Commit Graph

29678 Commits

Author SHA1 Message Date
Dale Stammen aa641189ad fixed audio file path for winrt 2015-05-20 11:22:13 -07:00
Dale Stammen d70a9bf369 resolve full path for audio file 2015-05-20 11:18:54 -07:00
Namezero 89152ef514 Fixed missing const-correctness 2015-05-20 17:19:42 +02:00
Dale Stammen ee8a85fb9b set version to 1.0.0.0 update GUID 2015-05-20 08:10:24 -07:00
Dale Stammen 209e7c62f4 added libbullet to Windows 8.1 Universal App projects 2015-05-20 08:01:01 -07:00
Dale Stammen 46a69cf00b ignore warning 4996 2015-05-20 07:59:17 -07:00
Dale Stammen 3523173594 removed CC_PLATFORM_WP8 2015-05-20 07:58:39 -07:00
Dale Stammen d68f2c1c3d removed CC_PLATFORM_WP8 2015-05-20 07:56:14 -07:00
Dale Stammen aa7876aefc remove deprecated methods 2015-05-20 07:55:10 -07:00
Dale Stammen 14e812c7d4 enable CC_USE_3D_PHYSICS for CC_PLATFORM_WINRT 2015-05-20 07:53:49 -07:00
Dale Stammen 1b9a36f041 removed CC_PLATFORM_WP8 code 2015-05-20 07:52:59 -07:00
Dale Stammen cada493685 remove deprecated methods 2015-05-20 07:51:52 -07:00
Dale Stammen 5b36a76e6b update version to 53 2015-05-20 07:51:01 -07:00
minggo 6e0d8e2f74 Merge pull request #11922 from CocosRobot/update_cocosfiles_1432114339
[AUTO][ci skip]: updating cocos2dx_files.json
2015-05-20 18:38:34 +08:00
minggo 607eb2ac04 Merge pull request #11924 from WenhaiLin/v3-support-android-studio
[ci skip]Remove unnecessary code.
2015-05-20 18:20:44 +08:00
WenhaiLin a569d877ba [ci skip]Remove unnecessary code. 2015-05-20 18:05:46 +08:00
CocosRobot 3790e60928 [AUTO][ci skip]: updating cocos2dx_files.json 2015-05-20 09:32:20 +00:00
WenhaiLin 02946a55a1 Fixed crash. 2015-05-20 17:13:04 +08:00
WenhaiLin 81dc551fe9 AudioEngine: Fixed play with a large audio file may fail on Win32. 2015-05-20 15:13:31 +08:00
minggo fefe1b10fe Merge pull request #11917 from CocosRobot/update_cocosfiles_1432104240
[AUTO][ci skip]: updating cocos2dx_files.json
2015-05-20 15:13:11 +08:00
CocosRobot a5a6515332 [AUTO][ci skip]: updating cocos2dx_files.json 2015-05-20 06:44:01 +00:00
minggo 1812660c7b Merge pull request #11915 from WenhaiLin/v3-37
Rename visual studio solution files
2015-05-20 14:26:20 +08:00
WenhaiLin c26ae4a972 Rename solution file for Win32 project. 2015-05-20 13:55:23 +08:00
minggo 18dec36266 Merge pull request #11914 from WenhaiLin/v3-37
[ci skip]Update ignore.
2015-05-20 13:51:04 +08:00
minggo 6205d043b0 [ci skip]update CHANGELOG 2015-05-20 13:41:59 +08:00
minggo 7024d3129c Merge pull request #11893 from MSOpenTech/v3-winrt-audio
New audio engine support in winrt win8.1-universal
2015-05-20 13:40:41 +08:00
WenhaiLin 45294782bb [ci skip]Update ignore. 2015-05-20 13:40:35 +08:00
minggo 79f70c49ce Merge pull request #11905 from WenhaiLin/v3-37
Remove unnecessary files.
2015-05-20 13:39:36 +08:00
minggo 191c460366 Merge pull request #11896 from samuele3hu/v3_camera
[ci skip]Add Scene3DTest and update TerrainTest based on the Lua
2015-05-20 13:38:59 +08:00
James Chen 07f6774cee Crash fix for referring a non-existent layer in tmx. 2015-05-20 11:29:52 +08:00
minggo e365c33379 [ci skip]update CHANGELOG 2015-05-20 11:22:51 +08:00
minggo ba694beccb Merge pull request #11895 from super626/v3
fix #10767
2015-05-20 11:20:47 +08:00
minggo dbf1b415a5 Merge pull request #11898 from WenhaiLin/v3-console-crash
Console:Fixed crash
2015-05-20 11:19:38 +08:00
minggo c6b0d1f2bb Merge pull request #11909 from natural-law/v3
Modify the js template & cocos2d-console for IDE support.
2015-05-20 11:12:19 +08:00
Bin Zhang c4349d9441 Update the reference of submodule cocos2d-console. 2015-05-20 10:54:40 +08:00
joshuastray 712ba4f64c add physics3d auto binding 2015-05-20 10:36:26 +08:00
samuele3hu dec9acfd87 Give more detailed tips by adding function name for luaval_to_object and update the bindings-generator submodule 2015-05-20 10:26:54 +08:00
WenhaiLin df3548673f Remove unnecessary files. 2015-05-20 10:19:32 +08:00
Ricardo Quesada ae413a6f6d Merge pull request #11904 from ricardoquesada/meshcommand_fixes
MeshCommand uses StateBlock
2015-05-19 18:51:03 -07:00
Ricardo Quesada ac54dad9a0 MeshCommand uses StateBlock
When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00
Ricardo Quesada 5d90a8725e Merge pull request #11903 from ricardoquesada/cleaner_code_properties
Terrain uses StateBlock
2015-05-19 18:07:50 -07:00
Ricardo Quesada 5924a917a1 Terrain uses StateBlock
cleaner code, conforms to new way of setting the state
2015-05-19 17:18:44 -07:00
Ricardo Quesada 703852de69 Merge pull request #11902 from CocosRobot/update_lua_bindings_1432076290
[AUTO]: updating luabinding & jsbinding automatically
2015-05-19 16:56:46 -07:00
CocosRobot 61aad4581a [AUTO]: updating luabinding & jsbinding automatically 2015-05-19 23:02:24 +00:00
anniruddh.koppal 8432323450 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio 2015-05-19 16:01:10 -07:00
Ricardo Quesada c28c1ffbfb Merge pull request #11901 from ricardoquesada/cleaner_code_properties
Properties fixes
2015-05-19 15:48:08 -07:00
Ricardo Quesada aa027fbe0f Properties fixes
`createNonRefCounted` instead of `CrateWithoutAutorelease`
`readlines()` code is easier to read. Same performance
2015-05-19 13:51:52 -07:00
WenhaiLin 80367e978d Console:Fixed crash 2015-05-19 18:33:06 +08:00
samuele3hu b6a2299666 Add a newline 2015-05-19 16:55:37 +08:00
samuele3hu 7f728f029c Add Scene3DTest and update TerrainTest based on the Lua 2015-05-19 16:52:39 +08:00