halx99
a651879ee6
Tidy audio folder
2022-01-03 11:34:58 +08:00
halx99
e534dd66c0
Rename core folder name
2021-12-31 14:39:08 +08:00
halx99
b5b4b1e5d8
Committing clang-format changes
2021-12-29 11:31:28 +00:00
deal
96d6cd7965
Update JNITest.cpp
2021-12-29 16:22:07 +08:00
halx99
8fd4a8afc3
Fix android ci
2021-12-29 13:44:39 +08:00
halx99
1e9ad9d240
string_view for cpp-tests
2021-12-28 17:20:17 +08:00
halx99
ce5adf35f7
Committing clang-format changes
2021-12-28 08:06:23 +00:00
halx99
367ae2a23c
string_view for tests
2021-12-28 15:58:56 +08:00
halx99
2e0cc940ee
[HttpClient] Use `byte_buffer` instead `std::vector<char>`
2021-12-10 19:15:48 +08:00
halx99
b459acbcf7
Remove all unnecessary nothrow
2021-12-08 00:11:53 +08:00
aismann
8f01f2782f
Improve performance on cpp-tests release version controlling COCOS2D_DEBUG
2021-12-01 15:03:57 +01:00
halx99
57972411e5
Update UnitTest.cpp
2021-11-19 09:21:17 +08:00
halx99
1d980f4f52
Fix unit test
2021-11-11 18:41:59 +08:00
halx99
95a1734cd7
Add `CCValue` int64_t/uint64_t support
2021-11-09 14:29:15 +08:00
halx99
45607062bd
Fix ci
2021-10-25 20:29:40 +08:00
halx99
857d2c177f
Optimize cmake scripts
2021-10-12 15:39:37 +08:00
halx99
86a28937fc
Merge pull request #521 from adxeproject/refine-lua-loader
...
Refactor lua loader, reload lua with file name as-is
2021-10-12 14:18:02 +08:00
halx99
846231e2f1
Fix #522
2021-10-12 13:16:27 +08:00
halx99
c270fc3579
Remvoe lua 64bit bytecode spec
...
a. since we know how to compile compatible bytecode for both plainlua and LuaJIT
2021-10-11 23:26:25 +08:00
halx99
bbd3a78ae4
Improve lua workflow on windows
...
a. Use working directory as default resource root on windows
b. Don't copy res and scripts to build binary dir on windows
c. Always build plainlua as dll on windows for fast debug
d. Remove 64bit spec search path for lua script
2021-10-07 18:44:34 +08:00
halx99
92890788f8
Update copyright notice [skip ci]
2021-10-06 18:47:07 +08:00
halx99
ff57086dd6
Fix #516
2021-10-06 11:24:39 +08:00
rh101
9857ea8732
[setup.py] Add download support. Add NuGet CLI download to tools folder.
...
Download NuGet Microsoft.Web.WebView2 package version 1.0.992.28
Add support for WebView for Windows builds.
2021-10-04 18:55:01 +11:00
aismann
e785d1a5d7
Update PhysicsTest.cpp
2021-09-08 10:16:14 +02:00
halx99
f1cdfdca52
Merge empty project
...
a. Remove cpp-empty-test, use HelloCpp as starter
b. Remove lua-empty-test, use HelloLua as starter
2021-09-07 17:24:07 +08:00
halx99
d73d937894
Fix #493 , sync uri parse unit test
2021-09-04 00:22:47 +08:00
halx99
bc6ad50a4f
Fix #492 for win64 require larger stack for cpp-tests: 41
2021-09-03 20:37:34 +08:00
rh101
bc0a5f42f8
Windows callback requires `long` return type
2021-09-02 21:21:28 +10:00
rh101
78236079e8
More %ld to %d changes
2021-09-02 17:54:13 +10:00
rh101
de182c8360
Change %ld to %d for 32bit data types
...
Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
rh101
d8ef523abb
Fix typo
2021-09-02 17:05:33 +10:00
rh101
386f7deb9d
Use explicit cast to uintptr_t prior to casting to int type.
2021-09-02 16:52:40 +10:00
rh101
3c5fa51a01
Fix for compilation issue due to pointer to int32 conversion.
...
Fix warning.
