Commit Graph

14236 Commits

Author SHA1 Message Date
halx99 ccc5cde3d9 Refine message output [skip travis] [skip appveyor] 2020-07-31 11:35:52 +08:00
halx99 005ec45f0a fix option order 2020-07-31 11:22:42 +08:00
halx99 589225f2e7 [Audio] Use apple system decoder for non .ogg audio files 2020-07-31 00:31:39 +08:00
halx99 594767290d Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF 2020-07-31 00:06:59 +08:00
halx99 0d8457e9af Use std::vector<char> to manage pcmData buffer on AudioCache, remove unused source from AudioCache.mm 2020-07-30 18:09:50 +08:00
halx99 e250fe3707 Fix dead-lock when play/stopAll immidiately 2020-07-30 17:26:54 +08:00
halx99 dda5628876 Sync missing fixs from v3, see: https://github.com/cocos2d/cocos2d-x/pull/19240 2020-07-30 17:07:38 +08:00
halx99 58c4fb32c1 Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509 2020-07-30 10:59:50 +08:00
halx99 a735abaf65 Take care _programState use 2020-07-21 23:11:03 +08:00
halx99 7322e690eb fix compile issue on iOS 2020-07-21 23:05:25 +08:00
halx99 41ad75bdb3 fix lua link error 2020-07-20 17:00:48 +08:00
HALX99 5686e15746
Merge pull request #109 from halx99/win-utf8
Improve utf-8 path on win32, explicit call wide version of system API.
2020-07-10 16:56:18 +08:00
HALX99 db0ed5bd59
Merge pull request #111 from halx99/fix-type-error
fix type error, well xxhash never generate 0 for validate draw command.
2020-07-10 16:42:57 +08:00
halx99 d20d3fd241 fix type error, well xxhash never generate 0 for validate draw command. 2020-07-10 15:55:31 +08:00
halx99 7b82d47fcf Correct feature test when use angle backend 2020-07-10 15:16:44 +08:00
halx99 c9e1df125a Improve utf-8 path on win32, explicit call wide version of system API. 2020-07-10 15:14:16 +08:00
halx99 e5815f9cd8 Adapte glfw-3.4 2020-07-03 11:08:39 +08:00
halx99 bfd1709ab7 Optimzie writeStringToFile 2020-06-14 15:54:55 +08:00
halx99 208bc9fe6f ios don't support thread local storage 2020-06-14 15:52:15 +08:00
halx99 786ad14b68 fix ios compile error 2020-06-14 13:58:29 +08:00
halx99 93a3452261 finish angle dependencies auto copy for win32, make flatbuffers dep header only 2020-06-14 12:50:20 +08:00
halx99 3d3fea28c6 Support use google angle support on windows. 2020-06-12 12:42:58 +08:00
halx99 cd656f8b8b fix label not rendering 2020-06-12 11:34:02 +08:00
halx99 9da96e3e1a Sync from: https://github.com/cocos2d/cocos2d-x/pull/20531 2020-06-12 11:24:10 +08:00
halx99 484e4be579 [Audio] Improve mutex use 2020-06-04 23:11:24 +08:00
HALX99 2d5644be70
Remove unused macro 2020-06-04 12:55:22 +08:00
halx99 2cbb902813 [WAV] Finished MSADPCM & IMA4 compress format support. 2020-06-04 12:26:25 +08:00
halx99 24a1d685b9 Provide framesToBytes instead getBytesPerFrame 2020-06-03 23:09:45 +08:00
halx99 0cf706c2d9 fix enum. 2020-06-02 12:18:12 +08:00
halx99 d6da5a4d32 Use store bitsPerFrame as-is instead bytesPerFrame. 2020-06-02 12:09:51 +08:00
HALX99 a434e0c37d
Optimize, avoid include self.
Even through all compiler can handle it, we should not do that include, thanks: https://github.com/cocos2d/cocos2d-x/pull/20525
2020-05-20 08:56:12 +08:00
halx99 d80bb6ecf5 Update copyright 2020-05-19 12:52:34 +08:00
halx99 1e130c4533 Merge branch 'master' of https://github.com/halx99/engine-x 2020-05-19 12:50:25 +08:00
HALX99 b65c4ddadc
Fix ci compile issue. 2020-05-19 12:49:34 +08:00
halx99 8cb24b066f Fix play some .wav file have tail noise, at non-apple platforms we use mpg123,ogg,wav decoder, so don't need workaround to adjust tail frame. 2020-05-19 12:19:29 +08:00
halx99 e9d974f02b Remove win32 spec include. 2020-05-19 12:13:34 +08:00
halx99 c5492969a2 Fix wav decoder when Format chunck have EXT info 2020-05-19 11:42:54 +08:00
halx99 94c6e5a47b Apple platform no alext.h 2020-05-18 18:36:21 +08:00
halx99 df70c7e691 Add all audio source format supported by OpenAL 2020-05-18 17:30:42 +08:00
halx99 5a165dd270 Improve bit depth support, both 8bit, 16bit, 32bit FLT, 64bit DBL 2020-05-18 14:56:13 +08:00
HALX99 34e268ad56
Fix compile error 2020-05-18 10:13:57 +08:00
HALX99 74f03ad435
fix missing include header file 2020-05-18 09:21:52 +08:00
halx99 5a0bdc1e81 fix #89 2020-05-17 17:15:10 +08:00
halx99 6987372798 Optimize wav decoder code 2020-05-17 16:58:54 +08:00
halx99 1a5a2cbe38 Improve StringUtils::format reuseable, see #88 2020-05-15 22:57:33 +08:00
halx99 ffaa65366e fix typo 2020-05-11 23:00:02 +08:00
halx99 bc4eab96d5 fix #86 2020-05-06 16:28:34 +08:00
halx99 40cb068201 finish issue: #85 2020-05-06 15:42:25 +08:00
HALX99 61b14bf86c
fix memory leak & correct indent 2020-03-30 14:54:13 +08:00
HALX99 39f3dd6586
Remove unused src 2020-03-05 20:47:11 +08:00
halx99 b24d244f6e Remove unused Android.mk files 2020-03-04 22:59:33 +08:00
HALX99 04ac727c8e
fix ios compile error 2020-03-03 20:05:56 +08:00
halx99 e379fc513d Refactor CCValue. 2020-03-03 19:24:07 +08:00
halx99 4414e64dd6 Use original c lib minizip-1.2.0 2020-02-28 13:55:25 +08:00
halx99 f91ed91688 Remove unnecessary std::move semantics 2020-02-28 12:10:27 +08:00
halx99 a558bc2198 Optimize & sync sources 2020-02-28 02:15:33 +08:00
halx99 ddb30e881c Clean JSB sources, optmize script event dispatch. 2020-02-28 02:15:33 +08:00
HALX99 23b3deaa23
Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
HALX99 b350a7abf8
Merge pull request #71 from c4games/sync-v3-pull-19256
Sync v3 pr-19256
2020-02-24 19:52:22 +08:00
HALX99 0c291dd470
Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
2020-02-24 17:51:58 +08:00
halx99 d9e6cb8e33 Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107 2020-02-24 17:09:25 +08:00
halx99 f0d60d4a85 Fixup, optimize shader compile log. 2020-02-24 16:27:10 +08:00
halx99 f5eac1eede Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256 2020-02-24 16:22:40 +08:00
halx99 a7e118ec0b Remove unused shader 2020-02-24 16:13:49 +08:00
halx99 ab84b8be19 Add missing header 2020-02-23 21:36:36 +08:00
halx99 2086cf04d3 fix indent 2020-02-23 21:31:55 +08:00
halx99 3e0ca066ba fix #41 2020-02-23 21:27:14 +08:00
HALX99 169fd54f62
Remove duplicated code 2020-02-17 20:21:43 +08:00
HALX99 a5de6b810b
Fix adjust issue at Texture2DGL::initWithZeros 2020-02-17 00:13:56 +08:00
halx99 b76cd80043 Sync for glad 2020-02-16 16:44:14 +08:00
halx99 1f9f27d63f Use modern gl/gles loader 'glad' to instead 'glew' 2020-02-15 23:51:23 +08:00
HALX99 1d551a1897
Merge pull request #60 from c4games/remove-xxtea
Remove xxtea, cleanup xxtea reference sources
2020-02-15 23:48:21 +08:00
halx99 d3162956e7 Sync https://github.com/cocos2d/cocos2d-x/pull/20457 2020-02-15 21:38:37 +08:00
halx99 5416b4d34c Remove xxtea, cleanup xxtea reference sources 2020-02-15 20:54:33 +08:00
HALX99 b8986f339b
Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99 e2c4b786b8 Call initWithZeros at constructor once is works 2020-02-15 17:35:44 +08:00
halx99 effc75bd78 Refine sources 2020-02-15 10:48:44 +08:00
halx99 8aee15f7c0 fix ci error 2020-02-15 03:10:01 +08:00
halx99 78f9dfa8ef Remove unnecessary constructors. 2020-02-15 02:58:41 +08:00
halx99 3bea76ee4d Refine STMGT 2020-02-15 02:36:02 +08:00
halx99 4c9e87ac51 Move maxTextureIdx to base texture class 2020-02-14 23:42:05 +08:00
HALX99 f7330a9b3c
Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99 54fecde8a2 Make multi-meta-textures support works on Metal. 2020-02-14 21:40:33 +08:00
halx99 2bf350beb0 Update deps to v29 2020-02-14 19:14:39 +08:00
halx99 a460438c3b Make astc works on ios platform. 2020-02-14 19:10:01 +08:00
halx99 5778ac9da1 Refine extensions output. 2020-02-14 16:03:58 +08:00
halx99 70561f2c0e fix compile error 2020-02-14 15:44:46 +08:00
halx99 2fe58e86ae fix #53 2020-02-14 15:18:56 +08:00
HALX99 deb7c48844
Merge pull request #52 from c4games/fix-issue51
fix #51
2020-02-12 20:58:25 +08:00
halx99 f36d21c9bf fix #51 2020-02-12 20:15:09 +08:00
weiwest 89105d0db2 Merge remote-tracking branch 'upstream/master' 2020-02-12 16:58:47 +08:00
weiwest 2a02db76d8 remove test log 2020-02-12 15:52:08 +08:00
weiwest 9496d34470 add astc soft decode support 2020-02-11 23:54:17 +08:00
halx99 38564c696d fix ci error for PLATFORM_TARGET_MAC 2020-02-07 16:51:57 +08:00
halx99 f9b8460aeb Sync lua bindings for UserDefault Refactor 2020-02-07 16:45:25 +08:00
halx99 70cb64854f fix comment. 2020-02-06 23:33:12 +08:00
halx99 9599c936cd Refactor UserDefault, cbc128 encrypt support. 2020-02-06 23:30:33 +08:00
weiwest dbc089d51d add astc support 8x8 block size 2020-02-06 21:54:45 +08:00
halx99 e10155bef4 Refactor UserDefault, add plain mode for win32.
plain mode: 760ms
binary mode: 11ms
2020-02-06 21:15:15 +08:00
halx99 21b378ead3 Refactor UserDefault, handle error & fix can't enlarge problem. 2020-02-06 11:55:28 +08:00
halx99 e312fd356e Refactor UserDefault, optmize for huge entities. 2020-02-06 01:08:51 +08:00
weiwest a6edda385b add astc support 2d 4x4 RGBA 2020-02-05 22:45:19 +08:00
halx99 b6cf5871cd Refactor UserDefault, use file mapping & plain binary encode/decode for all platform 2020-02-04 22:28:54 +08:00
coulsonwang 2b4b7c4aae fix drawnode line width issue (#20442) 2020-01-18 20:40:34 +08:00
coulsonwang ea7d96835f fix memory leak issue (#20440) 2020-01-18 20:40:30 +08:00
CocosRobot ab06e75103 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20438) 2020-01-18 20:40:25 +08:00
RH 93352ff06f V4 bmfont improved api (#20406)
* Merged improved BM font API from Cocos2d-x V3.  Code based on #20309 and #20300

