Commit Graph

263 Commits

Author SHA1 Message Date
涓€绾跨伒 5f2225662d Merge: 9b1edadb2f 6d8aa5e6c1
Merge pull request #690 from DelinWorks/engine-bug-fixes

[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99 f0758b7993 Improve mac fps limit 2022-07-01 11:02:31 +08:00
DelinWorks 89e4fb4b59 Update CCCamera.cpp [skip ci] 2022-07-01 05:59:45 +03:00
DelinWorks ec3fa15af7 Fix overriding position when applying custom properties. [skip ci] 2022-07-01 05:58:42 +03:00
DelinWorks 7b829e6cff Use CCASSERT instead. 2022-07-01 05:54:20 +03:00
DelinWorks 5d4b78f9b4 [skip ci] 2022-07-01 03:39:27 +03:00
DelinWorks b6a80ab5b6 Fix get default camera nullptr on scene initialization. 2022-07-01 03:34:37 +03:00
涓€绾跨伒 5ef42d4e39 Merge: 42fc96bdac 3d1690cc25
Merge pull request #681 from adxeproject/refactor-layer-new

Use sprite to implement layer color for auto batch draw
2022-06-30 20:13:30 +08:00
涓€绾跨伒 118c1af907 Merge: 752d3150eb f52bc9472d
Merge pull request #682 from aismann/poly2tri

poly2tri:  Version: git 81612cb  (until May 20, 2022)
2022-06-30 19:07:49 +08:00
halx99 adb0a67ba8 Add missing autorelease call 2022-06-30 18:18:24 +08:00
halx99 32f3777128 Fix ci 2022-06-30 18:15:43 +08:00
aismann 9f060fbd99 Version: git 81612cb (until May 20, 2022) 2022-06-30 12:13:55 +02:00
halx99 502d80ede1 Use sprite to implement layer color for auto batch draw 2022-06-30 18:01:29 +08:00
涓€绾跨伒 6d1a2e70e7 Merge: 040a64b920 884a4c3b1d
Merge pull request #675 from adxeproject/unify-fps-limit

Unify frame rate control logical to director mainLoop
2022-06-28 17:33:00 +08:00
涓€绾跨伒 8b42852d1f Delete unused comment [skip ci] 2022-06-28 17:14:35 +08:00
涓€绾跨伒 614397d0f4 Merge: 7f795d7a6c c6c07428bf
Merge pull request #677 from rh101/rendertarget-fix

Make the render target selectable for RenderTexture
2022-06-28 16:39:59 +08:00
halx99 f8c036e621 Improve frame rate control precision 2022-06-28 16:33:50 +08:00
rh101 75d1bf196a Ensure the render target is released if it is already set, since the initWithWidthAndHeight method may be called multiple times. 2022-06-28 17:56:17 +10:00
rh101 62af2299a6 Allow the selection of a shared or new render target for each instance of RenderTexture
Add a method to check if the RenderTexture is using a shared render target
2022-06-28 17:42:33 +10:00
涓€绾跨伒 9593275451 Merge: 5ffae45e2d aa372510a4
Merge pull request #653 from DelinWorks/camera-2d-zoom-feature

