Commit Graph

14236 Commits

Author SHA1 Message Date
halx99 208d07697f Fix next drawable maybe nil crash[ci build] (#310) 2020-12-17 15:31:16 +08:00
halx99 c44d94a2b2 Update lua bindings source [ci build]
cxx17::string_view support
2020-12-16 17:52:17 +08:00
halx99 03b605dcee Sync yasio [ci build] 2020-12-15 18:58:04 +08:00
halx99 c95e0466e1 Refactor android runOnGLThread
Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
HALX99 bb9b40689c
Merge pull request #295 from aismann/master
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements...
2020-12-02 08:39:58 -08:00
halx99 f713ca6baa fix ci 2020-12-02 03:33:53 -08:00
halx99 108399ede3 Unify CC_COMPAT_GL to control renderer backend
win32: google angle
mac: NSGL
ios: GLES
2020-12-02 03:03:05 -08:00
aismann 72be372699 CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too
CCPhysicsSprite(Box2D/Chipmunk2D) cleanup and small improvements on PhysicsTest
2020-12-01 16:39:28 +01:00
aismann 5e249bf6f8 Chipmunk2D and Box2D works together now (add two new classes)
add class PhysicsSpriteChipmunk2D
add class PhysicsSpriteBox2D

Improve window size problem with ImGuiEXTTest
2020-12-01 10:15:30 +01:00
HALX99 7fd68a77dc
Merge pull request #286 from rh101/add-center-vertical-layout-support
Add support for center vertical layout
2020-11-26 23:43:25 -08:00
HALX99 4c1ff6bd01
Merge pull request #285 from rh101/fix-listview-dimensions
Fix ListView dimensions when child elements are scaled
2020-11-26 23:08:30 -08:00
HALX99 74add84559
Merge pull request #282 from rh101/fix-editbox-globalz
Ensure global Z is correctly set on all child items of EditBox
2020-11-26 23:00:14 -08:00
rh101 17f3959a13 Allow user to set custom program type value 2020-11-27 17:26:02 +11:00
rh101 369bef3614 Add support for center vertical layout 2020-11-27 17:24:07 +11:00
rh101 f113e1f2ed Fix ListView dimensions when child elements are scaled. 2020-11-27 17:02:31 +11:00
rh101 ee996a5cfb Ensure global Z is correctly set on all child items of EditBox 2020-11-27 16:59:34 +11:00
halx99 f543356bb7 Sync yasio to 3.33.4 [ci build] 2020-11-25 19:07:21 +08:00
halx99 5821233e45 Sync pr: https://github.com/cocos2d/cocos2d-x/pull/20614 2020-11-24 18:10:28 +08:00
HALX99 0d04e20b50
fix metal znear range for viewport
https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515527-setviewport?language=objc
2020-11-23 09:30:51 +08:00
halx99 1bd6f5680f Refine jni param types 2020-11-18 18:19:14 +08:00
halx99 eeafffe2f1 jni match natvie API param types 2020-11-18 18:17:55 +08:00
halx99 ca42ef08ba Refine jni methods decls [ci build] 2020-11-18 13:25:00 +08:00
halx99 53122216ee Add missing param JNIEnv* for natvie interfaces [ci build] 2020-11-18 12:15:48 +08:00
HALX99 5ff9f4786e
fix UserDefault plain mode stack overflow 2020-11-17 19:50:58 +08:00
halx99 64c5c4612d fix ci warnings 2020-11-15 21:34:53 -08:00
halx99 57c767a66d fix #260 [ci build] 2020-11-16 12:21:27 +08:00
halx99 a71788d942 Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
HALX99 619b0863ac
Refine UserDefault comment [ci build] 2020-11-15 13:13:24 +08:00
HALX99 b397ed09a5
Update CCUserDefault.cpp 2020-11-15 13:11:53 +08:00
HALX99 f1262c521f
Update CCUserDefault.cpp 2020-11-15 13:08:21 +08:00
HALX99 9ba25c0fb1
Refine UserDefault comment 2020-11-15 12:26:40 +08:00
HALX99 1e0dcb9c3f
Refine user default comment 2020-11-15 12:16:54 +08:00