2021-09-02 16:38:23 +10:00
rh101
e5bbea3cca
Test code updated with long to int32_t changes
2021-09-02 15:48:05 +10:00
halx99
a2346d5e1f
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
2021-09-01 10:10:46 +08:00
halx99
21f27285a0
Fix #486 , re-enable custom shader batch draw
2021-08-31 16:25:45 +08:00
halx99
cb81a61530
Refactor layer
...
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
aismann
cbeeb8d8ab
Debug 64bit build error
...
Severity Code Description Project File Line Suppression State
Error (active) E0075 operand of '*' must be a pointer but has type "bool" cpp-tests D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp 153
2021-08-27 07:47:22 +02:00
halx99
11434287cd
Merge pull request #466 from rh101/fix-sprite-test-crashes
...
Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101
c9ebafe501
Fixes for crashes in sprite and sprite cache tests
2021-08-19 15:43:18 +10:00
aismann
a9569ca061
fix
2021-08-18 06:00:43 +02:00
aismann
5b3748cdd6
Important API change for naming convention
...
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann
780d4e6294
cleanup and improvement
2021-08-18 04:16:21 +02:00
rh101
188345e42a
Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
...
[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101
b3e045b387
Use integer identifier for sprite sheet format.
...
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101
5199bb087a
Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 09:04:51 +10:00
aismann
9f2ab0ef28
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
RH
4716456e33
Support custom texture atlas formats ( #284 )
...
* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99
56edf5c339
Fix xcode build warnings
2021-08-12 15:54:16 +08:00
aismann
861c356bb4
update CMakeList.txt
2021-08-12 06:02:01 +02:00
aismann
7b7a3a8ae7
Box2D_TestBed_improvement
2021-08-12 05:54:06 +02:00
halx99
6ee687302b
Xcode Embed Frameworks support
...
refer to: https://gitlab.kitware.com/cmake/cmake/-/issues/22412#note_997156
2021-08-10 11:43:16 +08:00
halx99
97e5896325
Update cmake link
2021-08-10 10:46:11 +08:00
aismann
c2b44cc7e1
some beauties
2021-08-06 10:19:54 +02:00
aismann
56b99eff6a
Box2D - Basic ready for use
2021-08-06 09:35:29 +02:00
aismann
f5077bfb0f
Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes ( #444 )
...
* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
* Improve the 2d physics stuff
* dirty fix for build android:
* Fix fatal error: 'GLFW/glfw3.h' file not found
* Add DebugDraw to Box2DTest, Improve Box2DTestBed, Add some new physicnodes
* fix settings, unknow labelDebugDraw;
2021-08-05 17:23:55 +08:00
aismann
36a6ba2a33
Merge pull request from improve Box2D-TestBed ( #437 )
...
* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
2021-07-19 18:33:03 +08:00
halx99
abd98f50aa
HttpClient cookie support
2021-07-19 12:26:25 +08:00
halx99
ffcd4770cb
Move GL macros to backend MacrosGL.h
...
a. Fix box2d-testbed crash on macos and ios
b. User should avoid use them at application
2021-07-07 13:52:56 +08:00
halx99
5161d4135f
Fix spell case ( #424 )
...
* Fix file name case [skip ci]
* Rename Test.cpp to test.cpp
2021-07-07 04:01:08 +08:00
aismann
5735a85862
Merge pull request #423 from aismann/dev
...
Enable box2d testbed on linux/macos
2021-07-07 02:29:38 +08:00
aismann
5ab1fdbf57
Merge pull request #419 from aismann/Box2D-TestBed
...
* Starting "Box2D - TextBed" adaption (most demos working)
* fix CMakeList.txt
* Update CMakeLists.txt
* Update CMakeLists.txt
* Update Box2dTest.cpp
* Update tests.h
* Update CCPhysicsDebugNodeBox2D.cpp
* Update controller.cpp
2021-07-06 21:02:47 +08:00
halx99
3c25f74ef1
Fix case for linux
2021-07-06 18:46:07 +08:00
halx99
3d7251e7e3
ChipmunkTestBed non-win platform adapte
2021-07-06 18:40:24 +08:00
halx99
8efca2ea3a
HttpClientTest tag [skip ci]
2021-07-06 11:43:57 +08:00
halx99
45ad0d86fe
Implement HttpClient::sendSync with std::promise
2021-07-06 11:39:53 +08:00
halx99
7405c5781b
HttpClient handle content type from custom headers
2021-07-05 14:24:04 +08:00
halx99
ec904ed2b2
Downloader background task [ci build]
2021-07-04 19:26:18 +08:00
halx99
79b13d2372
Fix #413
2021-07-04 16:40:34 +08:00
halx99
f260546821
Remove yasio test since we implement HttpClient based on it [ci build]
2021-07-02 19:02:38 +08:00
aismann
8498203a47
Chipmunk2D TestBed finished ( #410 )
...
