Ricardo Quesada
5fcbf42356
GlobalZOrder is used for render priority...
...
...and not vertexZ
Node::setGlobalZOrder() is used to change that.
Node::setZOrder() -> Node::setLocalZOrder();
2014-01-18 11:38:06 -08:00
Ricardo Quesada
069a4fb170
Renderer: Don't sort z=0 Commands
...
If Command has z==0, then those elements won't be sorted.
Only Z !=0 will be sorted, and it will use `sort` instead of `stable_sort`
for z!=0, since it is faster
2014-01-17 23:10:04 -08:00
Ricardo Quesada
8931d968c0
Renderer uses a float as a key
...
Instead of using a 64-bit int key with viewport, opaque and depth,
it only uses a 32-bit float with only the depth.
Saves time in:
- No need to convert the 32-bit float into 24-bit int
- keys are shorter
2014-01-17 16:08:29 -08:00
Ricardo Quesada
feec6a1e8a
Adds some Asserts in the renderer
...
Linux still has a bug, but I can't reproduce it all the time.
Hoping that these asserts will help me find it
2014-01-16 22:29:25 -08:00
Ricardo Quesada
3b20ad5ab7
More renderer optimizations
2014-01-15 19:10:40 -08:00
Ricardo Quesada
9388253606
SpriteBatchCommand and ParticleBatchCommand use the BatchCommand
...
BatchCommand is being used by SpriteBatchCommand and ParticlesBatchCommand
This improves performance in batches
2014-01-15 16:07:38 -08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
Huabing.Xu
76d07fc76e
remove empty interface releaseToCommandPool
2013-12-27 14:02:17 +08:00
Huabing.Xu
40af66a7bc
remove commandPool in renderCommand
2013-12-27 13:51:11 +08:00
Ricardo Quesada
33c4f891a0
Adds 'CC' to renderer files
2013-12-17 18:41:09 -08:00