halx99 980ff17f9a fix UserDefault doesn't work with encrypt enabled [ci build] 2020-11-15 11:45:14 +08:00
halx99 f6ceee918d fix compile and improve Physics3DConstraint management [ci build] 2020-11-15 00:48:53 +08:00
halx99 0975901da6 Update config.json [ci build] 2020-11-14 13:32:51 +08:00
halx99 ebb6e1963b plain include xxhash.h 2020-11-14 12:22:51 +08:00
halx99 01b4965184 Add missing JNIEXPORT 2020-11-13 23:03:05 +08:00
Born.Xiao fce153cdb1
Update CCUserDefault.cpp
write with variable  size,  calculate size use int32_t
2020-11-12 00:32:33 +08:00
halx99 7d1c669231 Sets box2d as default physics 2d engine 2020-11-08 13:20:36 +08:00
halx99 520cc31f1b Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build] 2020-11-07 10:36:22 +08:00
HALX99 d4284b880e
Update comment 2020-11-06 09:33:26 +08:00
halx99 a2a7166808 [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
halx99 8e35201726 fix #255 [ci build] 2020-11-05 22:51:33 +08:00
halx99 449d8ce0e2 fix #255 [ci build] 2020-11-05 22:24:30 +08:00
halx99 9e99cfe119 Remove unused shader files [ci build] 2020-11-04 16:35:12 +08:00
halx99 8b5964504f fixup [ci build] 2020-11-03 12:41:23 +08:00
halx99 043d139669 Now, the lua binding generator should works [ci build] 2020-11-02 16:47:33 +08:00
halx99 da1613a9b6 For scripting binding happy 2020-11-02 16:35:31 +08:00
halx99 9d0cb09f5d Remove Sprite::updateShaders [ci build] 2020-10-31 20:08:32 +08:00
halx99 b897e61c94 Improve memory use 2020-10-29 19:13:36 +08:00
halx99 f27b1201c8 fix userdefault getBoolForKey incorrect 2020-10-27 17:27:52 +08:00
halx99 e25931f686 fix compile 2020-10-27 17:01:03 +08:00
halx99 a3a92b5d81 Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
halx99 a0805f52df GLES ios compile 2020-10-27 01:42:05 -07:00
halx99 21d9cbdc11 DNT printmat by default 2020-10-27 11:21:03 +08:00
halx99 119740da15 Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually. 2020-10-27 11:14:36 +08:00
HALX99 e5a05ab7b8
Refine DrawNode, should not use Node::_programState for private use (#251)
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
2020-10-26 14:49:14 +08:00
halx99 27bdca35f8 Don't update sprite shader when it's not default 2020-10-26 13:08:02 +08:00
halx99 863bd35676 Finish #244 2020-10-25 16:25:08 +08:00
halx99 975ef2ff61 Lock name 2020-10-24 21:57:36 +08:00
halx99 5a6efdf800 Optimize includes 2020-10-23 16:40:51 +08:00
halx99 c3625b5774 fix android build 2020-10-23 16:36:24 +08:00
halx99 ebc89adcfc Support specific manually and more clearly comment 2020-10-23 15:27:03 +08:00
halx99 a14b7cc91e Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
halx99 8f463be6f9 Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically 2020-10-23 12:39:30 +08:00
halx99 a8561bba30 Remove default constructor of ProgramState 2020-10-23 12:17:36 +08:00
halx99 1fb454a7ee Since we have uniformID, CUSTOM_PROGRAM also can batch 2020-10-23 12:07:37 +08:00
halx99 62108b40b1 Since v4, no needs callback uniform, so mark setCallbackUniform deprecated 2020-10-23 11:57:17 +08:00
halx99 2b125c75bd Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
halx99 f50edaa18c Simply skip batch for custom program, see #245 2020-10-23 10:26:45 +08:00
halx99 b8834bc086 Finsih rename 2020-10-22 10:58:10 +08:00
HALX99 0a1af78a0e
Build pugixml from sources for all platforms (#241) 2020-10-21 12:28:34 +08:00