* Improve Chipmunk2D - TestBed
* Code cleanup, keyboard fix, should be finished now (behavior like the original Chipmunk2D - demos with Sokol as renderer)
* Update ChipmunkTestBed.h
* Fix wrong merge
2021-06-30 18:57:41 +08:00
aismann
e7d2df5ae2
Update ChipmunkTestBed.h ( #412 )
2021-06-30 17:13:55 +08:00
aismann
158bd118e4
Improve Chipmunk2D - TestBed ( #404 )
2021-06-30 09:52:54 +08:00
aismann
39be77144c
Fix CCPhyhsicsDebugNode Polygon stuff, add all bench tests, ... ( #403 )
...
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
* Improve Chipmunk2D- TestBed and starting the code cleanup ...
* Fix CCPhyhsicsDebugNode Ploygon stuff, add all bench tests, improve same demos, code cleanup
2021-06-26 17:46:06 +08:00
aismann
67a505ef4f
Improve Chipmunk2D - TestBed. Starting code cleanup. ( #399 )
...
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
* Improve Chipmunk2D- TestBed and starting the code cleanup ...
2021-06-25 21:31:13 +08:00
aismann
c5d82faa9e
Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
2021-06-25 17:01:23 +08:00
halx99
c9eb1a7de4
Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00
aismann
df58dd753c
Add springs (draw), add Copyright, improve Chipmunk2d - Testbed
2021-06-24 09:54:02 +02:00
halx99
2397d54daf
Fix ci [ci build]
2021-06-24 12:48:25 +08:00
halx99
a379f936d8
Reimplement HttpClient based on yasio ( #390 )
...
* [WIP] Reimplement HttpClient based on yasio
This change will make HttpClient support concurrency request
* [WIP] Reimplement HttpClient based on yasio
a. timeoutForRead support
b. Improve code
* [WIP] Reimplement HttpClient based on yasio [ci build]
* [WIP] Fix ci [ci build]
* [WIP] Reimplement HttpClient based on yasio [ci build]
PUT,DELETE support
* [WIP] Reimplement HttpClient based on yasio [ci build]
HttpClientTest works
* Update HttpClient.cpp
* HttpClientTest: enable sslVerifaction test
* Update HttpResponse.h
* Sync luabindings [ci build]
* Add chrome UA test
* Fix ci [ci build]
* The timer for read timeout should be associated with per channel
* Remove unused function
* Update url
2021-06-24 12:33:07 +08:00
halx99
581a792155
Delay scene default camera init, see also #392
...
This change will make sure user can change window or design size before scene init
2021-06-24 02:23:02 +08:00
halx99
c9358397b7
Fix #392
2021-06-24 01:23:29 +08:00
aismann
07ffbedc3c
Update CMakeLists.txt
2021-06-24 00:21:36 +08:00
aismann
528ced1c9d
Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange
2021-06-24 00:21:36 +08:00
aismann
df1a6e5feb
Update CMakeLists.txt
2021-06-23 17:32:34 +02:00
aismann
48bc8144a5
Improve Chipmunk2D - TestBed, some more examples, keyboard support, display rearange
2021-06-23 17:09:48 +02:00
aismann
2ce88d571b
some more Chipmunk2D TestBed examples, mouse interaction, ... ( #389 )
...
* Chipmunk2D - TestBed Add more examples and improve using the original source
* Improve using original chipmunk2d demo code, add more example, add interactions with mouse
2021-06-23 14:25:44 +08:00
aismann
85347cd438
Chipmunk2D - TestBed Add more examples and improve using the original source
2021-06-18 16:52:56 +08:00
halx99
7ee1785858
Improve Lua RTTI performance [ci build]
2021-06-18 12:23:10 +08:00
aismann
69e54bb74d
Improved Chipmunk2D - TestBed ( #381 )
...
