Darragh Coy
a778d07ecc
Undo most of the rest of the event dispatcher related changes in this fix. Will update with a much more elegant solution that does not disturb the existing code so much and which ensures no dangling pointers.
2014-03-27 15:22:11 -07:00
Darragh Coy
824efceb3f
Revert "Review feedback: fix memory leak discovered."
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This reverts commit 07646f1c82
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2014-03-27 15:14:37 -07:00
Darragh Coy
8ee90389b4
Review feedback: Wrap the debug verification in additional macros which are disabled by default.
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Require the user to enable 'CC_NODE_DEBUG_VERIFY_EVENT_LISTENERS' in ccConfig.h in order to enable the debug checks in debug builds.
2014-03-27 12:29:28 -07:00
Darragh Coy
6e19da12c3
Review feedback: Remove unnecessary check of EventListener::getSceneGraphPriority() for fixed event listeners.
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Fixed priority event listeners never have an associated node.
2014-03-27 11:59:07 -07:00
Darragh Coy
07646f1c82
Review feedback: fix memory leak discovered.
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Always safe release the listener we retain - shift where release happens to the end of the block. Reproduced the leak using the Xcode Leaks instrument in the RemoveListenerAfterAddingTest and verified fixed after apply this change.
2014-03-27 11:28:27 -07:00
Darragh Coy
0ee1095e37
Fix crashes in event dispatch other related safety checks/fixes
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1: Add a fix to prevent events from being sent to scene nodes which are destroyed. Previously when a node was being destroyed it would try to unregister any event listeners it would have. This process would fail however in the case where event dispatching was already underway because we can't modify the listeners list while we are iterating through it. This is a pretty common occurrence since we often tear down & switch scenes in response to button clicks etc. Fix the problem by nulling out the slot for the listener we are removing in this case, so that it's node no longer receives any events after it is destroyed. The event dispatching code will cleanup this unused/nulled slot once the event processing loop has terminated.
2: When removing an event listener in cocos2d::EventDispatcher, ensure immediately it gets removed from the node priority map and dirty nodes set in order to ensure we don't inadvertently access any dangling pointers to nodes.
3: Add debug checks to ensure nodes have no associated event listeners after they are destroyed. This check will catch the problem fixed by (1) if it is still present.
4: Add some extra debug sanity checks in the event dispatcher to ensure nodes are not added to the lists twice and that they are being properly removed from the lists under certain conditions.
5: In cocos2d::Node's destructor NULL out members after releasing them in case they somehow happen to be accessed during the destructor. Move the release of the event dispatcher to the very end, since we need to check against it in debug.
2014-03-26 13:12:44 -07:00
andyque
f5795c25b6
remove warnings under win32
2014-03-24 10:12:40 +08:00
James Chen
183622c718
'EventDispatcherTest/Issue 4129' crashes on Windows.
2014-03-06 10:45:29 +08:00
James Chen
98e1099370
Fixes crash of PerformanceTest/EventDispatcherTest.
2014-03-04 16:43:04 +08:00
James Chen
f3949e078b
[EventDispatcher] Adds 'pauseEventListenersForTarget', 'resumeEventListenersForTarget' and 'removeEventListenersForTarget'.
2014-03-02 17:41:18 +08:00
James Chen
30d7130eb0
closed #4160 : Out of range exception in EventDispatcher
2014-03-02 16:16:03 +08:00
James Chen
7774bb4c6c
closed #4129 : Event listeners in engine shouldn't be removed by method removeAllEventListeners().
2014-02-28 15:09:53 +08:00
James Chen
658cf72d31
issue #4129 : Uses 'const reference' when getting touches by EventTouch::getTouches.
2014-02-28 13:43:28 +08:00
James Chen
8a04fbabf1
issue #4129 : EventDispatcher::_listeners -> _listenerMap.
2014-02-28 12:01:47 +08:00
James Chen
9a02568eca
Some case sensitivity fixes in EventDispatcher. e.g. xxxlisteners -> xxxListeners.
2014-02-10 11:15:56 +08:00
James Chen
8141397bbd
closed #3871 : event->stopPropagation can't work for EventListenerAllAtOnce. And add relevant test case.
2014-01-27 16:30:20 +08:00
Ricardo Quesada
94ea94a113
global Z order uses floats
2014-01-21 16:36:19 -08:00
Ricardo Quesada
7a8707cb08
Merge branch 'develop' into local_z_Order_fixes
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Conflicts:
cocos/2d/CCNode.cpp
cocos/2d/CCNode.h
2014-01-21 10:10:50 -08:00
James Chen
0f9c3fa59c
closed #3789 : EventDispatcher supports sorting listeners by global Z and local Z order. And adds relevant test case.
