Commit Graph

362 Commits

Author SHA1 Message Date
pyrosphere 5ce38d14fe On XCode projects, removed specific SDK versions from framework paths. (#17929) 2017-06-15 09:53:32 +08:00
minggo 8fcf0d7fd9 fix gradle setting (#17896) 2017-06-05 11:35:48 +08:00
Wilson E. Alvarez 9e4958901d Allow extensions to work out of the box by default on Win32 C++ projects (#17787) 2017-05-08 10:17:38 +08:00
RickyZheng001 f8e325792b V3.15 (#17752)
* remove APP_SHORT_COMMANDS setting (#17722)

some developers report it will cause error on Windows though i can not reproduce it. It is strange, the setting is used to resolve command length limitation on Windows.

* Particle font size should be a const value (#17676)

* Particle font size should be a const value

* Minor fix: CCStencilStateManager.hpp -> CCStencilStateManager.h in xcode project.

* JSB SocketIO.connect supports to pass a CA cert file (#17736)

* JSB SocketIO.connect supports to pass a CA cert file

* The second parameter of SocketIO.connect function is probably a `option` object. JSB just ignores it.
2017-04-27 09:25:20 +08:00
minggo ee84d9f12e update v3.15 2017-04-14 13:45:32 +08:00
minggo 8a587a3681 [ci skip]fix some error for Android Studio project (#17655)
* use '/' for path separator on windows

* enable short commands
it is useful on windows because windows has length limitation of commands
2017-04-06 15:41:38 +08:00
minggo 9ed5127edc synchronize v3.15 2017-04-01 17:16:45 +08:00
minggo 9d81f16bc5 [ci skip]make android studio work for release mode (#17610)
* release mode of lua test case work with Android Studio

* add missing file

* fix error for debug mode

* make android studio work
2017-03-29 15:56:46 +08:00
effolkronium 55362547fa Fix bug with unresolved symbols in Android Studio 2.3 (#17586)
* Fix bug with unresolved symbols in Android Studio 2.3

* Fix bug with unresolved symbols in Android Studio 2.3
2017-03-27 11:05:16 +08:00
minggo 6b7e5d69bb correct module path (#17569) 2017-03-22 17:04:26 +08:00
minggo db837ebdae remove unneeded test cases and fix parameter length limitation on windows
* delete unnneded test case on windows

* delete unneeded test cases

* avoid parameter length limit when building android on windows

* adjust project setting to delete unneeded test cases

* remove unneeded test cases for windows10

* remove unneeded test cases for tizen

* remove unnedded test case for android
2017-03-22 13:43:12 +08:00
James Chen ab9104f3ce Updates templates for switching AudioEngine in AppDelegate.cpp. (#17555) 2017-03-22 11:19:25 +08:00
rh101 f8eccb9608 Added VS2017 support in project files (#17548)
* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entries for non-existent files that were causing "Build is out of date" issues in Visual Studio
[project.pbxproj] Removed entries for non-existent file

* [libcocos2d.vcxproj.filters] Renamed CCStencilStateManager.h extension to .hpp.

* [libcocos2d.vcxproj, libcocos2d.vcxproj.filters] Removed entry for file CCDownloaderImpl.h which does not exist.

* Changed extension of CCStencilStateManager.hpp to .h

* Added support for VS2017 in project files.
2017-03-20 09:36:07 +08:00
minggo ebdae8c2da use different separator on different platforms and make path length short (#17542) 2017-03-17 11:54:36 +08:00
Bin Zhang 010a724149 Solve the error when building Android Studio project. (#17504) 2017-03-15 15:45:50 +08:00
minggo fd74e4d6aa update build tool version and gradle version (#17499)
after this PR, can see 3rd party cpp files in Android Studio
2017-03-15 09:56:20 +08:00
Bin Zhang 769f7830f0 Improve the AndroidStudio configurations of tests & templates (#17495)
* Improve the AndroidStudio configuration of test projects to fit the new implementation of cocos compile.

* Improve the AndroidStudio configuration of templates to fit the new implementation of cocos compile.
2017-03-14 13:41:28 +08:00
James Chen 4f6340c919 [win32] Updates template project configuration files. (#17491)
* [win32] Updates template project configruation files.

* [win32] Re-adds libcurl.lib for cpp template.
2017-03-14 11:17:15 +08:00
minggo 5ae8a95c6f [ci skip]make all tests and template support Android Studio (#17389)
* make all tests and template support Android Studio

* use grable 2.2.3
2017-02-21 17:58:30 +08:00
Chaoren Lin d14f4270aa Use ndk-build with Android Studio. (#15676)
* Use ndk-build integration in Android Studio.