[PROPOSAL] Add camera zoom, near, far, fov, aspect features & fix camera anchoring.
2022-06-25 10:15:31 +08:00
halx99 ee3605c991 Improve renderer 2022-06-24 14:18:48 +08:00
halx99 4cf6c52cf4 string_view 2022-06-20 01:49:50 +08:00
DelinWorks e37d8f9cfd Use the simple version of create orthographic. 2022-06-17 21:33:06 +03:00
DelinWorks 4b2285353e Modify orthographic projection rather than scale.
Modify the orthographic projection of the camera rather than the scale of the Node when in 2D projection.
2022-06-17 21:25:33 +03:00
DelinWorks 2de02067d3 flag camera as Initialized in custom create functions. 2022-06-17 20:41:38 +03:00
halx99 61956d8dd6 Refine enum `Platform` defination to avoid conflict with system macro
refer to: #661
2022-06-17 22:18:26 +08:00
Turky Mohammed 5a0f0f9073 Merge: 101f09d912 820ad21a46
Merge branch 'adxeproject:dev' into camera-2d-zoom-feature
2022-06-17 17:16:55 +03:00
DelinWorks fed10a0197 Add comment. [skip ci] 2022-06-17 17:16:39 +03:00
DelinWorks 6f34e1d96f GitHub being frustrating as always :/ 2022-06-16 19:42:37 +03:00
Turky Mohammed 7c1c0a0f56 Merge: 610711a164 990531ecdc
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-16 19:41:56 +03:00
DelinWorks b1b67564f1 Revert "Fix things..."
This reverts commit 038fca48e1.
2022-06-16 19:39:58 +03:00
DelinWorks 1be0a1c99b Fix things... 2022-06-16 19:38:44 +03:00
DelinWorks 44feb1d398 Revert "Revert! dumb idea."
This reverts commit 7969deb02a.
2022-06-16 19:32:52 +03:00
DelinWorks 5816529d9a Revert! dumb idea. 2022-06-16 19:31:17 +03:00
DelinWorks ae5d45a9c3 Fix enum class confliction & clean up types. 2022-06-16 18:48:53 +03:00
DelinWorks fd4bfb0fd5 Apply orthographic zoom values non-destructively. 2022-06-16 16:41:40 +03:00
涓€绾跨伒 c49442229e Merge: 7fd2fd6dac 2e3c84252d
Merge pull request #639 from DelinWorks/partical-system-animation

[PROPOSAL] Add Particle System Animations And Improvements
2022-06-16 21:18:57 +08:00
halx99 4301448ba4 Set default encoding to UTF-8 [skip ci] 2022-06-16 21:18:31 +08:00
DelinWorks 5491ca8e6e Remove useless functions. 2022-06-16 16:16:19 +03:00
DelinWorks ee6d7d374e Add fourccId support. 2022-06-16 15:25:43 +03:00
Turky Mohammed fc2ff5003f Update CCParticleSystem.h 2022-06-16 14:13:59 +03:00
halx99 51b6e5391f Fix ci, astc only support sse2 for x86 target 2022-06-16 12:22:39 +08:00
DelinWorks d85aa026e0 extract RngSeed struct to it's separate class. [skip ci] 2022-06-16 05:01:35 +03:00
DelinWorks c5eb8db573 Fix fixed fps move stuttering. 2022-06-16 03:55:46 +03:00
DelinWorks ebbafbd938 Add function versioning. [skip ci] 2022-06-16 00:47:19 +03:00
DelinWorks 73b29e235e Add cpp_tests and improve system. 2022-06-15 23:04:08 +03:00
halx99 5c9ab14d3e Fix astc cmake simd check for windows x64 2022-06-15 21:16:51 +08:00
DelinWorks 82722eefc2 Fix rotation override and node base class calls.
Make sure Node class calls it's base functions and NOT the ones overridden when changing position, and make sure the rotation set for the camera isn't altered when calling applyCustomProperties().
2022-06-15 16:10:47 +03:00
aismann a0dfe6e2ab SimpleSnake small updates
- CodeCleanup
- MIT License file
- readme update
2022-06-15 07:02:08 +02:00
Turky Mohammed db6ea424ea Remove useless code and comments. [skip ci] 2022-06-15 05:25:40 +03:00
DelinWorks a15572d08a Fix rotation update & reference deduction. 2022-06-15 05:00:17 +03:00
DelinWorks 2886ada2b6 Fix orthogonal apply custom positioning. [skip ci] 2022-06-15 03:55:57 +03:00
DelinWorks 14666d9c1f Add position rotation setters & getters override for custom behaviors. 2022-06-15 03:48:26 +03:00
涓€绾跨伒 b9bc6b7357 cocos2dVersion compatible (#655)
* cocos2dVersion compatible

