115702 fix FastTMXLayer (#20065) 2019-08-29 22:30:03 +08:00
coulsonwang 66c4892b22 fix attribute location (#20064) 2019-08-29 18:15:03 +08:00
coulsonwang de3f252794 generate project for cocos2d (#20056) 2019-08-26 10:01:50 +08:00
minggo 50df439e87
update changelog and version (#20053) 2019-08-21 10:45:45 +08:00
minggo 5e40f5e6a5
remove tiff (#20047) 2019-08-20 15:15:40 +08:00
coulsonwang 1e8f6d24ac fix render pipeline (#20041) 2019-08-19 10:12:00 +08:00
John 3c08471bab don't convert const char* to char* (#20039)
* C++ forbids conversion from const char* string to char*, so we change
function signature from char* to const char* in lua basic conversion
functions.
2019-08-16 15:29:49 +08:00
CocosRobot a8d07022d6 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20036) 2019-08-15 17:01:11 +08:00
coulsonwang c4e6ede197 move VertexLayout to ProgramState (#20029)
* move VertexLayout to ProgramState

* fix lua
2019-08-15 16:51:49 +08:00
minggo 8913c30fc0
fix compile warnings (#20028) 2019-08-13 18:19:32 +08:00
minggo 1444263612
remove app from recent apps when exit (#19961) (#20020) 2019-08-13 17:31:29 +08:00
minggo b606f2a79d
Fix divide by zero in ui::Slider (#19957) (#20019)
* Added RenderTexture::saveToFileAsNonPMA() to save images without PMA.
Set the PMA parameter to true when calling initWithRawData() inside RenderTexture::newImage(), since textures are PMA.
Renamed Image::premultipliedAlpha() to Image::premultiplyAlpha() to better reflect it's action, and made it public.
Added Image::reversePremultipliedAlpha() to allow the reversing of the PMA.
Updated CCImage-ios.mm to set the correct bitmapInfo for PMA and non-PMA images before saving a file.
Updated RenderTextureTest::RenderTextureSave() to cater for non-PMA file saving.

* [CCImage-ios.mm] Fixed indentation.

* [UISlider.cpp] Divide by 0 error if _maxPercent is equal to 0, which is an allowed value.
2019-08-13 17:29:31 +08:00
minggo ba2f9ac165
sync #19996 and #19972: refactor DrawNode (#20021)
* sync #19996 and #19972: refactor DrawNode

* fix compiling error
2019-08-13 17:28:53 +08:00
coulsonwang 935af58e1d remove arrays of vertex layout (#20023) 2019-08-13 13:58:16 +08:00
coulsonwang 23732ab889 remove arrays of vertex buffer (#20022) 2019-08-13 09:46:20 +08:00
coulsonwang 3c693c7fd9 fix crash issue when egl context lost (#20025) 2019-08-13 09:45:39 +08:00
CocosRobot 28bc31aac6 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20014) 2019-08-06 14:14:59 +08:00
coulsonwang 320b9b4e67 Feature/sprite optimized (#19998)
Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
sgosztyla 0be2a1e80a Fixing memory leak. (#19993)
Library should be released after calling "newLibraryWithSource".
2019-07-30 15:51:38 +08:00
CocosRobot b758f626eb [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#19991) 2019-07-26 17:33:42 +08:00
rh101 e574e4984f Added support for saving non-premultiplied alpha images from RenderTexture. (#19990) 2019-07-26 17:09:00 +08:00
CocosRobot 17ee8f0082 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#19987) 2019-07-25 14:28:26 +08:00
coulsonwang 5dd5d084b6 fix glfw3.3 no respond issue. (#19965) 2019-07-23 17:40:37 +08:00
coulsonwang e64f2af25b fix header define for shader. (#19934) 2019-07-22 10:45:41 +08:00
minggo 0d121d7913
remove void in function declaration (#19954) 2019-07-22 09:38:46 +08:00
minggo 7a6c115b2f
fix ZipUtils memory-malloc succ check error. (#19923) (#19953) 2019-07-22 09:38:28 +08:00
minggo 29ce64b123
Fix cocos2d-js issue: Font height was not getting calculated properly in iOS. (#19926) (#19952) 2019-07-22 09:38:15 +08:00
minggo c283d4b939
sync 19759: fix: FastTMXLayer does not reflect opacity and anchor point (#19950) 2019-07-22 09:38:01 +08:00
minggo c8d13184f8
sync 19893: fix Wformat warnings (#19949) 2019-07-22 09:37:48 +08:00
minggo b7a6b77789
fix memory leak in CCUserDefault (#19853) (#19947)
fastSet makes the Data object managing a new memory area in
[bytes, bytes + size), but it doesn't releasing the old data
it managed. Failure to release the old data causes memory leak.