halx99 3b6545b4b4 Fix CCFileStream write bits
make it behavior same with fopen "wb"
2020-10-21 10:58:48 +08:00
HALX99 d28891fb62
Remove unused converter functions 2020-10-21 00:35:39 +08:00
halx99 dd98b13a9d Refine pixel format
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99 59b1bd30e8 fix rgba4444 enum for gles-2.0 only GPU 2020-10-20 20:01:18 +08:00
halx99 190d4cb3e3 GLES compatible 2020-10-20 19:50:34 +08:00
halx99 8dafaf3b67 Remove unused varaibles 2020-10-20 19:38:33 +08:00
halx99 cdaed31389 fix lua build on android 2020-10-19 19:56:48 +08:00
halx99 919d48d68e Finish cpp and lua template to use env var 'COCOS2DX_ROOT' to avoid copy whole engine source when new project. 2020-10-19 18:33:10 +08:00
halx99 c8c7c1dd6b mini changes 2020-10-18 21:43:51 +08:00
HALX99 90ecc475f0
Refactor modules (#238) 2020-10-17 16:32:16 +08:00
halx99 2f934aeedc Simplfy hsv color 2020-10-16 17:23:29 +08:00
halx99 5fc71649a7 fix clear flow for rendertexture and grid since we use clearCommand to clear renderTarget, see #233 2020-10-16 16:25:10 +08:00
HALX99 b342ebd7ae
Refactor programState management (#236)
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
HALX99 a397287e3f
fix #233 (#235) 2020-10-16 01:41:36 +08:00
halx99 755a0fb45a fix #233 2020-10-15 10:22:18 +08:00
halx99 4ee711599c Add setDispatchOnWorkThread support 2020-10-08 00:00:14 +08:00
halx99 343b0343f3 Use move assignment 2020-10-07 23:59:26 +08:00
halx99 e28a292ec3 API qualifiers improments 2020-10-07 00:07:53 +08:00
halx99 1735517112 Improve win dll support 2020-10-06 16:46:38 +08:00
halx99 2b8514fdc4 fix warning 2020-10-06 12:31:17 +08:00
HALX99 a83c52d67c
Refine HttpClient (#224) 2020-10-05 08:32:48 +08:00
halx99 b3b8d8b960 Refine HttpClient 2020-10-05 02:40:38 +08:00
halx99 9586f95c81 fix #223 2020-10-05 00:10:31 +08:00
halx99 d45591b49b Change access qualifier 2020-10-05 00:09:12 +08:00
halx99 baa5f69a81 Add custom hosts support for HttpReuqest
refer to: https://curl.haxx.se/libcurl/c/CURLOPT_RESOLVE.html
2020-10-04 23:44:52 +08:00
halx99 cd216f2f4b Move isPOT to ccUtils.h for reuse 2020-10-04 23:43:57 +08:00
halx99 9f2420e9ee fix lua binding, remove unused initWithBackendTexture 2020-10-03 18:04:56 +08:00
halx99 771d278b4e UserDefault int64_t 2020-10-02 19:52:32 +08:00
HALX99 bfa8cbcc6d
Delete duplicated _mv (#220) 2020-09-26 12:33:14 +08:00
halx99 543ead7111 Fix depth stencil state and pipeline state mismatch 2020-09-25 23:16:48 +08:00
HALX99 1090f732c9
Clearly texture usage and TextureGL initWithZeros usage (#219)
* Clearly texture usage and TextureGL initWithZeros usage

* More properly function name
2020-09-25 15:04:55 +08:00
halx99 ec6b9c650a Remove dep 2020-09-25 13:49:23 +08:00
halx99 cba91e085a Delete file ant.properties 2020-09-25 13:17:03 +08:00
halx99 f9c70bc1e9 Sync feature from b2a0cb5e2f 2020-09-25 13:13:54 +08:00
halx99 64e5cde97d Delete unused source files 2020-09-25 13:08:39 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 1eec5cf7df fix #213 2020-09-22 17:34:52 +08:00
halx99 f6a4dcdfe5 fix macro CC_LOG_TO_CONSOLE doesn't work for win32 2020-09-22 17:23:19 +08:00
halx99 158b12e452 fix AtlasNode, needs update atlas values when ignore content scale factor changed 2020-09-22 16:35:24 +08:00
HALX99 09937c97a7
Refactor render pipeline state (#211)
