Commit Graph

1675 Commits

Author SHA1 Message Date
CocosRobot 6967caeff9 [AUTO] : updating submodule reference to latest autogenerated bindings 2014-01-07 09:47:05 +00:00
CocosRobot 7e142d79f7 [AUTO] : updating submodule reference to latest autogenerated bindings 2014-01-07 09:05:07 +00:00
James Chen 44a02ba466 Merge pull request #4958 from edwardzhou/rename_UIHelper
rename UIHelper to Helper for consistency
2014-01-07 00:57:35 -08:00
minggo feb4ac1cdb Merge pull request #4959 from minggo/actionprogress-fade-tint
ActionProgress has fade and tint effect
2014-01-07 00:32:43 -08:00
minggo 1275d03c77 add override 2014-01-07 16:30:12 +08:00
minggo 6bb4f9822a ActionProgress has fade and tint effect 2014-01-07 16:23:58 +08:00
edwardzhou e1c21aa9cb rename UIHelper to Helper for consistency 2014-01-07 16:22:18 +08:00
James Chen d733556270 Merge pull request #4955 from CocosRobot/updategeneratedsubmodule_1389081296
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-01-07 00:00:19 -08:00
James Chen 49ca35fc3d Merge pull request #4956 from dumganhar/move-temp-obj
Uses CMAKE_BINARY_DIR instead of CMAKE_SOURCE_DIR, all temporary files will be in 'build'  folder.
2014-01-06 23:58:42 -08:00
CocosRobot f8e7f570f3 [AUTO] : updating submodule reference to latest autogenerated bindings 2014-01-07 07:54:58 +00:00
James Chen f5ae2bbacc Merge pull request #4932 from boyu0/iss3401_physical_lua_binding
issue #3401: physical lua binding
2014-01-06 23:48:47 -08:00
James Chen 2a3481f20c Moves temp files to CURRENT_BINARY_DIR. 2014-01-06 23:44:36 -08:00
Ricardo Quesada aa2168f66f RenderQuad with bigger size
It uses 18 bits for texture id
and 10 bits for shader id
This is a temporal fix
2014-01-06 23:41:01 -08:00
James Chen 2eb8691f6a Merge pull request #4946 from dumganhar/linux-template-fix
Linux template update
2014-01-06 20:57:28 -08:00
Zhe Wang 9b6027d284 Merge pull request #4947 from walzer/develop
udpate copyrights for the new year 2014 and Chukong.
2014-01-06 19:50:18 -08:00
James Chen b4da4071e7 Merge pull request #4943 from CocosRobot/updategeneratedsubmodule_1389065122
[AUTO] : updating submodule reference to latest autogenerated bindings
2014-01-06 19:48:36 -08:00
walzer d4c1aa92d5 add copyrights for 2014, in folders other then 2d. 2014-01-07 11:47:11 +08:00
minggo 49d314363f Merge pull request #4945 from dabingnn/develop_label_shaderBug
fix label fnt bug for wrong shader
2014-01-06 19:44:06 -08:00
Huabing.Xu 6c6da4cf77 fix label fnt bug for wrong shader 2014-01-07 11:39:55 +08:00
James Chen c965131a08 Uses relative path for kazmath/CMakeLists.txt and physics/CMakeLists.txt. 2014-01-06 19:33:28 -08:00
CocosRobot 641255e3ef [AUTO] : updating submodule reference to latest autogenerated bindings 2014-01-07 03:25:39 +00:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
boyu0 f7c88a8134 issue #3401: update cmake project set 2014-01-07 11:09:40 +08:00
minggo 721181632b Merge pull request #4930 from Dhilan007/develop_crash
fix error for load spriteFrames from plist in CCAnimationCache class.