* Update [skip ci]
2022-06-14 13:33:45 +08:00
DelinWorks ed7f8c2929 Update CCCamera.cpp [skip ci] 2022-06-14 02:11:40 +03:00
DelinWorks 3e98101dc4 Improve system and fix near plane zoom in. 2022-06-14 01:53:35 +03:00
DelinWorks 9ddbab21a9 Fix other platforms compilation. 2022-06-13 21:33:23 +03:00
DelinWorks a9f2e29ebf Add zoom and camera features. 2022-06-13 21:04:24 +03:00
涓€绾跨伒 010172e659 Fix typo [skip ci] 2022-06-13 15:44:25 +08:00
halx99 e3f0f29d1a Improve code style 2022-06-13 14:28:09 +08:00
halx99 2877a7eb78 Improve code style 2022-06-13 09:45:33 +08:00
halx99 aa5d3b65e0 Improve code style 2022-06-13 09:26:10 +08:00
Turky Mohammed 11c21ddde4 Merge: 31dcd4eb25 bd2cff3dfd
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-13 00:10:42 +03:00
涓€绾跨伒 9b50a8e8c3 Improve text rendering (#652)
* Improve text-rendering
a. Separate outline texture data upload for GL and Metal backend
b. Fix memory leak of FontAtlas::_currentPageDataRGBA
b. Add FontFreeType::setMissingGlyphCharacter for rendering a missing char
d. Improve FontFreetype::renderCharAt with memcpy
2022-06-13 01:44:31 +08:00
涓€绾跨伒 faf0038a53 Update install-deps-linux.sh 2022-06-13 01:13:08 +08:00
Turky Mohammed 87e4fad96c Merge: a2bea19e1e 3ac444efa6
Merge branch 'adxeproject:dev' into partical-system-animation
2022-06-12 17:26:54 +03:00
DelinWorks f6c390296d Add in-between fill in. 2022-06-12 15:57:11 +03:00
DelinWorks 95b8cd80ef Add comments. 2022-06-12 15:36:25 +03:00
DelinWorks 8d1e3fccf4 Emplace dummy masks to container. 2022-06-12 15:15:51 +03:00
DelinWorks 4f5bcc797d Cleanup and add performance logs.
Somehow not using const reference takes 30 fps away 馃槙
2022-06-12 03:40:13 +03:00
DelinWorks 191d55433d what? [skip ci] 2022-06-12 03:10:49 +03:00
DelinWorks c4b2177137 Avoid unnecessary copying of memory. 2022-06-12 02:44:27 +03:00
DelinWorks 49a01563d7 Add emission mask transformations support. 2022-06-12 02:16:15 +03:00
DelinWorks 853b8601d0 Fix RANDOM_KISS rounding crash. 2022-06-12 01:39:11 +03:00
DelinWorks ce6da8c562 Fix RANDOM_KISS 1.0F Bias 2022-06-12 01:32:29 +03:00
DelinWorks c241edab27 Add emission mask support. 2022-06-12 00:58:01 +03:00
DelinWorks 237a3ccbad Improve emission shapes workflow.
`ps->addEmissionShape(ParticleSystem::createConeShape({ -2000, 0 }, 400, 90, 50));` is the new workflow.
2022-06-11 18:06:43 +03:00
halx99 0462dbea43 Fix #651 2022-06-11 17:58:02 +08:00
halx99 89c075f679 Fix ci 2022-06-11 16:21:47 +08:00
halx99 1e33f4ce7b Fix ci 2022-06-11 10:14:32 +08:00
halx99 9d91b7837d Fix #648, remove GB2312 charset handle, only support UNICODE font 2022-06-11 09:50:07 +08:00
halx99 8eea58226b Remove feature filename lookup dictionary 2022-06-09 16:48:59 +08:00
涓€绾跨伒 4c18771e34 Merge: 6943fb9dce 3a3b899636
Merge pull request #637 from rh101/fix-screen-blank

