Ricardo Quesada
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d6be81b7a8
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The Renderer is not a singleton
In order to access, you have to get it from the Director
`Director::getInstance()->getRenderer()`
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2013-12-17 17:50:17 -08:00 |
Ricardo Quesada
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f68dcd9969
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Merge branch 'develop' into newRenderer
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
samples/Cpp/TestCpp/Classes/tests.h
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2013-12-05 11:47:46 -08:00 |
darkdukey
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4b7d0c290a
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Merge pull request #4 from dabingnn/newRendererCommandPool
New renderer command pool
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2013-12-04 15:08:17 -08:00 |
Nite Luo
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f423166471
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Fix bugs with RenderTexture with NewRender
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2013-12-04 15:06:28 -08:00 |
Huabing.Xu
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757f1abc7f
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1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
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2013-12-03 14:08:47 +08:00 |
Huabing.Xu
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d4b9e0538b
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refactor: group command use a non parameter constructor and a reentrant init function
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2013-12-03 11:24:03 +08:00 |
Huabing.Xu
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d33f05b3f0
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refactor: custom command use a non parameter constructor and a reentrant init function
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2013-12-03 11:17:21 +08:00 |
Nite Luo
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fbadb3329a
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Merge branch 'develop' into newRenderer
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
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2013-12-02 10:55:31 -08:00 |