James Chen
39fc98d7fb
issue #2403 : Removing unused implemented methods like setOpacityModifyRGB, isOpacityModifyRGB since they're defined in their super class.
2013-07-15 16:08:42 +08:00
minggo
6abe6fce78
closed #2393 : fix conflicts
2013-07-12 18:04:32 +08:00
minggo
5d9fea1416
issue #2393:mark PointZero RectZero and SizeZero as deprecated
2013-07-12 14:47:36 +08:00
minggo
15096b0716
issue #2393:mark CCPointMake CCSizeMake CCRectMake as deprecated
2013-07-12 14:30:26 +08:00
minggo
bb758df0d0
issue #2393:mark ccp as deprecated
2013-07-12 14:11:55 +08:00
Ricardo Quesada
cf262c28e2
getInstance() / destroyInstance() are used...
...
... instead of sharedXXX / purgeXXX.
They are more C++ friendly, and also easier to remember.
common files + Mac files + iOS files + tests/samples files were updated.
The old methods are deprecated now.
2013-07-11 15:24:23 -07:00
minggo
c37af8fa77
issue #2393:mark functions in CCPointExtensions deprecated
2013-07-11 16:38:58 +08:00
James Chen
9b9fe67d25
issue #2387 : Using static_cast instead of C style cast in iteration of CCArray.
2013-07-09 14:29:51 +08:00
minggo
87125e4b2a
issue #2129:use capital words for static const member variables
2013-07-08 18:11:32 +08:00
minggo
dfde41b932
issue #2129:fix conflicts
2013-07-05 17:32:50 +08:00
minggo
04465622b7
issue #2129:remove prefix of types in ccTypes.h
2013-07-05 16:49:22 +08:00
minggo
7e56bb57c8
Merge pull request #3076 from samuele3hu/execDev
...
issue #2244:Modify CallFunc event bug and modify a function name to createCCBreader
2013-07-05 01:32:06 -07:00
James Chen
ec902c3550
issue #2373 : Adding missing overload const getter functions.
2013-07-05 15:08:52 +08:00
samuele3hu
c0e89a4ee9
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
2013-07-05 09:49:01 +08:00
minggo
7bcafb46a4
Merge pull request #3051 from samuele3hu/execDev
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issue #2244:make some execute funs into one fun in ScriptEngineProtocol
2013-07-04 03:33:12 -07:00
samuele3hu
b0e4757c24
issue #2244:Modify CallFunc event bug and modify a function name to createCCBreader
2013-07-04 17:54:02 +08:00
samuele3hu
570f2663f4
issue #2244:Modify ScriptData struct and functions related with sendEvent
2013-07-04 15:44:42 +08:00
minggo
f019700b91
Merge pull request #3072 from minggo/const_love
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Fix compiling errors of #3070
2013-07-03 23:19:14 -07:00
Ricardo Quesada
adaa72fbb4
Adds const to getters
...
Many getters in cocos2d are not declared as const.
This patch adds const to many cocos2d properties, specially in CCNode and
subclasses
2013-07-03 17:22:15 -07:00
samuele3hu
5a64c9e1b3
issue #2244:Add some constructor
2013-07-03 14:19:00 +08:00
Ricardo Quesada
2b73d0cb5f
ios and mac projects unified in one simple xcode project
...
Not finished yet:
- iOS only includes Test Cpp (Simple Game not working yet on iOS)
It is easier to maintain and add more targets, files, etc.
2013-07-02 18:20:38 -07:00
samuele3hu
9b08cee01f
issue #22434:make some execute funs into one funs in ScriptEngineProtocol
2013-07-02 15:23:51 +08:00
boyu0
9d227f6f1f
Fixed Bug#2327:CCNode::isScheduled() is not implemented
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Add CCScheduler::isScheduledForTarget() method
2013-06-27 12:05:47 +08:00
James Chen
56f8ab2675
Typo fixes in CCNode.h.
2013-06-21 13:47:29 +08:00
James Chen
8b9090eb55
fixed #2315 : [JSB] Iterating through cc.Node children causes crash.
