halx99
75644ae251
Rename tools/windows-ci/windows-ci/windows-ci/build.ps1 to tools/windows-ci/build.ps1
2021-08-27 01:43:07 +08:00
halx99
0a79d9002f
Create build.ps1
2021-08-27 01:42:32 +08:00
halx99
8edba91897
Update windows-ci.yml [skip ci]
2021-08-27 01:31:35 +08:00
halx99
17c4fe4ef1
Rename windows ci [skip ci]
2021-08-27 01:20:07 +08:00
halx99
99e2e4ba4d
Update CMakeLists.txt
2021-08-27 01:14:47 +08:00
halx99
6070d416ac
Update CocosExternalConfig.cmake
2021-08-27 01:09:39 +08:00
halx99
6b25a52445
Update CocosConfigDefine.cmake
2021-08-27 01:08:14 +08:00
halx99
30625f2330
Fix win64 check
2021-08-27 00:05:46 +08:00
halx99
547835b3de
Add win64 libs
2021-08-26 23:57:36 +08:00
halx99
395a5afdd7
[Draft] Tidy windows prebuilt folder for win64 support
2021-08-26 23:25:17 +08:00
halx99
54465540ff
Tidy thirdparty, openssl to 1.1.1l, remove unused iconv on win32
2021-08-26 22:59:44 +08:00
halx99
7b5f23e3eb
Add missing linux luajit
2021-08-26 20:44:11 +08:00
halx99
74a1ac7cfe
Delete unused sources
2021-08-25 16:14:15 +08:00
halx99
9e61c49e7a
Add missing libs
2021-08-23 20:41:30 +08:00
halx99
b66993f908
Update curl to 7.78.0 and use prebuilt lib for speedup cmake generation time
2021-08-23 20:38:52 +08:00
halx99
d0d77730a9
Update imgui
2021-08-23 17:49:38 +08:00
halx99
4053b2f197
Sync yasio version number [skip ci]
2021-08-20 15:19:04 +08:00
halx99
141c5991f1
Merge pull request #471 from rh101/dynamic-lib-fix
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Fix for dynamic library issue
2021-08-20 14:22:52 +08:00
rh101
219c253c84
Fix for dynamic library issue
2021-08-20 14:43:19 +10:00
halx99
ce5ecfcdbe
Update version id [skip ci]
2021-08-20 12:19:26 +08:00
halx99
de0b1a9082
Update README.md [skip ci]
2021-08-20 01:24:32 +08:00
halx99
42075d063c
Merge pull request #470 from adxeproject/update-thirdparties
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Update thirdparty libs
2021-08-20 01:20:51 +08:00
halx99
4474394d82
Merge pull request #469 from rh101/filestream-64bit
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Update FileStream seek, tell and size to support files greater than 4GB files
2021-08-20 01:20:17 +08:00
halx99
5bcc77f0ef
Update thirdparty libs
2021-08-19 22:53:54 +08:00
rh101
0266d332e5
Update FileStream seek, tell and size to support files greater than 4GB, and max size is 2^63.
2021-08-20 00:53:02 +10:00
halx99
11434287cd
Merge pull request #466 from rh101/fix-sprite-test-crashes
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Fixes for crashes in sprite and sprite cache tests
2021-08-19 14:35:44 +08:00
rh101
c9ebafe501
Fixes for crashes in sprite and sprite cache tests
2021-08-19 15:43:18 +10:00
halx99
b48133e9c6
Merge pull request #465 from aismann/dev
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class PhysicsDebugNodeBox2D clean up
2021-08-19 13:12:18 +08:00
aismann
e2ef8d5ba7
class PhysicsDebugNodeBox2D cleanup
2021-08-19 06:03:58 +02:00
halx99
40e51b8a98
Merge pull request #462 from aismann/Box2D_cleanup_improvement
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cleanup and improvement
2021-08-18 14:47:01 +08:00
aismann
a9569ca061
fix
2021-08-18 06:00:43 +02:00
aismann
42439e5b50
Update CCPhysicsDebugNodeBox2D.cpp
2021-08-18 05:31:33 +02:00
aismann
5b3748cdd6
Important API change for naming convention
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rename
class DebugDraw
to
PhysicsDebugNodeBox2D
2021-08-18 05:23:03 +02:00
aismann
780d4e6294
cleanup and improvement
2021-08-18 04:16:21 +02:00
halx99
f75f243928
Merge pull request #461 from rh101/lua-bundings-update
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Update LUA bindings
2021-08-18 07:20:50 +08:00
rh101
7ef0ec96bf
Update LUA bindings
2021-08-18 01:01:56 +10:00
halx99
abfc5b7af8
Merge pull request #459 from rh101/spritesheet-api-fix
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Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 17:05:30 +08:00
rh101
b420a33b68
Revert check for reference count, since it was correct. [skip ci]
2021-08-17 18:49:14 +10:00
rh101
188345e42a
Fix incorrect reference count check in SpriteFrameCache::removeUnusedSpriteFrames
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[BaseTest] Ensure unused frames are released before attempting to free unused textures
2021-08-17 15:26:44 +10:00
rh101
d5d3201bef
Fix for incorrect method name
2021-08-17 14:51:17 +10:00
rh101
b3e045b387
Use integer identifier for sprite sheet format.
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Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
rh101
5199bb087a
Update sprite sheet API to allow custom sprite sheet texture filename to be used
2021-08-17 09:04:51 +10:00
halx99
16e3d66a66
Update lua bindings
2021-08-14 13:22:03 +08:00
aismann
9f2ab0ef28
More improvements ( #455 )
2021-08-14 10:28:28 +08:00
halx99
c5aeed4c06
Update lua bindings
2021-08-13 20:36:10 +08:00
halx99
85a0afe4e5
Merge pull request #453 from aismann/patch-4
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Update README.md
2021-08-13 15:31:49 +08:00
halx99
f98fa0df39
Update CHANGELOG
2021-08-13 14:54:13 +08:00
RH
4716456e33
Support custom texture atlas formats ( #284 )
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* Allow support for custom texture atlas formats other than PLIST.
* Revert usage of emplace_back to push_back to ensure support for older compilers.
* Update test to support SpriteFrameCache::addSpriteFramesWithFile
* Re-add SpriteFrameCache::addSpriteFramesWithFileContent
* Change order of SpriteFramesFromFileContent test back to what it previously was
* Remove sprite sheet and all frames associated with it correctly
* Move sprite loader classes into their own files to clean up CCSpriteFrameCache
* Remove redundant line and update comment
* Fix formatting to match adxe code style
* Fix typo
* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.
* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99
c2220bf154
Merge pull request #454 from aismann/patch-5
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Update README.md
2021-08-13 14:21:41 +08:00
aismann
0c03796e4c
Update README.md
2021-08-13 08:13:25 +02:00