Liam
87a406febe
update for light3d reader
2015-09-29 11:27:01 +08:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
geron-cn
f93cfac0f7
rename setAnimationEndCallFunc
2015-09-20 16:24:41 +08:00
geron-cn
0cfc33e4d3
format apis added in https://github.com/cocos2d/cocos2d-x/pull/13770
2015-09-20 12:34:34 +08:00
pandamicro
6bf54a3eda
Merge pull request #13770 from geron-cn/v3
...
add Frame End Call Back and Animation Clip End Call Back
2015-09-19 00:24:21 +08:00
WenhaiLin
a17a702cd1
Refine components to improve performance
2015-09-18 14:34:02 +08:00
geron-cn
e6fb2f8924
fix ReEntry a same frame when scale action's speed.
2015-09-16 15:44:43 +08:00
pandamicro
5e037c9ad8
Merge pull request #13806 from xiaofeng11/v3
...
Fix 1.6 version bone animation crash when perform getBoneAtPoint(0,0)
2015-09-15 14:05:02 +08:00
pandamicro
dbe3e062bc
Merge pull request #13801 from chengstory/OptimizateDoLayout
...
Move "ui::Helper::DoLayout" to "CreateNode"。
2015-09-15 13:37:00 +08:00
XiaoFeng
12f0f7f580
Fix 1.6 version bone animation crash when perform getBoneAtPoint(0,0)
2015-09-14 17:36:19 +08:00
zhangcheng
224f392a9c
Add createNodeWithVisibleSize to CSLoader.
2015-09-14 16:51:58 +08:00
geron-cn
c800d0d824
fix crash recall a cached timeline after exit scene
2015-09-14 14:24:42 +08:00
zhangcheng
f88b23f52b
Move "ui::Helper::DoLayout" to "CreateNode".
2015-09-14 13:07:15 +08:00
geron-cn
966e568051
add ActionTimeline Frame End Call Back and Animation Clip End Call Back
2015-09-10 18:29:09 +08:00
pandamicro
4fb34ba190
Merge pull request #13703 from cocos2d/v3.8
...
Sync v3.8 to v3
2015-09-07 14:56:37 +08:00
WenhaiLin
5fdb041856
Use string::empty() to check whether string is empty.
2015-09-01 11:26:09 +08:00
子龙山人
59c1b21d0b
Merge pull request #13634 from WenhaiLin/v3.8-textreader-refine
...
This is a small optimization about TextReader.
2015-09-01 09:40:52 +08:00
WenhaiLin
df383de894
This is a small optimization about TextReader.
2015-08-31 17:06:11 +08:00
geron-cn
e7c7b248d6
fix bug: bone can be see by other cameras
2015-08-31 16:04:17 +08:00
Liam
ed49250b9b
update for reader
...
1.update for sprite3d cullface
2.sync js code
2015-08-27 18:29:45 +08:00
Dale Stammen
161954da87
fixed pdb file output location
2015-08-26 09:41:23 -07:00
pandamicro
405e6c24c8
Merge pull request #13578 from geron-cn/v3.8
...
bone's color and opacity cannot cascade to bone
2015-08-26 22:33:31 +08:00
geron-cn
7d01b16f62
bone's color and opacity cannot cascade to bone, also bone can not cascade from its parent.
2015-08-26 20:24:20 +08:00
Liam
5a997cec1c
update reader with skybox valid
2015-08-26 10:22:20 +08:00
Liam
c998639c30
update interface for gamenode3d
2015-08-25 15:18:09 +08:00
Liam
650a5c2318
update reader with new skybox
2015-08-25 13:20:19 +08:00
pandamicro
11113c85da
Improved logic of skybox reader fix
2015-08-24 10:02:38 +08:00
Liam
110de9ee3e
fix skybox crash with error data
2015-08-24 10:02:37 +08:00
Dale Stammen
d55bc653e0
update c++ debug info settings
2015-08-20 13:25:17 -07:00
pandamicro
81ca089d27
Merge pull request #13479 from liamcindy/V3.8_reader
...
