yangxiao
9153dd5cc3
add particle to lua binding
2015-02-13 18:27:32 +08:00
minggo
f77cafb7ce
Merge pull request #10267 from kompjoefriek/indent-consistency
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fixed indentation of Python files
2015-02-13 15:36:20 +08:00
SunLightJuly
aaf6ad03c8
called initGLContextAttrs() before create glview
2015-02-13 13:45:15 +08:00
kompjoefriek
c6ab07ea02
fixed indentation of Python files
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- Changed tabs to spaces
- Changed 2 spaces to 4 spaces
2015-02-12 21:22:19 +01:00
minggo
e017511c65
disable travis notification
2015-02-12 18:39:42 +08:00
minggo
49489ba3ad
update console
2015-01-30 20:06:43 +08:00
minggo
f4266c9ae3
update console submodule
2015-01-30 14:58:20 +08:00
samuele3hu
80c2e0c153
Add AsyncLoadSprite3D test case and update the related lua binding
2015-01-28 21:47:52 +08:00
samuele3hu
6208e9cba5
Add more test cases about 3D
2015-01-28 09:40:20 +08:00
samuele3hu
d74fb0e8b5
Update LayoutComponent Test case of UIEditTest
2015-01-22 10:21:38 +08:00
samuele3hu
3dd590cf9d
Update bindings-generator submodule
2015-01-21 17:18:54 +08:00
minggo
08d392dd5f
Merge pull request #10132 from samuele3hu/v3_4_issue9537
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Rename lua-coco-studio-conversions.cpp/h to lua-cocos-studio-conversions.cpp/h
2015-01-21 13:39:29 +08:00
samuele3hu
205ead5b63
Rename lua-coco-studio-conversions.cpp/h to lua-cocos-studio-conversions.cpp/h
2015-01-21 11:48:34 +08:00
minggo
abc6511ceb
Merge pull request #10125 from samuele3hu/v3_4_issue9537
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issue #10107 : Binding AnimationInfo to lua
2015-01-21 11:02:11 +08:00
samuele3hu
a3fbe04c10
issue #10107 : Update the bindings-generator submodule
2015-01-21 10:07:21 +08:00
samuele3hu
666af29681
issue #10107 : Binding AnimationInfo to lua
2015-01-21 10:06:48 +08:00
yusheng.lu
7fde1d0e0d
When reading csd/csb and the simulator's resolution is changed, change the root node's size to fit the simulator windows size. It will make sure the layout component feature works.
2015-01-19 18:10:30 +08:00
dualface
bc75849ac7
update template/runtime version
2015-01-16 23:22:03 +08:00
dualface
63fba4f86f
fix compile win32
2015-01-16 23:19:00 +08:00
zhangbin
b1f9fb4b8e
Rename the Xcode target of libsimulator.
2015-01-16 14:29:48 +08:00
yinjimmy
ccdf723d20
Optimize OutDir and IntDir for libsimulator
2015-01-15 14:39:56 +08:00
yinjimmy
f652e1359a
1. Compatible vs2012 for libsimulator
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2. Adjust output directory for simulator
2015-01-15 11:10:32 +08:00
minggo
825f90564c
Merge pull request #9992 from samuele3hu/v3_4_issue9986
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issue #9986:Add lua bindings for Component and related test cases
2015-01-14 17:05:51 +08:00
samuele3hu
77912270f9
issue #9986:Add lua bindings for Component and related test cases
2015-01-14 16:58:35 +08:00
yinjimmy
f2ab171fab
Merge branch 'v3' into combine
2015-01-14 16:38:06 +08:00
samuele3hu
951324a230
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_4_issue9820
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Conflicts:
cocos/scripting/lua-bindings/manual/3d/lua_cocos2dx_3d_manual.cpp
2015-01-14 13:58:12 +08:00
samuele3hu
1d5350e648
Update bindings-generator submodule
2015-01-14 13:51:33 +08:00
samuele3hu
1d94ae4302
issue #9820:Inconsistent :setBlendFunc(...) function binding for Sprite and LabelBMFont classes
2015-01-14 13:51:09 +08:00
yinjimmy
532be9fb20
Fix compile error on windows
2015-01-13 19:22:11 +08:00
yinjimmy
dc019defc1
Merge branch 'v3' into combine
2015-01-13 18:32:32 +08:00
zhangbin
9766e9f748
Update the reference of submodule cocos2d-console.