* Added missing test resources.
2020-01-18 20:40:17 +08:00
RH 3b3086b8d8 V4 uilayout scissorclipping fix (#20415)
* Fix for issue #19890

* Updated with better fix from the V3 PR #18651

* Formatting fix

* Fixed issue with incorrect type (double instead of float) when compiling on certain platforms.

* Another attempt to fix compilation issue
2020-01-18 20:40:13 +08:00
Arnold 2fdb65e2c6 set attribute (#20417) 2020-01-18 20:40:09 +08:00
coulsonwang 025244b7dd fix memory leak (#20423) 2020-01-18 20:40:05 +08:00
halx99 c3d6327a04 fix downloader impl 2020-01-06 02:36:36 +08:00
halx99 344d6a6488 fix compile issue 2020-01-05 04:22:41 +08:00
halx99 a2eb8507bb [v4] spine v3.8 2020-01-05 03:09:32 +08:00
halx99 0d5a07450d Optimize downloader 2020-01-04 22:25:01 +08:00
coulsonwang 43ffe28ce9 set gl framebuffer read and write back again (#20403)
* set gl framebuffer read and write back again

* update review
2019-12-29 23:07:19 +08:00
halx99 de96a3fe1b fix luabindings 52/53 compat 2019-12-29 21:31:19 +08:00
RH deffc2cbef Fix for issue #19890 (#20407) 2019-12-12 23:55:23 +08:00
coulsonwang ec0edf31ff no need to convert to RGBA8888 when it is DEFAULT (#20397) 2019-12-12 23:49:08 +08:00
halx99 4e0f7b63a4 Initial adapter spine runtime. 2019-12-12 23:26:12 +08:00
halx99 6fac56b69b Remove extension UI system deps 2019-12-12 23:24:50 +08:00
HALX99 1b2e112383
fix etc1 supported for android platform. 2019-12-02 23:01:06 +08:00
halx99 d36f53e567 multi texture GPU handler for compressed image 2019-12-01 23:26:11 +08:00
halx99 2f4109dd2d Refactor audio, fix android compile issue since we remove SimpleAudio 2019-12-01 13:45:49 +08:00
HALX99 3d1cfdb7a0
Update javaactivity-android.cpp 2019-12-01 03:15:14 +08:00
halx99 95aa5b12c4 usedefault, fix compile issue for android 2019-12-01 02:32:37 +08:00
halx99 040aebc7a3 fix compile issue 2019-12-01 01:38:30 +08:00
halx99 e4e91c0128 fix indent 2019-12-01 01:24:40 +08:00
halx99 1ed0a85613 Add ZipFileStream support 2019-12-01 01:16:46 +08:00
HALX99 e1b27ab8bc
Update CCFileUtils-android.cpp 2019-11-30 23:57:35 +08:00
halx99 461c4d3ea2 Remove namespace experimental AudioDecoderEXT.h 2019-11-30 17:30:48 +08:00
halx99 44a8309b97 Optimize audio sources 2019-11-30 17:27:51 +08:00
minggo 3ffb04f84a fix flicker of fast tilemap (#20387) 2019-11-30 16:58:55 +08:00
CocosRobot 446cf0a08d [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20378) 2019-11-30 16:55:06 +08:00
coulsonwang 85ac704687 fix incorrect hash structure for RenderPipeline (#20373)
* fix incorrect hash structure for RenderPipeline
2019-11-30 16:54:50 +08:00
Saber Haj Rabiee 06804691c7 Fix to properly delete easingParams array (#20375) 2019-11-30 16:54:46 +08:00
halx99 35f2ec6897 update audio, deps-9, ci for windows 2019-11-30 16:20:25 +08:00
halx99 87e7d3b62a fix compile issue 2019-11-30 14:32:18 +08:00
halx99 9bbc68cecd Sync audio header files 2019-11-30 14:21:36 +08:00
HALX99 fafa3ab1ea
Merge pull request #14 from simdsoft/upto-deps-7
update to deps-7
2019-11-29 15:19:39 -08:00
halx99 9c0ef83757 optimize 2019-11-30 06:55:32 +08:00
halx99 9807664441 fix indent 2019-11-30 06:17:33 +08:00
halx99 121e09ee0d ogg for ios 2019-11-30 06:11:17 +08:00
halx99 ded0e81e5a Use macro CC_BUILD_WITH_DRANGBONES to control whether build dragonbones, default is disabled. 2019-11-30 01:32:12 +08:00
HALX99 c1a0e57c41
Update CCFileUtils.cpp 2019-11-28 09:59:18 +08:00
halx99 02c18d656a use S_ISREG to check is a regular file? 2019-11-27 15:41:30 +08:00
halx99 4a040efbf6 a. use win32 api to get fie size; b. use int64_t for file size, c. use stat to check whether file exist for android platform. 2019-11-27 15:09:45 +08:00
halx99 d716d9511e Remove unused function. 2019-11-27 14:44:30 +08:00
halx99 2a6cda73d7 don't convert path to utf-8 on win32 platform 2019-11-27 14:34:40 +08:00
HALX99 703a058aac
Merge pull request #11 from simdsoft/sync-v4
Sync v4
2019-11-26 08:49:56 -08:00
codetypes 4310342862 missing implementation for TiledGrid3DAction::create (#20370) 2019-11-26 23:40:44 +08:00
halx99 8ff2ea18c2 fix update 2019-11-26 23:37:27 +08:00
halx99 259d67b60d fix ci warnings 2019-11-26 22:37:20 +08:00
halx99 37d2952958 fix missing includes 2019-11-26 22:17:57 +08:00
halx99 073ad46a73 change GLubyte to uint8_t 2019-11-26 18:40:39 +08:00
halx99 df81bffdd2 add missing include file 2019-11-26 18:07:51 +08:00
halx99 644eef9978 add missing include file 2019-11-26 17:51:16 +08:00
halx99 b434678189 fix compile issue caused by fbs 2019-11-26 16:37:39 +08:00
HALX99 73a63bb53b
Merge pull request #7 from simdsoft/fix-ud
Remove tinyxml2, sync ios & android platform.
2019-11-25 23:59:14 -08:00
halx99 08b8f087c2 Remove tinyxml2, sync ios & android platform. 2019-11-26 12:11:56 +08:00
halx99 bf807f8969 fix prid 2019-11-26 10:21:21 +08:00
HALX99 8546d4d7e1
Update AudioEngineImpl.mm 2019-11-26 09:54:25 +08:00
HALX99 2f2633ec91
fix typo, GLenum to ALenum 2019-11-26 03:07:55 +08:00
halx99 7efc643e54 fix ios compile issue, merge header AudioCache.h 2019-11-26 02:33:54 +08:00
HALX99 9a1c67031a
Merge pull request #3 from simdsoft/update-readme
Update README.md
2019-11-25 09:36:20 -08:00
HALX99 8cb40c339a
Update ProgramStateRegistry.cpp 2019-11-25 21:23:29 +08:00
HALX99 9aeb04de4b
fix CMakeLists.txt for apple 2019-11-25 20:55:41 +08:00
halx99 6078a4c922 Make writeValueMapToFile works well with pugixml. 2019-11-25 20:26:29 +08:00
halx99 96f72d8532 Optimize CCDownloader, stop thread properly. 2019-11-25 18:50:50 +08:00
halx99 d193246f09 Use toString instead asString 2019-11-25 18:02:13 +08:00
halx99 1bcac58aad fix AudioInfo construct. 2019-11-25 17:21:07 +08:00
halx99 3ef5ab500c Use '/' instead "/" for find & string append. 2019-11-25 17:10:25 +08:00
halx99 8729ecb461 Merge branch 'master' of https://github.com/simdsoft/engine-v5 2019-11-25 17:06:24 +08:00
halx99 5f1dc7c748 Use toString instead. 2019-11-25 17:06:01 +08:00
HALX99 764109d93e
Update CCSAXParser.cpp 2019-11-25 14:46:56 +08:00
halx99 797e85ba30 Remove getSuitableFopen, we never reduce performance for win32 only 2019-11-25 02:54:00 +08:00
halx99 30ffbe1514 Improve CCImage, BMP support. 2019-11-25 02:28:38 +08:00
halx99 61223a3782 lua53 compat, both lua51, lua52, luat3, luajit are supported. 2019-11-25 01:59:08 +08:00
halx99 3fcb8883c2 Remove tinyxml2 dep, done. 2019-11-25 01:35:26 +08:00
halx99 2c55d175d3 Merge branch 'master' of https://github.com/simdsoft/engine-v5 2019-11-24 23:16:11 +08:00
halx99 98a3bd35f0 Remove tinyxml, integrate dragonbones. 2019-11-24 23:15:56 +08:00
halx99 f332ae77c1 Remove unused log. 2019-11-24 21:02:41 +08:00
halx99 cac329738d Use xsxml for sax parser, rapidxml could be removed 2019-11-24 21:01:15 +08:00
halx99 d319436cdc Remove xxtea. 2019-11-24 19:17:23 +08:00
halx99 af22abc2a8 Remove websockets, sync lua bindings. 2019-11-24 19:16:13 +08:00
halx99 97e81e8180 Refactor CCDownloader, use curl for all platforms. 2019-11-24 15:43:28 +08:00
halx99 70b71c85cc Remove websockets. 2019-11-24 15:08:59 +08:00
halx99 c8f85a4a95 Refactor AudioEngine, fix compile issue. 2019-11-24 15:07:48 +08:00
halx99 a759332591 Refactor AudioEngine implementation, use OpenAL for all platforms. 2019-11-24 14:54:45 +08:00
HALX99 7723fabb78
Merge pull request #13 from cocos2d/v4
sync V4
2019-11-23 20:20:02 -08:00
halx99 179ec6ed67 fix ci error 2019-11-23 21:25:17 +08:00
halx99 b94d75e5d6 fix ci error. 2019-11-23 20:27:39 +08:00
codetypes e9305431da fix edit box position error (#20358)
'sysEdit' y position is relate with frame height, not the viewport height. When in FIXED_WIDTH mode, if frame height is bigger than viewport height, it will got error y position.
2019-11-23 18:25:49 +08:00
halx99 c180c29d32 for MTL layer 2019-11-22 22:10:55 -08:00
coulsonwang c048d6b6bd no need to update color (#20363) 2019-11-23 10:04:23 +08:00
codetypes 9b8a72a843 fix AudioEngine maybe crash on android (#20361)
* fix AudioEngine maybe crash on android

