Commit Graph

59 Commits

Author SHA1 Message Date
Darragh Coy a778d07ecc Undo most of the rest of the event dispatcher related changes in this fix. Will update with a much more elegant solution that does not disturb the existing code so much and which ensures no dangling pointers. 2014-03-27 15:22:11 -07:00
Darragh Coy 824efceb3f Revert "Review feedback: fix memory leak discovered."
This reverts commit 07646f1c82.
2014-03-27 15:14:37 -07:00
Darragh Coy 8ee90389b4 Review feedback: Wrap the debug verification in additional macros which are disabled by default.
Require the user to enable 'CC_NODE_DEBUG_VERIFY_EVENT_LISTENERS' in ccConfig.h in order to enable the debug checks in debug builds.
2014-03-27 12:29:28 -07:00
Darragh Coy 6e19da12c3 Review feedback: Remove unnecessary check of EventListener::getSceneGraphPriority() for fixed event listeners.
Fixed priority event listeners never have an associated node.
2014-03-27 11:59:07 -07:00
Darragh Coy 07646f1c82 Review feedback: fix memory leak discovered.
Always safe release the listener we retain - shift where release happens to the end of the block. Reproduced the leak using the Xcode Leaks instrument in the RemoveListenerAfterAddingTest and verified fixed after apply this change.
2014-03-27 11:28:27 -07:00
Darragh Coy 0ee1095e37 Fix crashes in event dispatch other related safety checks/fixes
1: Add a fix to prevent events from being sent to scene nodes which are destroyed. Previously when a node was being destroyed it would try to unregister any event listeners it would have. This process would fail however in the case where event dispatching was already underway because we can't modify the listeners list while we are iterating through it. This is a pretty common occurrence since we often tear down & switch scenes in response to button clicks etc. Fix the problem by nulling out the slot for the listener we are removing in this case, so that it's node no longer receives any events after it is destroyed. The event dispatching code will cleanup this unused/nulled slot once the event processing loop has terminated.

2: When removing an event listener in cocos2d::EventDispatcher, ensure immediately it gets removed from the node priority map and dirty nodes set in order to ensure we don't inadvertently access any dangling pointers to nodes.

3: Add debug checks to ensure nodes have no associated event listeners after they are destroyed. This check will catch the problem fixed by (1) if it is still present.

4: Add some extra debug sanity checks in the event dispatcher to ensure nodes are not added to the lists twice and that they are being properly removed from the lists under certain conditions.