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99 d4347dc27d Reduce depthStencil state create, don't create it at per draw call 2020-09-21 22:58:45 +08:00
halx99 c5c7de9e1d Remove unused param for setRenderPipeline 2020-09-21 22:35:18 +08:00
HALX99 5a32bcfdaf
RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
HALX99 f6d51583a8
fix macro 2020-09-21 11:38:21 +08:00
HALX99 b9ea114b9c
Merge pull request #209 from halx99/delete-copy-stubs
Explicit delete copy stubs for CustomCommand
2020-09-16 22:45:38 -07:00
halx99 03e5a1bd9a fix ci warnings 2020-09-17 12:13:59 +08:00
halx99 ebd19a07b3 fix ci 2020-09-17 12:10:08 +08:00
halx99 22a4586af9 Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580 2020-09-17 12:05:31 +08:00
halx99 dbf23f4826 Explicit delete copy stubs for CustomCommand 2020-09-17 11:41:14 +08:00
halx99 5554143993 suppressing invalid offset warning [skip appveyor][skip travis] 2020-09-16 22:57:55 +08:00
HALX99 80e5152596
Decrease pod offset 2020-09-16 21:26:14 +08:00
HALX99 3464e4e1a4
fix #206 2020-09-16 21:22:37 +08:00
halx99 fdb29d65c2 Needs recalculate max items when AtlasNode::setIgnoreContentScaleFactor 2020-09-16 13:34:20 +08:00
halx99 fd69e066ae check null also 2020-09-15 16:03:00 +08:00
halx99 2d2d0e7ee6 Take care PBO use on android 2020-09-15 16:01:44 +08:00
halx99 24ddc710e8 captureScreen compatible, saveFile at offthread 2020-09-15 14:12:00 +08:00
HALX99 51980b6edf
Fixup
OpenGL: read screen pixels only works: AFTER_DRAW and BEFORE_END_FRAME
2020-09-14 17:43:44 +08:00
HALX99 9b2f934b47
Needs readPixels at CallbackCommand
Avoid read dirty pixels
2020-09-14 17:20:07 +08:00
halx99 a9f1c43127 fix fbo attachment texture bind error 2020-09-13 19:17:49 +08:00
halx99 c5d6f35d9d Refine code 2020-09-13 19:16:59 +08:00
HALX99 961b023bfa
Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
halx99 2c496b7393 Refine comment 2020-09-13 13:30:41 +08:00
halx99 782e0c61bb No need CaptureCommand for capture screen or node 2020-09-13 13:27:50 +08:00
halx99 9c6a3d2837 Metal screen framebuffer only set/restore 2020-09-13 12:55:35 +08:00
halx99 f9c2e3b856 Make capture API public to Renderer 2020-09-13 11:11:48 +08:00
halx99 4e3acb6f2b UtilsGL::readPixels also use PBO if available 2020-09-12 23:26:40 +08:00
HALX99 42be4daed4
Update comment [skip appveyor] [skip travis] 2020-09-12 20:44:08 +08:00
halx99 c4c64ffd3f No need enqueue, commit will do it automatically 2020-09-12 16:44:16 +08:00
halx99 682b4f685e Refine code 2020-09-12 15:34:09 +08:00
halx99 3d2ab83cab Remove test stubs 2020-09-12 14:52:39 +08:00
halx99 2b991b20b2 a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99 378e38de11 Add more clearly comment [skip appveyor] 2020-09-11 20:17:31 +08:00
halx99 7249325ff4 Use glMapBuffer if available 2020-09-11 17:32:08 +08:00
halx99 5d5c948218 fix ci 2020-09-11 14:45:45 +08:00
halx99 af21cdba50 fix ci 2020-09-11 13:38:05 +08:00
halx99 efc5a00b60 Remove comment 2020-09-11 12:39:16 +08:00
halx99 ecb8738b33 Renaming stubs relative capture command 2020-09-11 12:23:33 +08:00
halx99 0e99525283 Remove unused comment 2020-09-11 12:14:40 +08:00
halx99 04358791ec v4 captureScreen API compatiable, gl needs flip always for capture 2020-09-11 11:57:55 +08:00
HALX99 4eb3b05e45
Remove todo comment [skip appveyor][skip travis] 2020-09-11 02:19:19 +08:00
HALX99 d346204936
Update CCRenderTexture.cpp 2020-09-11 01:46:12 +08:00
halx99 6497a92ec7 finish gl backend 2020-09-11 01:19:10 +08:00