The default constructed Data manages null memory, so calling
fastSet on it is fine.

Because `Data ret = defaultValue;` malloc new memory, we might
have better performance without it.
2019-07-22 09:37:21 +08:00
minggo 3e6b1ffe92
refactor AudioEngine-Linux (#19822) (#19946)
* refactor AudioEngine and AudioEngine-linux

* map::erase() can handle case if key doesn't exist.

* use map::iterator when it has already obtained.

* mapChannelInfo[id].channel is nullptr befor resume(). Don't
dereference it.

* FMOD::System::release() calls close, so calling close before release
is not necessary.

* use std::map::insert properly.

* remove unnecessary null check on _audioEngineImpl

* add comment on nullptr dereference
2019-07-22 09:37:07 +08:00
minggo 77a72052c8
sync 19811: android_allowBackup2 (#19945) 2019-07-22 09:36:51 +08:00
minggo 6e0c4872c5
refactor CCScene (#19767) (#19944)
* refactor-CCScene

prefer in-class initialization

* in-class initialization of pointer to nullptr
2019-07-22 09:36:38 +08:00
minggo 7cea351cec
sync 19756: refactor CCBundle3DData (#19942) 2019-07-22 09:36:24 +08:00
minggo b3424a535f
[Change] the CC_64BITS macro to 64-bit decision. (#19723) (#19941) 2019-07-22 09:36:10 +08:00
minggo 0427381e06
sync 19722: fix assign nullptr to std::string (#19940) 2019-07-22 09:35:57 +08:00
minggo a4fb692f36
fix for #19713 (#19714) (#19939)
#19713
2019-07-22 09:35:44 +08:00
minggo 956fd85401
sync 19661: Clear the scene stack in the expected order (#19935) 2019-07-19 16:53:20 +08:00
minggo 838c285696
sync 19655 (#19932) 2019-07-19 13:45:08 +08:00
minggo e47d6b664f
sync 19649 and fix conflict (#19931) 2019-07-19 13:43:20 +08:00
minggo ad54a24cf0
sync 19634 and fix conflict (#19930) 2019-07-19 11:57:11 +08:00
minggo e93d4cb1d6
fix outdated documentation [ci skip] (#19618) (#19929) 2019-07-19 10:19:13 +08:00
coulsonwang 7b7cf55efb remove vertex step mode (#19921) 2019-07-17 13:59:37 +08:00
coulsonwang cb07f599f8 add api comments (#19922) 2019-07-17 09:26:15 +08:00
coulsonwang 03ea495fd6 add API comments (#19919) 2019-07-16 10:01:23 +08:00
coulsonwang f0f9cf612c add api comments (#19916) 2019-07-15 09:28:38 +08:00
coulsonwang de8cf4c45b set default frameBufferOnly to false for ios (#19915) 2019-07-15 09:28:18 +08:00
coulsonwang b96c467318 fix stencil issue (#19910) 2019-07-10 09:56:55 +08:00
coulsonwang 77b1535a9d add api document (#19909) 2019-07-09 09:43:45 +08:00
coulsonwang a92ab26096 remove unUsed member (#19906) 2019-07-05 10:11:12 +08:00
coulsonwang f72dbd28d0 add copyright (#19903) 2019-07-04 17:47:24 +08:00
minggo 67d43ca591
Update CMakeLists.txt 2019-07-04 09:48:45 +08:00
Arnold 097a4a74dc [Lua] Export ccexp.AudioEngine on linux (#19898)
* export ccexp.AudioEngine on linux

* revert auto bindings

* gen bindings
2019-07-03 18:57:18 +08:00
minggo 96534de260
fix warnings (#19891) 2019-07-03 10:43:10 +08:00
Arnold 888cd9b159 fix lua (#19888) 2019-07-02 09:29:20 +08:00
Arnold 2eb4625cbc
regenerate (#19887) 2019-07-01 13:51:02 +08:00
coulsonwang 7f96375871 Feature/fix tile map (#19883) 2019-06-30 11:36:52 +08:00
minggo e0200eaa54
should unbind prebound attachments to avoid error on some android devcies (#19875) 2019-06-28 08:56:13 +08:00
coulsonwang e8839cefbe Feature/lua drawing node (#19863)
* fix DrawInRect in lua