2015-01-13 11:16:54 +08:00
yinjimmy
cf331c3abd
update lua-template-default
2015-01-12 23:42:37 +08:00
yinjimmy
43c4f563d8
enable debug for iOS / Android platform
2015-01-12 22:59:46 +08:00
yinjimmy
e700d47dbd
Fix compile error on Windows
2015-01-12 20:55:36 +08:00
yinjimmy
0978a88b7f
Merge branch 'v3' into combine
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Conflicts:
templates/lua-template-default/frameworks/runtime-src/proj.android/jni/Android.mk
templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj
templates/lua-template-runtime/frameworks/runtime-src/Classes/AppDelegate.cpp
templates/lua-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
tools/simulator/frameworks/runtime-src/proj.android/jni/Android.mk
tools/simulator/frameworks/runtime-src/proj.win32/simulator.vcxproj
2015-01-12 17:54:58 +08:00
yinjimmy
53cc07a2f6
Add setEventTrackingEnable for event tracking
2015-01-12 15:18:30 +08:00
yinjimmy
dea3cf9863
move runtime source to libsimulator project
2015-01-12 12:52:44 +08:00
zhangbin
489dc2da16
Update the reference of submodule cocos2d-console.
2015-01-12 10:27:14 +08:00
yinjimmy
e309dd69b1
add missing files
2015-01-09 11:33:24 +08:00
yinjimmy
d2a3a6a8c0
merge lua-template-default with lua-template-runtime
2015-01-09 04:08:41 +08:00
yinjimmy
650b398419
move files
2015-01-08 21:12:44 +08:00
yinjimmy
82f37fcf72
add libsimulator
2015-01-08 14:10:28 +08:00
yinjimmy
dee536def2
support win32
2015-01-08 13:36:59 +08:00
yinjimmy
197ab05a99
cleanup
2015-01-08 08:56:31 +08:00
yinjimmy
f1f4e5f3c2
support android
2015-01-07 22:19:46 +08:00
yinjimmy
4fee8a5926
support iOS
2015-01-07 22:18:27 +08:00
yinjimmy
9122e15f2c
move simulator
2015-01-07 17:50:15 +08:00
zhangbin
d80830c264
Update the reference of submodule cocos2d-console.
2015-01-07 17:48:10 +08:00
minggo
fbf565fd59
Merge pull request #9798 from samuele3hu/v3_4_packagesize
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issue #9796 : Extract related physical auto-binding codes to manual-binding to add `CC_USE_PHYSICS` limit
2015-01-07 11:14:22 +08:00
zhangbin
1837b083f7
Update the reference of submodule cocos2d-console.
2015-01-06 18:13:48 +08:00
samuele3hu
58d946b578
issue #9796 : Extract related physical auto-binding codes to manual-binding to add `CC_USE_PHYSICS` limit
2015-01-05 17:10:25 +08:00
zhangbin
6adedee781
Update the reference of submodule cocos2d-console.
2014-12-31 14:55:14 +08:00
zhangbin
98e24b1cdc
Update the reference of submodule cocos2d-console.
2014-12-30 16:28:23 +08:00
minggo
3c1978fcc3
Merge pull request #9611 from super626/quaternion
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Rotation With Quaternion
2014-12-30 10:09:08 +08:00
yangxiao
de7b70f63e
skip Node::set/getRotationQuat
2014-12-25 14:55:43 +08:00
minggo
6487cebead
[ci skip]Don't notify because we don't use travis now.
2014-12-25 14:28:27 +08:00
youyou
f678d1027c
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
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Conflicts:
cocos/editor-support/cocostudio/ActionTimeline/CSLoader.cpp
2014-12-25 12:09:31 +08:00
andyque
78e3f92d5c
add generate_docs.sh to tools
2014-12-24 16:40:14 +08:00
kaile.yin
9ef5d8213e
update submodule
2014-12-22 14:07:00 +08:00
zhangbin
f7a6472748
Update the reference of submodule cocos2d-console.
2014-12-16 17:19:06 +08:00
kaile.yin
cb509aa69f
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
2014-12-09 13:33:39 +08:00
zhangbin
72f88a9790
Update the reference of submodule cocos2d-console.
2014-12-08 16:43:44 +08:00
kaile.yin
17bd5bf31e
update submodule
2014-12-05 20:27:10 +08:00
kaile.yin
1db2bf89e0
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
2014-12-05 14:42:25 +08:00
minggo
c217040f61
Merge pull request #9326 from samuele3hu/v3_fi_bindings
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Add support to clang3.4 because of using the ndk-r10c and update bindings-generator submodule
2014-12-04 15:14:02 +08:00
zhangbin
79a7ca6516
Update the reference of submodule cocos2d-console.
2014-12-03 16:40:42 +08:00
kaile.yin
9d49f82eb9
Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3
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Conflicts:
tools/tolua/cocos2dx.ini
2014-12-03 16:00:32 +08:00
zhangbin
16df08679c
Update the reference of submodule cocos2d-console.