halx99 4f4529bca5 Prepare 2020-09-11 00:14:03 +08:00
halx99 874946fccb Tidy code 2020-09-11 00:10:44 +08:00
halx99 fdd8321d28 Remove unused API, TODO: unify to Utils::readPixels 2020-09-10 23:11:43 +08:00
halx99 a7b0850d2f Add comment 2020-09-10 21:41:52 +08:00
halx99 2a50ae6cf8 Refine code 2020-09-10 21:38:24 +08:00
halx99 f6a8d993fc Refactor capture, fix data race for apple metal reanderer backend 2020-09-10 21:14:28 +08:00
halx99 4dd7f6aab6 fix 193 2020-09-10 18:12:46 +08:00
halx99 29d21add67 Sync lua binding 2020-09-09 16:30:48 +08:00
halx99 e537683b3f fix compile issue[skip appveyor] 2020-09-09 15:47:41 +08:00
halx99 f89763b416 Tidy, update programState texture at attachProgramState 2020-09-09 15:29:56 +08:00
halx99 992d6139d9 More clearly programState management 2020-09-09 13:03:31 +08:00
halx99 1dd638535e fix memory leak for ProgramStateRegistry use 2020-09-08 22:13:10 +08:00
halx99 556e0d05d3 Move getFileDataFromZip from FileUtils to ZipFile and mark it as deprecated 2020-09-06 17:00:20 +08:00
halx99 d401cbfd75 fix mac compile error 2020-09-05 22:33:18 +08:00
halx99 2d5fb7f77d Add CC_REDUCE_PAUSED_CPU_USAGE ccConfig.h to control whether reduce cpu usage after paused 2020-09-05 17:12:30 +08:00
halx99 9cb9a0e455 fix ci warnings 2020-09-04 18:34:15 +08:00
halx99 81e4c28d24 Fix mac [skip appveyor] 2020-09-04 18:16:13 +08:00
halx99 53509b8833 Fix glviewimpl for osx 2020-09-04 17:58:34 +08:00
halx99 8bb706d70e Add utils::makeInstance and utils::newInstance 2020-09-04 11:28:16 +08:00
HALX99 36c25dc889
Should set _mtlCommandBuffer to nil after release 2020-09-03 22:26:21 +08:00
halx99 b3361b6d70 Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error 2020-09-03 18:03:43 +08:00
HALX99 7a2f91e514
ASTC6x6 support and more comment about bpp usage in engine (#191)
* ASTC6x6 support and more comment abount bpp usage in engine

* fix log output

* Comment astc compression tool download url

* Add command line comment for astcenc tool [skip travis][skip appveyor]

* Add astc_6x6 test image[skip appveyor][skip travis]

* astc_6x6 mtl

* Refine log info[skip appveyor][skip travis]

* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99 ff3becb49d Add getGPUHandler for backend::Texture for some purpose use 2020-09-02 13:00:32 +08:00
halx99 8ec6df624e Remove unused member 'func' from CustomCommand, use CallbackCommand instead 2020-09-02 12:59:34 +08:00
HALX99 2539e78774
Merge pull request #188 from halx99/etc2-support
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99 8cad7319f6 Use uint8_t instead unsigned char for byte buffer [skip appveyor][skip travis] 2020-09-01 14:57:18 +08:00
halx99 cf5c4f38c3 No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis] 2020-09-01 14:32:52 +08:00
halx99 63487d6c57 Remove unnecessary macro GL_ETC1_RGB8_OES check 2020-09-01 13:39:15 +08:00
halx99 5bda5f97a3 Remove unused comment [skip appveyor][skip travis] 2020-09-01 13:29:41 +08:00
halx99 5bfce4bed4 Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
halx99 6c129165f5 Also decode bmp to RGBA8888 directly 2020-09-01 12:06:21 +08:00
halx99 f3c17427aa More clearly ETC1 format, sync enums for ETC1, correct somethings 2020-09-01 11:43:03 +08:00
HALX99 4d9206e402
ETC2 feature check for metal 2020-09-01 00:03:49 +08:00
halx99 5e0e017b2a wrap fowardPixels for hardware decoder 2020-08-31 23:09:42 +08:00