fix object size error while data is error
2015-08-20 18:09:28 +08:00
Liam
788be3016a
update annotation
2015-08-20 18:04:49 +08:00
XiaoFeng
6bdb5431f1
Update code, using condition macro to determine studio or user project
2015-08-20 13:33:48 +08:00
Liam
aa6f2ec4b6
fix object size error while data is error
2015-08-20 11:27:01 +08:00
XiaoFeng
93f026f8e6
Fix https://github.com/cocos2d/cocos2d-x/issues/9488
2015-08-20 11:18:59 +08:00
XiaoFeng
935b0f006b
Fix https://github.com/cocos2d/cocos2d-x/issues/10205
2015-08-20 10:55:30 +08:00
Dale Stammen
8493365be7
updates to pass Windows App Certification tests
2015-08-18 11:06:47 -07:00
肖峰
0473b08dbb
Fix gamenode3d parse failed error
...
- Fix the parser issue
- Add GameNode3DReader to win8 universal project
- Add GameNode3d reader to Android & Linux project
Squashed from https://github.com/cocos2d/cocos2d-x/pull/13369
2015-08-17 22:42:21 +08:00
pandamicro
f1cbd00b30
Merge pull request #13414 from liamcindy/V3.8_reader
...
fix code informal
2015-08-17 17:21:01 +08:00
Liam
b40ef51337
fix code informal
2015-08-17 17:16:26 +08:00
pandamicro
d0580f09e8
Merge pull request #13383 from geron-cn/3.7.1
...
add blendfunc cascade to its skin in BoneNode
2015-08-17 17:12:04 +08:00
pandamicro
096410a31a
Merge pull request #13406 from xiaofeng11/v3_reader_update
...
Add BlendFrame supporting to Skeleton Animation
2015-08-17 17:09:25 +08:00
pandamicro
66d99d392c
Merge pull request #13409 from liamcindy/V3.8_reader
...
fix userCamera flag error with old version files
2015-08-17 17:01:59 +08:00
XiaoFeng
442669d6f1
Remove unused easing data processing in blend frame parsing
2015-08-17 16:19:29 +08:00
Liam
e3ac9414f4
fix userCamera flag error with olg version files
2015-08-17 14:37:28 +08:00
geron-cn
008b06c01c
set blendfunc cascade to its skin in BoneNode
2015-08-17 13:44:00 +08:00
XiaoFeng
72d21ff810
Update reader, add BlendFrame supporting to Skeleton Animation
...
Update json parser to prepare compatible for both current version output json description file and future optimized version json description file.
2015-08-17 13:05:29 +08:00
Liam
7aa36d14be
fix the skybox display error from editor files
2015-08-17 13:04:25 +08:00
minggo
bc964e8314
Merge pull request #13335 from pandamicro/v3
...
Upgrade Spine runtime
2015-08-12 18:46:59 +08:00
pandamicro
cb143963ce
Upgrade Spine runtime
2015-08-12 18:07:28 +08:00
andyque
82f597ce98
Merge branch 'v3.7.1' into v3
...
# Conflicts:
# cocos/scripting/lua-bindings/auto/api/CheckBox.lua
# cocos/ui/UICheckBox.cpp
# cocos/ui/UICheckBox.h
2015-08-12 17:59:50 +08:00
子龙山人
86d674030e
Merge pull request #13307 from fusijie/fix_cocostudio_skin_flip
...
fix cocostudio skin setfliped.
2015-08-12 14:34:46 +08:00
子龙山人
f3f67a10f9
Merge pull request #13232 from perminovVS/v3-dev-get-file-extension
...
Add getFileExtension to FileUtils
2015-08-11 15:54:55 +08:00
fusijie
aa1b1831e9
fix cocostudio skin setfliped.
2015-08-11 10:34:22 +08:00
Ricardo Quesada
789da4edd8
compiles on xcode7
2015-08-07 14:00:18 -07:00
geron-cn
744fd74b3b
make skeleton's debugdraw contorls all subbone's debug draw
2015-08-08 00:39:01 +08:00
geron-cn
e1108c594c
Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
...
Conflicts:
cocos/editor-support/cocostudio/ActionTimeline/CCBoneNode.cpp
2015-08-07 15:48:33 +08:00
geron-cn
c7bc84e19b
fix crash when BoneNode destruct after skeleton destructed.