2014-12-03 11:54:59 +08:00
samuele3hu
ef16a460e6
Update bindings-generator submodule
2014-12-01 11:16:40 +08:00
samuele3hu
9900ccba4d
Add support to clang3.4 because of using the ndk-r10c
2014-12-01 11:15:56 +08:00
Dhilan007
6603d7183a
Update the reference of submodule cocos2d-console
2014-11-28 13:41:52 +08:00
Ricardo Quesada
2362ea372c
new console version
2014-11-27 11:34:43 -08:00
Ricardo Quesada
ab8838f0c0
New cocos2d-console version
2014-11-27 10:48:19 -08:00
zhangbin
fade3dc61f
Update the reference of submodule cocos2d-console.
2014-11-27 20:37:18 +08:00
samuele3hu
6cf092b855
Add cocos2dx_csloader.ini to generate the related lua bindings
2014-11-27 10:22:39 +08:00
samuele3hu
222f2cbd51
Decrease the package size of lua_empty_test
2014-11-26 21:54:18 +08:00
samuele3hu
aa4277ed72
Update the bindings-generator submodule
2014-11-26 18:20:22 +08:00
youyou
07457a34b5
update lua ini files
2014-11-26 15:56:51 +08:00
andyque
b70ddc7a14
add exception guard to db operation
2014-11-26 09:52:27 +08:00
samuele3hu
a62fa8de58
Skip binding nodeWithFlatBuffers of CSLoader for lua
2014-11-24 23:36:44 +08:00
Ricardo Quesada
59461439ad
Updates console
2014-11-20 17:55:59 -08:00
James Chen
d6ee9525bd
Merge pull request #9139 from nilium/v3-plugin-libjars-unignore
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Unignore libs dir and fix Travis script to descend into included directories. (follows #9108 )
2014-11-21 09:35:01 +08:00
Ricardo Quesada
04510c39fa
Uses new version of cocos2d-console
2014-11-19 12:25:50 -08:00
zhangbin
5aff5640b5
Solve the error when building android for sample projects of engine.
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1. Update the project config.
2. Update the submodule cocos2d-console.
2014-11-18 18:39:53 +08:00
Noel Cower
41027463c9
Descend into included directories to check for file inclusion.
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Only applies to directories that are marked as unignored, since the
travis script has the odd problem of not descending into those
directories and, as a result, not recording the files in them.
I'm assuming the failure to descend into included directories is
unintended.
2014-11-17 08:45:30 -08:00
Noel Cower
590975d08d
Also un-ignore libs dir under plugins.
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The configure script isn't smart enough to check if there are
un-ignored files in a directory, so this fixes that.
2014-11-17 08:26:23 -08:00
zhangbin
365e09e5db
Merge branch 'v3' into support-wp8
2014-11-17 16:01:12 +08:00
zhangbin
534570075b
Update the reference of submodule cocos2d-console.
2014-11-17 15:57:49 +08:00
Noel Cower
fbdf0201c6
Permit plugin-x plugins to ship third-party libraries.
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Ignoring the libs directory's .jar files is strange. I'm not sure
whoever put the total block over libs/ knew that this is the standard
Android library directory and not just for NDK-compiled assets.
More granular ignores over libs/ contents would be better in the
future, but this fixes the odd sdk/ directory hack plugins currently
use and lets the Android build system auto-link libraries that're
shipped with plugins instead of forcing Cocos developers to manually
sift through a plugin's Android dependencies and include them by hand.
2014-11-13 09:20:09 -08:00
yangxiao
4d74e7f19f
skip getMeshArrayByName
2014-10-29 10:38:13 +08:00
samuele3hu
042969ce35
Remove some useless rename functions in the cocos2dx.ini and cocos2dx_studio.ini
2014-10-20 16:14:24 +08:00
minggo
8218804c52
Merge pull request #8820 from Dhilan007/v3-audioengine-lua
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[LUA]Add New AudioEngine on window
2014-10-18 15:11:29 +08:00
samuele3hu
3348f8300e
Add lua-bindings for AmbientLight,BaseLight,DirectionLight,PointLight,SpotLight and related test case
2014-10-18 00:13:22 +08:00
Dhilan007
81a8e80496
[LUA]Add New AudioEngine on window
2014-10-17 17:53:33 +08:00
samuele3hu
936510411b
Rename addSpriteFramesWithFile->addSpriteFrames for SpriteFrameCache
2014-10-17 15:04:16 +08:00
samuele3hu
4593b55e1a
Update bindings-generator submodule
2014-10-17 14:32:24 +08:00
samuele3hu
dd2ad66e41
Update bindings-generator submodule
2014-10-17 14:23:58 +08:00
samuele3hu
7198ae509c
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_new_spine
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-10-16 20:35:43 +08:00
samuele3hu
079df20541
Update lua bindings for Spine and related test case
2014-10-16 20:23:58 +08:00
Huabing.Xu
644aa19b2d
Merge branch 'v3' into v3_updateSpine
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Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-10-16 16:48:16 +08:00