Commit Graph

79 Commits

Author SHA1 Message Date
halx99 0830fe9c14 Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
halx99 e4d8e60c0b Since v4, no needs callback uniform, so mark setCallbackUniform deprecated 2020-10-23 11:57:17 +08:00
halx99 4048395cdb Refine pixel format
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99 630a452d01 fix rgba4444 enum for gles-2.0 only GPU 2020-10-20 20:01:18 +08:00
halx99 3d27b9615c GLES compatible 2020-10-20 19:50:34 +08:00
halx99 212148dc56 Remove unused varaibles 2020-10-20 19:38:33 +08:00
halx99 2b6cb88167 Clearly texture usage and TextureGL initWithZeros usage (#219)
* Clearly texture usage and TextureGL initWithZeros usage

* More properly function name
2020-09-25 15:04:55 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 3eb2d51df9 Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99 c97956d28f Remove unused param for setRenderPipeline 2020-09-21 22:35:18 +08:00
halx99 6e7e117a0d RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99 20d91f6566 check null also 2020-09-15 16:03:00 +08:00
halx99 05d31aa618 Take care PBO use on android 2020-09-15 16:01:44 +08:00
halx99 759acc98a7 fix fbo attachment texture bind error 2020-09-13 19:17:49 +08:00
halx99 474531fda7 UtilsGL::readPixels also use PBO if available 2020-09-12 23:26:40 +08:00
halx99 3b71ea621a Refine code 2020-09-12 15:34:09 +08:00
halx99 caf9d4b761 Remove test stubs 2020-09-12 14:52:39 +08:00
halx99 4f51702b66 a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99 4fc03985d3 Use glMapBuffer if available 2020-09-11 17:32:08 +08:00
halx99 c79da1ca05 fix ci 2020-09-11 14:45:45 +08:00
halx99 a6b3fa91fd fix ci 2020-09-11 13:38:05 +08:00
halx99 66161f982a Remove unused comment 2020-09-11 12:14:40 +08:00
halx99 0365122f4a v4 captureScreen API compatiable, gl needs flip always for capture 2020-09-11 11:57:55 +08:00
halx99 d2acbe176e finish gl backend 2020-09-11 01:19:10 +08:00
halx99 e53fa3560b Prepare 2020-09-11 00:14:03 +08:00
halx99 671b6b4ca9 Tidy code 2020-09-11 00:10:44 +08:00
halx99 4bb44288a5 Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error 2020-09-03 18:03:43 +08:00
halx99 d66e62e436 ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine

* fix log output

* Comment astc compression tool download url

* Add command line comment for astcenc tool [skip travis][skip appveyor]

* Add astc_6x6 test image[skip appveyor][skip travis]

* astc_6x6 mtl

* Refine log info[skip appveyor][skip travis]

* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99 93a461f779 Add getGPUHandler for backend::Texture for some purpose use 2020-09-02 13:00:32 +08:00
halx99 3e443d286e Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
halx99 f9ae5401ec Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
halx99 cc53868d27 More clearly ETC1 format, sync enums for ETC1, correct somethings 2020-09-01 11:43:03 +08:00
halx99 09cedf60b2 Improve images decoder 2020-08-31 21:04:47 +08:00
halx99 e96ae229dd Merge: 5ddc84bbee 539e5ca42c
Merge pull request #189 from aismann/patch-8

Update README.md
2020-08-31 04:27:33 -07:00
halx99 a87c0bba78 More clearly data owner when decode images. 2020-08-31 19:24:23 +08:00
halx99 fa5d2d198b fix resources relative path to avoid test case crash on mobile 2020-08-31 17:39:29 +08:00
halx99 c338472df8 Move copyright notice to header [skip appveyor][skip travis] 2020-08-31 17:35:01 +08:00
halx99 477aa0c185 Clearly CCLOG content 2020-08-31 17:13:04 +08:00
halx99 43f464163c 1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99 b32b9b75e9 More clearly comment 2020-08-29 19:51:42 +08:00
halx99 998335b8af More clearly comment for multi-textures support 2020-08-29 17:39:17 +08:00
halx99 32549195cf fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 238cd782e3 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
halx99 7ce3f4ab34 Make logical more clearly 2020-08-27 17:35:30 +08:00
halx99 e58b7c292a Support use google angle support on windows. 2020-06-12 12:42:58 +08:00
halx99 cccb66f1ae fix memory leak & correct indent 2020-03-30 14:54:13 +08:00
halx99 8822faae98 Remove unnecessary std::move semantics 2020-02-28 12:10:27 +08:00
halx99 48007c67c9 Merge: b350a7abf8 d9e6cb8e33
Merge pull request #72 from c4games/sync-v3-pr20107

Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
halx99 810397ebfe Merge: f0d60d4a85 a7e118ec0b
Merge pull request #70 from c4games/remove-unused-shader

Remove unused shader
2020-02-24 17:51:58 +08:00
halx99 825ec25a6b Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107 2020-02-24 17:09:25 +08:00