2015-08-07 15:41:31 +08:00
geron-cn
c6bc81d420
add destruct
2015-08-07 13:13:48 +08:00
geron-cn
c569e70aea
fix BoneNode::visit for visit other node that is not a BoneNode or SkinNode
2015-08-07 11:44:06 +08:00
geron-cn
7b572bed9d
Fix crash when call removeChild from a bone which is already removed.
2015-08-07 09:37:18 +08:00
geron-cn
3ae3020d61
fix crash when fore call remove child bone from a bone which already removed from a skeleton.
2015-08-06 19:43:11 +08:00
Liam
34000f4bde
fix particle3d crash with error file
2015-08-06 15:13:54 +08:00
Vladimir Perminov
7cacdaeaf1
Add getFileExtension to FileUtils
...
Gets filename extension is a suffix (separated from the base filename by
a dot) in lower case.
More code need get filename extension, everyone does it differently.
use check UPPER and lower case, use . and no(example ".csb", ".CSB",
"csb" )
And bag in AudioEngineImpl: find point from left( ext =
strchr(filePath.c_str(), '.'); )
If file path contains point. always unsupported media type
2015-08-05 22:21:16 +03:00
geron-cn
ee6253319a
delete useless code
2015-08-05 23:07:42 +08:00
pandamicro
dae4385b61
Merge pull request #13214 from pandamicro/skeleton-fix
...
Make BoneNodes ordered in Skeleton
2015-08-05 16:36:18 +08:00
geron-cn
9980397081
Make BoneNodes ordered in Skeleton
...
1. Order skins differently than bones and draw them with unified local z order
2. Check children has been remove when its ansester remove
3. Checkout cocos2d::map exists iter before remove
Squashed from https://github.com/cocos2d/cocos2d-x/pull/13191
2015-08-05 16:33:32 +08:00
pandamicro
b9602127a4
Merge pull request #13187 from xiaofeng11/v3.7.1
...
Remove file error notice label from TextBMFontReader
2015-08-04 13:38:17 +08:00
XiaoFeng
0f90999419
Remove file error notice label from TextBMFontReader to keep consistency with other components
2015-08-04 11:45:29 +08:00
pandamicro
25cb0d2896
Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
...
# Conflicts:
# web
2015-08-03 19:47:56 +08:00
pandamicro
6d3a00ad67
Merge pull request #13173 from geron-cn/3.7.1
...
fix bug: crash when use bone after erase it form Vector.
2015-08-03 19:45:54 +08:00
geron-cn
e4c47c811f
remove EMSCRIPTEN draw
2015-08-03 16:53:08 +08:00
geron-cn
cfc8da579f
fix bug: crash when use bone after erase it form Vector. move the operation after erase, make sure bone ref* is not realeaed
2015-08-03 16:47:54 +08:00
pandamicro
330eaf5239
Merge pull request #13161 from xiaofeng11/v3.7.1
...
Fix 3d particle can not show in simulator
2015-08-03 11:11:39 +08:00
XiaoFeng
17a5d07183
Fix 3d particle can not show in simulator
2015-08-03 09:53:16 +08:00
pandamicro
3c2e66e425
Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
...
# Conflicts:
# .travis.yml
# build/cocos2d_js_tests.xcodeproj/project.pbxproj
# build/cocos2d_tests.xcodeproj/project.pbxproj
# cocos/2d/CCFont.h
# cocos/2d/CCFontAtlas.cpp
# cocos/2d/CCFontAtlas.h
# cocos/2d/CCFontFreeType.cpp
# cocos/2d/CCFontFreeType.h
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
# cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
# cocos/cocos2d.cpp
# cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
# templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
# templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
# tools/bindings-generator
# tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
# tools/travis-scripts/generate-bindings.sh
# tools/travis-scripts/generate-cocosfiles.sh
# tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00
takaken1994
93c47390c8
Fix : remove using namespace cocos2d from header file
2015-07-31 00:02:57 +09:00
pandamicro
3524af1ad6
Merge pull request #13059 from geron-cn/3.7.1
...
fix bug: BoneNode 's debugdraw can not be controlled by ancestor's vi…
2015-07-30 20:31:34 +08:00
geron-cn
0955b0f9de
fix comment by pandamicro
2015-07-30 19:28:00 +08:00
Ricardo Quesada
642ccac5dc
Merge pull request #12927 from ricardoquesada/spine-2.3
...