Fix Android screen blank issue after unlocking device
2022-06-07 20:05:29 +08:00
DelinWorks d40192ef7c Fix indentations. 2022-06-06 19:23:11 +03:00
DelinWorks 399eb0cf20 Fix rectangular torus stretched dimensions. 2022-06-02 22:26:26 +03:00
DelinWorks 905bc64cd6 Add ability to clear emission shapes. 2022-06-02 19:29:19 +03:00
DelinWorks 1157637bda Add emission shapes support. 2022-06-02 19:26:02 +03:00
DelinWorks ddd7f781ce Oops [skip ci] 2022-05-29 08:21:08 +03:00
DelinWorks b97a097486 Optimize code. 2022-05-29 08:13:22 +03:00
DelinWorks 9b0dc23742 Improve performance. 2022-05-28 20:36:04 +03:00
DelinWorks 3d731e505c Fix HSV Blending bug. 2022-05-28 20:34:19 +03:00
DelinWorks c5b50eedfe Remove useless `_isHSV` 2022-05-27 14:08:25 +03:00
DelinWorks dee4234e98 Improve allocation safety. 2022-05-27 13:36:38 +03:00
DelinWorks 47b6aad5e1 Make scale in smooth 馃構 2022-05-27 00:29:53 +03:00
DelinWorks e57f69483a Add spawn scale in feature. 2022-05-26 22:53:19 +03:00
DelinWorks 4d5d018c60 Put loops inside ifs statements not the opposite 馃ぁ 2022-05-26 21:34:15 +03:00
DelinWorks 7eba4588d6 Add spawn fade in feature. 2022-05-26 19:59:48 +03:00
DelinWorks b427bfaf74 Fix texture atlas index unintended increment bug. [skip ci] 2022-05-26 16:53:26 +03:00
DelinWorks 5f361ff58b Conserve memory allocations & Improve animation system.
Use memory when we need it 馃槧
2022-05-26 15:56:56 +03:00
Turky Mohammed 96d41b83e9 Fix typo in HSV/HSL classes. (#647)
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-26 19:25:30 +08:00
DelinWorks 726f40cda8 Add HSV support and remove frame compensation. 2022-05-26 14:00:33 +03:00
涓€绾跨伒 1e2467e6dd Merge: c6bca8ef86 ced908a1bb
Merge pull request #646 from DelinWorks/hsv-hsl-cpp-tests

Add `cpp_tests` to HSV/HSL
2022-05-26 04:13:01 +08:00
Turky Mohammed 554ed444c1 Merge: f0d650c6ef c6bca8ef86
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-25 22:04:13 +03:00
涓€绾跨伒 b6790e40e4 Merge: 1cdbf8c273 d2e96534d2
Merge pull request #645 from aismann/patch-1 [skip ci]