I receive many crash about std::base_string in bugly(tencent) crash report, i can't prove those crash is relate with this, but when after  fix, i never receive again. so i think there maybe some situation will cause crash.

* type of 'filePath' change to std::string
2019-11-23 10:00:16 +08:00
CocosRobot 191b2b8982 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20366) 2019-11-22 17:06:40 +08:00
codetypes c81b7a0f09 support load asset in internal storage or sdcard (#20359)
* support load asset in internal storage or sdcard

* fix crash when fullPath.size() == 0
2019-11-22 16:08:00 +08:00
codetypes b9df4bd63b format spelling (#20360) 2019-11-22 16:07:43 +08:00
HALX99 c08e2cda4d
Merge branch 'v4' into v4 2019-11-22 10:29:11 +08:00
halx99 78ed4e230b TextureFormatEXT 2019-11-22 03:36:01 +08:00
halx99 22d5008d28 PremultipliedAlpha 2019-11-22 01:39:03 +08:00
halx99 8b62addcec Rename parameters. 2019-11-20 19:22:22 +08:00
halx99 5d5e6fcfec Remove comment. 2019-11-20 18:44:45 +08:00
halx99 0caf671edd Fix merge error. 2019-11-20 18:35:48 +08:00
halx99 e647820c9c Merge from official-v4. 2019-11-20 18:27:56 +08:00
halx99 e7906acfa4 v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers. 2019-11-20 18:19:24 +08:00
coulsonwang 912ba30e49 remove duplicated PrgramState instance in the derived class of Node (#20350) 2019-11-20 11:04:42 +08:00
codetypes d05967b69a fix setScissorRect crash (#20348)
When part of scissorRect is out of render target viewport, it crash on mac.
Error message like this: -[MTLDebugRenderCommandEncoder setScissorRect:]:2703: failed assertion `(rect.y(568) + rect.height(447))(1015) must be <= render pass height(1000)'
2019-11-20 11:03:59 +08:00
minggo 977510f41d
fix issue that videoplayer may crash on iOS (#20345) 2019-11-18 16:53:36 +08:00
coulsonwang b2940949dd implement setProgramState for SpriteBatchNode (#20344) 2019-11-18 15:04:47 +08:00
minggo 83b521991f
fix issue that can not close keyboard if using EditBox on iOS (#20336) (#20340) 2019-11-15 13:45:39 +08:00
Arnold 587bcabf44 fix asan reported errors (#20332) 2019-11-15 13:39:23 +08:00
minggo 9049ddbe7c
manually maintain reference count (#20329) 2019-11-15 11:39:49 +08:00
minggo bb5cf546f5
fix videoplayer crash in release mode (#20327) 2019-11-14 14:49:47 +08:00
minggo 3a36e2d5c2
Fixing a crash in iOS 9.3.5 when we have a layer with WebView getting deallocated (#20285) (#20328)
* In case of iOS 9.3.5 when we show a web view and deallocate the layer it is trying to release memory associated with WKWebView instance, but it hadn’t retained it in the first place. This results in a crash. This commit fixes that crash.

* Removing the autorelease and retain parts from the WKWebView instantiation.

* Changes so that we can remove the retain from the property declaration and depend only on manual retain and release of memory <Deep>
2019-11-14 14:49:11 +08:00
coulsonwang facf78a22b add opengl header since Texture2D and Image will use opengl define (#20322)
* add opengl header since Texture2D and Image will use opengl define

* update review
2019-11-13 17:46:40 +08:00
minggo 3aa7a73df2
Sync 20303 (#20308)
* fix infinite loop

* fix issue that touch event does not match
If click area ouside keyboard, then engine only receive touch begin event witouth touch end or touch cancled event.
2019-11-08 11:03:12 +08:00
coulsonwang 292e4c3b4d fix effect test (#20286) 2019-11-06 16:25:30 +08:00
minggo afbf817ec0
fix testfiled issue on iOS13 (#20296) 2019-11-06 16:11:37 +08:00
minggo 0cbaec9f29
don't set glview transparent, it many cause afterimage (#20298) (#20299) 2019-11-06 16:10:16 +08:00
minggo 01ff6ddd66
delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
minggo 5acc952a17
fix iOS build issue (#20292) 2019-11-05 15:23:54 +08:00
coulsonwang 8126cfafd5 add defualt ios deloyment target (#20282)
* add defualt ios deloyment target
2019-11-01 17:07:52 +08:00
minggo 29e50a8631
remove extern "C" from base/base64.h for avoiding base64 function symbols conflict at linking libraries. (#20276) (#20280) 2019-11-01 09:22:38 +08:00
minggo dddcdf3a87
Fixes so that in the web view we are able to navigate different links correctly <Deep> (#20266) (#20275) 2019-10-31 10:58:35 +08:00
coulsonwang 251eaa2033 fix crash due to iOS13 UIWindowScene (#20271) 2019-10-30 17:43:07 +08:00
coulsonwang d35a1dee45 fix crash due to iOS13 UIWindowScene 2019-10-30 13:55:52 +08:00
coulsonwang 4f486528cc fix walking boundary of 3D test in lua 2019-10-29 19:24:35 +08:00
minggo c17c0cd357
Merge pull request #20259 from Mee-gu/fixCrash
fix crash
2019-10-29 10:47:39 +08:00
coulsonwang 35b246939a update review 2019-10-28 18:11:17 +08:00
coulsonwang a0d7751510 rename to make function name more clear 2019-10-28 16:47:27 +08:00
coulsonwang eb23e1ffde needs update texture info 2019-10-28 16:05:05 +08:00
coulsonwang d9f8296498 update reivew 2019-10-28 15:05:17 +08:00
coulsonwang 2d42aa1d21 fix memory leak (#20258) 2019-10-28 15:04:03 +08:00
coulsonwang c85cfcb223 fix crash 2019-10-28 14:26:09 +08:00
minggo 7f796936ee
Revert "fix RotateTo animation when angle is bigger than 360 (#20009) (#20211)" (#20257)
This reverts commit 8a64e6f983.
2019-10-28 09:53:07 +08:00
coulsonwang 2501f53b9b add CameraTest (#20253)
* nodeTest

* fix
2019-10-25 18:22:35 +08:00
CocosRobot 8878303e22 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20252) 2019-10-25 17:20:01 +08:00
coulsonwang a09806f580 Fix todo (#20248) 2019-10-25 16:41:03 +08:00
minggo c9af873e2e
fix some warnings (#20247) 2019-10-25 16:40:30 +08:00
coulsonwang 6dbbb4cc0a remove the comment of enableRetina for mac (#20249) 2019-10-25 15:39:59 +08:00
minggo be038d9ffc
fix some warnings (#20236) 2019-10-25 09:27:54 +08:00
coulsonwang 4c3d7b49a3 remove deprecated setBlendFunc (#20244) 2019-10-25 09:27:32 +08:00
coulsonwang d7f2ae3a9f fix TODO (#20245) 2019-10-25 09:26:57 +08:00
minggo 8bf83dcf3a
Sync 20209 (#20233)
* fix issue: TextField can not receive characters(non number or english… (#20209)
2019-10-24 17:19:18 +08:00
minggo 1898d477ce
[ci skip]Release note (#20234)
* update changelog

* update release note

* update version
2019-10-24 14:34:48 +08:00
CocosRobot 8a191d5f6f [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20230) 2019-10-23 15:06:43 +08:00
minggo 6b1e55f419
Remove experimental namespace (#20229) 2019-10-23 14:58:31 +08:00
Arnold 11a1f820e2 [v4] add unzip test code (#20219) 2019-10-22 13:47:07 +08:00
Andy Duplain 1a04787287 Rework CMake Xcode support. (#20205)
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.