Adds support for Spine runtime 2.3
2015-07-29 13:33:15 -07:00
Liam
c93d40869c
fix simulator crash when sprite3d resource is error
2015-07-29 16:52:40 +08:00
pandamicro
16b03f0ebe
Merge pull request #13065 from pandamicro/widget_onEnter
...
Ensure C++ classes onEnter, onExit can be safely override in JS
2015-07-29 15:36:12 +08:00
geron-cn
fa5d70fc04
add SkeletonNode Nest test case
2015-07-28 23:49:25 +08:00
geron-cn
d2de5b1c85
add test case for bug: #13060 and #13005
2015-07-28 19:18:58 +08:00
pandamicro
9fea134de1
Use sendNodeEventToJSExtended instead of sendNodeEventToJS in sub classes
2015-07-28 18:24:03 +08:00
XiaoFeng
faee3e7807
Fix parser compatible for layer project file
2015-07-28 18:11:07 +08:00
geron-cn
0275e3b773
fix set visible
2015-07-28 17:25:40 +08:00
geron-cn
c9991aea81
fix bug: BoneNode 's debugdraw can not be controlled by ancestor's visible
2015-07-28 16:31:06 +08:00
pandamicro
89c722ed4b
Add script invocation for onEnter, onExit etc in other classes
2015-07-28 16:07:14 +08:00
XiaoFeng
bca6934786
Normalization function names
2015-07-28 14:05:56 +08:00
XiaoFeng
f410fcd737
Fix issue https://github.com/cocos2d/cocos2d-x/issues/12968
2015-07-27 11:55:18 +08:00
geron-cn
a5d41aac0d
fix bug:use wrong _modelviewTransform in director to draw bone
2015-07-24 19:48:05 +08:00
geron-cn
4327e4a532
remove include SkinNode.h in cpp
2015-07-24 12:31:45 +08:00
geron-cn
0b09fd5bcb
Merge branch 'v3.7.1' of github.com:cocos2d/cocos2d-x into 3.7.1
...
Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.cpp
tests/cpp-tests/Classes/ExtensionsTest/CocoStudioActionTimelineTest/ActionTimelineTestScene.h
2015-07-24 11:38:09 +08:00
geron-cn
3341fa0f85
fix the vars' initialize in construct func, and remove using namespace
2015-07-24 10:28:10 +08:00
geron-cn
1389fc3d31
some doxygen comments and copyright
2015-07-24 01:30:34 +08:00
pandamicro
a15212dc76
Fix indent
2015-07-23 18:00:23 +08:00
gero
2037616a2d
Merge pull request #4 from fusijie/3.7.1
...
fix compile on iOS/Android/Linux/Win8Universal.
2015-07-23 17:46:28 +08:00
geron-cn
4d58aa2668
remove setcontentsize in skeletonnode
2015-07-23 17:41:37 +08:00
fusijie
e9cbb6b084
fix compile on iOS/Android/Linux/Win8Universal.
2015-07-23 17:32:52 +08:00
zhangcheng
4b8248c015
Optimization of Custom Data.
...
replace ComExtensionData to ObjectExtensionData.
2015-07-23 16:30:23 +08:00
geron-cn
7255b5308b
config for mac
2015-07-23 15:13:14 +08:00
geron-cn
16ee74b845
add bonenode to CocoStudio.h
2015-07-23 13:34:11 +08:00
geron-cn
915cefa208
bone node
2015-07-23 11:51:49 +08:00
pandamicro
e0e5ae9d99
Merge pull request #12924 from liamcindy/SkyBox_3.7.1
...
update for Game3DNodeReader & UserCameraReader
2015-07-22 15:34:18 +08:00
Liam
d8155a20ae
update for code format
2015-07-22 14:11:20 +08:00
Ricardo Quesada
301b55c686
Adds support for Spine runtime 2.3
2015-07-20 10:39:34 -07:00
andyque
e4cad50c2f
fix tons of warnings
2015-07-15 12:04:48 +08:00
andyque
91dfb07a8c
add more descriptive message to ASSET macro.