halx99 dffbad412a Improve images decoder 2020-08-31 21:04:47 +08:00
halx99 aa9e5130e4 More clearly data owner when decode images. 2020-08-31 19:24:23 +08:00
halx99 c119bee507 Move copyright notice to header [skip appveyor][skip travis] 2020-08-31 17:35:01 +08:00
halx99 18037c44de Clearly CCLOG content 2020-08-31 17:13:04 +08:00
halx99 5cfc6fe7ed Remove test code [skip appveyor] [skip travis] 2020-08-31 16:31:37 +08:00
halx99 6e4e83581c Add comment for etc1/etc2 compression tools [skip appveyor][skip travis] 2020-08-31 16:16:13 +08:00
halx99 7872bb1b97 ETC2 Metal support 2020-08-31 15:45:05 +08:00
halx99 201b91e242 Use etc2_decode_image decode etc1 to RGBA8888 [skip appveyor] [skip travis]
This can avoid further texture data convert
2020-08-31 15:34:20 +08:00
halx99 fda95bd722 fix compile issue 2020-08-31 15:17:28 +08:00
halx99 4181485b4c fix compile issue 2020-08-31 14:50:33 +08:00
halx99 4e621693c3 Remove unused file [skip appveyor][skip travis] 2020-08-31 14:48:10 +08:00
halx99 3426d03745 ETC2 software decode support 2020-08-31 14:11:48 +08:00
halx99 e7811e707a 1. Finish ETC2 support on GL renderer backend
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99 5ddf06f3ca fix CCValue::visit 2020-08-30 17:45:21 +08:00
halx99 989330672e fix #187 2020-08-30 13:03:32 +08:00
halx99 e6108d111a Fix ASTC bytesPerRow calculation 2020-08-30 00:11:33 +08:00
halx99 c3b13cfcd6 Clear vector after releaseTextures 2020-08-29 22:00:58 +08:00
halx99 42b50af707 Release old storage textures 2020-08-29 20:07:13 +08:00
halx99 e0be836453 More clearly comment 2020-08-29 19:51:42 +08:00
halx99 ef755ba3ad More clearly comment for multi-textures support 2020-08-29 17:39:17 +08:00
halx99 59ef3e6ef0 Remove unused comment [skip appveyor][skip travis] 2020-08-29 16:59:15 +08:00
halx99 baa4447973 fix multi-texture2d support 2020-08-29 16:56:48 +08:00
halx99 50fe831d7a fix ci 2020-08-28 17:26:30 +08:00
halx99 8b7505e171 Sync missing feature from v3, and API compatible 2020-08-28 16:33:52 +08:00
halx99 ae99a5965b Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough 2020-08-28 15:42:40 +08:00
halx99 fa9b2c3fca Code improvement 2020-08-28 15:01:25 +08:00
minggo 56e0b77c8c close keyboard when Done is pressed (#20341)
* close keyboard when Done is pressed
2020-08-28 14:50:52 +08:00
halx99 1975ad1f94 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
halx99 9ae19df7e0 Improve listFiles for win32, use std::move avoid string deep copy 2020-08-28 11:05:32 +08:00
halx99 0fd2364429 fix #179 2020-08-28 11:04:14 +08:00
halx99 f36866a99b Make logical more clearly 2020-08-27 17:35:30 +08:00
halx99 c1c3faf546 fix mssing sources 2020-08-27 12:44:30 +08:00
halx99 1c76fd48ce Make UserDefault encrypt/decrypt algorithm can be customlized 2020-08-27 12:37:20 +08:00
halx99 d4aa6900c3 By default, disable stream parsing 2020-08-27 11:40:44 +08:00
halx99 bf3a608c01 freetype stream parsing support, reduce memory use on FontCache 2020-08-27 11:35:55 +08:00
halx99 c3b823586b Refine code style 2020-08-27 10:19:21 +08:00
halx99 26471dc766 fix ci compile 2020-08-27 00:49:07 +08:00
halx99 fe4d26cea1 Rename PXFileStream to CCFileStream 2020-08-27 00:21:44 +08:00
halx99 1f03e40b59 Merge branch 'master' of https://github.com/c4games/engine-x into master 2020-08-26 12:46:51 +08:00
halx99 6be52c29e7 Sync LayoutHelper APIs 2020-08-26 12:46:41 +08:00