* fix

* rename
2019-06-27 17:44:07 +08:00
Arnold 76edaa0993 [bugfix] fix TextureInfo copy constructor (#19865)
* fix copy

* fix compile error

* Update cocos/renderer/backend/ProgramState.cpp
2019-06-27 17:42:32 +08:00
Arnold 75ba0f91d1 add break statement (#19867) 2019-06-27 09:40:53 +08:00
coulsonwang bbc6a88c51 optimize the uniform buffer (#19845)
* optimize the uniform buffer

* update review
2019-06-26 10:26:49 +08:00
Arnold 3620633fd8 [lua] remove simulator code from template project (#19862)
* update template'

* fix compile error
2019-06-25 18:14:50 +08:00
Arnold abd7ffddc6 [lua] remove TODO in LuaBasicConversions.cpp (#19848)
* remove todos

* merge
2019-06-25 10:22:03 +08:00
Arnold a0e114a07f remove cc.SimpleAudioEngine (#19859) 2019-06-25 09:41:19 +08:00
coulsonwang ab749c69ec fix setBlendFunc (#19858) 2019-06-24 15:30:15 +08:00
coulsonwang 22e8a651d2 Feature/lua render texture test (#19827)
* fix render texture test in lua

* remove unnecessary code

* fix CI compile error
2019-06-18 22:45:14 -07:00
coulsonwang 1b6c3a7173 setFrameBufferOnly to false when necessary (#19843) 2019-06-18 18:05:22 -07:00
coulsonwang 2c5fc38297 add test case (#19830)
* add test case

* comment meaningless test case
2019-06-18 18:04:56 -07:00
coulsonwang 7a94e66a14 Feature/fix alpha test (#19824) 2019-06-18 00:25:26 -07:00
coulsonwang 7486fe89dc fix flip issue (#19831)
* fix flip

* fix flip issue
2019-06-18 00:20:29 -07:00
Arnold 7851f212bf Rename backend::Texture2D (#19821)
* compile on windows

* compile on mac

* rename to Texture2DBackend

* compile on mac
2019-06-12 00:01:15 -07:00
coulsonwang fef1752cfe fix TODO (#19793) 2019-06-11 23:58:07 -07:00
Arnold 3c93c3d3dd swap shader source arguments (#19823) 2019-06-11 23:54:15 -07:00
minggo 1273fb305d
Remove simple audio engine (#19802) 2019-06-11 18:23:16 -07:00
patricejiang 85b72ca88a
pollEvents in loop 2019-06-11 10:16:20 +08:00
minggo 261cf5b82a
Merge pull request #19810 from minggo/change-version
change version to beta
2019-06-09 18:31:11 -07:00
minggo 07959475de
Merge pull request #19808 from minggo/fix-warnings
fix warnings
2019-06-09 18:30:24 -07:00
minggo e1a10faa9c change version to beta 2019-06-06 18:16:55 +08:00
minggo 0a85432d02 remove unneeded codes 2019-06-06 18:00:45 +08:00
minggo d6cbaa44e0 fix warnings 2019-06-06 17:53:16 +08:00
Arnold 60deaa60ca run genbindings.py (#19805) 2019-06-06 02:49:33 -07:00
coulsonwang 9dc04bf228 remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
coulsonwang 9bea7a3255 fix crash when using compressed pixel format (#19794) 2019-06-04 18:30:16 -07:00
coulsonwang 655d0d3404 [TileMapTest] Depth write state setting should not depended on the depth test flag (#19792) 2019-06-04 03:09:47 -07:00
coulsonwang 59d5f97d30 fix compile error (#19788) 2019-06-03 19:52:16 -07:00
coulsonwang 7c29811c81 vertex shader does not need header define (#19785) 2019-06-03 19:43:19 -07:00
coulsonwang bf93892ec9 bind texture target (#19786) 2019-06-03 18:25:32 -07:00
coulsonwang 89ba801628 add compressed format for metal (#19762) 2019-06-03 03:34:28 -07:00
coulsonwang 10b2799051 Feature/fix mipmap issues (#19753)
* fix mipmap