2015-07-14 15:28:36 +08:00
andyque
fc673ee502
Merge branch 'v3.7-release' into v3
2015-07-13 22:44:54 +08:00
Liam
c61e09a9e7
update for reader
2015-07-13 10:29:22 +08:00
XiaoFeng
92d78efce0
Fix percentage setting won't effect when UISlider's background resource set to null
2015-07-10 17:00:16 +08:00
Liam
e50fc4f184
merge code
2015-07-09 17:12:48 +08:00
pandamicro
893d39c543
Merge pull request #12737 from chengstory/FixReaderBug
...
Fix cocos reader bug.
2015-07-09 10:33:45 +08:00
Liam
c6ebaa19ec
add scene 3d test
2015-07-09 10:19:07 +08:00
zhangcheng
0862d313b2
Fix cocos reader bug.
...
Fixes child nodes can't be rendered when particle and TiledMap as parent and their resource have been removed from disk.
2015-07-08 16:13:38 +08:00
xpol
8179fe04f0
And more warnings.
2015-07-07 23:10:04 +08:00
xpol
29dcbe6685
Fixes some warnings and a related bug in CCSprite.
...
This story tells us that we should not just ignore warnings.
2015-07-07 23:01:24 +08:00
XiaoFeng
9a6ffd8904
Add bug test for PageView layout & CCNodeDraw::onDrawGLLine
2015-07-07 09:54:42 +08:00
Ricardo Quesada
4c88be9520
removes -fno-excpetion and -fexception from cmake
2015-07-06 12:09:50 -07:00
Liam
51993d5733
update for reader
2015-07-06 16:14:41 +08:00
Liam
fff4e2f34c
update for reader
2015-07-06 14:05:06 +08:00
Liam
64b8660873
update for skybox reader
2015-07-03 17:52:42 +08:00
Vincent Yang
d26c08de46
Merge branch 'v3_scene3d_fixvisitingcamera' into v3_scene3dtest
2015-07-01 14:47:42 +08:00
andyque
0c1ee8b26a
fix studio json reader percentage mode bug
2015-06-25 16:14:22 +08:00
pandamicro
ac138a3287
Merge pull request #12474 from xiaofeng11/v3_xiaofeng
...
Update 3d reader for compatible with cocosstudio 3.1.2 version csd file
2015-06-23 16:27:32 +08:00
andyque
70b709f4a8
fix rapidjson assert error
2015-06-23 13:54:11 +08:00
XiaoFeng
375e80bd70
Update 3d reader for compatible with cocosstudio 3.1.2 version csd file
...
Update easing default speed
2015-06-23 11:31:16 +08:00
Vincent Yang
187437068f
Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call.
2015-06-18 10:32:30 +08:00
zhangcheng
1c983f1f39
GBKToUTF8
2015-06-17 13:16:06 +08:00
Dale Stammen
0781978788
added librecast. Updated build properties
2015-06-15 18:44:14 -07:00
pandamicro
c9c05ff982
Merge pull request #12314 from xiaofeng11/v3_xiaofeng
...
Fix when button reader bug
2015-06-15 13:13:39 +08:00
pandamicro
707e9d4d7b
Merge pull request #12205 from ffskyfan/v3
...
Update extension.h, amend a really dangerous macros that may cause memory allocation error
2015-06-14 20:09:57 +08:00
XiaoFeng
8d19ea7320
Fix when button set to disabled mode and won't have a disable texture will cause simulator won't show button in disabled gray mode
2015-06-12 15:47:34 +08:00
pandamicro
8e3e928efd
Merge pull request #12040 from geron-cn/v3
...
fix bug: fix actiontimeline can not step to last frame when loop play
2015-06-11 14:36:08 +08:00
XiaoFeng
20a6151f4c
Fix indent
2015-06-09 17:40:42 +08:00
XiaoFeng
f6083f3490
Fix issue 10258 & 10408
2015-06-09 14:38:48 +08:00
ffskyfan
b8a022238f
Update extension.h
...
#define MALLOC(TYPE,COUNT) ((TYPE*)_malloc(sizeof(TYPE) * COUNT, __FILE__, __LINE__))
It is a really dangerous macros here.
If use it like this "MALLOC(Type, n+2)", it will alloc sizeof(TYPE) * COUNT + 2 byte memory.but I want it alloc sizeof(TYPE) * (COUNT + 2) byte. It is a typical macro unwind error.