halx99 d54f724f94 finish killCurrentProcess implementation on windows 2020-08-26 10:36:33 +08:00
halx99 3d1b042092 Add utils::killCurrentProcess API to kill game immidiately 2020-08-25 23:12:26 +08:00
HALX99 c596975a93
Merge pull request #171 from halx99/feature-170
Add utils::createInstance to instead macro CREATE_FUNC
2020-08-24 23:55:37 -07:00
halx99 1740c444f8 fix warning 2020-08-25 14:47:51 +08:00
halx99 5c850e00ac fix ci 2020-08-25 14:08:17 +08:00
halx99 d150e7cbc4 Add utils::createInstance to instead macro CREATE_FUNC 2020-08-25 13:49:45 +08:00
halx99 ccc4bcac63 Update al format enum 2020-08-24 19:04:08 +08:00
halx99 a8af2a9344 Improve engine CMakeLists.txt for ios
benefit: Now engine can build without ios.toolchain.cmake,
because we solvoe follow issues:
a. fix cmake try_compile failed with arm device without
b. fix try_compile/compile will failed with device on armv7
c. fix thread local storage require:
   1. deployment target >= 9.0 (arm64)
   2. deployment target == 10.x (armv7)
2020-08-24 15:31:45 +08:00
halx99 4ecc8c7a02 Print al vender and version after initialized 2020-08-20 22:37:34 +08:00
halx99 92c35922da Naming style [skip appveyor] [skip travis] 2020-08-19 12:26:31 +08:00
halx99 e9ba5420ef Refine code 2020-08-19 12:10:29 +08:00
halx99 82ceee2fdb fix label crashing, add private use BatchCommand move constructor to adapte std::vector resize properly 2020-08-19 11:46:13 +08:00
halx99 93b39601f9 Make CustomCommand safe copyable and moveable 2020-08-19 11:42:32 +08:00
halx99 927f05f670 Sync mssing code from official-v3 2020-08-18 14:43:09 +08:00
halx99 a567820461 Improve code quality 2020-08-18 14:29:09 +08:00
halx99 37ddd1cbfa Consider mutex use, which object dou you want guard? 2020-08-18 12:48:16 +08:00
halx99 3c7ede5859 Make core lib can be build as dll, fix link issue for external 2020-08-18 12:36:44 +08:00
halx99 98bdeef044 Sync fix from https://github.com/cocos2d/cocos2d-x/pull/20518 2020-08-18 12:09:56 +08:00
halx99 9d9067dec4 Backport CCValue APIs 2020-08-18 11:33:18 +08:00
halx99 67ef8bb624 Improve shared library for android, remove mojoal,sdl2, still use OpenAL.framework on apple platform, alsoft on other platforms. 2020-08-17 18:45:14 +08:00
halx99 a8a9040322 Use CC0-1.0 licensed decoder 'minimp3' to replace LGPL licensed decoder 'mpg123' 2020-08-17 14:56:53 +08:00
halx99 185934c45e Make android listFiles behavior same with other platforms 2020-08-17 12:09:31 +08:00
halx99 25cf91cb14 More clearly check supported pcm format by alsoft extends 2020-08-15 17:48:57 +08:00
halx99 acca2eff1b Add ios framework required by SDL2, check whether SDL2 support strip it later 2020-08-15 17:47:40 +08:00
halx99 b179975add Adapte zlib licensed AL library: mojoal 2020-08-14 18:58:44 +08:00
halx99 a0ca3487ed Cleanup unused code for min support iOS 2020-08-13 23:03:55 +08:00
halx99 b4f0ade233 fix-157 2020-08-13 22:35:41 +08:00
HALX99 d4eea74a85
fix compile issue without alsoft 2020-08-13 00:41:30 +08:00
halx99 79dc84e3d7 fix ci android build issue. 2020-08-12 18:53:33 +08:00
halx99 1d35bd9d0a Tidy code 2020-08-12 18:40:04 +08:00
halx99 3e2161ea01 Simplify audio source again, merge audio sources 2020-08-12 17:00:07 +08:00
halx99 f88dfdc167 FreeType: Output missing char in .ttf at _DEBUG compiling mode 2020-08-12 14:24:06 +08:00