* Improved Chipmunk2D - TestBed
* for windows only (at this moment)
* Update CmakeLists.txt
* fix CmakeLists.txt
* some more fixes
* more fixes
* more fixes
* Create ChipmunkDemo.h
* Fix CMakeList.txt; improve Chipmunk TestBed
2021-06-17 14:22:52 +08:00
aismann
a491997731
Improve the "Physics part" ( #379 )
...
* 1. Add "initial" Chipmunk - TestBed
More demos comes later.
* 2. Removed unused source
* Update CMakeLists.txt
* Some fixes #1
* workaround #1
* workaround #1
2021-06-16 19:34:09 +08:00
halx99
bde4726807
Update yasio [ci build]
2021-06-14 22:54:50 +08:00
halx99
61af6d75f9
Update readme guide and fixup [ci build]
2021-06-08 21:53:18 +08:00
halx99
29015e1cd7
Make gradle utils file as shared [ci build]
2021-06-02 06:27:19 +08:00
halx99
f0dc1582fb
[Gradle] Find ndk with env ANDROID_NDK [ci build]
2021-06-02 05:37:18 +08:00
halx99
adce3298de
Fix lua build [ci build]
2021-05-24 19:18:15 +08:00
halx99
d13746a035
Fix ci [ci build]
2021-05-24 17:20:28 +08:00
HALX99
a42f9ac25c
Renaming refactor ( #353 ) [ci build]
2021-05-18 16:40:30 +08:00
halx99
97e8d4c58a
Replace jcenter with mavenCentral [ci build]
2021-05-15 12:15:38 +08:00
halx99
bb1871b0e0
Gradle Plugin no longer support cmake 3.10.0+
2021-05-15 11:58:56 +08:00
halx99
412a6fa9e2
Fix android ci [ci build]
2021-05-15 00:12:41 +08:00
halx99
798e0fe1a1
Update gradle stubs [ci build]
...
a. wrapper to 6.9
b. plugin to 4.2.0
2021-05-14 12:11:19 +08:00
halx99
3348f10813
Make tests could build at external location [ci build]
2021-05-02 17:23:39 +08:00
halx99
7f1ca55a97
NavMesh Use lz4 instead fastlz [ci build]
2021-04-26 22:39:44 +08:00
halx99
c1063ea03d
Fix cpp-tests exit crash when tableView in scrolling [ci build]
2021-04-26 17:55:55 +08:00
halx99
49c1318fc1
Explicit set cmake minimum version at app/build.gradle [ci build]
2021-04-22 11:40:53 +08:00
halx99
e8c1d7bc2c
Set cmake min version to 3.10 [ci build]
2021-04-21 14:05:44 +08:00
halx99
3ff5b16847
Ensure build native first before compile java code
2021-04-20 20:25:32 +08:00
halx99
d33ffa67cd
Set gradle-wrapper to 6.8.3 [ci build]
2021-04-08 22:42:15 +08:00
halx99
958f6c3a93
Properly set gc mode for lua-5.4 [ci build]
2021-03-27 19:49:19 +08:00
halx99
9972ddd71c
fix lua-tests cmake script
2021-03-26 17:10:37 +08:00
halx99
adf3483943
Fix CMakeLists for separating test projects [ci build]
2021-03-15 09:50:32 +08:00
HALX99
138781151a
Fix depth stencil state/desc ( #321 )
...
* Fix ds state
* fix 3d object not render
* Update DepthStencilStateGL.cpp
* fix ds, not complete
* fix image ref incorrect
* Fix metal captureScreen
* Share ds desc
needs restore properly after non-default render target destroy.
* fix gl compile
* Sync ds desc
* Only set vertex & index buffer once for batch draw
* Add set/get ds desc for renderer
* Refine code style
* Fix RenderTextureTest
a. should restore stencil desc properly
* Sync gl captureNode
* Sync GL
2021-01-31 22:22:52 +08:00
aismann
057642921b
Update controller.cpp
...
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)
Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
aismann
4ef25e25cf
same/correct wording style
2020-12-03 21:33:52 +01:00
HALX99
bb9b40689c
Merge pull request #295 from aismann/master
...
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99
108399ede3
Unify CC_COMPAT_GL to control renderer backend
...
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann
dbf81d7511
Removed CC_ENABLE_CHIPMUNK_INTEGRATION from class CCPhysicsDebugNode
...