* Update build.gradle

* Update build.gradle

* Update build.gradle
2017-02-20 11:14:36 +08:00
CocosRobot d07794052f Update license to 2017 (#17362)
* Typo: CopyRight -> Copyright

* Copyright update: chukong-inc.com -> Chukong Technologies Inc.

* [js files] Copyright update: 2014 -> 2014-2017

* [cpp files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2015 -> 2015-2017

* [js files] Copyright update: 2014 -> 2014-2017

* Copyright update: 2016 -> 2016-2017

* Copyright update: 2013 -> 2013-2017

* Copyright update: 201?-201? -> 201?-2017

* License year fixes.

* Liscene year fix in CCRay.cpp

* Updates license years in CCGLProgramState.h & CCGLProgramStateCache.h
2017-02-14 14:36:57 +08:00
子龙山人 1baad6b962 Fix tizen compilation issue (#17341)
* fix tizen compile issue

* enable websocket test on tizen

* change application id of tizen projects

* improve cpp-tests websockets

* update template app id of tizen

* fix tizen cpp-tests in release mode

* update 3rd deps version

* bump external version to 123
2017-02-13 17:59:48 +08:00
Dale Stammen 9381152ef1 removed support for Windows 8.1 store and phone (#17311) 2017-02-08 09:46:47 +08:00
Wilson E. Alvarez eab9cb6060 Included the directories such that the extension classes work out of the box in Linux (#17259) 2017-02-04 10:43:44 +08:00
Wilson E. Alvarez ca28af0113 Fixed variable order in initializer lists (#17274) 2017-02-04 10:33:58 +08:00
minggo 5d41d3c65e add cocos/editor-support into search path (#17137) 2017-01-10 11:57:01 +08:00
minggo b57db96f09 don't use Layer (#17048) 2016-12-21 13:49:59 +08:00
Wilson E. Alvarez 035aab2e1c Make COCOS2D_DEBUG span throughout libcocos2d in Linux (#17033)
CCASSERT and other macros that are affected by COCOS2D_DEBUG will now be
properly defined for debugging builds in Linux.
2016-12-20 09:32:51 +08:00
Dale Stammen 8791794f39 updated for v3.14 (#16942) 2016-12-01 10:37:04 +08:00
Dmitry 1e1ac655b1 fixes for iOS 7 and earlier (#16879)
* initialize Director::_invalid on first init

* fix: Setting the GLView should be done after creating the RootViewController

* restore 2016 copyright on templates/cpp-template-default/proj.ios_mac/ios/AppController

* remove old iOS js and lua templates

* copy actual iOS templates from cpp to js and lua
2016-11-23 09:28:34 +08:00
tmr111116 ab8a119df2 Add NDEBUG for template Xcode project (#10825)
Android and other projects include NDEBUG already

templates/cpp-template-default/proj.android/jni/Application.mk:  APP_CPPFLAGS += -DNDEBUG
templates/cpp-template-default/proj.win32/HelloCpp.vcxproj:      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;_CRT_SECUR
templates/cpp-template-default/proj.wp8-xaml/AppComponent/HelloCppComponent.vcxproj:      <PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</Preprocess
templates/cpp-template-default/proj.wp8-xaml/AppComponent/HelloCppComponent.vcxproj:      <PreprocessorDefinitions>CC_ENABLE_CHIPMUNK_INTEGRATION=1;NDEBUG;%(PreprocessorDefinitions)</Preprocess
templates/lua-template-default/frameworks/runtime-src/proj.android/jni/Application.mk:  APP_CPPFLAGS += -DNDEBUG
templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj:                                  NDEBUG,
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj:      <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGSNDEBUG;GLFW
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj:      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
templates/lua-template-default/frameworks/runtime-src/proj.win32/HelloLua.vcxproj:      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
2016-11-09 11:26:28 +08:00
Bin Zhang 3b87e46280 Support compile & run project on Tizen by cocos command. (#16783)
* Add config files for build engine source code on tizen.

* Add config files for cpp-empty-test on tizen.

* Add missing files.

* Add config files for cpp-tests on tizen.

* Add Tizen config files for lua-bindings.

* Add Tizen config files for lua-empty-test.

* Solve the error when build lua-empty-test for Tizen.

* Add Tizen config files for lua-tests.

* Solve the error when build lua-tests for Tizen.

* Add tizen config files for templates.