- NOTE: I believe we could compile with bitcode enabled if the box2d
        library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
minggo cbf3233b59
Rename cocos2d::MessageBox to cocos2d::ccMessageBox. (#20159) (#20218) 2019-10-17 14:28:35 +08:00
minggo e86f22940a
Remove tinyxml2 from CCSaxParser implement. (#20141) (#20217) 2019-10-17 11:14:28 +08:00
minggo c816d2967b
Fix include order for Win32. (#20216) 2019-10-17 11:14:15 +08:00
minggo d29adb3180
sync #19914 (#20215) 2019-10-17 11:14:04 +08:00
minggo fae3ef8e48
fix memory leak (#20110) (#20214) 2019-10-17 11:13:02 +08:00
minggo fafd16e949
refactor Quaternion class (#20031) (#20213)
* remove redundant copy constructor and destructor
2019-10-17 11:12:49 +08:00
minggo 99e984dde5
fix crash when plist filename hasn't suffix (#19999) (#20212) 2019-10-17 11:12:37 +08:00
minggo 24b04e561b
sync #20007 to v4 (#20210)
* sync #20007 to v4

* Fixing a bug in Node::enumerateChildren (#20045)

This patch fixes an issue that if both // (recursive enumeration)
and .. (starting from parent node) are specified,
Node::enumerateChildren does not honor the latter and starts searching
from current node rather than parent node.
2019-10-17 11:12:25 +08:00
minggo 8a64e6f983
fix RotateTo animation when angle is bigger than 360 (#20009) (#20211) 2019-10-16 16:31:35 +08:00
CocosRobot 40038020ba [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20208) 2019-10-16 11:41:06 +08:00
Andy Duplain 0a227ef2d7 Don't use MTL_ pixelformat when building for iOS Simulator. (#20198) 2019-10-16 09:51:17 +08:00
CocosRobot bdf39670fd [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20203) 2019-10-16 09:44:05 +08:00
coulsonwang 67ae2e756e fix ProgramState and Program performance (#20189)
* fix ProgramState and Program performance

* fix review

* fix

* add autorelease
2019-10-15 09:40:59 +08:00
coulsonwang 327407d59b fix full screen issue (#20202)
need resize depth and stencil attachment texture as well.
2019-10-15 09:38:51 +08:00
coulsonwang b553648a77 remove unused code (#20195) 2019-10-12 09:45:56 +08:00
coulsonwang 68aedd7ef0 revert error caused by fixC4244Warning (#20190) 2019-10-11 16:39:33 +08:00
coulsonwang a91091e93a fix triangle batch (#20185)
* fix triangle batch
since it would be too expensive to check the uniforms, simplify enable batching for built-in program.

* enable user update the materialID
2019-10-10 09:41:39 +08:00
coulsonwang c7020fbb5f fix C4244 warning (#20173) 2019-10-09 17:50:32 +08:00
coulsonwang 49a3b5b228 fix auto test fails (#20183)
needs an integer position
2019-10-08 15:06:47 +08:00
CocosRobot 4116371053 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20176) 2019-09-26 17:35:39 +08:00
rh101 4ac3f94774 V4 RenderTexture PMA flag fix (#20153)
* This is to ensure the RenderTexture internal texture2D PMA flag is set to the correct value.
[CCSprite.cpp] Blending mode needs to be set based on the PMA flag of the texture if using Sprite::initWithTexture().

* [CCSprite.cpp] Removed redundant code related to blending mode and opacityModifyRGB when creating a sprite with a texture.
2019-09-26 16:11:23 +08:00
coulsonwang 6de088ab98 fix C4244 warning (#20162)
* fix C4244 warning

* fix warning C4244

* fix compile error
2019-09-25 14:32:26 +08:00
minggo 77a47957a7
set software mode will slow down performance (#20155) 2019-09-24 14:29:14 +08:00
coulsonwang 9ee9917047 fix Physics3DDebugDrawer (#20160)
Since drawing type is ARRAY, should use  instead.
2019-09-24 14:28:44 +08:00
coulsonwang 03a4ddf764 fix warning (#20146)
* fix warning
fix warning

* remove integer type constructor for Vec2
2019-09-24 11:31:35 +08:00
minggo b3dba7b93e
Merge pull request #20131 from Mee-gu/checkMemoryLeak
fix memory leak on metal app
2019-09-20 14:37:02 +08:00
minggo 965ea379a7
Merge pull request #20139 from Mee-gu/fixWarning
fix warning
2019-09-20 14:36:36 +08:00
coulsonwang 0dbe3419d2 fix warning
fix warning
2019-09-20 11:20:07 +08:00
coulsonwang fb39795d27 fix warning 2019-09-19 18:43:31 +08:00
coulsonwang e9a33903f0 fix memory leak for metal app 2019-09-19 15:31:05 +08:00
coulsonwang c17417f3cb set the right position of uniform location 2019-09-17 17:15:16 +08:00
coulsonwang dc910efee7 fix uniformLocation 2019-09-17 15:09:44 +08:00
minggo f3b09563f8
Mac label v4 (#20125)
* fix system font issue on macOS Catalina
2019-09-17 13:35:19 +08:00
minggo 9df47ef6fd
use WKWebview instead (#20103)
UIWebView is removed in iOS 13.
2019-09-06 09:57:38 +08:00
Arnold eed319938d [lua tests] MaterialSystemTest update u_Time uniform (#20083) 2019-09-05 15:56:39 +08:00
coulsonwang 816289ccf5 fix clipping node issue (#20100)
Children are not correctly clipped.
2019-09-05 09:17:43 +08:00
minggo d1abfd8aa2
use AVPlayerController instead (#20099) 2019-09-04 20:45:51 +08:00
coulsonwang 5ab04a7001 set default color attachment format (#20073) 2019-09-04 10:07:31 +08:00
Arnold 55f6f6d6e7 [bugfix] Fileutils iOS isDirectory (#20079) 2019-09-04 10:03:38 +08:00
coulsonwang 4d04b64a3a add specific define for metal (#20084) 2019-09-04 09:58:40 +08:00
coulsonwang f97717265b fix shader header defines (#20077) 2019-09-04 09:56:28 +08:00
coulsonwang 48e0d7d3a6 resize metal drawable (#20074) 2019-08-31 20:10:32 +08:00
coulsonwang 73ad115702 fix FastTMXLayer (#20065) 2019-08-29 22:30:03 +08:00
coulsonwang 66c4892b22 fix attribute location (#20064) 2019-08-29 18:15:03 +08:00
coulsonwang de3f252794 generate project for cocos2d (#20056) 2019-08-26 10:01:50 +08:00
minggo 50df439e87
update changelog and version (#20053) 2019-08-21 10:45:45 +08:00
minggo 5e40f5e6a5
remove tiff (#20047) 2019-08-20 15:15:40 +08:00
coulsonwang 1e8f6d24ac fix render pipeline (#20041) 2019-08-19 10:12:00 +08:00
John 3c08471bab don't convert const char* to char* (#20039)
* C++ forbids conversion from const char* string to char*, so we change
function signature from char* to const char* in lua basic conversion
functions.
2019-08-16 15:29:49 +08:00
CocosRobot a8d07022d6 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20036) 2019-08-15 17:01:11 +08:00
coulsonwang c4e6ede197 move VertexLayout to ProgramState (#20029)
* move VertexLayout to ProgramState

* fix lua
2019-08-15 16:51:49 +08:00
minggo 8913c30fc0
fix compile warnings (#20028) 2019-08-13 18:19:32 +08:00
minggo 1444263612
remove app from recent apps when exit (#19961) (#20020) 2019-08-13 17:31:29 +08:00
minggo b606f2a79d
Fix divide by zero in ui::Slider (#19957) (#20019)
* Added RenderTexture::saveToFileAsNonPMA() to save images without PMA.
Set the PMA parameter to true when calling initWithRawData() inside RenderTexture::newImage(), since textures are PMA.
Renamed Image::premultipliedAlpha() to Image::premultiplyAlpha() to better reflect it's action, and made it public.
Added Image::reversePremultipliedAlpha() to allow the reversing of the PMA.
Updated CCImage-ios.mm to set the correct bitmapInfo for PMA and non-PMA images before saving a file.
Updated RenderTextureTest::RenderTextureSave() to cater for non-PMA file saving.

* [CCImage-ios.mm] Fixed indentation.

* [UISlider.cpp] Divide by 0 error if _maxPercent is equal to 0, which is an allowed value.
2019-08-13 17:29:31 +08:00
minggo ba2f9ac165
sync #19996 and #19972: refactor DrawNode (#20021)
* sync #19996 and #19972: refactor DrawNode

* fix compiling error
2019-08-13 17:28:53 +08:00
coulsonwang 935af58e1d remove arrays of vertex layout (#20023) 2019-08-13 13:58:16 +08:00
coulsonwang 23732ab889 remove arrays of vertex buffer (#20022) 2019-08-13 09:46:20 +08:00
coulsonwang 3c693c7fd9 fix crash issue when egl context lost (#20025) 2019-08-13 09:45:39 +08:00
CocosRobot 28bc31aac6 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#20014) 2019-08-06 14:14:59 +08:00
coulsonwang 320b9b4e67 Feature/sprite optimized (#19998)
Optimize sprite creation speed
2019-08-06 09:37:49 +08:00
sgosztyla 0be2a1e80a Fixing memory leak. (#19993)
Library should be released after calling "newLibraryWithSource".
2019-07-30 15:51:38 +08:00
CocosRobot b758f626eb [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#19991) 2019-07-26 17:33:42 +08:00
rh101 e574e4984f Added support for saving non-premultiplied alpha images from RenderTexture. (#19990) 2019-07-26 17:09:00 +08:00
CocosRobot 17ee8f0082 [ci skip][AUTO]: updating luabinding & cocos_file.json automatically (#19987) 2019-07-25 14:28:26 +08:00
coulsonwang 5dd5d084b6 fix glfw3.3 no respond issue. (#19965) 2019-07-23 17:40:37 +08:00
coulsonwang e64f2af25b fix header define for shader. (#19934) 2019-07-22 10:45:41 +08:00
minggo 0d121d7913
remove void in function declaration (#19954) 2019-07-22 09:38:46 +08:00
minggo 7a6c115b2f
fix ZipUtils memory-malloc succ check error. (#19923) (#19953) 2019-07-22 09:38:28 +08:00
minggo 29ce64b123
Fix cocos2d-js issue: Font height was not getting calculated properly in iOS. (#19926) (#19952) 2019-07-22 09:38:15 +08:00
minggo c283d4b939
sync 19759: fix: FastTMXLayer does not reflect opacity and anchor point (#19950) 2019-07-22 09:38:01 +08:00
minggo c8d13184f8
sync 19893: fix Wformat warnings (#19949) 2019-07-22 09:37:48 +08:00
minggo b7a6b77789
fix memory leak in CCUserDefault (#19853) (#19947)
fastSet makes the Data object managing a new memory area in
[bytes, bytes + size), but it doesn't releasing the old data
it managed. Failure to release the old data causes memory leak.

The default constructed Data manages null memory, so calling
fastSet on it is fine.

Because `Data ret = defaultValue;` malloc new memory, we might
have better performance without it.
2019-07-22 09:37:21 +08:00
minggo 3e6b1ffe92
refactor AudioEngine-Linux (#19822) (#19946)
* refactor AudioEngine and AudioEngine-linux

* map::erase() can handle case if key doesn't exist.