2015-06-05 12:14:27 +08:00
zhangcheng
8d3d3a0348
1, Add onAdd and onRemove function to replace onEnter and onCancel used in onAdd and onRemove of ComponentContainer.
2015-06-04 14:06:31 +08:00
Dale Stammen
dadbbc18d6
added Windows 10 UWP project files
2015-05-28 13:51:25 -07:00
Dale Stammen
9ee4b4af1e
Merge branch 'v3' into v3-winrt-audio
2015-05-27 11:54:21 -07:00
anniruddh.koppal
4501a53cfa
Added MP3 support to simple audio engine
2015-05-27 10:57:26 -07:00
子龙山人
e044b1ab11
Merge pull request #11785 from geron-cn/fixbug
...
fix crash when run TestTimelineFrameEvent in cpp-test
2015-05-27 16:28:13 +08:00
geron-cn
c19adbdc3c
fix bug: fix actiontimeline can not step to last frame when loop play
2015-05-27 10:24:50 +08:00
andyque
c668001e73
fix assert failure of NinePatchImageParser and rapidjson
2015-05-26 17:20:10 +08:00
andyque
81d562803b
upgrade rapidjson to 1.0.2
2015-05-25 11:43:03 +08:00
XiaoFeng
e94bcbd28c
Remove missing resource label from all UI widget
2015-05-22 18:21:59 +08:00
Dale Stammen
46a69cf00b
ignore warning 4996
2015-05-20 07:59:17 -07:00
XiaoFeng
be20666b65
Fix ArmatureAnimation crash
2015-05-18 12:08:26 +08:00
minggo
56d21b6040
Merge pull request #11680 from kaplad/vk_fix_logical_bug
...
Fix a logical bug that may make wrong behavior
2015-05-13 09:41:20 +08:00
WenhaiLin
c70bac7bb4
Add support for visual studio 2015.
2015-05-12 16:26:28 +08:00
geron-cn
3e0b0a0feb
fix crash when run TestTimelineFrameEvent in cpp-test
2015-05-11 23:04:26 +08:00
Vladislav Kaplun
f67b4761da
Fix a logical bug that may wrong behavior
2015-05-11 15:15:00 +03:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
samuele3hu
23e4e0d4e3
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-07 16:21:03 +08:00
samuele3hu
243da71082
Update the project configure of js-tests and js-template on the win32 platform
2015-05-07 11:38:43 +08:00
samuele3hu
b2c361f1a1
Fix the compile error for libSpine on the win32 platform
2015-05-06 23:30:08 +08:00
Ricardo Quesada
10b71464a7
No throws in cocos2d-x code
2015-05-05 17:17:41 -07:00
samuele3hu
f1b5729183
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_7_remove_vs2012
2015-05-05 16:14:57 +08:00
samuele3hu
037c17fe5d
Remove vs2012 support in v3
2015-05-05 16:11:26 +08:00
Vladimir Timofeev
912956a3b3
Correct field initialization order in spine (Xcode warnings).
2015-05-01 12:20:11 +03:00
Vladimir Timofeev
2d8c687d6e
Fix the Frame class:
...
* Field initialization order (warning in Xcode)
* Make conditions with && and || more readable for programmers (warning in Xcode)
2015-05-01 11:51:20 +03:00
XiaoFeng
9d0741544c
Fix a logical bug that may cause null pointer been used
2015-04-29 15:58:44 +08:00
XiaoFeng
49b465f0f4
Fix wrong shadow & outline color bug for text component
2015-04-29 10:46:23 +08:00
XiaoFeng
27e3dce628
Fix simulator crash when miss some armature resource
2015-04-28 11:54:36 +08:00
XiaoFeng
28264c0742
Fix simulator crash when add animation under a user defined lua extension
2015-04-27 17:42:20 +08:00
minggo
1f5e5b5058
Merge pull request #11536 from xiaofeng11/v3
...
Update Node3DReader compatibility
2015-04-22 10:25:49 +08:00
pipu
fcd48ce2c3
Reset method purge() definition.
2015-04-21 18:16:38 +08:00
pipu
04cde1c52c
Modify that serialize base attribute for Node3DReader.
2015-04-21 18:05:46 +08:00
Vladimir Perminov
6ef1e7e3d0
Optimize Vec3 use constructor default.