CCPhysicsDebugNode.cpp has only the Chipmunk2D implementation
2020-12-01 17:58:34 +01:00
aismann
72be372699
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
...
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
aismann
5e249bf6f8
Chipmunk2D and Box2D works together now (add two new classes)
...
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D
Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
Eismann
eee60b9d99
Same as on 3.17 (with small changes)
2020-11-23 07:46:09 +01:00
Eismann
c364c9adb5
Update Box2dTest.h
2020-11-20 07:05:21 +01:00
Eismann
424666e59c
Update CMakeLists.txt
2020-11-20 06:38:09 +01:00
Eismann
7c06461594
add Box2D to CMakeList
2020-11-20 06:19:30 +01:00
Eismann
178ce9f5cf
Add BOX2D test
...
Add BOX2D test
2020-11-20 04:51:47 +01:00
halx99
46287b84c2
Rollback gradle plugin version 4.0.1, since there is no benefit upgrade to 4.1.0
2020-11-12 22:50:38 +08:00
halx99
755714c103
CMake, use file TO_CMAKE_PATH instead string replace [ci build]
2020-11-12 22:47:35 +08:00
halx99
7cf17f70c3
Remove unused file
2020-11-11 16:22:03 +08:00
halx99
5da2894e1b
Prepre for box2d-2.4.1
2020-11-08 13:11:40 +08:00
halx99
c563bc295f
Sync folder for binding generator config
2020-11-01 20:18:50 +08:00
halx99
5b8eaf1005
fix fairygui-tests ios project file
2020-10-27 00:24:55 -07:00
halx99
f13bc32512
Build android arch arm64-v8a only for ci, fix test case compiling warning
2020-10-26 11:12:55 +08:00
halx99
863bd35676
Finish #244
2020-10-25 16:25:08 +08:00
halx99
975ef2ff61
Lock name
2020-10-24 21:57:36 +08:00
halx99
a14b7cc91e
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
2b125c75bd
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
8a69a3a5cc
Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake
2020-10-22 17:50:25 +08:00
halx99
eb52b0d319
Make setup.py works with python3
2020-10-22 16:53:28 +08:00
halx99
b8834bc086
Finsih rename
2020-10-22 10:58:10 +08:00
HALX99
0a1af78a0e
Build pugixml from sources for all platforms ( #241 )
2020-10-21 12:28:34 +08:00
halx99
119e62f164
Update gradle plugin to 4.1.0
2020-10-21 10:55:32 +08:00
halx99
86f3c58c39
Reserve extensions 'cocostudio' for esay to migrate exist projects
2020-10-21 10:12:00 +08:00
halx99
28677ba0b3
cpp-tests for mobile, set resourceSize to 960x640
2020-10-20 16:38:50 +08:00
halx99
25cc511532
fix lua build link on android
2020-10-19 23:21:40 +08:00
halx99
bacba846af
Sync SharedLoader template.
2020-10-19 19:19:17 +08:00
halx99
919d48d68e
Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project.
2020-10-19 18:33:10 +08:00
halx99
adf09cf173
Reserve extension GUI for cpp-tests only
2020-10-18 12:31:45 +08:00
halx99
8450babc16
Remove gradle compile lua to fix compile error, needs tools to compile and encrypt lua later
2020-10-18 01:12:11 +08:00
halx99
4142499bc4
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:05:36 +08:00
halx99
dfce234ced
Use system env var 'COCOS2DX_ROOT' to avoid copy whole engine sources when create new project with template
2020-10-18 01:01:36 +08:00
HALX99
90ecc475f0
Refactor modules ( #238 )
2020-10-17 16:32:16 +08:00
halx99
2f934aeedc
Simplfy hsv color
2020-10-16 17:23:29 +08:00
HALX99
b342ebd7ae
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99
235f09f635
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
e8ce296dd3
Add Label crashing test case for https://github.com/cocos2d/cocos2d-x/issues/20523
2020-09-17 11:49:47 +08:00
halx99
8c7ce70ef6
fix warn [skip appveyor]
2020-09-11 18:46:15 +08:00
halx99
7249325ff4
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
992d6139d9
More clearly programState management
2020-09-09 13:03:31 +08:00
HALX99
03c2fa52e0
fix ident [skip appveyor] [skip travis]
2020-09-08 17:23:15 +08:00
halx99
7a15d5b74f
Update CMake scripts and readme
2020-09-08 13:44:59 +08:00
halx99
090cd1002b
Add ImGuiEXT test case for PC platforms
2020-09-08 13:38:16 +08:00
HALX99
7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
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* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
HALX99
2539e78774
Merge pull request #188 from halx99/etc2-support
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Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99
f3c17427aa
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
5ddc84bbee
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
e7811e707a
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
8b7505e171
Sync missing feature from v3, and API compatible
2020-08-28 16:33:52 +08:00
halx99
ae99a5965b
Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
2020-08-28 15:42:40 +08:00
halx99
d150e7cbc4
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-25 13:49:45 +08:00
halx99
3c7ede5859
Make core lib can be build as dll, fix link issue for external
2020-08-18 12:36:44 +08:00
halx99
9d9067dec4
Backport CCValue APIs
2020-08-18 11:33:18 +08:00
halx99
71c9b2b101
fix #146
2020-08-18 10:51:32 +08:00
halx99
e44903c461
Update README files [skip appveyor] [skip travis]
2020-08-17 19:09:54 +08:00
halx99
67ef8bb624
Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms.