* use map::iterator when it has already obtained.

* mapChannelInfo[id].channel is nullptr befor resume(). Don't
dereference it.

* FMOD::System::release() calls close, so calling close before release
is not necessary.

* use std::map::insert properly.

* remove unnecessary null check on _audioEngineImpl

* add comment on nullptr dereference
2019-07-22 09:37:07 +08:00
minggo 77a72052c8
sync 19811: android_allowBackup2 (#19945) 2019-07-22 09:36:51 +08:00
minggo 6e0c4872c5
refactor CCScene (#19767) (#19944)
* refactor-CCScene

prefer in-class initialization

* in-class initialization of pointer to nullptr
2019-07-22 09:36:38 +08:00
minggo 7cea351cec
sync 19756: refactor CCBundle3DData (#19942) 2019-07-22 09:36:24 +08:00
minggo b3424a535f
[Change] the CC_64BITS macro to 64-bit decision. (#19723) (#19941) 2019-07-22 09:36:10 +08:00
minggo 0427381e06
sync 19722: fix assign nullptr to std::string (#19940) 2019-07-22 09:35:57 +08:00
minggo a4fb692f36
fix for #19713 (#19714) (#19939)
#19713
2019-07-22 09:35:44 +08:00
minggo 956fd85401
sync 19661: Clear the scene stack in the expected order (#19935) 2019-07-19 16:53:20 +08:00
minggo 838c285696
sync 19655 (#19932) 2019-07-19 13:45:08 +08:00
minggo e47d6b664f
sync 19649 and fix conflict (#19931) 2019-07-19 13:43:20 +08:00
minggo ad54a24cf0
sync 19634 and fix conflict (#19930) 2019-07-19 11:57:11 +08:00
minggo e93d4cb1d6
fix outdated documentation [ci skip] (#19618) (#19929) 2019-07-19 10:19:13 +08:00
coulsonwang 7b7cf55efb remove vertex step mode (#19921) 2019-07-17 13:59:37 +08:00
coulsonwang cb07f599f8 add api comments (#19922) 2019-07-17 09:26:15 +08:00
coulsonwang 03ea495fd6 add API comments (#19919) 2019-07-16 10:01:23 +08:00
coulsonwang f0f9cf612c add api comments (#19916) 2019-07-15 09:28:38 +08:00
coulsonwang de8cf4c45b set default frameBufferOnly to false for ios (#19915) 2019-07-15 09:28:18 +08:00
coulsonwang b96c467318 fix stencil issue (#19910) 2019-07-10 09:56:55 +08:00
coulsonwang 77b1535a9d add api document (#19909) 2019-07-09 09:43:45 +08:00
coulsonwang a92ab26096 remove unUsed member (#19906) 2019-07-05 10:11:12 +08:00
coulsonwang f72dbd28d0 add copyright (#19903) 2019-07-04 17:47:24 +08:00
minggo 67d43ca591
Update CMakeLists.txt 2019-07-04 09:48:45 +08:00
Arnold 097a4a74dc [Lua] Export ccexp.AudioEngine on linux (#19898)
* export ccexp.AudioEngine on linux

* revert auto bindings

* gen bindings
2019-07-03 18:57:18 +08:00
minggo 96534de260
fix warnings (#19891) 2019-07-03 10:43:10 +08:00
Arnold 888cd9b159 fix lua (#19888) 2019-07-02 09:29:20 +08:00
Arnold 2eb4625cbc
regenerate (#19887) 2019-07-01 13:51:02 +08:00
coulsonwang 7f96375871 Feature/fix tile map (#19883) 2019-06-30 11:36:52 +08:00
minggo e0200eaa54
should unbind prebound attachments to avoid error on some android devcies (#19875) 2019-06-28 08:56:13 +08:00
coulsonwang e8839cefbe Feature/lua drawing node (#19863)
* fix DrawInRect in lua

* fix

* rename
2019-06-27 17:44:07 +08:00
Arnold 76edaa0993 [bugfix] fix TextureInfo copy constructor (#19865)
* fix copy

* fix compile error

* Update cocos/renderer/backend/ProgramState.cpp
2019-06-27 17:42:32 +08:00
Arnold 75ba0f91d1 add break statement (#19867) 2019-06-27 09:40:53 +08:00
coulsonwang bbc6a88c51 optimize the uniform buffer (#19845)
* optimize the uniform buffer

* update review
2019-06-26 10:26:49 +08:00
Arnold 3620633fd8 [lua] remove simulator code from template project (#19862)
* update template'

* fix compile error
2019-06-25 18:14:50 +08:00
Arnold abd7ffddc6 [lua] remove TODO in LuaBasicConversions.cpp (#19848)
* remove todos

* merge
2019-06-25 10:22:03 +08:00
Arnold a0e114a07f remove cc.SimpleAudioEngine (#19859) 2019-06-25 09:41:19 +08:00
coulsonwang ab749c69ec fix setBlendFunc (#19858) 2019-06-24 15:30:15 +08:00
coulsonwang 22e8a651d2 Feature/lua render texture test (#19827)
* fix render texture test in lua

* remove unnecessary code

* fix CI compile error
2019-06-18 22:45:14 -07:00
coulsonwang 1b6c3a7173 setFrameBufferOnly to false when necessary (#19843) 2019-06-18 18:05:22 -07:00
coulsonwang 2c5fc38297 add test case (#19830)
* add test case

* comment meaningless test case
2019-06-18 18:04:56 -07:00
coulsonwang 7a94e66a14 Feature/fix alpha test (#19824) 2019-06-18 00:25:26 -07:00
coulsonwang 7486fe89dc fix flip issue (#19831)
* fix flip

* fix flip issue
2019-06-18 00:20:29 -07:00
Arnold 7851f212bf Rename backend::Texture2D (#19821)
* compile on windows

* compile on mac

* rename to Texture2DBackend

* compile on mac
2019-06-12 00:01:15 -07:00
coulsonwang fef1752cfe fix TODO (#19793) 2019-06-11 23:58:07 -07:00
Arnold 3c93c3d3dd swap shader source arguments (#19823) 2019-06-11 23:54:15 -07:00
minggo 1273fb305d
Remove simple audio engine (#19802) 2019-06-11 18:23:16 -07:00
patricejiang 85b72ca88a
pollEvents in loop 2019-06-11 10:16:20 +08:00
minggo 261cf5b82a
Merge pull request #19810 from minggo/change-version
change version to beta
2019-06-09 18:31:11 -07:00
minggo 07959475de
Merge pull request #19808 from minggo/fix-warnings
fix warnings
2019-06-09 18:30:24 -07:00
minggo e1a10faa9c change version to beta 2019-06-06 18:16:55 +08:00
minggo 0a85432d02 remove unneeded codes 2019-06-06 18:00:45 +08:00
minggo d6cbaa44e0 fix warnings 2019-06-06 17:53:16 +08:00
Arnold 60deaa60ca run genbindings.py (#19805) 2019-06-06 02:49:33 -07:00
coulsonwang 9dc04bf228 remove opengl codes (#19797) 2019-06-05 02:58:33 -07:00
coulsonwang 9bea7a3255 fix crash when using compressed pixel format (#19794) 2019-06-04 18:30:16 -07:00
coulsonwang 655d0d3404 [TileMapTest] Depth write state setting should not depended on the depth test flag (#19792) 2019-06-04 03:09:47 -07:00
coulsonwang 59d5f97d30 fix compile error (#19788) 2019-06-03 19:52:16 -07:00
coulsonwang 7c29811c81 vertex shader does not need header define (#19785) 2019-06-03 19:43:19 -07:00
coulsonwang bf93892ec9 bind texture target (#19786) 2019-06-03 18:25:32 -07:00
coulsonwang 89ba801628 add compressed format for metal (#19762) 2019-06-03 03:34:28 -07:00
coulsonwang 10b2799051 Feature/fix mipmap issues (#19753)
* fix mipmap

* fix mipmap issues

* remove unneeded code

* fix

* remove Texture2D::PixelFormat, add backend::PixelFormat

* fix lua compile error

* reset *.tps files

* fix compile error

* fix compile error
2019-06-02 18:39:51 -07:00
coulsonwang a67f729610 fix drawNode (#19773) 2019-05-29 19:06:43 -07:00
coulsonwang 8faf4a758f get supported depthStencil pixel format (#19774) 2019-05-28 19:46:55 -07:00
coulsonwang 9b0d36c6a9 [Node::Light] fix no light effects on iPhone6 and iPhone6s (#19751)
* [Node::Light] fix no light effects on iPhone6 and iPhone6s

* add TODO
2019-05-27 22:59:37 -07:00
coulsonwang 000a5e124b fix location (#19764) 2019-05-27 19:14:55 -07:00
minggo 23a21ef298
Remove jsb related (#19729)
* remove jsb related codes
* update 3rd party
2019-05-24 00:00:51 -07:00
coulsonwang a61e408189 set render target flag correcttly (#19730) 2019-05-21 18:53:15 -07:00
coulsonwang 97431b1197 [ParticleSpriteFrameTest] remove getName() in Texture2D (#19740) 2019-05-21 18:49:11 -07:00
minggo 9cb539e0d0
fix base/CMakeLists.txt (#19575) (#19728) 2019-05-17 01:34:49 -07:00
minggo 39a051a58d
use CC_SAFE_DELETE_ARRAY instead of CC_SAFE_DELETE (#19580) (#19727) 2019-05-17 00:42:51 -07:00
coulsonwang 9c0033e1e7 Feature/draw in rect (#19664)
* Texture2D draw in point and draw in rectangle tests work

* optimize code

* fix compile error

* make initProgam() private
2019-05-16 18:14:14 -07:00
coulsonwang 2deea28f49 fix scissor rectangle setting 2019-05-16 13:48:44 +08:00
coulsonwang 2d02e23fbd Feature/update device info (#19712)
* update DeviceInfo

* remove unneeded code

* fix indentation

* add FeatureSet enum for metal

* revert code
2019-05-15 18:26:00 -07:00
coulsonwang 2a0ded38a2 [Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
* [Texture2D Test17/18] add methods to convert BGRA8888 format