* fix mipmap issues

* remove unneeded code

* fix

* remove Texture2D::PixelFormat, add backend::PixelFormat

* fix lua compile error

* reset *.tps files

* fix compile error

* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang a67f729610 fix drawNode (#19773) 2019-05-29 19:06:43 -07:00
coulsonwang 8faf4a758f get supported depthStencil pixel format (#19774) 2019-05-28 19:46:55 -07:00
coulsonwang 9b0d36c6a9 [Node::Light] fix no light effects on iPhone6 and iPhone6s (#19751)
* [Node::Light] fix no light effects on iPhone6 and iPhone6s

* add TODO
2019-05-27 22:59:37 -07:00
coulsonwang 000a5e124b fix location (#19764) 2019-05-27 19:14:55 -07:00
minggo 23a21ef298
Remove jsb related (#19729)
* remove jsb related codes
* update 3rd party
2019-05-24 00:00:51 -07:00
coulsonwang a61e408189 set render target flag correcttly (#19730) 2019-05-21 18:53:15 -07:00
coulsonwang 97431b1197 [ParticleSpriteFrameTest] remove getName() in Texture2D (#19740) 2019-05-21 18:49:11 -07:00
minggo 9cb539e0d0
fix base/CMakeLists.txt (#19575) (#19728) 2019-05-17 01:34:49 -07:00
minggo 39a051a58d
use CC_SAFE_DELETE_ARRAY instead of CC_SAFE_DELETE (#19580) (#19727) 2019-05-17 00:42:51 -07:00
coulsonwang 9c0033e1e7 Feature/draw in rect (#19664)
* Texture2D draw in point and draw in rectangle tests work

* optimize code

* fix compile error

* make initProgam() private
2019-05-16 18:14:14 -07:00
coulsonwang 2deea28f49 fix scissor rectangle setting 2019-05-16 13:48:44 +08:00
coulsonwang 2d02e23fbd Feature/update device info (#19712)
* update DeviceInfo

* remove unneeded code

* fix indentation

* add FeatureSet enum for metal

* revert code
2019-05-15 18:26:00 -07:00
coulsonwang 2a0ded38a2 [Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
* [Texture2D Test17/18] add methods to convert BGRA8888 format

* use size_t and ssize_t when necessary

* fix compile error
2019-05-15 18:17:26 -07:00
minggo a572d088d1
check metal support (#19710) 2019-05-14 01:38:14 -07:00
Arnold 3d314f29ea rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (#19695) 2019-05-13 17:59:29 -07:00
coulsonwang ac0f9286bf fix lineColor.vert shader (#19684) 2019-05-09 20:30:37 -07:00
coulsonwang cacdc4f140 fix buffer usage (#19685) 2019-05-09 20:30:06 -07:00
Arnold 6dc547080f [cpp-tests] fix fileutils list file, reject empty paths (#19681)
* protect empty string

* enable tests cases
2019-05-08 19:21:25 -07:00
Arnold d6b8e994a4 fix mac retina support (#19672) 2019-05-07 18:07:52 -07:00
Arnold 62dc64a8d1 [cpp-tests] camera3dtests adjust button position (#19673)
* reduce log 1

* fix camera3d test/2 button position
2019-05-07 18:07:37 -07:00
minggo 1a68f6c4b6
Shader precision (#19668) 2019-05-07 00:48:51 -07:00
minggo 70fed45ed8
Merge pull request #19650 from Mee-gu/feature/ReloadBuffer
add methods for reloading buffer data outside the buffer when necessary
2019-05-06 00:39:04 -07:00
Arnold ceb8fa1166
re-run genbindings 2019-05-06 09:52:17 +08:00
Arnold 401ce1ee1c
run genbinding 2019-05-06 09:43:40 +08:00
Arnold 460c9d2edd
rename restore 2019-05-06 09:43:40 +08:00
Arnold 58722a5c3d
fix state block 2019-05-06 09:43:40 +08:00
Arnold 98d5f37a30 fix lua-tests errors (#19646)
* enable test case

