Commit Graph

5547 Commits

Author SHA1 Message Date
aismann 84b40f5dea Update SpritePolygonTest.cpp
Fix for issue #231
2022-08-24 19:44:53 +02:00
halx99 6de08175bb Migrte lua script files 2022-08-15 16:28:32 +08:00
halx99 9150b9db83 Migrate cmake files 2022-08-11 15:41:10 +08:00
halx99 4bcefff704 Fix macOS/iOS build warning
invalid character in Bundle Identifier. This string must be a uniform type identifier (UTI) that contains only alphanumeric (A-Z,a-z,0-9), hyphen (-), and period (.) characters. (in target 'cpp_tests' from project 'axys')
2022-08-09 15:32:00 +08:00
aismann 8b408b2cde rename push_back vs emplace_back (fine tuning and remove on Live2D (too much)) 2022-08-09 05:51:07 +02:00
一线灵 13fc72c02c
Migrate axys (#782) 2022-08-08 18:02:17 +08:00
aismann 10530b1a19
Replace push_back() vs emplace_back() on axis/tests/cpp-tests and axis/core (#781)
* Replace push_back() vs emplace_back() on axis\tests\cpp-tests\

D:\______\GitHub\aismann\axis\tests\cpp-tests\Classes
Replace Vector push_back() vs emplace_back() #762

* Replace push_back() vs emplace_back() on axis\core\ #781

* Update CCConsole.cpp

* Update UIWebViewImpl-android.cpp

* Update UIWebViewImpl-android.cpp
2022-08-08 13:18:33 +08:00
halx99 f03bce1380 Improve android gradle cmake & ndk setup 2022-08-06 23:09:16 +08:00
halx99 f152c8edf3 Update android gradle plugin to 7.2.2 2022-08-06 20:05:12 +08:00
halx99 21b9ac90e0 Update android target and compile sdk to android 12 2022-08-06 19:26:44 +08:00
Turky Mohammed 399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. (#778)
* Add wireframe rendering and function classification improvements.

* Fix platform compilation.

* Update CommandBufferGL.cpp

GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.

* Update CommandBufferGL.cpp

* Try fix IOS compilation

* Update CommandBufferMTL.h [skip ci]

* GLES & D3D11 wireframe

Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
halx99 654326ec5a Fix live2d-tests 2022-08-02 22:03:54 +08:00
halx99 cc8692b6f6 Fix live2d_tests android build 2022-08-02 17:55:42 +08:00
aismann 73153ad614
Improve c++11 for-loop performance with Universal References (#760) 2022-07-21 19:19:08 +08:00
aismann 3e38cfdc6e Fix: #712 (mistake by me) 2022-07-19 20:05:19 +02:00
halx99 600fdd5962 Migrate macro COCOS2D_DEBUG, refer #751 2022-07-19 15:34:26 +08:00
halx99 fe25ceeea3 Remove unexpected files 2022-07-16 10:44:32 +08:00
halx99 c0a4371879 Migrate more macors 2022-07-16 10:43:05 +08:00
halx99 f3ac6ea871 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
一线灵 406f962cad
Migrate extension lua (#747) 2022-07-12 21:31:54 +08:00
halx99 cf6baeed52 Improve android gradle script axistools.gradle 2022-07-12 13:07:27 +08:00
halx99 8ca5f1cf0d Fix #742 2022-07-11 19:08:14 +08:00
一线灵 279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
halx99 9ee4181976 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
halx99 fff2bd59ed Fix setup cmake files and some relative sources 2022-07-08 14:20:41 +08:00
DelinWorks 49b6dda016 Fix CMAKE 2022-07-08 02:10:35 +03:00
aismann 043207e9c1 Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
2022-07-06 16:02:41 +02:00
aismann b6c3c43ee0 Replacing 'ball' with 'blocks' to see better what happens 2022-07-06 10:42:42 +02:00
aismann a85327953d Fix: #712 2022-07-06 00:21:07 +02:00
halx99 cabb87a6ca Fix ci 2022-07-05 23:47:25 +08:00
halx99 8b5b724b46 Add missing .obj model files [skip ci] 2022-07-05 15:59:08 +08:00
Turky Mohammed fb4e263b8b
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]

* Improve comments [skip ci]

* Rename MeshRendererMaterial to MeshMaterial [skip ci]

* Update dependent classes.

* Replace occurrences of Sprite3D with MeshRenderer.

* Update cpp-tests and extensions.

* Fix compilation.

* Try fixing lua-bindings

* Try fixing lua-bindings

* Update lua_cocos2dx_3d_manual.cpp [skip ci]

* Create RENAMED_TYPES.md
2022-07-05 14:48:46 +08:00
一线灵 b51e50a498
Merge pull request #702 from DelinWorks/improve-engine-types
[PROPOSAL] Move global enums to their own file.
2022-07-05 00:39:20 +08:00
DelinWorks c116171c1f Fix compilation. 2022-07-04 17:55:41 +03:00
Turky Mohammed 31ea94a677
Delete hrtf_default.h 2022-07-04 17:48:13 +03:00
DelinWorks da39a66e99 Improve function naming. 2022-07-04 17:45:23 +03:00
halx99 768a8bd5e1 Refator sampler name in shader 2022-07-04 21:26:48 +08:00
DelinWorks 1e63687310 Update NewEventDispatcherTest.cpp 2022-07-03 21:47:12 +03:00
DelinWorks 166ebd2ce6 Move global enums to their own file. 2022-07-03 20:43:55 +03:00
aismann e49b1c7d93 Update NewEventDispatcherTest.cpp 2022-07-03 07:52:11 +02:00
aismann b3726421b2 use engine global namespace 2022-07-03 07:26:37 +02:00
halx99 62e2be281b Move enum FPSPosition to engine global namespace 2022-07-03 11:24:00 +08:00
halx99 31a6e66935 Enable switch fps position on mobile device 2022-07-03 11:17:22 +08:00
aismann d94137be54 Remove unused variable and cleanup on windowtest.cpp 2022-07-02 11:29:26 +02:00
aismann 6c702daa3b Cleanup, last fixes, rename enum FPSPosition 2022-07-02 08:17:24 +02:00
aismann 8f5cc3ff2c fix typo 2022-07-02 06:19:47 +02:00
aismann 97d7b793f7 FPS display set position should be set by API #695 2022-07-01 17:15:20 +02:00
aismann f52bc9472d Version: git 81612cb (until May 20, 2022) 2022-06-30 12:13:55 +02:00
halx99 932c3bcffa Add extension Live2D support
Live2D sdk version: 4-r.4, reelase date: 2021/12/09
2022-06-24 15:18:08 +08:00
halx99 1889180a75 Improve renderer 2022-06-24 14:18:48 +08:00