natural-law
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a882532e28
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issue #189
add a test case for Accelerometer sensor
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2010-11-10 09:47:06 +00:00 |
natural-law
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000bdeeb42
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issue #189
add support of Accelerometer sensor
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2010-11-10 08:29:52 +00:00 |
yangws
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0d0de78cb6
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rename winmain to main
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2010-11-06 10:06:39 +00:00 |
natural-law
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c165ad36a7
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debug
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2010-11-05 09:29:24 +00:00 |
yangws
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5858a5ada4
|
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2010-11-05 06:12:02 +00:00 |
yangws
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1ca2dd08c9
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2010-11-05 04:05:30 +00:00 |
yangws
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51cf476ae0
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2010-11-05 04:04:05 +00:00 |
natural-law
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4469c9439c
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debug
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2010-11-05 03:43:01 +00:00 |
yangws
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60329478fa
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modify .user files
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2010-11-05 03:39:55 +00:00 |
Ming
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fd2aded041
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fixed #192
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2010-11-05 02:23:12 +00:00 |
Ming
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21cdf21918
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issue #192: add helloworld-android
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2010-11-04 09:51:28 +00:00 |
Ming
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0ea2035ec6
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2010-11-04 09:33:31 +00:00 |
Ming
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ca066d0bac
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fixed #191
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2010-11-04 09:32:22 +00:00 |
yangws
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c792daec63
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update PowerVR OGLES lib to version 2.0.27.0484
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2010-11-04 03:59:29 +00:00 |
yangws
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d630996bd0
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fixed #187 The reason is call preMailLoop too many times in short time in message loop, use sleep(0) to resolve this problem.
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2010-11-04 03:51:57 +00:00 |
Walzer
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f80ea71066
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fix #188, for win32 version, make glDeleteTextrues before eglDestroyContext
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2010-11-03 08:00:39 +00:00 |
Walzer
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200080aea0
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fix #188 , make eglDestroyContext after glDeleteTexture
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2010-11-03 06:47:23 +00:00 |
Ming
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b06f84d332
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2010-11-03 06:13:40 +00:00 |
Ming
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b0e0d63217
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2010-11-03 06:04:48 +00:00 |
Ming
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b60fbd82a5
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added for android
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2010-11-03 03:01:17 +00:00 |
Ming
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6853385c8d
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resolve compile error for android
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2010-11-03 02:59:07 +00:00 |
Walzer
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fb477f47f5
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cleanup the heap when CCXEGLView::create failed
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2010-10-29 09:27:15 +00:00 |
Walzer
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4695fa05df
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egl function errors will show a messagebox now
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2010-10-29 08:36:34 +00:00 |
Walzer
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d2d9375376
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add ccdirector::pause for helloworld
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2010-10-29 06:48:00 +00:00 |
natural-law
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c774653018
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change the comment from Chinese to English.
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2010-10-29 03:49:54 +00:00 |
Ming
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a2816a5cec
|
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2010-10-29 03:15:55 +00:00 |
Ming
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a5eaf867c0
|
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2010-10-29 03:14:45 +00:00 |
natural-law
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2d650eeb73
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Pause the game when the application is unactived,and resume when the game is active again.
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2010-10-27 08:25:02 +00:00 |
natural-law
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dcfd291c74
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Pause the game when the keyboard locked.And resume when the game actived again.
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2010-10-27 08:07:04 +00:00 |
natural-law
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6d98ae5b2c
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support Chinese in cocos2dx-uphone
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2010-10-27 03:56:51 +00:00 |
Walzer
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2935faebfc
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change default Makefile.ARM to build static libraries.
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2010-10-26 09:51:37 +00:00 |
natural-law
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6d476cf120
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debug
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2010-10-22 07:58:56 +00:00 |
natural-law
|
9a94cded6f
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debug
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2010-10-22 07:51:51 +00:00 |
natural-law
|
419544ff45
|
debug
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2010-10-22 07:51:32 +00:00 |
natural-law
|
1d8b5d02a3
|
debug
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2010-10-22 07:10:18 +00:00 |
natural-law
|
8d24219a4b
|
debug
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2010-10-22 07:09:43 +00:00 |
yangws
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dba50b2693
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fixed #180 implement SimpleAudioEngine using MCI. Support Midi and wave default.
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2010-10-22 01:39:14 +00:00 |
natural-law
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1b81908ae4
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add comment
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2010-10-21 09:56:13 +00:00 |
natural-law
|
0397ea0a74
|
issue #182
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2010-10-21 06:44:02 +00:00 |
natural-law
|
78a93db918
|
issue #182
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2010-10-21 02:29:09 +00:00 |
natural-law
|
1f8442cc05
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issue #182
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2010-10-21 02:24:46 +00:00 |
natural-law
|
27f125cc77
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issue #168
reconstruct the SimpleAudioEngine
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2010-10-21 02:21:24 +00:00 |
natural-law
|
7be5cca13a
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issue #185
Let cocos2d-uphone support WVGA
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2010-10-19 09:12:16 +00:00 |
natural-law
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0dbda6c32d
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issue #185
Let cocos2d-uphone support WVGA
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2010-10-19 09:08:25 +00:00 |
yangws
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1ce2c6dad8
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replace svnexport by xcopy in copy_res.bat.
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2010-10-18 09:17:14 +00:00 |
natural-law
|
9eadbed517
|
debug
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2010-10-18 09:06:53 +00:00 |
natural-law
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7404b65d86
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modify the makefiles and submit the install project file(NinJia.TG3_IProc)
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2010-10-18 08:54:35 +00:00 |
natural-law
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0fa86461c8
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modify the makefiles and submit the install project file(NinJia.TG3_IProc)
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2010-10-18 08:54:19 +00:00 |
Walzer
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bfe06e2502
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commit vcproj.user files
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2010-10-18 08:03:16 +00:00 |
natural-law
|
cd08895a64
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issue #168
reconstruct the SimpleAudioEngine
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2010-10-18 07:08:20 +00:00 |