...
Make Vec3 vec3(Vec3::ZERO); to Vec3 vec3;
2015-04-20 12:56:43 +03:00
minggo
15fe283c2e
Merge pull request #11515 from xiaofeng11/v3
...
update compatibility for upgraded node3d come with 2.2.5 version
2015-04-20 17:05:32 +08:00
pipu
388e4b3a93
Modify that parse position for Node3DReader.
2015-04-20 15:56:36 +08:00
minggo
8f88afa123
Merge pull request #11510 from xiaofeng11/v3
...
Bug fix
2015-04-20 15:50:44 +08:00
pipu
4b320a1677
Modify that parse text shadow and outline.
2015-04-20 11:39:43 +08:00
Vladimir Perminov
4c33050536
Optimize Vec2
...
small function Vec2 move to Vec2.inl
Added:
setZero();
Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
minggo
0e7c096201
Merge pull request #11455 from xiaofeng11/v3
...
Fix won't load child bug
2015-04-16 14:37:22 +08:00
minggo
97f150a89f
Merge pull request #11452 from MSOpenTech/v3-remove-wp8
...
V3 remove WP8 project files
2015-04-16 14:32:11 +08:00
pipu
d1dcf3f620
Modify that serialize attribute "Children".
2015-04-16 13:58:01 +08:00
minggo
2b82c0c837
Merge pull request #11442 from xiaofeng11/v3
...
Fix action timeline bug
2015-04-16 09:34:45 +08:00
Dale Stammen
b700798287
removed WP8 project files
2015-04-15 07:13:54 -07:00
xiaofeng11
a8fcaf4f4f
Merge pull request #17 from geron-cn/xiaov3
...
fix actiontimeline step over frame when (noloop play && timespeed>1)
2015-04-15 13:41:49 +08:00
geron-cn
7b376fd384
fix action timeline step over frame when no (loop play && timespeed>1)
2015-04-15 13:32:04 +08:00
minggo
c62b34ac01
update spine runtime to v2.1.25
2015-04-14 15:23:16 +08:00
pipu
755134ba3f
Update parse animation easing
2015-04-10 17:05:55 +08:00
xiaofeng11
5ec9b14a33
Merge pull request #13 from geron-cn/xiaov3
...
fix
2015-04-10 14:27:09 +08:00
geron-cn
b8083f2c99
fix
2015-04-10 14:24:48 +08:00
xiaofeng11
dda662a7c1
Merge pull request #12 from geron-cn/xiaov3
...
add blendfunc frame
2015-04-10 14:04:35 +08:00
geron-cn
d238f9905e
add blendfunc frame
2015-04-10 13:34:39 +08:00
xiaofeng11
ee98b40af9
Merge pull request #11 from geron-cn/xiaov3
...
add tween easing to ccframe
2015-04-10 10:46:58 +08:00
geron-cn
c206725be5
fix color
2015-04-09 19:13:14 +08:00
geron-cn
56bb0a68bb
add tween easing to carfare
2015-04-09 18:10:37 +08:00
pipu
e86071e77e
Rest CCFrame.
2015-04-09 17:21:52 +08:00
pipu
80ad7bbee8
Animation easing.
2015-04-09 16:55:15 +08:00
minggo
8a1aa78f7d
Merge pull request #11336 from xiaofeng11/v3
...
Update reader
2015-04-08 18:40:32 +08:00
pipu
ca74486f60
Update CSParseBinary_generated
2015-04-08 16:54:58 +08:00
minggo
e9cdf333f9
Merge pull request #11246 from xiaofeng11/v3
...
V3 reader fix
2015-04-08 11:46:40 +08:00
Vladimir Perminov
105bac2d55
Optimize Vec3
...
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 13:09:50 +03:00
pipu
340e26d81a
Supplement invoke destroyInstance() of some Reader in destroyCocosStudio().
2015-04-01 14:08:09 +08:00
pipu
41661830ff
Remove CCNodeReader.h/.cpp.
2015-04-01 13:37:36 +08:00
pipu
bc7d8f0a09
Add method destroyCocosStudio() for CocoStudio
2015-03-31 19:55:56 +08:00
pipu
bb110449be
Reset method purge() definition for some Reader.
2015-03-31 14:56:24 +08:00