2014-01-21 10:23:05 +08:00
James Chen
9f793f8a9b
Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int
2014-01-20 15:03:30 +08:00
James Chen
0468a1234b
A typo fix in EventDispatcher, DirtyFlag::FIXED_PRITORY —> DirtyFlag::FIXED_PRIORITY.
2014-01-20 14:22:30 +08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
James Chen
0082cf3e4d
closed #3579 : TestLua->BugsTest->bug914 crashes if clicking 'reset' button all the time.
2014-01-04 10:28:09 +08:00
James Chen
05b1be3aeb
Fixes two memory leaks in EventDispatcher::removeEventListener(removeEventListeners).
2014-01-02 19:59:10 +08:00
James Chen
febc19ea8d
Some warning fixes on linux.
2013-12-26 23:06:16 -08:00
Ricardo Quesada
49903ea779
Director emits events after visit, after draw and after update. And when the projection changes
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Adds helper functions on EventDispatcher
Adds test in NewEventDispatcherTest
2013-12-21 10:55:16 -08:00
Ricardo Quesada
eea2e70d1e
Adds events in director
2013-12-21 00:56:28 -08:00
James Chen
3d76281617
Removes an unused assert.
2013-12-20 19:49:25 +08:00
James Chen
5852c66e5a
closed #3463 : ListenerID is std::string now. To avoid hash collision when using lots of EventCustoms.
2013-12-20 19:47:11 +08:00
minggo
fa7c97171b
fix some warnings
2013-12-06 16:32:06 +08:00
minggo
b67d567a79
replace long with int or ssize_t
2013-12-05 17:22:22 +08:00
James Chen
499a0404d4
issue #2790 : Renames some functions in Vector<T>. Makes it more like stl vector.
2013-12-05 10:35:10 +08:00
James Chen
9928e8bef1
issue #2790 : Uses Vector<T>::getObjectAtIndex instead of Vector<T>[] operator to avoid some mistakes.
2013-12-04 16:01:55 +08:00
James Chen
8aef092005
issue #2790 : TestCpp with new Vector<>.
2013-12-04 16:01:54 +08:00
James Chen
d4d864216b
issue #2790 : Deletes Vector::init, adds Vector::setCapacity.
2013-12-04 16:00:18 +08:00
James Chen
90062b656d
issue #2790 : Node::_children is Vector<Node*> now.
2013-12-04 16:00:17 +08:00
James Chen
424431690a
Fixing warning generated by VS2012.
2013-11-20 10:39:30 +08:00
James Chen
fd21e3ea38
closed #3106 : fixed: EventListeners can't be removed sometimes.
2013-11-02 22:08:08 +08:00
James Chen
a4b28353a7
Merge commit 'refs/pull/4069/head' of git://github.com/cocos2d/cocos2d-x into eventdispatcher-fix
2013-11-02 21:47:24 +08:00
psi
06f166f613
why not search _toAddedListeners??
2013-11-02 16:03:54 +09:00
Nite Luo
fe04448c8d
Merge folder changes from develop
2013-10-30 23:19:36 -07:00
James Chen
296978a9be
issue #3069 : Separate 'EventDispatcher::removeEventListeners' to 'removeEventListeners' and 'removeCustomEventListeners'.
2013-10-29 14:57:16 +08:00
James Chen
8b7d1934c8
issue #3069 : Using enum class for define Event type and EventListener type.
2013-10-28 16:00:01 +08:00
James Chen
48ce5e39fe
EventDispatcher is managed by Director now, like Scheduler and ActionManager.
2013-10-26 15:04:01 +08:00
James Chen
6c6757a04e
issue #3069 : Moving s_eventPriorityIndex to member variable of EventDispatcher.
2013-10-25 17:03:50 +08:00
James Chen
9bf44a6c83
issue #3069 : Renaming 'removeListeners' to 'removeEventListeners'.
2013-10-25 16:34:26 +08:00
James Chen
27b71ba73c
Use integer as event type and listener type.
2013-10-25 10:53:47 +08:00
James Chen
c4f9acbee7
disable DUMP_LISTENER_ITEM_PRIORITY_INFO. use std::unordered_map instead of std::map.
2013-10-25 10:53:47 +08:00
James Chen
dc6e201eb6
bug fix for eventdispatcher.
2013-10-25 10:53:46 +08:00
James Chen
5ecb664a58
crash and memory leak fix.
2013-10-25 10:53:46 +08:00