Nite Luo
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a98714f6a5
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support device without VAO
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2013-12-04 17:02:02 -08:00 |
Nite Luo
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792cb5a716
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Merge branch 'develop' into newRenderer
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2013-12-04 15:23:12 -08:00 |
Nite Luo
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143df8af7d
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Fix RenderTexture after merging commandpool
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2013-12-04 15:13:13 -08:00 |
darkdukey
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4b7d0c290a
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Merge pull request #4 from dabingnn/newRendererCommandPool
New renderer command pool
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2013-12-04 15:08:17 -08:00 |
Nite Luo
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f423166471
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Fix bugs with RenderTexture with NewRender
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2013-12-04 15:06:28 -08:00 |
Nite Luo
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ae551ae294
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Convert RenderTexture to use RenderCommands
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2013-12-04 11:54:57 -08:00 |
minggo
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92b180080c
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Merge pull request #4409 from mlepage/develop
[ci skip]Fix typos
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2013-12-03 19:13:23 -08:00 |
Huabing.Xu
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cd562676f5
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use block allocation for commands
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2013-12-04 10:39:34 +08:00 |
boyu0
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fd68dc4f9f
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issue #2771: add condition test to updatePhysicsTransform
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2013-12-03 16:28:18 +08:00 |
Huabing.Xu
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757f1abc7f
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1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
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2013-12-03 14:08:47 +08:00 |
Huabing.Xu
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44f12ce8e4
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add RenderCommandPool head file
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2013-12-03 11:52:51 +08:00 |
Huabing.Xu
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d4b9e0538b
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refactor: group command use a non parameter constructor and a reentrant init function
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2013-12-03 11:24:03 +08:00 |
Huabing.Xu
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d33f05b3f0
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refactor: custom command use a non parameter constructor and a reentrant init function
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2013-12-03 11:17:21 +08:00 |
Huabing.Xu
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ace75eebce
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refactor: quad command use a non parameter constructor and a reentrant init function
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2013-12-03 11:11:46 +08:00 |
Nite Luo
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6862d59bb2
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Add NewRenderTexture to convert RenderTexture to use new renderer
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2013-12-02 17:23:52 -08:00 |
Nite Luo
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8801f508eb
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Partcle system use the new renderer
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2013-12-02 12:13:05 -08:00 |
Nite Luo
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fbadb3329a
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Merge branch 'develop' into newRenderer
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
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2013-12-02 10:55:31 -08:00 |
James Chen
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9618eb00be
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Merge pull request #4411 from martell/cmake
closed #3328: cmake support for windows
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2013-12-02 01:22:57 -08:00 |
martell
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06ff1bc594
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Fixed HelloCpp Linking on Linux
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2013-12-02 07:10:37 +00:00 |
minggo
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d2f235f8b8
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Merge pull request #4408 from boyu0/iss2345_add_tga_support_to_CCImage
[ci skip]issue #2345: add tga support to Image
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2013-12-01 18:18:42 -08:00 |
minggo
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24f7819e99
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Merge pull request #4362 from xhcnb/hotfix_android_setAccelerometerInterval
[ci skip]Fix: on android, Device::setAccelerometerInterval will causes dead loop
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2013-12-01 18:08:58 -08:00 |
martell
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f369606d77
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fix cocos2d-x for vs2013
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2013-11-30 08:05:39 +00:00 |
martell
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79401a7596
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quickly added win32 cmake
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2013-11-30 06:09:12 +00:00 |
Marc Lepage
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940b0ffd56
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Fix typos
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2013-11-29 12:09:38 -05:00 |
Jason Xu
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266e4e1654
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rename to with Jni suffex
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2013-11-29 19:34:36 +08:00 |
Jason Xu
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27c3a459ed
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rename android native function names.
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2013-11-29 17:17:15 +08:00 |
boyu0
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83f855e2ec
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issue #2345: delete unnecessary include
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2013-11-29 15:31:58 +08:00 |
boyu0
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04c3d95005
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issue #2345: namespace cocos2d { -> NS_CC_BEGIN
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2013-11-29 15:25:21 +08:00 |
boyu0
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dffc12e648
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issue #2345: new/delete -> malloc/free
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2013-11-29 15:13:16 +08:00 |
boyu0
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86074c23d8
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issue #2345: class Image add tga image format support.
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2013-11-29 14:31:42 +08:00 |
minggo
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3268da3a4d
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Merge pull request #4401 from minggo/thread-helper
[ci skip]add helper funcion to invoke a function in gl thread
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2013-11-27 22:26:11 -08:00 |
Nite Luo
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83972ecf57
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Merge branch 'newRenderer' of github.com:darkdukey/cocos2d-x into newRenderer
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2013-11-27 10:16:34 -08:00 |
Nite Luo
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75381ebc51
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Merge branch 'develop' into newRenderer
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2013-11-27 10:16:17 -08:00 |
boyu0
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72f2d68edd
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
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2013-11-27 17:47:37 +08:00 |
minggo
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eded94ef76
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don't create a pool, since it doesn't invoke any iOS dependent codes
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2013-11-27 17:43:54 +08:00 |
boyu0
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2b43e72e7c
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issue #2771: fix vs compile errors, change project setting
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2013-11-27 17:33:33 +08:00 |
minggo
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bcb131262c
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add helper funcion to invoke a function in gl thread
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2013-11-27 16:49:07 +08:00 |
Huabing.Xu
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ea46e1c658
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change test case
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2013-11-27 14:30:38 +08:00 |
Huabing.Xu
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3da196ea43
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add Frustum culling to new Sprite
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2013-11-27 10:35:12 +08:00 |
Huabing.Xu
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80da1dac3f
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add Frustum, AABB, ViewTransform
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2013-11-27 10:34:30 +08:00 |
James Chen
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6c097fa692
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Merge pull request #4389 from minggo/remove-unneeded-codes
override addChild in Sprite to fix error in binding generator
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2013-11-26 18:14:20 -08:00 |
minggo
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0ac9022201
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fix a typo
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2013-11-27 10:02:32 +08:00 |
minggo
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85002285c2
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override addChild in Sprite to fix error in binding generator
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2013-11-27 09:50:47 +08:00 |
Nite Luo
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3123c70153
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Sprite are now using NewRenderer
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2013-11-26 17:13:04 -08:00 |
Nite Luo
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bf53cc116b
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use updateQuadVertices function to update vertices since update transform is highly customized for BatchNode
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2013-11-26 17:01:32 -08:00 |
Ricardo Quesada
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b7f7b0dae4
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Reports wether the build is DEBUG or RELEASE
Reports wether the build is DEBUG or RELEASE in Configuration
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2013-11-26 14:36:31 -08:00 |
Nite Luo
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92b57c79ba
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Merge branch 'develop' into newRenderer
Conflicts:
cocos/2d/CCClippingNode.h
cocos/2d/CCLayer.h
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2013-11-26 11:56:03 -08:00 |
Nite Luo
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61ca4f0137
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Fix a bug with NewSprite Update Quad
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2013-11-26 11:48:37 -08:00 |
boyu0
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8346fe4b4d
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issue #2771: edit android.mk, CMakeLists.txt, change PHYSICS_CONTACT_POINT_MAX to PhysicsContactData:POINT_MAX
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2013-11-26 18:22:52 +08:00 |
minggo
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fcf43823b4
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remove unneeded codes
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2013-11-26 17:53:34 +08:00 |