2014-01-06 18:57:47 -08:00
James Chen 465b33f162 Merge pull request #4941 from samuele3hu/developNewUI
Fix:Resolve the release version of lua test sample compile error
2014-01-06 18:29:38 -08:00
boyu0 8e64ef6d6d issue #3401: add physics lua auto generate to android.mk 2014-01-07 10:20:59 +08:00
boyu0 cf146b32cf Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss3401_physical_lua_binding
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/scripting/lua/bindings/CCLuaStack.cpp
	cocos/scripting/lua/script/Cocos2d.lua
	cocos/scripting/lua/script/Cocos2dConstants.lua
2014-01-07 10:16:44 +08:00
samuele3hu c553fd2b73 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into developNewUI 2014-01-07 10:10:17 +08:00
samuele3hu 01013195d3 Fix:Resolve the release lua test sample compile error 2014-01-07 10:08:58 +08:00
CaiWenzhi 8cfc6fcafb Remove useless samples 2014-01-07 09:47:46 +08:00
boyu0 eaa3041a97 issue #3401: physical lua banding script, add testlua->physics test 2014-01-06 22:19:40 +08:00
Dhilan007 aec4045797 fix error for load spriteFrames from plist in CCAnimationCache class. 2014-01-06 20:23:45 +08:00
James Chen 559e5b771f Merge pull request #4928 from dumganhar/more-warning-fix
More warning fixes
2014-01-06 04:18:22 -08:00
James Chen 75804ac8a2 Warning fix in ccUTF8.cpp/h 2014-01-06 20:04:09 +08:00
James Chen 1bd0f90437 Warning fix in js_manual_conversions.cpp/h 2014-01-06 20:02:01 +08:00
James Chen dd0e157c74 Warning fix in CCTextFieldTTF.cpp. 2014-01-06 20:01:28 +08:00
James Chen ea60dbb640 Fixing ‘ActionTest->AnimationTest’ crashes. It should return empty ValueMap/ValueVector when Value::asValueVector/Map is invoked in empty Value. 2014-01-06 19:55:59 +08:00
James Chen 2818677795 Merge pull request #4913 from nutty898/develop_nutty_modify_framework_fixedmemleak
Develop nutty modify framework fixedmemleak
2014-01-06 00:24:36 -08:00
minggo 9b44e80cf2 Merge pull request #4900 from dabingnn/develop_SpriteBatchNodeShaderBug
init shader on construction instead of draw in class CCSpriteBatchNode
2014-01-06 00:11:59 -08:00
CaiWenzhi 60b340f2cd Modify wrong codes 2014-01-06 15:59:21 +08:00
CaiWenzhi 81836d8aeb Merge branch 'develop' into develop_nutty_modify_framework_fixedmemleak 2014-01-06 15:57:19 +08:00
James Chen 34bd322a10 Merge pull request #4911 from chengstory/fixesBugs_Develop
Fixes bugs on cocos2dx 3.x
2014-01-05 23:13:30 -08:00
CaiWenzhi 4d1d225bd1 Fixed bugs and memory leak 2014-01-06 15:07:04 +08:00
chengstory e44d28ea7b replace CC_SAFE_RELEASE to CC_SAFE_RELEASE_NULL 2014-01-06 13:27:19 +08:00
CaiWenzhi 63fbec05e9 Modify wrong codes 2014-01-06 12:19:59 +08:00
CaiWenzhi 2450841a5f Merge branch 'develop' into develop_nutty_modify_framework_optimizeclipping 2014-01-06 12:13:24 +08:00
minggo e4bec7d1ef Merge pull request #4902 from Dhilan007/develop_crash
fix TextInput not show IME on android.
2014-01-05 19:50:19 -08:00
Dhilan007 5b317196c8 fix TextInput not show IME on android. 2014-01-06 11:45:18 +08:00
CaiWenzhi 99d842d954 Merge branch 'develop' into develop_nutty_modify_framework_optimizeclipping 2014-01-06 11:39:01 +08:00
Huabing.Xu 381be48c56 init shader on construction instead of draw in class CCSpriteBatchNode 2014-01-06 11:26:00 +08:00