* use size_t and ssize_t when necessary

* fix compile error
2019-05-15 18:17:26 -07:00
minggo a572d088d1
check metal support (#19710) 2019-05-14 01:38:14 -07:00
Arnold 3d314f29ea rename Java_org_cocos2dx_lib_Cocos2dxLuaJavaBridge.* to Cocos2dxLuaJavaBridge.* (#19695) 2019-05-13 17:59:29 -07:00
coulsonwang ac0f9286bf fix lineColor.vert shader (#19684) 2019-05-09 20:30:37 -07:00
coulsonwang cacdc4f140 fix buffer usage (#19685) 2019-05-09 20:30:06 -07:00
Arnold 6dc547080f [cpp-tests] fix fileutils list file, reject empty paths (#19681)
* protect empty string

* enable tests cases
2019-05-08 19:21:25 -07:00
Arnold d6b8e994a4 fix mac retina support (#19672) 2019-05-07 18:07:52 -07:00
Arnold 62dc64a8d1 [cpp-tests] camera3dtests adjust button position (#19673)
* reduce log 1

* fix camera3d test/2 button position
2019-05-07 18:07:37 -07:00
minggo 1a68f6c4b6
Shader precision (#19668) 2019-05-07 00:48:51 -07:00
minggo 70fed45ed8
Merge pull request #19650 from Mee-gu/feature/ReloadBuffer
add methods for reloading buffer data outside the buffer when necessary
2019-05-06 00:39:04 -07:00
Arnold ceb8fa1166
re-run genbindings 2019-05-06 09:52:17 +08:00
Arnold 401ce1ee1c
run genbinding 2019-05-06 09:43:40 +08:00
Arnold 460c9d2edd
rename restore 2019-05-06 09:43:40 +08:00
Arnold 58722a5c3d
fix state block 2019-05-06 09:43:40 +08:00
Arnold 98d5f37a30 fix lua-tests errors (#19646)
* enable test case

* save

* generate enum classes

* save

* autobindg backend interface

* safe

* fix typos

* fix setUniform

* enable draw primitives and fast tmx tiled map

* save all

* update

* fix compile error on mac

* fix locations

* fix locations

* deduce vertexlayout

* clean

* compile on mac

* fix resource path

* save

* update bindings-generator

* remove unused code

* rename ccbackend to ccb

* remove todo
2019-05-05 00:26:34 -07:00
coulsonwang 35951d6952 add private specifier 2019-05-05 14:34:44 +08:00
Arnold 1ac3af6c90 compile & run on linux (#19651) 2019-05-04 19:57:53 -07:00
coulsonwang c97a8a953c add support non-pow of two for metal (#19654) 2019-05-04 19:45:06 -07:00
coulsonwang 7ca39dd08e remove unneeded function and rename function to more readable 2019-04-30 15:19:53 +08:00
coulsonwang 375f52fc87 rename 2019-04-30 13:39:38 +08:00
coulsonwang 8414db94ec make sure to store data once 2019-04-30 11:11:03 +08:00
coulsonwang 5771b4236d add methods for reloading buffer data outside the buffer when necessary 2019-04-30 10:31:22 +08:00
coulsonwang 7ee0b65bb6 [Feature] fix spirte, label test when EGL context lost (#19612)
* [BugFix] fix compile error

* [Feature] fix spirte, label test when EGL context lost

* [Feature] map uniform location

* [Feature] remove unneeded codes

* [Feature] add BufferManager

* [Feature] fix compile error

* [Feature] add files

* [Feature] remove unneeded codes

* [Feature] no need to release opengl resource

* [Feature] update BufferManager

* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground

* [Feature] add Program and Buffer event listener

* [FixTerrain] need check location had used before

* fix compile error

* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.

* [FixDrawNode] record buffer data when needed

* [FixShaderTest] add nullptr judgement

* [FixShaderText] no need to reCreate ProgramState when come back to foreground

* [FixRenderTexture] retain the render texture image

* [Feature] optimize buffer memory

* fix compile error

* fix CI test fail
2019-04-29 18:51:45 -07:00
John c259918d03 Optimize cases where loop variable is unecessarily copied in a range-for loop. (#19637) (#19640)
Pass by const reference when appropriate.
2019-04-27 18:20:22 -07:00
John d89f1d04b4 remove redundant user-defined copy constructor and destructor, (#19638)
as compiler auto-generated ones are working fine.
2019-04-25 17:59:25 -07:00
John 22a43fbc83 rewrite parseIntegerList with better performance (#19629) 2019-04-21 18:51:23 -07:00
minggo fd792813d2
Optimize calls to std::string::find() and friends (#19624) 2019-04-21 18:44:19 -07:00
minggo 34517748c7
prefer delegate constructor over new(this) (#19623) 2019-04-19 03:20:15 -07:00
minggo e8993c9860
Remove jsb/h5 (#19621)
* remove h5 engine

* remove jsb codes

* remove js tests

* remove js templates and tojs

* remove h5 submodule
2019-04-18 23:56:12 -07:00
minggo 60272f6b88
fix bug that SimpleAudioEngine can not change effect volume (#19605) 2019-04-14 23:52:52 -07:00
CocosRobot 212abc4ea0 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19600) 2019-04-10 18:51:34 -07:00
minggo 62d20a9825
Add clear request and responses method to httpclient (#19598)
* Added functionality to clear pending responses and requests in the http client

* Responses and Requests now are processed in similar way

* Fix for clearing the http requests

* Added tests for HttpClient::clearResponseAndRequestQueue
2019-04-10 18:33:55 -07:00
minggo c3a0205652
ReFix bug: PremultipliedAlpha is not working for png (#19597) 2019-04-10 18:33:26 -07:00
minggo ffcf627c13
Ui video player new style looping input options 2019-04-10 18:33:05 -07:00
minggo 5c29e0066f
Add Android P cutout area support (#19595)
* Add Android P cutout area support
Related #19285

* coding style fix

* Update AppActivity.java

Fix android build

* suppress lint new api errors
2019-04-10 18:32:27 -07:00
minggo f7f0c48cae
Checking, does the touch is within the height of the line, not the height of the sprite? (#19394) (#19594) 2019-04-10 18:32:09 -07:00
minggo 1f7c0c9408
If path to file is tool long crash is possible. (#19593)
* If path to file is tool long crash is possible.

If path to file is tool long crash is possible, because of chart buffer overflow.

* Incorrect replacement. Using iterator is better.

* Style fix

* Correct naming
2019-04-10 18:31:50 -07:00
minggo 0a9e66a16c
Font atlas texture initialization delayed (#19592) 2019-04-10 18:31:29 -07:00
CocosRobot 01b9863723 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19599) 2019-04-10 18:30:29 -07:00
minggo aa8fffa2bf
Only send the ON_PERCENTAGE_CHANGED if and only if the percentage value has actually changed. (#19556) (#19589) 2019-04-10 01:54:07 -07:00
minggo bc1483dca7
Fix memory leak if invoking Texture2D::setAlphaTexture many times. (#19590) 2019-04-10 01:53:29 -07:00
minggo 195dc704e3
[Android] fix FileUtils::listFiles with path 'assets/' 2019-04-10 00:09:30 -07:00
minggo 408f6cf9da
Ability to change title position (#19587) 2019-04-09 23:21:07 -07:00
minggo 86a9e0c1b8
Fix bug: can't play video in obbfile. (#19476) (#19586)
* Fix bug: can't play video in obbfile.

* Change check order.
2019-04-09 22:38:32 -07:00
coulsonwang 5944857936 [MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. (#19582) 2019-04-08 18:56:05 -07:00
Arnold 3bf5e84926 [bugfix] cpp-test small bugs (#19574) 2019-04-04 01:13:17 -07:00
Arnold fe14fcd4de [bugfix] fix test case crash (#19573)
* fix depthstencil buffer format

* fix crash
2019-04-03 18:41:17 -07:00
Arnold 9a56e6923f [bugfix] motionstreak & DrawNode3D on GL (#19564) 2019-04-03 02:27:15 -07:00
coulsonwang 4f81cd7356 [BugFix] EVENT_PROJECTION_CHANGED means trigger an event when projection type is changed instead of when projection matrix is changed. (#19568) 2019-04-02 18:30:49 -07:00
Arnold 6452d5faec [bugfix] enable depth test for all commands in 3d queue (#19565)
* save states

* save bits

* include deque

* remove 2d default states

* remove unsused flags
2019-04-02 00:47:55 -07:00
Arnold d6614cc0da [bugfix] fix label effects (#19554) 2019-04-01 23:56:29 -07:00
Arnold 45183919e9 [windows] use PostMessage to replace SendMessage (#19567)
* make async

* use post message
2019-04-01 23:41:38 -07:00
coulsonwang 688592b175 [Feature] fix mipmap issues (#19519) 2019-04-01 19:20:30 -07:00
coulsonwang bb60c173a1 add a flag to determine if need depth/stencil attachment 2019-04-01 19:05:53 -07:00
coulsonwang 147c564492 Feature/fix capture node (#19560)
* [Feature] fix capture multi-node

* [Feature] remove unused code
2019-03-28 19:32:13 -07:00
coulsonwang 15b8014c0b [BugFix] set layout (#19558) 2019-03-27 18:22:28 -07:00
coulsonwang d92ae4b478 [Feature] CaptureScreen works (#19547) 2019-03-27 18:09:26 -07:00
Arnold 6c4c80d977
set terrain winding to CW (#19549) 2019-03-27 13:59:10 +08:00
CocosRobot d453af8fe5 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19550) 2019-03-25 23:12:59 -07:00
Arnold aa54a6c576 enable shader tests (#19546) 2019-03-25 22:45:03 -07:00
coulsonwang 39c6359ec0 remove poll events in application loop 2019-03-25 20:01:32 -07:00
coulsonwang 4f63cc5459 [Feature] fix CaptureNode (#19539) 2019-03-24 19:23:55 -07:00
CocosRobot 6f05e57761 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19544) 2019-03-24 19:19:01 -07:00
minggo 6067d62341
adapt ClippingNodeTest (#19528) 2019-03-24 19:08:49 -07:00
Arnold 3a1b6f28b6 fix default FrontFace & Skybox DepthFunc (#19540) 2019-03-24 19:08:04 -07:00
CocosRobot b88f8e5062 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19535) 2019-03-20 14:44:46 +08:00
Arnold e1675ae67b Enable navmesh (#19530)
* enable flags