5: In cocos2d::Node's destructor NULL out members after releasing them in case they somehow happen to be accessed during the destructor. Move the release of the event dispatcher to the very end, since we need to check against it in debug.
2014-03-26 13:12:44 -07:00
andyque f5795c25b6 remove warnings under win32 2014-03-24 10:12:40 +08:00
James Chen 183622c718 'EventDispatcherTest/Issue 4129' crashes on Windows. 2014-03-06 10:45:29 +08:00
James Chen 98e1099370 Fixes crash of PerformanceTest/EventDispatcherTest. 2014-03-04 16:43:04 +08:00
James Chen f3949e078b [EventDispatcher] Adds 'pauseEventListenersForTarget', 'resumeEventListenersForTarget' and 'removeEventListenersForTarget'. 2014-03-02 17:41:18 +08:00
James Chen 30d7130eb0 closed #4160: Out of range exception in EventDispatcher 2014-03-02 16:16:03 +08:00
James Chen 7774bb4c6c closed #4129: Event listeners in engine shouldn't be removed by method removeAllEventListeners(). 2014-02-28 15:09:53 +08:00
James Chen 658cf72d31 issue #4129: Uses 'const reference' when getting touches by EventTouch::getTouches. 2014-02-28 13:43:28 +08:00
James Chen 8a04fbabf1 issue #4129: EventDispatcher::_listeners -> _listenerMap. 2014-02-28 12:01:47 +08:00
James Chen 9a02568eca Some case sensitivity fixes in EventDispatcher. e.g. xxxlisteners -> xxxListeners. 2014-02-10 11:15:56 +08:00
James Chen 8141397bbd closed #3871: event->stopPropagation can't work for EventListenerAllAtOnce. And add relevant test case. 2014-01-27 16:30:20 +08:00
Ricardo Quesada 94ea94a113 global Z order uses floats 2014-01-21 16:36:19 -08:00
Ricardo Quesada 7a8707cb08 Merge branch 'develop' into local_z_Order_fixes
Conflicts:
	cocos/2d/CCNode.cpp
	cocos/2d/CCNode.h
2014-01-21 10:10:50 -08:00
James Chen 0f9c3fa59c closed #3789: EventDispatcher supports sorting listeners by global Z and local Z order. And adds relevant test case. 2014-01-21 10:23:05 +08:00
James Chen 9f793f8a9b Warning fixes: 1) getZOrder —> getLocalZOrder. 2) long —> int 2014-01-20 15:03:30 +08:00
James Chen 0468a1234b A typo fix in EventDispatcher, DirtyFlag::FIXED_PRITORY —> DirtyFlag::FIXED_PRIORITY. 2014-01-20 14:22:30 +08:00
walzer 64af0de648 update copyrights for 2014, in cocos/2d/ folder 2014-01-07 11:25:07 +08:00
James Chen 0082cf3e4d closed #3579: TestLua->BugsTest->bug914 crashes if clicking 'reset' button all the time. 2014-01-04 10:28:09 +08:00
James Chen 05b1be3aeb Fixes two memory leaks in EventDispatcher::removeEventListener(removeEventListeners). 2014-01-02 19:59:10 +08:00
James Chen febc19ea8d Some warning fixes on linux. 2013-12-26 23:06:16 -08:00
Ricardo Quesada 49903ea779 Director emits events after visit, after draw and after update. And when the projection changes
Adds helper functions on EventDispatcher
Adds test in NewEventDispatcherTest
2013-12-21 10:55:16 -08:00
Ricardo Quesada eea2e70d1e Adds events in director 2013-12-21 00:56:28 -08:00
James Chen 3d76281617 Removes an unused assert. 2013-12-20 19:49:25 +08:00
James Chen 5852c66e5a closed #3463: ListenerID is std::string now. To avoid hash collision when using lots of EventCustoms. 2013-12-20 19:47:11 +08:00
minggo fa7c97171b fix some warnings 2013-12-06 16:32:06 +08:00
minggo b67d567a79 replace long with int or ssize_t 2013-12-05 17:22:22 +08:00
James Chen 499a0404d4 issue #2790: Renames some functions in Vector<T>. Makes it more like stl vector. 2013-12-05 10:35:10 +08:00
James Chen 9928e8bef1 issue #2790: Uses Vector<T>::getObjectAtIndex instead of Vector<T>[] operator to avoid some mistakes. 2013-12-04 16:01:55 +08:00
James Chen 8aef092005 issue #2790: TestCpp with new Vector<>. 2013-12-04 16:01:54 +08:00
James Chen d4d864216b issue #2790: Deletes Vector::init, adds Vector::setCapacity. 2013-12-04 16:00:18 +08:00
James Chen 90062b656d issue #2790: Node::_children is Vector<Node*> now. 2013-12-04 16:00:17 +08:00
James Chen 424431690a Fixing warning generated by VS2012. 2013-11-20 10:39:30 +08:00
James Chen fd21e3ea38 closed #3106: fixed: EventListeners can't be removed sometimes. 2013-11-02 22:08:08 +08:00
James Chen a4b28353a7 Merge commit 'refs/pull/4069/head' of git://github.com/cocos2d/cocos2d-x into eventdispatcher-fix 2013-11-02 21:47:24 +08:00
psi 06f166f613 why not search _toAddedListeners?? 2013-11-02 16:03:54 +09:00
Nite Luo fe04448c8d Merge folder changes from develop 2013-10-30 23:19:36 -07:00
James Chen 296978a9be issue #3069: Separate 'EventDispatcher::removeEventListeners' to 'removeEventListeners' and 'removeCustomEventListeners'. 2013-10-29 14:57:16 +08:00
James Chen 8b7d1934c8 issue #3069: Using enum class for define Event type and EventListener type. 2013-10-28 16:00:01 +08:00
James Chen 48ce5e39fe EventDispatcher is managed by Director now, like Scheduler and ActionManager. 2013-10-26 15:04:01 +08:00
James Chen 6c6757a04e issue #3069: Moving s_eventPriorityIndex to member variable of EventDispatcher. 2013-10-25 17:03:50 +08:00
James Chen 9bf44a6c83 issue #3069: Renaming 'removeListeners' to 'removeEventListeners'. 2013-10-25 16:34:26 +08:00
James Chen 27b71ba73c Use integer as event type and listener type. 2013-10-25 10:53:47 +08:00
James Chen c4f9acbee7 disable DUMP_LISTENER_ITEM_PRIORITY_INFO. use std::unordered_map instead of std::map. 2013-10-25 10:53:47 +08:00
James Chen dc6e201eb6 bug fix for eventdispatcher. 2013-10-25 10:53:46 +08:00
James Chen 5ecb664a58 crash and memory leak fix. 2013-10-25 10:53:46 +08:00