halx99
e90eda918d
Fix #508 warnings
2021-09-26 21:52:36 +08:00
halx99
8762fa353a
Fix warnings
2021-09-26 21:03:41 +08:00
halx99
d2ba7fb117
Refine ImGuiEXT
2021-09-26 19:56:34 +08:00
halx99
a17c843914
Fix #507
2021-09-26 12:05:42 +08:00
halx99
f9e766086c
Fix #505
2021-09-23 14:53:57 +08:00
halx99
23b6c1d549
Fix mac build [skip ci]
2021-09-20 18:18:52 +08:00
halx99
15be00be20
Sync commit from pr:
...
https://github.com/EsotericSoftware/spine-runtimes/pull/1947
2021-09-14 11:54:19 +08:00
榆柳松
ac1aa636ac
Merge remote-tracking branch 'upstream/dev' into dev
2021-09-05 20:45:32 +08:00
榆柳松
f5663f279c
[fix]ScrollView and ListView goes back to the front incorrectly after calling doLayout.
2021-09-05 20:44:14 +08:00
halx99
7cc2d34398
LayerMultiplex use Node* to store layers
...
a. Layer no specificed functions
2021-09-03 11:13:15 +08:00
rh101
69d6039306
Update lua bindings
2021-09-02 21:24:45 +10:00
rh101
de182c8360
Change %ld to %d for 32bit data types
...
Regenerate LUA bindings
2021-09-02 17:46:22 +10:00
halx99
d197e8b245
Fix part of #487
2021-09-02 11:43:27 +08:00
halx99
cb81a61530
Refactor layer
...
Reimplement LayerColor and LayerGradient based on sprite for auto batch draw
2021-08-30 19:47:53 +08:00
halx99
80e0e3b941
Fix spine command pipeline state uniform location mismatch
2021-08-30 17:40:35 +08:00
aismann
1c05947474
Merge branch 'adxeproject:dev' into dev
2021-08-27 07:49:17 +02:00
aismann
cbeeb8d8ab
Debug 64bit build error
...
Severity Code Description Project File Line Suppression State
Error (active) E0075 operand of '*' must be a pointer but has type "bool" cpp-tests D:\______\GitHub\adxe\tests\cpp-tests\Classes\SpineTest\SpineTest.cpp 153
2021-08-27 07:47:22 +02:00
halx99
81fd4df36e
Delete x-studio.cmake
2021-08-27 13:23:51 +08:00
halx99
bd436ae078
Fix lua build for win64 and 1 warning
2021-08-27 11:41:11 +08:00
halx99
f9ac34c20f
Fix byteorder detect error for win64 and some warnings
2021-08-27 11:27:33 +08:00
halx99
d7e590b513
Fix win64 build
2021-08-27 08:33:17 +08:00
halx99
395a5afdd7
[Draft] Tidy windows prebuilt folder for win64 support
2021-08-26 23:25:17 +08:00
halx99
d0d77730a9
Update imgui
2021-08-23 17:49:38 +08:00
aismann
e2ef8d5ba7
class PhysicsDebugNodeBox2D cleanup
2021-08-19 06:03:58 +02:00
aismann
a9569ca061
fix
2021-08-18 06:00:43 +02:00
aismann
42439e5b50
Update CCPhysicsDebugNodeBox2D.cpp
2021-08-18 05:31:33 +02:00
aismann
5b3748cdd6
Important API change for naming convention
...
rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann
780d4e6294
cleanup and improvement
2021-08-18 04:16:21 +02:00
rh101
7ef0ec96bf
Update LUA bindings
2021-08-18 01:01:56 +10:00
halx99
16e3d66a66
Update lua bindings
2021-08-14 13:22:03 +08:00
aismann
9f2ab0ef28
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
halx99
c5aeed4c06
Update lua bindings
2021-08-13 20:36:10 +08:00
aismann
7b7a3a8ae7
Box2D_TestBed_improvement
2021-08-12 05:54:06 +02:00
halx99
39ca61f623
Update spine-3.8 runtime to latest
...
Maybe no further update until upgrade to spine-4.x
2021-08-07 00:59:58 +08:00
aismann
56b99eff6a
Box2D - Basic ready for use
2021-08-06 09:35:29 +02:00
aismann
f5077bfb0f
Add DebugDraw to Box2DTest, Improve Box2D-Testbed add some new classes to physics-nodes ( #444 )
...
* Update AppDelegate.cpp
Add '*Debug*' on the title
* Update CCPhysicsDebugNodeBox2D.h
* Improve Box2D-TestBed
* improvements
* Update CCPhysicsDebugNodeBox2D.cpp
* Improve the 2d physics stuff
* dirty fix for build android:
* Fix fatal error: 'GLFW/glfw3.h' file not found
* Add DebugDraw to Box2DTest, Improve Box2DTestBed, Add some new physicnodes
* fix settings, unknow labelDebugDraw;
2021-08-05 17:23:55 +08:00
halx99
484549b801
Fix ci
2021-07-19 08:10:37 +08:00
halx99
d90dfd89e0
Update lua_xml_http_request.cpp
2021-07-19 01:29:08 +08:00
halx99
ad035e2729
Improve code quality
2021-07-17 23:32:31 +08:00
halx99
26c3de632a
Update fairygui
2021-07-17 19:51:27 +08:00
halx99
0e215e77bb
Tidy thirdparty lua-cjson
2021-07-16 11:17:34 +08:00
halx99
092b24e591
Improve code quality
2021-07-16 11:04:38 +08:00
halx99
bc6ebd920a
Improve code quality
2021-07-15 23:03:43 +08:00
halx99
ec9a50136f
Add new API Node::hitTest
2021-07-15 17:01:57 +08:00
halx99
f70ad053c0
Rename everything to adxe
2021-07-09 10:42:36 +08:00
aismann
a934652f82
Update README.md
2021-07-08 07:42:15 +02:00
halx99
5a78eeda36
Sync lua bindings [ci build]
2021-06-27 21:47:15 +08:00
halx99
a84067eb74
Refactor dual sampler shader [ci build]
...
Since not only etc1 could use sepreate RGB, A to two texture samplers, we unify the shader name.
2021-06-27 20:58:50 +08:00
aismann
39be77144c
Fix CCPhyhsicsDebugNode Polygon stuff, add all bench tests, ... ( #403 )
...
* Improve Chipmunk2D - TestBed, add same more debug draw stuff and some fixes too.
* Improve Chipmunk2D- TestBed and starting the code cleanup ...
* Fix CCPhyhsicsDebugNode Ploygon stuff, add all bench tests, improve same demos, code cleanup
2021-06-26 17:46:06 +08:00
halx99
c9eb1a7de4
Merge branch 'dev' into Chipmunk2D
2021-06-24 17:04:04 +08:00