* impl debug draw

* run tests

* remove comments

* fix mac compile error

* review fix
2019-03-20 14:34:35 +08:00
minggo 63fdb2adf1
Merge pull request #19532 from PatriceJiang/fix_todos
remove todos
2019-03-20 14:34:03 +08:00
Arnold 6e063330e0
remove todos 2019-03-20 09:45:09 +08:00
CocosRobot#Set 9b567b2261 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2019-03-20 01:41:18 +00:00
patricejiang de13d1b240
fix confliction 2019-03-19 10:44:44 +08:00
patricejiang 82bbeb9b87
merge metal-support 2019-03-19 10:30:15 +08:00
minggo cb9cf672a1
Merge pull request #19517 from PatriceJiang/3d-material-test-cases
Enable material system test cases
2019-03-19 09:46:46 +08:00
minggo 8452b55b82
Merge pull request #19513 from Mee-gu/feature/AddDeviceInfo
Feature/add device info
2019-03-19 09:24:18 +08:00
coulsonwang 0825386827 fix compile error 2019-03-18 16:08:25 +08:00
Arnold 98fa7af850
fix linux compile error 2019-03-18 14:54:35 +08:00
patricejiang 926e49caf6
fix luabindings 2019-03-18 11:36:32 +08:00
patricejiang 811b66b51e
fix doc of ProgramState::AutoBindingResolver 2019-03-18 10:31:56 +08:00
patricejiang bfd390af35
auto generate luabindings 2019-03-18 10:30:11 +08:00
Arnold be579d1c4c
add doc 2019-03-18 09:41:14 +08:00
Arnold e211fd4e61
fix index 2019-03-18 09:35:36 +08:00
Arnold 40304860e6
Apply suggestions from code review 2019-03-18 09:33:43 +08:00
Arnold 5146fa3c93
Update cocos/renderer/backend/Types.cpp 2019-03-15 17:28:57 +08:00
Arnold e46e286a18
fix hash function 2019-03-15 17:19:04 +08:00
Arnold 4b5121c70b
Update cocos/renderer/backend/Types.cpp 2019-03-15 17:10:31 +08:00
Arnold c8324db21e
move compiletimedefinations to a sperate func 2019-03-15 16:43:46 +08:00
Arnold e77edfddf5
Update cocos/renderer/CCCustomCommand.h 2019-03-15 15:44:43 +08:00
Arnold c1ba0d866b
remove comments 2019-03-15 15:09:39 +08:00
Arnold e3385e0e58
revert binding 2019-03-15 14:51:33 +08:00
patricejiang 7280457fbb
add callback uniform to metal 2019-03-15 14:44:28 +08:00
patricejiang 9f55e8ee7b
fix macosx compile error 2019-03-15 14:44:28 +08:00
Arnold d75c2f3c5e
add uniform callback 2019-03-15 14:44:28 +08:00
Arnold c35c4e2347
fix ccpass 2019-03-15 14:41:59 +08:00
Arnold 069800b98c
enable test case 2019-03-15 14:41:59 +08:00
coulsonwang 3a3924f76f [Feature] fix CI test fail 2019-03-15 11:13:40 +08:00
CocosRobot#Set 16b2649ba2 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2019-03-15 02:48:36 +00:00
minggo 629eebd031
Merge pull request #19498 from PatriceJiang/texture_setTexParams
Texture2D::TexParams fields use backend enum types
2019-03-15 10:43:52 +08:00
coulsonwang ca93a8ba7d [Feature] fix indentation 2019-03-14 16:13:38 +08:00
coulsonwang ff6141559d [Feature] add file 2019-03-14 15:59:51 +08:00
coulsonwang b2387f13de [Feature] add DeviceInfo for querying implementation limits. 2019-03-14 15:58:55 +08:00
Arnold 7fcdf544e7
Update cocos/renderer/backend/Types.h 2019-03-14 11:00:21 +08:00
Arnold de77133821
Update cocos/renderer/CCTexture2D.cpp 2019-03-14 10:59:37 +08:00
minggo 2be80438a6
Merge pull request #19510 from Mee-gu/feature/UpdateTerrain
[Feature] add dummy texture for metal when lightMap is nullptr
2019-03-14 10:52:01 +08:00
minggo 63fde51dc8
Merge pull request #19508 from Mee-gu/feature/UpdateParticle3D
[BugFix] fix particle3D
2019-03-13 18:01:25 +08:00
minggo b91d6171c7
Merge pull request #19488 from Mee-gu/feature/UniformAlignment
[Feature] fix uniform filled in metal
2019-03-13 17:32:35 +08:00
coulsonwang df3637538a [Feature] add dummy texture for metal when lightMap is nullptr 2019-03-13 16:05:02 +08:00
minggo f5380f8efe
Merge pull request #19506 from minggo/rectangleclipping
ClippingRectangleNode works
2019-03-13 15:50:31 +08:00
Arnold 620027c54a
fix comments 2019-03-13 15:42:12 +08:00
Arnold eb771312f5
fix lua compile 2019-03-13 15:34:32 +08:00
minggo 7bae208166
Merge pull request #19505 from minggo/fix-todo
Fix todo
2019-03-13 15:24:49 +08:00
coulsonwang 8e6416bf87 [BugFix] fix particle3D 2019-03-13 15:12:36 +08:00
Arnold fb29eefda6
add setVertexLayout interface 2019-03-13 15:06:30 +08:00
minggo 1d9bde0520 ClippingRectangleNode works 2019-03-13 14:27:47 +08:00
minggo 7ebea45168 fix some todo 2019-03-13 14:11:40 +08:00
minggo 2795427a38 fix todo in CCGrid.cpp 2019-03-13 11:25:46 +08:00
Arnold 1d0107c087
alias backend::SamplerDescriptor 2019-03-13 10:54:26 +08:00
CocosRobot#Set 0ee2dc8c78 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically 2019-03-13 02:14:20 +00:00
coulsonwang 5d5eaf4be1 [feature] fix android compile error 2019-03-13 10:10:15 +08:00
patricejiang 53975ee428
fix android error 2019-03-13 09:56:29 +08:00
coulsonwang a8e54b9b53 [Feature] update attribute setting 2019-03-12 21:05:03 +08:00
Arnold fb87eec3f5
remove texture2d::setSamplerDescriptor 2019-03-12 18:59:12 +08:00
Arnold 70b9031714
fix wrapping 2019-03-12 17:03:01 +08:00
patricejiang 58c40c1cc6
fix android compile error 2019-03-12 16:53:28 +08:00
Arnold 62c6eae7c3
change Texture2D::TexParams fields type 2019-03-12 16:53:28 +08:00
Arnold 475b6e63a5 [bugfix] ClippingNode & CameraBackgroundBrush render order (#19496)
* add groupcommand as a barrier to reorder clipping node renderring

* add comments
2019-03-12 15:41:32 +08:00
coulsonwang d4375db34f [Feature] use glslopt_basic_type 2019-03-12 15:35:42 +08:00
coulsonwang 605975bfa0 [Feature] use references and rename the structure to a more meaningful name 2019-03-12 14:18:16 +08:00
coulsonwang c17d361e50 [Feature] float3 etc in Metal has both sizeof and alignment same as float4, need convert to correct laytout 2019-03-12 11:10:57 +08:00
Arnold a384e38e16 [bugfix] GL vertex attribute layout incorrect (#19484)
* collect OpenGL enum convertion methods

* add testcase for lots of nots

* fix andorid compile error

* move more function to UtilsGL

* use shared pointer

* naming stuff

* move VertexLayouts to CommandBuffer

* fix android compile error

* fix android headers

* add comment

* add comment, fix
2019-03-12 10:37:52 +08:00
coulsonwang 7c6a01affb [Feature] fix uniform filled in metal 2019-03-11 20:52:23 +08:00
Arnold 64f3f1d356 ProgressTimer cache uniforms (#19482)
* cache uniform

* release fix

* reorder vertex attributes
2019-03-11 10:15:33 +08:00
coulsonwang c5c6fa3396 Feature/update sprite3 d test (#19475)
* [BugFix] fix crashed test in metal

* [Feature] add comments

* [Feature] modify ways to get max_vertex_attribute

* [Feature] make it crashed in debug mode
2019-03-08 18:48:12 +08:00
minggo 4854f1c3e7
make travis work (#19478)
* make travis work

* don't compile ios as needing team id
2019-03-08 15:24:47 +08:00
Arnold 0f1e70ac8b [bugfix] add mesh command callbacks (#19477) 2019-03-08 11:06:03 +08:00
minggo e63c4d1ba6
make lua binding work (#19474) 2019-03-07 18:29:06 +08:00
Arnold 8caade49e6 [3d] add meshcommand (#19472) 2019-03-07 17:30:11 +08:00
coulsonwang e69e7e0b30 [Feature] support cubeMapping in metal (#19469) 2019-03-07 11:08:12 +08:00
Arnold f7496948fd [3d] support particle3d (#19464)
* first commit

* fix matrix

* remove used comments

* fix compile error on mac

* self review fix 1

* litte refactor

* use reference:
2019-03-06 17:03:16 +08:00
coulsonwang 776ab98e0b [BugFix] fix fill UnifromBuffer issues (#19462) 2019-03-05 11:19:52 +08:00
coulsonwang c18564cc44 fix depth/stencil validation failed in iPhoneX (#19458) 2019-03-04 15:09:34 +08:00
Arnold 3a55fa3dd6 [3d] add CameraBackgroundBrush (#19454) 2019-03-04 09:14:45 +08:00
Arnold b4f2ed0376 [3d] Sprite3DTest enable test cases (#19447) 2019-02-28 15:20:23 +08:00
minggo a6be522601
make hello lua work 2019-02-28 11:17:05 +08:00
Arnold 7fd82997ef [3d] terrain impl & test case (#19442) 2019-02-27 17:16:25 +08:00
coulsonwang f4170ea89a [Feature] set default scissor rectangle for metal when scissor test disabled (#19441) 2019-02-27 15:02:28 +08:00
coulsonwang cba56e5da7 Feature/save image issue (#19435) 2019-02-27 11:29:20 +08:00
minggo 301b6c5028
skeleton node adaption (#19434) 2019-02-26 14:57:12 +08:00
minggo 1e7a6f7fcf
Issue19416 (#19427)
* use more meaningful names

* remove unneeded types
2019-02-22 14:06:26 +08:00
minggo 2ed60f72cf
Remove gl codes (#19415) 2019-02-20 17:07:31 +08:00
Arnold edf3687af5 [3d] add motionstreak3d (#19414) 2019-02-20 16:56:35 +08:00
minggo 06d7e4eda7
remove CCGLProgram related files (#19408)
* remove CCGLProgram related files