* save

* generate enum classes

* save

* autobindg backend interface

* safe

* fix typos

* fix setUniform

* enable draw primitives and fast tmx tiled map

* save all

* update

* fix compile error on mac

* fix locations

* fix locations

* deduce vertexlayout

* clean

* compile on mac

* fix resource path

* save

* update bindings-generator

* remove unused code

* rename ccbackend to ccb

* remove todo
2019-05-05 00:26:34 -07:00
coulsonwang 35951d6952 add private specifier 2019-05-05 14:34:44 +08:00
Arnold 1ac3af6c90 compile & run on linux (#19651) 2019-05-04 19:57:53 -07:00
coulsonwang c97a8a953c add support non-pow of two for metal (#19654) 2019-05-04 19:45:06 -07:00
coulsonwang 7ca39dd08e remove unneeded function and rename function to more readable 2019-04-30 15:19:53 +08:00
coulsonwang 375f52fc87 rename 2019-04-30 13:39:38 +08:00
coulsonwang 8414db94ec make sure to store data once 2019-04-30 11:11:03 +08:00
coulsonwang 5771b4236d add methods for reloading buffer data outside the buffer when necessary 2019-04-30 10:31:22 +08:00
coulsonwang 7ee0b65bb6 [Feature] fix spirte, label test when EGL context lost (#19612)
* [BugFix] fix compile error

* [Feature] fix spirte, label test when EGL context lost

* [Feature] map uniform location

* [Feature] remove unneeded codes

* [Feature] add BufferManager

* [Feature] fix compile error

* [Feature] add files

* [Feature] remove unneeded codes

* [Feature] no need to release opengl resource

* [Feature] update BufferManager

* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground

* [Feature] add Program and Buffer event listener

* [FixTerrain] need check location had used before

* fix compile error

* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.

* [FixDrawNode] record buffer data when needed

* [FixShaderTest] add nullptr judgement

* [FixShaderText] no need to reCreate ProgramState when come back to foreground

* [FixRenderTexture] retain the render texture image

* [Feature] optimize buffer memory

* fix compile error

* fix CI test fail
2019-04-29 18:51:45 -07:00
John c259918d03 Optimize cases where loop variable is unecessarily copied in a range-for loop. (#19637) (#19640)
Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
John d89f1d04b4 remove redundant user-defined copy constructor and destructor, (#19638)
as compiler auto-generated ones are working fine.
2019-04-25 17:59:25 -07:00
John 22a43fbc83 rewrite parseIntegerList with better performance (#19629) 2019-04-21 18:51:23 -07:00
minggo fd792813d2
Optimize calls to std::string::find() and friends (#19624) 2019-04-21 18:44:19 -07:00
minggo 34517748c7
prefer delegate constructor over new(this) (#19623) 2019-04-19 03:20:15 -07:00
minggo e8993c9860
Remove jsb/h5 (#19621)
* remove h5 engine

* remove jsb codes

* remove js tests

* remove js templates and tojs

* remove h5 submodule
2019-04-18 23:56:12 -07:00
minggo 60272f6b88
fix bug that SimpleAudioEngine can not change effect volume (#19605) 2019-04-14 23:52:52 -07:00
CocosRobot 212abc4ea0 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19600) 2019-04-10 18:51:34 -07:00
minggo 62d20a9825
Add clear request and responses method to httpclient (#19598)
* Added functionality to clear pending responses and requests in the http client

* Responses and Requests now are processed in similar way

* Fix for clearing the http requests

* Added tests for HttpClient::clearResponseAndRequestQueue
2019-04-10 18:33:55 -07:00
minggo c3a0205652
ReFix bug: PremultipliedAlpha is not working for png (#19597) 2019-04-10 18:33:26 -07:00
minggo ffcf627c13
Ui video player new style looping input options 2019-04-10 18:33:05 -07:00
minggo 5c29e0066f
Add Android P cutout area support (#19595)
* Add Android P cutout area support
Related #19285

* coding style fix

* Update AppActivity.java

Fix android build

* suppress lint new api errors
2019-04-10 18:32:27 -07:00
minggo f7f0c48cae
Checking, does the touch is within the height of the line, not the height of the sprite? (#19394) (#19594) 2019-04-10 18:32:09 -07:00
minggo 1f7c0c9408
If path to file is tool long crash is possible. (#19593)
* If path to file is tool long crash is possible.

If path to file is tool long crash is possible, because of chart buffer overflow.

* Incorrect replacement. Using iterator is better.

* Style fix

* Correct naming
2019-04-10 18:31:50 -07:00
minggo 0a9e66a16c
Font atlas texture initialization delayed (#19592) 2019-04-10 18:31:29 -07:00
CocosRobot 01b9863723 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19599) 2019-04-10 18:30:29 -07:00
minggo aa8fffa2bf
Only send the ON_PERCENTAGE_CHANGED if and only if the percentage value has actually changed. (#19556) (#19589) 2019-04-10 01:54:07 -07:00