2013-06-20 22:51:54 +08:00
James Chen
93b6328303
issue #2129 : Removing CC prefix for cocos2dx module.
2013-06-20 14:13:12 +08:00
James Chen
c0d44cb2e4
fixed #2129 : Rename m_iVar to _var, remove CC prefixes.
2013-06-15 14:03:30 +08:00
minggo
cd5bcb87af
issue #2284 : merge master and fixed some conflicts
2013-06-13 17:54:05 +08:00
Ricardo Quesada
479062fdb7
on dealloc, log "this" with %p, not %x.
...
Also adds %p where it was missing.
And make a few fixes on the iOS project
2013-06-05 18:21:05 -07:00
chengstory
cfb424a6c9
1. add Component struct.
2013-06-04 17:38:43 +08:00
minggo
b6ddd86ecf
Merge pull request #2673 from j4m3z0r/emscriptenate
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Add destructor to CCGLBufferedNode
2013-05-29 19:33:44 -07:00
James Gregory
09bc00032c
Add destructor for CCGLBufferedNode class to delete GL buffers.
2013-05-29 17:46:25 -07:00
Lucian Varlan
a70569ff03
OnEnterTransitionDidFinish was called twice when a node is added in onEnter
...
Fix ported from cocos2d-iphone:
99b7bef880
2013-05-27 16:07:09 +03:00
James Chen
d6a0af86eb
fixed #2217 : Updating logic when m_bIgnoreContentScaleFactor is enabled.
2013-05-23 16:12:04 +08:00
James Chen
bb11182279
fixed #2217 : Using CCLabelAtlas instead of CCLabelTTF to show FPS.
2013-05-23 15:06:57 +08:00
Lee, Jae-Hong
0ae6da81bd
Include CCGL.h
2013-05-16 20:40:49 +09:00
Xavier Arias
71df5706bd
Added const to CCNode::getChildrenCount()
2013-05-12 20:45:41 +02:00
Xavier Arias
1c6c13b3e5
Added const to CCNode's getTag & getContentSize
2013-05-09 00:20:08 +02:00
James Chen
70472d558d
Merge pull request #2430 from imbahom/master
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Fix a typo in CCNode.cpp.
2013-05-07 01:48:31 -07:00
James Gregory
36fc2ecf99
Get CCGrid to work.
2013-05-06 21:29:43 -07:00
James Gregory
f386272486
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 21:29:43 -07:00
James Gregory
5bac7b52ac
Move GL server-side buffer code into a separate class and use multiple inheritance to deploy only to classes that need it.
2013-05-06 20:59:48 -07:00
James Gregory
9500448f87
Get CCGrid to work.
2013-05-06 20:58:46 -07:00
James Gregory
089a47d937
Add method to CCNode class to allow uploading data to GPU. Call it from CCSprite.
2013-05-06 20:58:45 -07:00
Sergey Shambir
44a6be80d2
More verbose logging in removeChildByTag and getActionByTag
...
Tags are often hardcoded, so tag value will be useful to detect problem.
2013-04-27 23:15:00 +04:00
imbahom
72ad9fd701
Update CCNode.cpp
...
注释错误
2013-04-23 21:44:24 +08:00
Sam Clegg
87f57d6ca6
Fix CCPhysicsSprite getPosition variants
...
CCPhysicsSprite was overriding only some of the getPosition
methods on a node resulting in, for example, getPositionX
and getPositionY not working for physics nodes.
This change also makes this overloads shared between box2d
and chipmunk implementations.
2013-04-15 07:35:49 -07:00
tianTian
edf1e53d2d
fix syntax error;
2013-04-13 15:18:54 +08:00
James Chen
f57a751a48
fixed #1837 : Refactoring schedule binding codes.
...
* 1) We need bind cc.Node.scheduleUpdate and cc.Scheduler.scheduleUpdate manually since `schedules` need to be associated with _schedFunc_target_ht and _schedObj_target_ht
* 2) Bind cc.Scheduler.unscheduleCallbackForTarget.
2013-03-18 15:29:53 +08:00
wu.hao
521fac290d
fix: can't generate CCNode.h's document with doxygen 1.8.3
2013-03-13 14:56:17 +08:00