* remove import-add-path
* add module path into gradle
* modify PROP_BUILD_TYPE to ndk-build for tmp test
* import-module uv into ndk-build scripts
* part lib rename in Android.mk
* fix build path error on Lua&JS test project
* shorten all libs name, except external libs related
* "_static" suffix isn't necessary, since all internal build is static
* little catch
* re-change to cmake as default build type
* add both build type into Travis for android
* update external libs name
* fix gradlew cmd error
* update external config
* ARCH_DIR only useful for search linux prebuilt libs
* add iOS app target ONLY_ACTIVE_ARCH property
* set Xcode property for application, include all depend target
* fix bugs-editbox-win32 crash
* improve EditBox-align test case
* typo error
* update cocos-console submodule
* VS RelWithDebInfo build use release folder external libs
* make android native build default mode clear
* update android native build comment
* temp change sub-module, need change before merge
* change tests project cmake file dir
* change PROP_BUILD_TYPE to PROP_BUILD_TYPE
* change var name for build.gradle
* modify others 3 tests project config
* make compile_sdk_version same as target_sdk_version
* update sdk version in CI config script
* update sub-module to cocos2d
* let the cmake build of template project more clear
* update cocos-console submodule
* fix mistake for ios lua template
* auto select headers depend on sources
* change cmake "cocos_build_app" from macro to function
* fix cmake dll repeat copy
* update travis srcipt
* add header list for cocos lib
* add header list in cmake files
* re-add include dir Classes
* improve template cpp var name
* remove func get_headers_by_sources
* cmake add simulator header list
* make source and header collect more clear
* improve macos app pkg
* improve ios pkg, run failed
* revert the ios pak logic, keep older
* expand var APP_BIN_DIR scope
* fix use sqlite3 error on linux
* fix win32 compile error
* remove multi-add mistake
* try to fix python install issue on travis
* fix js-tests build on android
* uninstall old python in travis
* add travis python print info
* fix command ll to ls -l
* remove useless link
* PYTHON_BIN adapt homebrew python
* fix win32 prebuilt error, and set cmake as default android native build
* cpp-template support msvc
* add msvc version check
* add -D_USRLUASTATIC, fix lua lib cmake compile error
* fix cpp-empty-test res copy dir, add function needed
* improve msvc res copy
* refactor cmake copy dll logic
* fix cpp-tests compile error
* refactor copy dll temp
* refactor win32 exe using dlls
* js-project compile support cmake using msvc
* improve res mark for win32
* update the way of lua project res mark
* add D_USRLUASTATIC for lua project
* unify RELEASE Release to Release, add CMAKE_CONFIGURATION_TYPES
* improve VS shows targets, add folder
* improve mac/ios res mark
* reduce useless comments
* unify cpp src include variable
* refactor cpp test project package logic
* improve pkg app logic
* start support prebuilt libs for cpp project using cmake
* improve prebuilt libs generate
* expand js/lua support prebuilt libs on mac
* adapt IDE generate libs path
* start do prebuilt for android
* improve the way of using external libs for prebuilt
* prebuilt libs support cpp-empty-test on android studio
* cpp-tests prebuilt libs, and remove useless
* start to improve libs using, to adapt prebuilt
* improve cpp tests prebuilt on android
* prebuilt support lua & js test on android
* prebuilt support cpp&js template
* rename prebuilt variabl, detail androd config
* finish android support prebuilt using cmake
* fix cmake script run in windows error
* reduce variable name length
* improve the way of win32 use dlls to adapt prebuilt
* loosen pick js/lua engine lib condition
* self review and start check linux build
* unify compile option location
* strict copy dlls condition
* improve libs link order
* start redo the way of copy dlls
* unify dlls copy logic
* fix linux res copy error
* update cmake copy file path in linux
* make prebuilt dir if needed, and divide Debug and Release dir
* cmake win32 divide Debug and Release dir well
* comment Lua Template project, for the unfinished lua simulator support
* add simulator cmake file
* start support simulator
* simulator support cmake build on macOS
* fix simulator compile error on win32
* add simulator prebuilt support
* improve mark cocos app macro
* improve cmake template project format
* improve cmake app files format
* fix format improve mistake
* detail cmake readme
* improve readme, useless comments
* add game.rc to template project
* check travis openssl version
* try update travis openssl
* upgrade travis openssl
* change openssl link
* change to upgrade openssl
* re install python with upgrade openssl
* add comment for macro and func, improve variable name
* Copyright use python script updated. might be fix by manual later
* Revert "Copyright use python script updated. might be fix by manual later"
This reverts commit 49e99418e4da1fd02afda448ddeb16210f5e8c71.
* re modify copyright, consider utf-8-sig encoding
* another situation, add Copyright before "Permission is hereby granted"
* Revert "another situation, add Copyright before "Permission is hereby granted""
This reverts commit ee82591d32353c7ce2e146fe51ef447433b47571.
* another situation, add Copyright before Permission is hereby granted
* change "Copyright (c) 2016-2016 Chukong Technologies Inc." to " Copyright (c) 2016 Chukong Technologies Inc."
* script modify copyright, consider is cocos copyright or not
* change "Copyright (c) 2017 Chukong Technologies Inc." to "Copyright (c) 2016 Chukong Technologies Inc."
* manual fix, not fix audio related
* change "2016-2016" to "2016"
* [android] Fixes warning in UrlAudioPlayer.cpp and CCUserDefault-android.cpp
* Don't write 'using namespace std;' in header files.
* Uses std::unordered_map instead of std::map for Particle3D module.
* Updates external/config.json to v3-deps-141
* Continue to replace `gnustl_static` to `c++_static` for templates and test projects.
* Updates CCConsole.h/.cpp to resolve the following issue on Android:
jni/../../../../../cocos/base/CCConsole.cpp:321:28: required from here
/Users/james/Software/android/android-sdk/ndk-bundle/sources/cxx-stl/llvm-libc++/include/utility:506:63: error: incomplete type 'std::__ndk1::is_move_assignable<cocos2d::Console::Command>' used in nested name specifier
is_move_assignable<first_type>::value &&
^
make: *** [obj/local/arm64-v8a/objs-debug/cocos2dx_internal_static/base/CCConsole.o] Error 1
* Fixes a memory leak while addCommand and other minor changes.
* Updates tolua/cocos2dx.ini, don't bind Console::Command
* Adds CC_DLL for Console::Command
* Reverts tolua/cocos2dx.ini and ignore Console::[add Command addSubCommand getSubCommand delSubCommand].
* Ignores Console::getCommand.
* [android] Fixes AppAcitivity (Sub class of Cocos2dxActivity) is re-created which causes crash if launching app first time and re-opening from icon.
* Update AppActivity.java
* Update AppActivity.java
* add search path
* do not ignore release/debug folder
VS out put folder name is debug/release.win32
and there may have debug/release folder name in 3rd party library
* don not ignore debug folder
* use prebuilt bullet
* prebuilt bullet work ok on linux
* update search path
* update search path
* fix compiling issue for lua/jsb projects
* prebuilt bullet work on windows
* update 3rd party lib version
* add bullet search path
* fix script bindings issue
* fix scripting binding