halx99 19b2c3366f Sync macro 2020-08-07 23:55:25 +08:00
halx99 175ee0fd18 By default, make cocos2d::log multi-threading safe 2020-08-07 23:52:41 +08:00
aismann b7b2687758
OpenGL 'works' better... 2020-08-07 08:10:12 +02:00
halx99 44c6fbaf12 Naming style 2020-08-07 00:39:55 +08:00
halx99 c85f1c469a Make CCValue compatible official cocos2d-x v3/v4 2020-08-06 19:39:50 +08:00
halx99 b6875eb8e0 Sync optimize code from v3 2020-08-06 17:37:34 +08:00
halx99 4eb4660c9d Reorder members of Node, sizeof(Node) decrease from 640 to 616 on 32bit application 2020-08-06 13:30:35 +08:00
HALX99 137ded73a5
Merge pull request #145 from halx99/spine-3.8
Sync spine code and resource to 3.8
2020-08-05 02:38:59 -07:00
halx99 bda1fce2b1 fix console output error on win32, see #144 2020-08-05 17:30:30 +08:00
halx99 f38f76c1a1 Sync spine code and resource to 3.8 2020-08-05 17:04:57 +08:00
halx99 428ff263b3 Add missing optimize from v3 2020-08-05 13:10:37 +08:00
halx99 421cf7b1ad win32 cover wide API use, remove unused long getFieSize(const std::string&) 2020-08-05 12:24:31 +08:00
halx99 66a198ab2b utf-8 file path 2020-08-05 12:17:57 +08:00
halx99 0b89fe5f2b fix lua compile issue 2020-08-04 22:38:57 +08:00
halx99 a45972d5d5 Macro and engine name alias 2020-08-04 14:53:59 +08:00
halx99 2b24a1cb6f Add ENGINEX_VERSION and improve ABI compatiable 2020-08-04 12:11:36 +08:00
HALX99 70265a7db5
Update CCColorizer.cpp 2020-08-04 01:31:32 +08:00
HALX99 fcb33f8bb0
Update CCColorizer.cpp 2020-08-04 01:01:05 +08:00
HALX99 8e5406039b
Update CCColorizer.h 2020-08-04 00:59:02 +08:00
halx99 b69446964f fix compile issue 2020-08-04 00:39:48 +08:00
halx99 b2c23feee7 Tidy sources 2020-08-04 00:14:35 +08:00
halx99 5dc9e92fb7 fix android build issues 2020-08-03 20:31:47 +08:00
halx99 b142167560 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
HALX99 8e72fe24b4
Merge pull request #135 from halx99/unify-plist-ops
Unify plist implementation, remove apple specific sources.
2020-08-02 20:22:36 -07:00
halx99 3e95b8ccf3 Unify plist implementation, remove apple specific sources. 2020-08-03 10:48:26 +08:00
halx99 6fd4d6e4ab Adapte multi monitors 2020-08-03 10:33:04 +08:00
halx99 f396ba9983 Unnecessary space lilne [skip appveyor] [skip travis] 2020-08-02 17:00:35 +08:00
halx99 99432aa171 Optimize param use. 2020-08-02 16:48:19 +08:00
halx99 a624babd09 vidMode need moniter 2020-08-02 16:36:58 +08:00
halx99 020b0ff79c Update comment [skip appveyor] [skip travis] 2020-08-02 16:24:30 +08:00
halx99 6a133fa1e5 check isFullscreen 2020-08-02 16:22:41 +08:00
halx99 dd226789b3 Provide more useful for setFullscreen with width,height,refreshRate. 2020-08-02 16:18:39 +08:00
halx99 106d8e2ecf Refactor full screen support, fix different behavior when enter full screen between 1 and >=2 times 2020-08-02 11:54:46 +08:00
halx99 aa59cf6876 Add wav testcase 2020-08-01 19:25:39 +08:00
halx99 fd8f6a01d5 fix #129 2020-08-01 11:23:13 +08:00
halx99 7ecb85019a fix #127 2020-07-31 17:23:03 +08:00
halx99 82314c2972 Add alconfig.h to choose whether use openal-soft 2020-07-31 17:03:58 +08:00
halx99 2163f9c440 Add missing detect macro CC_USE_ALSOFT_ON_APPLE on apple platform 2020-07-31 16:36:45 +08:00
halx99 95cae56768 Update comment [skip appveyor] [skip travis] 2020-07-31 15:49:50 +08:00
halx99 786eaafe56 Tidy audio source, unify headers: AudioEngineImpl.h AudioPlayer.h 2020-07-31 14:32:08 +08:00