* remove CCGLProgram related header files
2019-02-19 16:06:17 +08:00
Arnold bfc98c6f21 [3d] add billboard (#19407) 2019-02-19 14:56:21 +08:00
minggo 480d964039
removed duplicated shaders (#19406) 2019-02-19 11:57:13 +08:00
Arnold fd1d5d2dd7 [3D] texture cubemap GL & skybox (#19401) 2019-02-19 10:15:24 +08:00
Arnold 512a5f12c1 fix compile error (#19403) 2019-02-18 14:54:12 +08:00
coulsonwang fecac0c02c fix memory leak (#19402) 2019-02-18 13:42:11 +08:00
Arnold 483e96147f [3D] ccpass restore renderer states (#19396)
* save matrix

* save more states
2019-02-15 17:39:02 +08:00
Arnold 8be2a2053f
sync 3d support code (#19392)
* Sprite3D
* DrawNode3D
* active more Sprite3DTest
2019-02-15 14:30:10 +08:00
coulsonwang 193e37a0e0 [BugFix] fix FBO memory issues (#19387) 2019-02-13 10:13:46 +08:00
coulsonwang 6c0e80c954 [Feature] fix android compile error (#19380) 2019-02-13 09:10:22 +08:00
minggo 37b3d04f8d
some fix for gl backend (#19379) 2019-01-31 18:04:30 +08:00
Arnold 5ddf2b7d45
fix android include headers (#19376) 2019-01-31 17:17:14 +08:00
coulsonwang 3d0da9a7ac [Feature] caching render pipeline (#19375)
* [Feature] caching render pipeline

* [BugFix] release render pipeline
2019-01-31 16:31:09 +08:00
coulsonwang 03bb089bfe [Feature] remove unnecessary alloc (#19373) 2019-01-30 23:21:32 +08:00
coulsonwang 64dd7d381f [Feature] fix memory leaks on ClippingNode (#19371) 2019-01-30 18:14:25 +08:00
minggo c78a109bdd
Performance improve (#19370)
* don't set mvp projection every frame

* pretify codes
2019-01-30 17:54:48 +08:00
coulsonwang 2eef8cdbb9 [Feature] Cache RenderCommandEncoder (#19367)
cache render pipeline to improve performance
2019-01-30 14:14:15 +08:00
Arnold fe497933f8 3d support: some test cases works
* hack to make sprite3d test work

* support cull face

* support setting front face winding

* convert depth compare function type

* clean codes

* remove usage of glprogramstate

* pass needed information to Material::draw()

* add 3d textures

* enable animation

* 3D: compile on windows  (#179)

* exclude source files from extensions/

* enable assets and 3D

* run on windows

* update comments

* use std::vector instead of raw pointer void *

* compile on mac

* revert cmake

* fix bufferdata

* add todos

* remove dirty flag from uniform buffer

* argument type const &

* enable more tests

* update shader

* save: failed to compile

* pass compilation

* fix type convert

* save stage

* save stage 2

* remove VertexData & IndexBuffer & VertexBuffer

* comment out _meshCommand

* comment bindPredefinedVertexAttribs()

* fix xcode project file

* simple refactor

* remove unused files

* revert sprite3d testcase position

* revert change

* remove ProgramGL::bindPredefinedVertexAttribs()

* add header <string>

* fix uniform size
2019-01-30 09:35:17 +08:00
coulsonwang fd4589fd68 [BugFix] update drawing information (#19355) 2019-01-25 09:51:40 +08:00
minggo d88fe68bd1
Memory leak (#19358) 2019-01-25 09:20:07 +08:00
coulsonwang 66b0139e39 [BugFix] set the correct depthStencil state (#19356) 2019-01-24 18:31:51 +08:00
minggo 2d0fc63ac6
fix bug when dynamic buffer stop updating data(#19351)
* fix warnings

* fix bug when dynamic buffer stop updating data
2019-01-24 15:56:59 +08:00
coulsonwang 28a453e49d update ui_Grag.frag (#19344)
* update ui_Grag.frag

* [Feature] fix indent
2019-01-23 17:54:24 +08:00
coulsonwang f54f5075e6 [BugFix] enable BlendState (#19342)
* [BugFix] enable BlendState

* [Feature] remove virtual and set it as a protected function
2019-01-23 17:48:17 +08:00
coulsonwang 27724aa4c5 [BugFix] set the correct bufferSize for unifromInfo (#19343) 2019-01-23 17:42:58 +08:00
leda 4f0ef25c6f sync cmake changes into metal-support (#19335)
* sync #19327

* sync #19329
2019-01-23 09:55:55 +08:00
coulsonwang 5c3a6d0ddb [BugFix] clear AttributeInfo vector since vertex layout info may change for different scenarios (#19330) 2019-01-22 10:50:36 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
minggo fb53420b54
reduce cleanning clear buffer times (#19131) 2018-10-24 16:00:33 +08:00
Arnold 6da19d5eaf cache PhysicsJoint* attributes before PhysicsWorld update (#19108)
* use cache

* add unlikely

* fix pbxproj file

* remove unused methods
2018-10-19 18:11:50 +08:00
pyrosphere 411bd0934e Fix project warnings (#19126)
- Update cocos2d_libs Xcode project and turn on recommended warnings
- Fix `int` string formatting using "%zd" instead of "%d"
- Fix loop over reference to avoid object copy
2018-10-19 18:09:31 +08:00
Arnold d63f554bf2 CCLabel: fix fontName attribute (#19095)
* add  method for FontAtlas

* break empty font

* reduce string constrution
2018-10-18 09:00:23 +08:00
Arnold 7770234367 SpriteFrameCache: keep plist filenames when trying to remove sprite (#19083) 2018-10-16 17:06:21 +08:00
CocosRobot d1e6b8ace9 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19123) 2018-10-16 17:01:07 +08:00
Arnold 19c9e922eb cocos2d::JniHelper::* long type convert error (#19101)
* fix type

* remove redundant
2018-10-16 17:00:33 +08:00
Tai-Yuan Kuo 05ae5f7e83 Replace binary_funciton for C++17 Support (#19117) 2018-10-16 16:51:54 +08:00
Arnold b70a6a6def [physics] add pre/post callback in `update()` (#19118)
* add physics update pre/post callback

* update space

* run before simulation
2018-10-16 16:37:51 +08:00
leda 48cce75be4
remove un-elegant prebuilt feature in cmake (#19109)
* remove unclearly cmake prebuilt feature

* reduce useless code

* add project info print
2018-10-12 12:36:17 +08:00
Arnold 1ceb222c7f concat path error (#19075)
when trying to remove dir `test0`, the function will build a pattern
like `"test0*.*"` rather than `test0/*.*`
2018-10-08 11:51:36 +08:00
Arnold 11339c4545 CCConsole: remove fd from _read_set when it is closed by client. (#19066)
* CCConsole: remove fd from _read_set when it is closed by client.

* simplify code

* remove comment
2018-10-08 11:50:28 +08:00
Arnold c61e45103c LUA: cc.downloader binding (#19078) 2018-10-08 10:42:24 +08:00
CocosRobot a59519a4ef [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19082) 2018-09-28 23:38:04 -07:00
gestern 085ae2603f Fix several bugs with button's title (#19073)
* Fix several bugs with button's title:
(a)when using setTitleLabel() the button didn't resolve the corresponded parameters;
(b)bug with measurement accuracy (ignores the fractional part) of the system font and ttf-fonts sizes;
(c)bug with the size of the button title (by default) did not match the value size of the label's typeface;
(d)removes high coupling the typeface parameters of button because it already contains the used label

* Hotfix to call parent `Widget::init()`
2018-09-28 23:26:58 -07:00
dingdekai ebc32043ea [android] fix crash when point JNIEnv is a nullptr in getStringUTFCharsJNI func. (#19079) 2018-09-28 22:58:06 -07:00
leda 98120fb9d8
refactor cmake on use libs (#19054)
* link external build by modern cmake

* use "--whole-archive" for part android spec

* update travis

* update CI, add cmake tests on win32
2018-09-24 20:16:04 -07:00
CocosRobot a504c54a05 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19068) 2018-09-21 10:03:47 +08:00
Arnold 6ea37d4c9d [linux] CCFileUtils::isFileExistInternal should reject a folder (#19062)
* accept regular file only

* simplify code
2018-09-21 10:02:19 +08:00
AIGRIND a6530a5aca Correct last delta time (#18898)
If next delta time was zeroed (via setNextDeltaTimeZero) the last update time was not corrected.
2018-09-20 18:03:30 +08:00
Billy O'Neal 6a52b3ff4a Add missing <functional> header which the standard requires and will be necessary to use std::function in VS2019. (#18989) 2018-09-20 17:49:15 +08:00
Arnold b170daf9d8 fix wrong parameter (#19060) 2018-09-20 15:19:10 +08:00
Arnold 53bed4fda3 DrawNode add isolate flag (#19056)
* add isolate flag

* add comment for DrawNode::visit

* add modifier: const/virtual

* update comment & change initializer
2018-09-20 15:18:03 +08:00
Arnold f8ed20e4b3 Android: CCFileUtils listFiles impl (#19044) 2018-09-19 18:05:16 +08:00
ggggamer 7d840ac6e1 CameraBackgroundDepthBrush should handle opengl recreate event. (#19037) 2018-09-18 09:14:27 +08:00
CocosRobot 16126f2571 [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (#19052) 2018-09-17 12:33:20 +08:00
leda e0210bd870
shorten the android build path, reduce long path error (#19045)
* remove import-add-path

* add module path into gradle

* modify PROP_BUILD_TYPE to ndk-build for tmp test

* import-module uv into ndk-build scripts

* part lib rename in Android.mk

* fix build path error on Lua&JS test project

* shorten all libs name, except external libs related

* "_static" suffix isn't necessary, since all internal build is static

* little catch

* re-change to cmake as default build type

* add both build type into Travis for android

* update external libs name

* fix gradlew cmd error

* update external config
2018-09-17 11:54:39 +08:00
Arnold f352225f14 CCFileUtils: improve thread safety (use single recursive_mutex) (#19046)
* CCFileUtils: add const modifier

* mac: add const

* android: add const

* use recursive_mutex

* win: add const modifier

* mac: revert

* android: add const

* rename __guard__ to mutexGuard
2018-09-17 10:47:41 +08:00