minggo
6d0608d0f1
fixed #1333 : add CCScrollView for iOS
2012-06-18 19:24:47 +08:00
minggo
d53a9fc06e
modify xcode project setting for HelloWorld HelloLua and testjs
2012-06-18 11:48:03 +08:00
James Chen
cc572ab8e7
fixed #1329 : Moved all java files part of engine into a certain directory, then all projects refer to them.
2012-06-15 18:15:43 +08:00
James Chen
24cc0796b6
Merge branch 'cocos2dxandroidlibrary' of https://github.com/folecr/cocos2d-x into folecr_android
2012-06-15 17:47:04 +08:00
James Chen
1d0fa4a9aa
fixed #1292 : Updated lua bindings.
2012-06-15 17:26:11 +08:00
James Chen
bc150ea5a9
fixed #1327 : Exported 'create' method for lua bindings.
2012-06-15 11:46:51 +08:00
folecr
6fc2dc5ed9
Use Java code instead of XML to define layout
...
* Android layout for cocos apps are very simple (full screen)
* Avoids creation of R.java for loading the layout
* Can package entire library in jar
* Remove unused layout resource
2012-06-14 19:52:45 -07:00
James Chen
4c1ca36aa8
fixed #1326 : The compilation of Hellolua and testjs project was broken after synchronizing to rc2.
2012-06-15 10:51:53 +08:00
folecr
4a4d051cee
HelloLua : Ant build and configuration files
2012-06-14 19:21:03 -07:00
folecr
0529ccf340
HelloLua : Use cocos2dandroid library
...
* Add reference to android library project
* Remove code and resources that are now in a library
2012-06-14 19:21:03 -07:00
minggo
221be759c6
issue #1324 : merge James Chen's codes
2012-06-14 18:54:05 +08:00
minggo
9321a8d025
fixed #1322 : vertical alignment works ok on android
2012-06-13 18:33:44 +08:00
minggo
6cf8ea283d
Merge pull request #973 from minggo/iss1278_effect_android
...
fixed #1278 : stop effect when unloading effect
2012-06-06 00:41:26 -07:00
minggo
1ff04700b5
fixed #1278 : stop effect when unloading effect
2012-06-06 15:38:25 +08:00
James Chen
37aa196c73
Removed some unused codes.
2012-06-06 14:31:49 +08:00
James Chen
cfbf29ccfc
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1282_ati
2012-06-01 13:47:23 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00
minggo
dfa1216ba9
add CCBReader into project
2012-06-01 11:01:09 +08:00
minggo
a698f9bf69
fix some bug
2012-05-30 18:31:20 +08:00
James Chen
ff0dde984c
fixed #1240 : Updated vs2008 project setting (release target).
2012-05-29 18:29:56 +08:00
James Chen
b4fad0bb2b
fixed #1240 : Updated vs2010 project setting (release target).
2012-05-29 18:06:52 +08:00
James Chen
1ddb5d51b5
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-05-29 17:13:21 +08:00
minggo
a09bbbd0ba
fixed #1177 : modify project setting, because CCStd.h is moved into platform/ios
2012-05-29 16:23:57 +08:00
James Chen
19c96632b5
fixed #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces.
2012-05-29 16:21:23 +08:00
minggo
0ba62c3854
issue #1246:use CCLabelBMFont instead of CCLabelTTF in CCDirector.cpp
2012-05-24 10:48:39 +08:00
James Chen
22b2f722b5
fixed #1220 : Using CCString::stringWithContentsOfFile to get string from lua script files.
2012-05-04 14:31:56 +08:00
James Chen
bf0da624b4
issue #1191 : Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10.
2012-05-04 11:16:57 +08:00
James Chen
47b8148064
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1191_gles20_template
2012-05-04 02:08:31 +08:00
James Chen
82439733c5
fixed #1204 : Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest.
...
And updated the format of source files(changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces).
2012-05-03 10:12:00 +08:00
James Chen
395dbc90aa
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1204_initInstance
...
Conflicts:
lua/cocos2dx_support/LuaCocos2d.cpp
2012-05-02 18:23:16 +08:00
James Chen
5fc72581cb
issue #1204 : Removed CCApplication::initInstance.
2012-05-02 17:50:26 +08:00
minggo
75601fbc02
fixed #1201 : simplify the writing of Android.mk and correct corresponding template
2012-05-02 17:29:16 +08:00
James Chen
abdc94ae3c
Merge branch 'iss1194_tex_wat' of https://github.com/dumganhar/cocos2d-x into iss1194_tex_wat
2012-05-02 12:05:39 +08:00
James Chen
a998062c57
issue #1194 : Updated project configuration for android. Null pointer checking in CCNode::removeFromParentAndCleanup.
2012-05-02 12:04:27 +08:00
James Chen
63a8bbf0d9
issue #1194 : Updated ios project configurations after adding CCTextureWatcher.
2012-05-02 10:39:39 +08:00
James Chen
9886f281ee
issue #1191 : Updated win32 project files.
2012-04-27 18:50:55 +08:00
James Chen
6f62251bb6
fixed #1190 : Updated some .pkg files.
2012-04-26 14:32:17 +08:00
James Chen
f5ffe8249e
issue #1190 : Updated ios lua project.
2012-04-26 13:05:05 +08:00
James Chen
394622f538
issue #1190 : Updated HelloLua.java and Cocos2dxGLSurfaceView.java, make HelloLua app support opengles2.0.
2012-04-26 12:06:51 +08:00
James Chen
8d63e9f1bd
issue #1190 : Updated some files for android port.
2012-04-26 11:52:21 +08:00
James Chen
b21944e1d3
issue #1190 : Updated main.cpp and Android.mk for HelloLua project of android.
2012-04-26 11:45:22 +08:00
James Chen
edfb8c1f9c
issue #1190 : used std::string as key of CCDictionary. Updated CCString.pkg, CCArray.pkg, CCDictionary.pkg.
2012-04-26 11:39:49 +08:00
James Chen
96a177bd37
issue #1190 : updated some pkg files for lua binding.
2012-04-26 09:34:42 +08:00
James Chen
568bdce6c1
fixed #1188 : Removed some unused files.
2012-04-25 17:46:29 +08:00
James Chen
af86a52f27
issue #1177:Updated some files for ios port.
2012-04-23 15:40:46 +08:00
James Chen
d1d0fd619a
issue #1177 : Added CCEGLViewProtocol class as CCEGLView's super class. Updated win32, android project configuration.
2012-04-20 15:23:00 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
4068be84e9
Refactored project folders.
2012-04-19 11:46:08 +08:00
James Chen
783b2fe79b
Removed some unused codes regard to WOPHONE.
2012-04-19 10:46:37 +08:00
Phenix Yu
e623cd6357
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
...
Conflicts:
cocos2dx/include/CCTexture2D.h
cocos2dx/include/ccMacros.h
cocos2dx/textures/CCTexture2D.cpp
lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00