2020-08-17 18:45:14 +08:00
halx99
bcc00eaffe
Sets Gradle Plugin version to 3.4.0 to fix cmake can't recognize ninja
2020-08-10 15:04:12 +08:00
halx99
0b728e076a
Remove unnecessary code
2020-08-10 00:21:56 +08:00
halx99
adc97af519
Optimize YAsioTest, see #150
2020-08-10 00:20:29 +08:00
aismann
c5f1e242e3
Polygon looks correct now
...
Tested with Clipper 6.x and new poly2tri
2020-08-08 09:57:17 +02:00
halx99
4c56d6587e
Sync optimize code
2020-08-06 19:58:24 +08:00
halx99
f38f76c1a1
Sync spine code and resource to 3.8
2020-08-05 17:04:57 +08:00
halx99
b84b3fe339
Update fairygui-tests project name for android
2020-08-05 16:33:13 +08:00
halx99
90c18ad338
Sync fairygui-tests settings for ios
2020-08-05 13:33:31 +08:00
halx99
f6c3442537
Sync fairygui-tests settings for android
2020-08-05 13:32:14 +08:00
halx99
6eb58f58bd
Optimize CMake scripts
2020-08-04 14:05:00 +08:00
halx99
58d61ee154
Add full fairygui-tests
2020-08-04 13:15:02 +08:00
halx99
b142167560
Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable
2020-08-03 17:51:40 +08:00
aismann
1c811d857a
The switch to the third monitor was not working
2020-08-03 08:34:19 +02:00
halx99
6f274a8003
Set full screen before layout renderer elements to ensure VisibleRect is correct with full screen window size
2020-08-02 16:55:21 +08:00
halx99
aa59cf6876
Add wav testcase
2020-08-01 19:25:39 +08:00
Eismann
253f82a894
Add tests for Fullscreen Monitor 3
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Add tests for Fullscreen Monitor 3 (if present)
2020-08-01 07:12:29 +02:00
Eismann
8c71708323
Revert "Revert "Update NewAudioEngineTest.cpp""
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This reverts commit 379c099b2d
.
2020-08-01 06:55:33 +02:00
Eismann
379c099b2d
Revert "Update NewAudioEngineTest.cpp"
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This reverts commit 87232d61b1
.
2020-08-01 06:54:56 +02:00
Eismann
87232d61b1
Update NewAudioEngineTest.cpp
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"wav-samples/8kadpcm.wav" not existing.
2020-08-01 06:49:44 +02:00
halx99
da7e235b25
Optimize link, remove -Wl,--whole-archive for linking 3rd libs.
2020-07-29 18:55:45 +08:00
halx99
d1cd05c0c8
Copy angle binaries
2020-07-23 10:32:50 +08:00
halx99
d90aa8708f
Remove unused
2020-07-21 23:09:40 +08:00
halx99
26fb5a596c
Add ccs-res
2020-07-20 18:47:47 +08:00
halx99
a70b43af1e
Remove a submodules.
2020-07-20 18:41:45 +08:00
halx99
87635cfa81
fix compile issue
2020-07-10 16:00:21 +08:00
halx99
93a3452261
finish angle dependencies auto copy for win32, make flatbuffers dep header only
2020-06-14 12:50:20 +08:00