Commit Graph

45 Commits

Author SHA1 Message Date
halx99 0094c6bbb2 keep files for site build [skip ci] 2023-08-31 22:08:50 +08:00
halx99 2566feff5a Merge: 6e1be139bd 1d26aa28a5
Merge branch '1.x' into dev
2023-08-31 21:20:23 +08:00
halx99 12bb1eb62a Improve axmol site build 2023-08-31 21:20:01 +08:00
halx99 b50c629307 Merge: bdf976681e 82679fca74
Merge branch '1.x' into dev
2023-08-31 19:56:21 +08:00
Deal c8d0fb85ea Fix linux build 2023-08-31 18:59:12 +08:00
halx99 0952acea6a Merge: 4fe5dd55e7 cc826cb6ae
Merge branch '1.x' into dev
2023-08-31 18:14:46 +08:00
halx99 b97b1a5630 Fix ci 2023-08-31 18:14:26 +08:00
halx99 06d51ac961 Merge: d3f55e0472 8e723b0cc9
Merge branch '1.x' into dev
2023-08-31 18:09:23 +08:00
halx99 4a52c781a2 Fix ci 2023-08-31 18:07:23 +08:00
halx99 09db3594f2 Merge: 3d97d1bcc1 0a63a8e364
Merge branch '1.x' into dev
2023-08-31 17:57:36 +08:00
halx99 a3a117ad2d Update script permision 2023-08-31 17:57:19 +08:00
halx99 449a596f3e Merge: fd2cbdc331 a816a8ac64
Merge branch '1.x' into dev

# Conflicts:
#       README.md
#       README_CN.md
#       install-pwsh.sh
#       tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99 c2e55c4cdc Merge console-next from dev into 1.x 2023-08-31 17:48:39 +08:00
halx99 5183995a36 Merge: f9b6553e57 94be720d3f
Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99 2bf41d7d31 Fix ci 2023-08-25 16:57:38 +08:00
halx99 46f668b01b Remove render backend setLineWidth [skip ci]
Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99 f525d6c726 Update docs 2023-08-25 16:46:32 +08:00
halx99 c230ed8c2c Improve renderer backend choosing 2023-08-23 20:09:06 +08:00
halx99 5ceb1e9350 Allow instancing featrue on GLES2 with instace draw EXT 2023-08-17 20:22:24 +08:00
halx99 bfe167121e Add cmake option AX_GLES_PROFILE
Valid value of AX_GLES_PROFILE: 0, 200, 300

By default, the AX_GLES_PROFILE is:

- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0

For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal 9dc9e9adc7 Update android.yml 2023-08-13 23:58:18 +08:00
halx99 bd0e1fef4b Fix compile error 2023-08-13 22:09:02 +08:00
Deal 572bb2f700 Test use glad on android 2023-08-13 00:24:35 +08:00
halx99 cc9cbcbff9 Merge: eba7fc17ba 6bbdc273f8
Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99 46ed10dac3 Update yasio to v4.1.0 2023-08-10 18:36:45 +08:00
halx99 ec3b06aa33 Improve cmake options 2023-08-10 13:33:22 +08:00
halx99 1ec408812f Fix cmake setup 2023-08-09 14:37:43 +08:00
Deal 969baf94d4 Update CHANGELOG [skip ci] 2023-08-09 13:52:28 +08:00
halx99 c37af4c38e Improve shader managment
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99 1b4c9bbec8 Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
halx99 7bd3b57809 Improve code style 2023-07-19 21:12:25 +08:00
halx99 04c5505fa2 Fix glDisable state guard 2023-07-19 18:35:05 +08:00
Deal eae07123dc Refer to #1278 2023-07-19 09:10:46 +08:00
Turky Mohammed 7759ad562f Optimize `OpenGL` State Management (#1269)
Co-authored-by: halx99 <halx99@live.com>
2023-07-18 21:16:21 +08:00
halx99 7cb9aac41e Rename option `AX_USE_COMPAT_GL` to `AX_USE_ANGLE` 2023-07-03 20:35:55 +08:00
Deal(涓€绾跨伒) abd8029f64 Remove CC prefix from code file name (#1230)
* Add migrate sources tool

* Fix include replace regex

* Fix compile

* Migrate maually

* Disable sources-migrate tool by default

* Fix ci

* Fix ci

* Improve source migrate

* Fix ios/tvos ci

* Fix ios/tvos ci

* Fix
2023-06-11 13:08:08 +08:00
RH 8d52ad2e56 Add missing renderer source file references to CMakeLists.txt (#1100)
* Add missing file references to CMakeLists.txt
2023-03-07 18:51:58 +08:00
halx99 8c18f962d5 馃敤Fix #887 2022-10-12 19:44:31 +08:00
halx99 b1287b8cc5 Migrate cmake files 2022-08-11 15:41:10 +08:00
halx99 f4e524f7a2 Merge: fb4e263b8b 4f1212e655
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
2022-07-05 15:42:38 +08:00
halx99 ba582903fc Spine runtime can use official code 2022-07-05 14:13:15 +08:00
DelinWorks d50d34ea3b Separate renderer enums to their own file. 2022-07-04 19:52:17 +03:00
halx99 a6e7eb8942 Rename source file name match with class name 2022-04-27 18:24:33 +08:00
halx99 7ce188ebda Finish #578 2022-02-17 17:11:17 +08:00
halx99 def5f9e2bc Rename core folder name 2021-12-31 14:39:08 +08:00