Commit Graph

12 Commits

Author SHA1 Message Date
halx99 c0a4371879 Migrate more macors 2022-07-16 10:43:05 +08:00
一线灵 279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) () 2022-07-11 17:50:21 +08:00
halx99 c6d8d395a3 fix , spine custom shader doesn't work. 2020-10-17 22:00:53 +08:00
halx99 f38f76c1a1 Sync spine code and resource to 3.8 2020-08-05 17:04:57 +08:00
halx99 b142167560 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
minggo 4313c46e93 issue #2905:adjust folder structure 2013-10-12 11:22:05 +08:00
Ricardo Quesada cf262c28e2 getInstance() / destroyInstance() are used...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.

common files + Mac files + iOS files + tests/samples files were updated.

The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo 04465622b7 issue #2129:remove prefix of types in ccTypes.h 2013-07-05 16:49:22 +08:00
James Chen cb67ed0227 issue : Removing CC prefix for extension module. 2013-06-20 14:15:53 +08:00
James Chen a539f69d63 [Spine] Using getContentSize to make spine-runtime supports the strategy of loading resources in cocos2d-x. 2013-06-06 15:02:57 +08:00
flaming0 5f1a4a4be7 Update for spine runtime 2013-06-02 18:26:46 +04:00
James Chen 2d1172814d issue : Adding spine editor support. Adding a new test 'SpineTest' in TestCpp, adding the parse code in "extensions/spine". It works only on iOS now. 2013-04-24 13:57:34 +08:00