Update readme.md
2022-05-25 18:17:43 +08:00
DelinWorks f23aefc182 Revert "Revert stashed changes temporarily."
This reverts commit c3ca96bcbc.
2022-05-25 10:46:54 +03:00
DelinWorks e6c13ac358 Revert stashed changes temporarily. 2022-05-25 10:20:35 +03:00
rh101 af0b18a54a Allow the forced reformatting of RichText contents 2022-05-25 11:42:12 +10:00
DelinWorks 84a52c519f Improve code and add frame animation independence and null indices. 2022-05-24 11:26:53 +03:00
DelinWorks 38803e0f5b Improve code and add stutter compensation. 2022-05-24 09:42:27 +03:00
DelinWorks 7bf7c10614 Stop annoying me visual studio 馃槧 ur not helping 2022-05-24 08:58:49 +03:00
DelinWorks 87ec232c10 Add fixed FPS function for particle system.
Useful for low-end devices.
2022-05-24 00:49:17 +03:00
DelinWorks dc4f6285d5 Improve code and add useful functions.
Renamed some variables and functions correctly, added the ability to simulate particles and give them a true random look.
2022-05-24 00:46:38 +03:00
Turky Mohammed 1bcf616d44 Merge: eb8404f1fe 18f58a1925
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 18:42:36 +03:00
涓€绾跨伒 ebb11194c1 Update CMakeLists.txt (#641) 2022-05-23 23:40:37 +08:00
DelinWorks 5358cd431c Fix particle bursts when using manual emissions. 2022-05-23 18:35:36 +03:00
Turky Mohammed fe65570561 Merge: 0704503186 843d127a95
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 17:54:08 +03:00
halx99 60457300b7 Fix ci 2022-05-23 22:06:28 +08:00
DelinWorks 5239256b13 Improve particle RNG and add useful functions
Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 馃挭馃ザ
2022-05-23 16:04:09 +03:00
halx99 71c27f43d8 Fix ios device install problems
- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
DelinWorks 6f241e1967 Separate quad animation loop from color loop
This improves cache hit rate which in turn increases performance 馃ザ
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks 7ec3e4a184 Improve loops using std::fill_n() [skip ci] 2022-05-23 11:11:55 +03:00
DelinWorks 1a9a2540e1 Recheck code and improve it (No CI I trust it 馃ザ) [skip ci] 2022-05-22 20:51:56 +03:00
Turky Mohammed 618a4fa0db Update core/2d/CCParticleSystem.cpp
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-22 17:51:42 +03:00
Turky Mohammed 8f7bca37d0 Update core/2d/CCParticleSystem.cpp
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-22 17:42:54 +03:00
DelinWorks a063a8cc86 Use const reference vectors 馃槷 2022-05-22 17:38:43 +03:00
DelinWorks 752aa3df46 Reimplement atlas animation system
Reimplement atlas animations with an easier workflow and make it work with the new animation descriptor system 馃槏馃ザ馃コ
2022-05-22 15:58:36 +03:00
DelinWorks 881e1eb2ca Add emitter animation random picking 2022-05-22 12:13:17 +03:00
DelinWorks cde0982213 Update CCParticleSystem.cpp 2022-05-22 10:09:13 +03:00
DelinWorks 362e3e6d31 Macros and random functions are pain... 2022-05-21 20:23:19 +03:00
DelinWorks b0db3df55b Fix Other Platforms Compilations 2022-05-21 17:57:21 +03:00
DelinWorks dfaaa1e93a Fix Other Platforms Compilations
Somehow not including `2d/CCSpriteFrame.h` makes the other platforms fail to compile but not windows :o
2022-05-21 17:47:44 +03:00
DelinWorks 4f7bbcdb48 Add TODO 2022-05-21 16:56:56 +03:00
halx99 38510615db Improve code style 2022-05-21 21:55:48 +08:00
DelinWorks dae8804045 Fix #include
Visual studio thinks it's doing something useful throwing includes all around LOL
2022-05-21 16:51:56 +03:00
DelinWorks 0a8035c12c Add sprite frame and animation descriptors support 2022-05-21 16:48:46 +03:00
halx99 6dfbe87c3b Fix parameter order 2022-05-20 17:03:26 +08:00
DelinWorks 5c18700fdb Correct function naming 2022-05-20 01:45:55 +03:00
DelinWorks 3b3a870c12 Update 2022-05-20 01:15:39 +03:00
halx99 85f395383b Delete unused code 2022-05-18 10:29:29 +08:00
halx99 964d82e707 Don't include freetype internal header 2022-05-14 15:16:39 +08:00
halx99 c3f40d2b36 Improvements and bug fixes
Improve ResizableBufferAdapter style

Improve extesnion adxelua

Improve code quality

Fix lua-tests BillBoardTest

Sync texture pixel format enum values for adxelua

Fix luaval_to_vec2 parameter location

Improve windows workflow

Improve cmake scripts

Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
Turky Mohammed 30b9d4cb5f Update core/2d/CCMotionStreak.cpp [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-05-04 10:00:38 +03:00
Turky Mohammed 022686bda7 Update CCMotionStreak.cpp 2022-05-04 09:26:54 +03:00
DelinWorks 670eabbf64 Update CCMotionStreak.cpp 2022-05-03 20:54:44 +03:00
DelinWorks 371d9c7770 Update CCMotionStreak.cpp 2022-05-03 20:14:12 +03:00
DelinWorks 588b5d31ab Update CCMotionStreak.cpp 2022-05-03 20:10:26 +03:00
DelinWorks 70f3874d49 Update CCMotionStreak.cpp 2022-05-03 20:01:12 +03:00
Turky Mohammed bdd69e9d7f [Fix] Camera masking bug deep child nesting (#623)
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
2022-04-27 16:23:57 +08:00
halx99 cc5509f23a Update copyright notices 2022-04-25 19:15:46 +08:00
Turky Mohammed a1ebd965c9 [Fix] Node Camera Masking Design Flaw (#621)
* Update CCNode.cpp

* Add a separate method for assigning mask to children

* Update CCNode.cpp

* Tidy Up Stuff
2022-04-25 09:37:41 +08:00