Commit Graph

18 Commits

Author SHA1 Message Date
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
子龙山人 1b0a6c2c5c Sync editbox improvement from cocos creator (#16965)
* sync the changes from creator

* fix editbox vertical alignment

* improve android editbox multiline text vertical alignment
2016-12-07 09:21:17 +08:00
Josh Bodily 9f31a1e43c Add reason for edit end to UIEditBoxDelegate (#16771)
* Add reason for edit end to UIEditBoxDelegate

* Adds "NEXT" action button for iOS and Android for easier form
* navigation

* Fix compile error
2016-11-03 14:02:53 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
zilongshanren 459b7f30c6 refactoring Android editbox setVisible API
fix set visible issue of android editbox

fix android lower case multiline

revert unkown changes
2016-06-23 18:18:39 +08:00
zilongshanren a6b0ea76de improve editbox test and font creation 2016-06-23 15:57:41 +08:00
zilongshanren 92dca220ce improve mac editbox 2016-02-25 11:05:18 +08:00
zilongshanren a93bc88d31 add Mac Editbox multiline support.
1. It also refactor the original logic and optimize the iOS EditBox implementation.
2016-02-04 14:21:07 +08:00
François Dupayrat 12df5ae1cc Fix wrong variable use for setPlaceholderFontName
1. fix editbox scale not affect native font size
2015-11-23 11:49:22 +08:00
andyque 556175df1e add iOS EditBox multiline support
When the inputMode is ANY, then we use TextView to input.
otherwise we use normal UITextField.

Fixed issue https://github.com/cocos2d/cocos2d-x/issues/13436
2015-09-15 13:52:39 +08:00
andyque c0f40ad4a5 fix Android EditBox font size issue 2015-09-02 18:25:30 +08:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
Vincent Yang f9e90f31f6 Fix bug: the Back button in Node: UI->UIEditBoxTests click area has positoin offset. 2015-07-17 15:52:58 +08:00
Ricardo Quesada 51374eb822 tests compiles on xcode 6.3
no more USING_NS in the header files.
it creates conflict with xcode 6.3
2015-04-08 17:37:30 -07:00
WenhaiLin 0d51c13743 Make all test cases work fine with new test framework. 2015-04-03 14:31:03 +08:00
WenhaiLin ef55ccdbeb Fixed UIEditBoxTest display error font size 2015-01-20 18:08:17 +08:00
andyque 46f3ab9b57 add Scale9Sprite to create method of ui::EditBox 2014-08-20 16:08:28 +08:00
andyque 8d1c422ac5 merge extension EditBox to ui module 2014-08-19 10:28:24 +08:00