* Update submodule cocos2d-console.
2016-11-02 17:41:26 +08:00
minggo 84a102edf8 merge v3.13.1 back to v3 2016-09-15 10:08:28 +08:00
Dale Stammen c6f6952258 added missing COCOS2D_DEBUG=1 to debug preprocessor defines (#16551) 2016-09-12 09:48:56 +08:00
minggo 937525a4de prevent restarting activity on some events (#16525) 2016-09-06 16:12:49 +08:00
minggo 04fd2b16b2 merge v3.13 back to v3 2016-08-29 11:57:13 +08:00
Furkan Üzümcü 5b83fa1ac0 Fix LNK4098 and LNK2001 warnings (#16372)
* Fix LNK4098 warnings

Fixes these two warnings:
```
warning: LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
warning: LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library
```

* Fix LNK2001 error

The `version` library is not linked for MSVC compiler and it produces these errors when compiling with MSVC 19.
```
cocos2dInternal.lib(CCApplication-win32.cpp.obj) : error LNK2001: unresolved external symbol _GetFileVersionInfoSizeW@8
cocos2dInternal.lib(CCApplication-win32.cpp.obj) : error LNK2001: unresolved external symbol _GetFileVersionInfoW@16
cocos2dInternal.lib(CCApplication-win32.cpp.obj) : error LNK2001: unresolved external symbol _VerQueryValueW@16
```

This commit fixes that problem
2016-08-22 15:50:17 +08:00
minggo 3ce4134ab3 use java reflection to avoid API level dependent, use app-abi 10 (#16371)
* use java reflection to avoid API level dependent, use app-abi 10

* add license header
2016-08-17 13:55:26 +08:00
Greg Rynkowski 14b8fc0a71 Remove AppDelegate memory leak in Android projects (#16333)
* Remove AppDelegate memory leak from Android projects

AppDelegate object and all its members are never released.
As a solution I propose to use static unique_ptr that could destroy it
at the end of the application.

Issue:
https://github.com/cocos2d/cocos2d-x/issues/14110

* Correct code style in Android main.cpp files

- removed redundant headers (reduced dependencies)
- removed redundant code
- corrected code style
2016-08-08 10:53:04 +08:00
James Chen b135d512d2 Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
mogemimi 808a10429b Fix some typos in comments and strings (#16290) 2016-08-02 15:29:23 +08:00
minggo 7131451f1b change to use api 19 (#16248)
* change to use api 19

* update deps version
2016-07-29 13:57:01 +08:00
minggo 67ec4521e5 explicitly set app-abi to armeabi 2016-07-27 10:10:09 +08:00
minggo 5f2c1df448 use android 21 to fix compiling error 2016-07-22 10:53:56 +08:00
Ricardo Quesada afe36e4a00 feat: upgrades to GLFW v3.2
Inclues Mac and Win32 binaries
Includes udpated downlaod+compile Linux script

fixes github issue #11748

uses WINAPI instead of APIENTRY

it seems that it is being redefined somewhere... but I couldn't find
exactly where
2016-06-29 16:11:30 -07:00
minggo 925e938724 Merge pull request #15839 from Shulepov/refactor_and_cleanup_RootViewController
Cleanup and refactor RootViewController
2016-06-15 14:17:05 +08:00
子龙山人 51f4deee01 Add system label overflow (#15827)
* Add system font overflow

1. currently only iOS, Mac and Android platform are supported

add mac label overflow shrink

modify system font overflow test

fix warning and possible memory leaks

add ios system label overflow support

add iOS system font overflow support

fix iOS system font overflow

fix Mac System font overflow

add android system font clamp

add Android system font shrink

cleanup iOS shrink related code

fix Android system font clamp

add core text to project template

fix iOS tests project

fix mac and iOS shrink

improve iOS and Mac clamp feature

fix header file include path

* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
Mikhail Shulepov 2cd7850427 Cleanup and refactor RootViewController 2016-06-14 19:55:31 +03:00
AlwynC 70000bcc84 Refine cpp template for iOS (#15792)
* Modified the layer follow action class to include a horizontal (x) and vertical (y) offset on the screen from which the node is to be followed.

* Added offsetX and offsetY parameters in Follow::clone() method.

* Added test case for follow action with offset.

* Made changes to the test case on follow action with offset.

* Added new createWithOffset function to create a follow action with offset.

* Modified the test case for followWithoffset to use the newly added createWithOffsets function for follow action.

* Refined the code for creating follow action with offsets.

* Modified test case for follow with offset as per updated create method.

* Code refined in createWithOffset method of follow action.

* Refined AppController.mm,RootViewController.mm and HelloWorldScene.cpp to load the cocos2d-x scene more effectively.Also included the procedure to dismiss the game scene and navigate back to iOS screen.
2016-06-08 10:55:02 +08:00
Shulepov 21ab86b5fe iOS: ARC support #12518 (#13937)
* iOS: ARC support #12518

* Use @autoreleasepool with and without ARC

* Missed release for _viewController
2016-06-06 13:48:02 +08:00